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Chuck's Pet Shop
by
Ryan Veeder
Played 16 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Chuck's Pet Shop" by Ryan Veeder the story headline is "An example" Chuck's Pet Shop is a room. The puppy is an animal in Chuck's Pet Shop. The cash register is a closed openable container in Chuck's Pet Shop. The pile of money is in the cash register. The player carries a canvas sack. The canvas sack is a container. The description of the puppy is “This dumb mutt is only getting in the way.” [Normally animals (considered by the default world model to be a subclass of the "person" object class) cannot be picked up, so we need to overrule that:] The can't take other people rule is not listed in any rulebook. Parking Lot is outside from Chuck's Pet Shop. Before going outside from Chuck’s Pet Shop: if player does not enclose the pile of money: say “Aren’t you forgetting something?” instead; else if player does not enclose the puppy: say “You can’t afford to leave this puppy behind! She’s a witness!” instead. After opening the cash register the first time, say “The till slides open. But what was that noise? A silent alarm?”