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FINAL GAME
by
Illia Khorsand
Played 288 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"The Hospital" When play begins: say "You wake up in a pool of cold sweat. A pale blue bedframe encases your body. Thousands of wires and tubes run in and out of your arms and legs. Carefully, you unplug and detach each and every one. You have a leather messenger bag. It looks like you can fit around 5 items in here."; The carrying capacity of the player is 5. The Operating theatre is north of the Patient room. The Office is south of the Patient Room. The Lab is north of the hallway. The Janitor's closet is south of the hallway. The Hallway is west of the patient room. The vaulted door is a closed locked door. The description of the vaulted door is "Before you stands a tall, rigid iron door. It boasts of its strength, and it's rusted appearance. Looks like you will need something innovative to get through." The vaulted door is north of the lab. The libraryA is a room. The libraryA is north of the vaulted door. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues North and West and the way back to the lab is South.[paragraph break]The Lab is South of you." The printed name is "Library". The libraryB is a room. The libraryB is north of the libraryA. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues South, North, and East." The printed name is "Library". The libraryC is a room. The libraryC is north of the libraryB. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues South and West." The printed name is "Library". The libraryD is a room. The libraryD is north of the libraryE. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues North and South." The printed name is "Library". The libraryE is a room. The libraryE is east of the libraryB. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues North, South and West." The printed name is "Library". The libraryF is a room. The libraryF is south of the libraryE. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues North and East." The printed name is "Library". The libraryG is a room. The libraryG is west of the libraryA. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues West and East." The printed name is "Library". The libraryH is a room. The libraryH is west of the libraryC. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues North, South, and East." The printed name is "Library". The libraryI is a room. The libraryI is south of the libraryH. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues North." The printed name is "Library". The libraryJ is a room. The libraryJ is west of the libraryG. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues North and East." The printed name is "Library". The libraryK is a room. The libraryK is north of the libraryJ. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues South." The printed name is "Library". The libraryL is a room. The libraryL is north of the libraryH. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues South and West." The printed name is "Library". The libraryM is a room. The libraryM is west of the libraryL. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues South, North, and East." The printed name is "Library". The libraryN is a room. The libraryN is north of the libraryM. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues South and East." The printed name is "Library". The libraryO is a room. The libraryO is south of the libraryM. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues North. You also see an exit to the library on the West." The printed name is "Library". The libraryP is a room. The libraryP is east of the libraryN. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues West." The printed name is "Library". The libraryQ is a room. The libraryQ is east of the libraryF. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues North and West." The printed name is "Library". The libraryR is a room. The libraryR is north of the libraryD. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues South and West." The printed name is "Library". The libraryS is a room. The libraryS is west of the libraryR. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues North and East." The printed name is "Library". The libraryT is a room. The libraryT is north of the libraryS. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues South and East." The printed name is "Library". The libraryU is a room. The libraryU is east of the libraryT. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues West and East." The printed name is "Library". The libraryV is a room. The libraryV is east of the libraryU. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues South and West." The printed name is "Library". The libraryW is a room. The libraryW is south of the libraryV. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues North and South." The printed name is "Library". The libraryX is a room. The libraryX is south of the libraryW. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues North. You can also see an exit to the library on the East." The printed name is "Library". The libraryY is a room. The libraryY is north of the libraryQ. "[one of]What a weird library.[or]Books scatter along the floor.[or]An ominous noise interrupts you. Must be an animal.[at random] The library continues South." The printed name is "Library". The darkness is a room. The darkness is east of the mysterious door. The mysterious door is a door. The mysterious door is east of libraryX. Instead of opening the mysterious door: say "You enter the room. After seeing just about nothing, you decide to turn around. Just inches away from you, the nurse takes shape in your vision. She smiles a creepy, long, and thin smile. You see her face distort and conform into the embodiment of a nightmare. Shivers run down your spine. This isn’t good. In a split second, she lunges at you, grabbing your bag, and pushing you down. On the ground. Right? What you thought to be an empty, black room, was instead a pit, spanning what seemed to be forever, before a spinning snap to your back hits you."; end the game in death. The lower staircase is a room. "A long, winding staircase towers over you. It appears that there's been a multitude of flooding as the ground is soiled and rusted.[paragraph break]The library is East of you." The lower staircase is west of the suspicious door. The suspicious door is a door. The suspicious door is west of libraryO. The upper staircase is a room. "[if unvisited]Your legs ache from climbing up that long staircase. Luckily, a Door to the east presents itself to you. The door is bruised and battered, with what appears to be a message on it.[paragraph break]The upper staircase is Above the lower staircase.[otherwise]There is a long winding staircase below you. It gets gradually more rusted and damaged the further you look down. The worn out door is to your East. [paragraph break]The upper staircase is Above the lower staircase." The upper staircase is above the lower staircase. The messaged door is a door. The description of the messaged door is "WARNING". The messaged door is east of the upper staircase. The asylum is a room. "By far the most repulsive room you’ve ventured into, this room has a very thick, pungent odour. As you step further into the room, you can see scattered remains of past patients.[paragraph break]There appears to be a cafeteria North of you. To your south, there is a room and a window. Through the window, you can see a foggy landscape." The asylum is east of the messaged door. The scalpel is a thing in the operating theatre. The roll of bandages is a thing in the patient room. The description of the scalpel is "A shiny metal knife with a splatter of dried blood on the blade. Clearly, this scalpel was used more as a weapon for more than surgery." The description of the roll of bandages is "Layered, woven fabric crosses between your fingers. The bandage is wrapped and tightly rolled." ABC is a truth state that varies. When play begins: now ABC is false. After going to the asylum: if ABC is false: if the player carries scalpel: if the player carries the roll of bandages: now the description of the roll of bandages is "You've used up all the bandages, this is just a roll of cardboard."; say "A pungent rotten smell invades your nose. You look around, only to hear multiple footsteps. Something feels off. You whip out the bloodied scalpel. A crazed zombie-like creature leaps at you. In an instant, you dodge it's advance, and strike it down it's spine, effectively killing the creature. Only seconds later, a tall, lanky, and sluggish creature swings it's massive arms at you, and you get crushed against a cold, concrete wall. Your memory fizzes and your eyes lose focus. Your breath draws short. The creature swings its left arm over its head, about to drive straight into your skull. You kick off of a wooden box next to you, pushing yourself out of danger's way. Looking back at the creature, it looks severely confused, and you figure this is the time to strike. You leap at it's abdomen, and strike your scalpel through the creature, carving a line through it. It drops dead on the hard ground. Before even thinking, A blazingly sharp pain stabs through your back. You look down, and a sharp stinger-like hand punctures your whole midsection. Without remorse, it rips out of your system, splattering blood all over the place. You can't help but crouch down in pure white pain. You take a glance to your side, and see a third creature swinging for a second hit. You barely crawl out of the way, and it grazes your chest. In the heat of the moment, your rage grows insurmountably. Feeling for vengeance, you whip the scalpel at the third creature, pinning it to the back wall. It seethes in anger, yelling at you, trying to say something. You limp your way over the the creature, and pummel it's face in until it caves in. Victory rushes over your mind. However, you fall to the floor, with blood rushing out of your body. Quickly, you grab the roll of bandages from your bag and wrap them tightly around your cuts, blocking blood circulation.[paragraph break]The Upper staircase is West of you."; now the player is in the asylum; now ABC is true; otherwise: say "A pungent rotten smell invades your nose. You look around, only to hear multiple footsteps. Something feels off. You whip out the bloodied scalpel. A crazed zombie-like creature leaps at you. In an instant, you dodge it's advance, and strike it down it's spine, effectively killing the creature. Only seconds later, a tall, lanky, and sluggish creature swings it's massive arms at you, and you get crushed against a cold, concrete wall. Your memory fizzes and your eyes lose focus. Your breath draws short. The creature swings its left arm over its head, about to drive straight into your skull. You kick off of a wooden box next to you, pushing yourself out of danger's way. Looking back at the creature, it looks severely confused, and you figure this is the time to strike. You leap at it's abdomen, and strike your scalpel through the creature, carving a line through it. It drops dead on the hard ground. Before even thinking, A blazingly sharp pain stabs through your back. You look down, and a sharp stinger-like hand punctures your whole midsection. Without remorse, it rips out of your system, splattering blood all over the place. You can't help but crouch down in pure white pain. You take a glance to your side, and see a third creature swinging for a second hit. You barely crawl out of the way, and it grazes your chest. In the heat of the moment, your rage grows insurmountably. Feeling for vengeance, you whip the scalpel at the third creature, pinning it to the back wall. It seethes in anger, yelling at you, trying to say something. You limp your way over the the creature, and pummel it's face in until it caves in. Victory rushes over your mind. Alas, you succumb to your wounds, and fall on your knees. Blood splurges out of your body, leaving you with a searing pain, numbing your mind as you fall into sleep, forever. "; end the game in death; otherwise: say "A pungent rotten smell invades your nose. You look around, only to hear multiple footsteps. Something feels off. You reach around your bag for something to help yourself, but you grab nothing but air. You glance up, only to be tackled on the ground by a creature, flaunting it's teeth at you. A stinger-like hand pierces both of your eyes, before heading straight for your gut. It rips out your organs, leaving you to bleed out to a gruesome death."; end the game in death; otherwise: now the player is in the asylum; The outdoors is a room. The outdoors is south of the asylum. The cafeteria is a room. The description of the cafeteria is "Now this is a big room. A big, dark, quiet room. With tables. Lots of them. You have found yourself in a cafeteria, with no inhabitants. Quite strange. This cafeteria reeks of a murderous rotten smell. There must be rotting food.[paragraph break]The Asylum is South of the cafeteria, and there is a Kitchen North of the cafeteria." The cafeteria is north of the asylum. The kitchen is a room. "A kitchen with a ton of canned foods. There's a weird trapdoor on the ceiling, inaccessible though." The kitchen is north of the cafeteria. The roof is a room. The description of the roof is "A melancholic sight. A gust of wind whispers by, leaving you alone on top of this hospital. The roof is cracked and discolored from water damage and lack of supervision. This roof is the tallest platform in sight." The roof is above the trapdoor. Instead of going to the outdoors: say "You feel as if a force is pulling you towards this area before stepping into the room. In front of you, there is a rusty metal staircase that leads down to the ground. However much your legs ache, yet you press further. Finally, you've made it to the ground. You start to methodically march forward, in search something helpful. After what felt like hours of searching, your eyes meet a grey wall. A very tall one. Almost too tall. You look to your left, and your vision starts to clear. Another wall presents itself. Right. Another wall. Despair shadows over you, and suddenly, a headache spikes through your head and your vision is highly blurred as the fog masks over your sight..."; end the game in death. The trapdoor is a closed locked door. The description of the trapdoor is "There is an unreachable door above you. It appears to be locked and sealed." The ladder is a thing in the janitor's closet. The ladder unlocks the trapdoor. The description of the ladder is "Two long wooden poles alongside multiple smaller steps join together to create a reliable ladder." The trapdoor is above the kitchen. The flashlight is a thing in the patient room. The description of the flashlight is "Pretty neat. The flashlight is gunmetal grey, and built out of rigid steel. You click it on and off. It shines a strong, bright beam of light." Newspaper is a thing in the office. The description of newspaper is "Plastered in big bolded text, it says, 'Breaking News! Following the nuclear missiles war, much of the world is now a nuclear wasteland! People living in the areas have been seen with deformation and mutations in their bodies and should be avoided at all costs. Stay at home! Stay at home!'" The journal is a thing in the office. The description of the journal is "Day 165: Just as everyone was packing to abandon this crumbling hospital, a strange man walked in. He didn’t look hurt or contaminated by radiation, yet, he collapsed as soon as we tried talking to him. All of us wanted to abandon the patient, however, Ms. Johnson insisted that we help him.[paragraph break]Day 166: What a discovery! After tests, this patient that came in yesterday has radiation levels at the center of a nuclear explosion. Even more surprisingly, he seems to be immune to it though we are unsure of the cause of collapse. This collapse seems to have caused a coma which could last a week if not more.[paragraph break]Day 167 After much argument, the rest of the team has decided to abandon the patient. However, Ms. Johnson will stay with him. However, we are worried about the spread of radiation to her. I never want to see this place ever again." The red liquid is a thing in the janitor's closet. The description of red liquid is "A vivid red substance that's in a sealed container. It appears to be a harmless liquid. Opening the container, a pungent smell intrudes into your nasal cavity. It appears to be ready for a vile reaction. Thankfully, it’s still contained." The blue powder is a thing in the lab. The description of blue powder is "A bright blue powder that's in a sealed container. It appears to be a dry, powdery compound. Opening the container, dust creeps out of the top. It appears to be ready for a vile reaction. Luckily, it’s in a container." Instead of unlocking the vaulted door with red liquid: if the player carries blue powder: now the Vaulted door is not locked; say "You mix the red liquid and blue powder and the Door explodes in purple smoke and debris. You can now explore this passageway."; otherwise: say "The Vaulted door stays solid and locked." Instead of unlocking the vaulted door with blue powder: if the player carries red liquid: now the Vaulted door is not locked; say "You mix the red liquid and blue powder and the Door explodes in purple smoke and debris. You can now explore this passageway."; otherwise: say "The Vaulted door stays solid and locked." Anti-psychosis pills are a thing in the asylum. The description of Anti-psychosis pills is "A translucent orange bottle encases many white and yellow pills. The label on the bottle reads: Anti-psychosis pills. Take 2 pills daily as recommended by a trusted professional." The nurse is a person in the patient room. The key is a thing. The description of the key is "A worn out brass key, the logo is mostly illegible as its been worn out from use. You can see a confident 'D' at the start of the logo and a 'y' at the end of the logo." Instead of giving anti-psychosis pills to the nurse: say "In a few seconds, she acts like she just woke up from a nightmare. Nurse: 'I.. I don't know what got into me... Quick, escape before it wears off! Almost instantly, she hands you a key before returning back to a state of apathy, almost as if she was a statue."; now the player has a key; The exit door is a door. The exit door is locked. The description of the exit door is "A strong, guarded door blocks you from exiting. It is held together by chains and a lock. The lock's logo reads 'Dudley'. Above it is a white and red exit sign, ominously blaring a distinct red light." The exit door is west of the hallway. The key unlocks the exit door. Instead of unlocking the exit door with key: say "A final breath of fresh air enters your lungs. You figure that you've escaped this horrid hospital. Looking around, you head to the nearest parking lot, and find a dusty Ford F-150. You break in the window with a large rock, and find a spare key in the glove box. You start up the vehicle and leave this place behind."; end the game in victory; The battery is a thing in the lab. The description of the battery is "Good ol' Double A batteries." The Communications Device is a thing in the office. The description of the communications device is "This strange device looks similar to a walkie talkie. A long extendable antenna protrudes out of the top." The Communications Device has a number called attempts. The attempts of the Communications Device is 3. Instead of switching on the Communications Device: if the player does not carry the battery: say "You need batteries to use the Communications Device."; otherwise: if the attempts of the Communications Device is greater than 0: say "You dial in multiple buttons on the device."; decrease the attempts by 1; if the player is in the roof: say "The device blinks a confirming green light, and a voice blasts from the speaker. 'Hello!? Who's this?' the voice asks. 'Help, I've been stuck in this hospital for who knows how long, Please help me.' you plead. 'Don't worry, we're coming.' a reassuring voice says. Not even 15 minutes later, silence is broken by the sound of a helicopter. You look up to see a dark vehicle lowering to the roof. After the vehicle lands and the dust settles, a warming smile and face greets you. 'Here,' he sticks out his hand, 'let's get you out of here.' You climb onto the helicopter, and leave this place behind."; end the game in victory; otherwise: say "The device blinks a rather degrading red light, and fizzes out of focus. Looks like the signal wasn't strong enough."; otherwise: say "The device blinks a flash of red light, quickly cutting to a blank grey screen. The device must be broken." The flashlight is a device in the patient room. The flashlight has a number called the charge. The charge of the flashlight is 125. Definition: the flashlight is charged if the charge of it is greater than zero. Carry out switching on the flashlight: if the flashlight is charged, now the flashlight is lit. Carry out switching off the flashlight: now the flashlight is unlit. Every turn while the flashlight is lit: decrement the charge of the flashlight; if the flashlight is not charged, now the flashlight is unlit. The office is dark. The operating theatre is dark. The hallway is dark. The lab is dark. The janitor's closet is dark. The libraryA is dark. The libraryB is dark. The libraryC is dark. The libraryD is dark. The libraryE is dark. The libraryF is dark. The libraryG is dark. The libraryH is dark. The libraryI is dark. The libraryJ is dark. The libraryK is dark. The libraryL is dark. The libraryM is dark. The libraryN is dark. The libraryO is dark. The libraryP is dark. The libraryQ is dark. The libraryR is dark. The libraryS is dark. The libraryT is dark. The libraryU is dark. The libraryV is dark. The libraryW is dark. The libraryX is dark. The libraryY is dark. The upper staircase is dark. The lower staircase is dark. The cafeteria is dark. The kitchen is dark. The plain red book is a thing in the libraryA. The description of the plain red book is "This book contains blank pages. Odd." The plain white book is a thing in the libraryE. The description of the plain white book is "This book contains blank pages. Odd." The stylish red book is a thing in the libraryB. The description of the stylish red book is "This book is written in an illegible language." The stylish white book is a thing in the libraryG. The description of the stylish white book is "This book is written in an illegible language." The thick red book is a thing in the libraryC. The description of the thick red book is "This book is a dictionary. What are you gonna do with a dictionary?" The thick white book is a thing in the libraryF. The description of the thick white book is "This book is a dictionary. What are you gonna do with a dictionary?" The red picturebook is a thing in the libraryH. The description of the red picturebook is "This book depicts simple farm animals. Must be a children's book." The white picturebook is a thing in the libraryD. The description of the white picturebook is "This book depicts simple farm animals. Must be a children's book." The microscope is a thing in the lab. The description of the microscope is "An old model of a microscope, you look through the lens to see a blurred microscope slide. Dust covers all the lenses in this microscope." The stack of papers are a thing in the office. The description of the stack of papers is "Regular old newspapers containing old football games, recent advances in the medical field, election results, and world news. Probably not worth the read." The moldy sandwich is a thing in the cafeteria. The description of the moldy sandwich is "Two slices of fuzzy bread incase a grey and green piece of ham and cheese. Reeks of rotten food. Probably toxic by now." The broken computer is a scenery supporter in the office. The description of the broken computer is "You click the computer on and off. It hums a surprising whirl. The monitor is shattered, and displays a mix of rainbow colors. No distinguishable image is made." The pen is a thing in the office. The description of the pen is "A simple ballpoint pen, it writes in blue ink. The cheap plastic clip on the cap is broken off." The pair of gloves are a thing in the operating theatre. The description of the pair of gloves is "Regular old blue latex gloves. Looks like they're used." The newsboy cap is a thing in the patient room. The description of the newsboy cap is "An old fashioned dark grey newsboy cap. Crafted of soft material." The sack of potatoes is a thing in the kitchen. The description of the sack of potatoes is "A thick rough woven fiber. Around a hundred green poisonous potatoes are in the sack." The sack of onions is a thing in the kitchen. The description of the sack of onions is "A thick rough woven fiber. Around a hundred spoiled onions are in the sack." The surgery cap is a thing in the operating theatre. The description of the surgery cap is "A navy blue cotton surgery cap stained with old blood." The sanitizer bottle is a thing in the operating theatre. The description of the sanitizer bottle is "A bottle of hand sanitizer. Still in pristine condition probably because it kills 99.9% of germs." The mask is a thing in the operating theatre. The description of the mask is "Just an average surgeon mask, used with more blood stained on it." The bundle of water bottles are a thing in the cafeteria. The description of the bundle of water bottles is "Several plastic spring water bottles are wrapped up in plastic casing." The candy is a thing in the cafeteria. The description of candy is "A wrapped up sweet treat. Probably ok to eat." The Patient room is a room. "A light blue, tiled room with rusted nails and eroded grout. There are yellowed lights above you and a nurse with little to no emotion written on her face. You can see multiple filing cabinets and drawers next to you. They are poorly painted white, with chips of paint missing. [paragraph break]The room extends North, South, and West." The Hallway is a room. "You find yourself in a very dimly lit hallway. Above you, there are sparks flying from broken lights. The same ugly tile pattern continues. As you reach the end of the hall, you notice the tile pattern starts to get more and more broken…[paragraph break]The hallway extends North, South, and West. The Patient room is East." The Operating theatre is a room. "Turning the corner, you set your eyes upon a bloodied, stained operation table. Something about this place doesn’t feel right. Looking down, there's an old puddle of blood. Besides the table, flickering light, and run-down shelves, you spot a bloody scalpel on a counter nearby. How welcoming.[paragraph break]The Patient room is South." The Lab is a room. "You arrive at what appears to be a lab room. There are left over chemicals on the tables next to you. The room has a thick, strange, musty stench. Must be the old chemicals.[paragraph break]The hallway is South, and there is a strange door North of you." The Janitor's closet is a room. "This room appears to be the janitor's closet. You can see a ladder, A bottled red, viscous liquid, and the janitor's worn-out, dirty clothes. [paragraph break]The hallway is North." The Office is a room. "Turning the corner, a small office is revealed. This must be a department office for this hospital. Again, the lighting flickers. You see an abundance of empty shelves. Next to this shelving, there are busted-up, rusted drawers. Looks like you could just rip these out. In the corner, there is a small newspaper stand. How convenient.[paragraph break]The patient room is North."