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împrieteneasca: Chapter 1: INCEPE {ROUGH DEMO UPDATE V.2}
by
Amethyst Wolfe
Played 1,871 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
When play begins: say " The year is 1521 AF, or in layman's terms, 3424 AD. You are Caoimhe, an otherworldly being of a race split in two by wrath and envy. You have just graduated from the Interplanetary Exploration Coalition's training and specialization school as an extraterrestrial biologist. You are now aboard the Starship Clepsidra. Here your journey begins. You awaken in your room. You need to get changed into your uniform and leave. What the Fuck is wrong with this game that the shit isn't working right?" Caoimhe's Room is a room. "Your bed is a hard metal sheet, covered with a thin cetăţean down mattress. After climbing down you fold it back up into the wall. Looking around you see the small cubullar end table and your dresser. The end table holds your keycard and the dresser holds your day-to-day uniform. To your north the plain hallway door is locked." Northern Barracks Hallway Section 1 is north of the plain hallway door. The end table is in the Caoimhe's Room. The description is "A small cube jutting out from the wall. You have walked into it many times." The end table is fixed in place. Caoimhe's Keycard is on the end table. Caoimhe's Keycard is an object. The description is "A blue bioplastic card with your name and credentials. It unlocks all class-1 and class-2 doors." The plain hallway door is a closed locked door. The description is "The door to the northern barracks hall way. Some kind of metal." The hallway door is north of the Caoimhe's Room. The dresser is in the Caoimhe's Room. The dresser is fixed in place. The description is "A large dresser. It is very shiny." The dresser is an openable container. The dresser is closed. Inside the dresser is a uniform. The uniform is wearable. The description is "Your day-to-day uniform. It's pretty dull. And it itches." The Murphy Bed is in the Caoimhe's Room. The Murphy Bed is an openable container. The Murphy Bed is fixed in place. The Murphy Bed is closed. The description is "Your bed. A twinsized. It folds out of the wall. Not very comfy." Northern Barracks Hallway Section 1 is a room. "A sterile, white hallway lined with doors. All barracks halls are split into four sections with two to three rooms each. You reside in the furthermost room in the furthermost section. There are two other rooms to your east and west with the hall continuing in the north. Your room is the southern room." Caoimhe's Keycard unlocks the plain hallway door. Caoimhe's Keycard unlocks Genderless's Room door. Caoimhe's Keycard unlocks the grated door. There is a lavender hallway door to the east. The lavender hallway door is a closed locked door. The lavender hallway door is east of Northern Barracks Hallway Section 1 and west of Julietta's Room. There is a chartreuse hallway door to the west. The chartreuse hallway door is a locked closed door. The chartreuse hallway door is west of the Northern Barracks Hallway Section 1 and east of Nick's Room. Nick is a person. A person can be active or passive. Nick is active. The description is "Nick is a student studying under the Doc. He's a nice kid. Why is he pacing though?" Nick is wearing a pale blue uniform. Nick is wearing a lanyard. Table of Nick's Movement destination Northern Barracks Hallway Section 1 Northern Barracks Hallway Section 2 Northern Barracks Hallway Section 3 Northern Barracks Hallway Section 4 Northern Barracks Common Room Every turn: if Nick is active: repeat through the Table of Nick's Movement: let last space be the location of Nick; if Nick can be seen by the player, say "Nick wanders out of your view."; move Nick to destination entry; if Nick can be seen by the player, say "Nick is pacing the halls."; blank out the whole row; break. Talking to is an action applying to one visible thing. Understand "talk to [someone]" or “speak to [someone]†as talking to. Check talking to Nick: say "'Oh, Hello! You sure slept in late. Oh yeah, Julie was looking for you! She should be in the boiler room'" Northern Barracks Hallway Section 2 is north of Northern Barracks Hallway Section 1. Northern Barracks Hallway Section 2 is a room. "A sterile, white hallway lined with doors. You don't know the tenants here." Northern Barracks Hallway Section 3 is north of Northern Barracks Hallway Section 2. "A hallway that looks exactly like all the other hallways. Let's keep going." Northern Barracks Hallway Section 4 is north of Northern Barracks Hallway Section 3."Hallway. Go north." Northern Barracks Common Room is north of Northern Barracks Hallway Section 4. "A nice cosy common room with chairs and bookshelves all around. It's a good place to spend any free time." The bookshelf is in Northern Barracks Common Room. The description is "You've read all of these. Nothing interesting here." The bench is in Northern Barracks Common Room. The description is "A cold metal bench. Not all that comfortable to sit on." Northern Barracks Mess Hall is north of Northern Barracks Common Room. "A large room filled with tables. There is a window where you can order your rations." Qida TÉ™kliflÉ™r is a woman in the Northern Barracks Mess Hall. Description is "Qida TÉ™kliflÉ™r is an older alien woman who serves lunch from behind the window. She doesn't like to talk and glares at you with eyes so icy you feel like you'll freeze. Get your rations and go." Rations is in the field. Rations is edible. After examining Qida TÉ™kliflÉ™r: Now player has rations. Check talking to Qida TÉ™kliflÉ™r: say "The terrifying woman glares to you. You lose your nerve." Northern Barracks Washroom is east of Northern Barracks Common Room. "A small room that splits off into three washrooms. You use the northern washroom." Men's Room door is east of Northern Barracks Washroom. Men's Room door is a closed locked door. Lady's Room door is west of Northern Barracks Washroom. Lady's Room door is a closed locked door. Genderless's Room door is north of Northern Barracks Washroom. Genderless's Room door is a closed locked door. Northern Barracks Washroom Women is west of Lady's Room door. Northern Barracks Washroom Men is east of Men's Room door. Northern Barracks Washroom Genderless is north of Genderless's Room door. "A restroom for the odd-gendered or completely genderless races. You suppose the humans didn't really know where to put those like you. Someone is using the shower." Shower is in Northern Barracks Washroom Genderless. Shower is an openable container. Shower is closed. Shower contains Miru. Understand "use shower" as opening. Description is "A shower. For cleaning purposes. Miru is using it. They sing loudly.... and poorly." After opening the shower: say "You only glimpse Miru's glistening, pocked green skin and yellowed scleras before they begin to shriek in a pitch so high and loud that you feel the room shatter with you."; Move player to BAD END 1. BAD END 1 is a room. The description is "Great job dying. Hint: The Phokoso race can make a sound that reaches above 345kHz.... More than enough to kill an Aerach. It's used as protection from predators.... Maybe you shouldn't scare one." The Oak Rocking Chair is in BAD END 1. The Oak Rocking Chair is an object. The Oak Rocking Chair is fixed in place. The description is " A beautiful handcrafted oak rocking chair. A box sits on top." The Intricate Oak Box is on the rocking chair.The Intricate Oak Box is an openable container. The Intricate Oak Box is closed. The description is "An intricately carved oaken cask. It has a golden latch.... What's inside?" The Small Girl is in the box. The Small Girl is a person. The Small Girl is female. The description is "A female doll about the size of your arm. She has iron grey hair and eyes. The doll also has a wolf's ears and tail. It is wearing a red cloak over a simple white frock. There is a shiny copper key sticking out of her back. Hey there little red riding hood." Understand "Redd" as The Small Girl. Understand "girl" as The Small Girl. Understand "The Clockwork Doll" as The Small Girl. Check talking to The Small Girl: say "Hullo, you must be a bit confused right? I'm Redd the Clockwork Doll. Welcome to the First Ending. Unfortunately for you, you'll have to restart the game in order to escape from this room.... The idiot who made this game couldn't figure out how to get the ridiculously simple Playfic system to end the game. She locked me in here... She's really stupid. Hehehe, here's a hint for future playthroughs, don't open a shower while someone's in it. That's just gross." Rule for printing room description details of an object: omit contents in listing. Rule for printing room description details of an open container: stop; omit contents in listing. Rule for printing room description details of a closed container: stop; omit contents in listing. Rule for printing the name of a closed container (called C) while taking inventory: say "[printed name of C]"; omit contents in listing. Miru is a person. Check talking to Miru: say "Miru is singing loudly. Best not to bother them." Toilet is in Northern Barracks Washroom Genderless. A toilet is a thing. Understand "use toilet" as examining. The description is "Well... When you gotta go, you gotta go." Northwest Hall is west of Northern Barracks Common Room. "A long corridor leading to a staircase." Aine is a woman in Northwest Hall. The description is "A beautiful white haired woman. She is a diplomat of an.... interesting race." Check talking to Aine: say "'Kihlgion Caoimhe. How are you today? May we not all die today.'" Eine is a man in Northwest Hall. The description is "Aine's bodyguard. The two Kulorians seem to stay close together." Check talking to Eine: say "Eine merely stares at you with his blank red eyes. He's definitely the stoic in this chapter." West Hall is below Northwest Hall. "A long corridor leading to a staircase. The Boiler room is east." The grated door is east. The grated door is a closed locked door. Boiler Room is east of the grated door. "A large room filled with many mechanical increments. You see Julie's keycard laying atop a shelf." Julietta's Keycard is an object. Julietta's keycard is in the Boiler Room. The description is "A blue bioplastic card with someone elses name and credentials. It unlocks all class-1 and class-2 doors as well as the door to the power core." Julietta's Keycard unlocks the lavender hallway door. Julietta's Keycard unlocks Lady's Room door. Julietta's Keycard unlocks the reinforced steel door. The reinforced steel door is south of the Boiler Room. The reinforced steel door is a closed locked door. The description is "A large steel door. It leads to the Power Core. You could use Julie's keycard to get inside." The Power Core is south of the reinforced steel door. "A small room with two hollow metal plates on the ceiling and floor. They are connected by a metal tube." Metal Tube is in The Power Core. Metal Tube is an openable container. Metal Tube is closed. Metal Tube is fixed in place. The description is "A tall metal tube. You should open it." After opening the Metal Tube: say "A large golden light.... So shiny.... So.... bright... You feel an overwhelming urge to touch it. You approach. Slowly... Ever so slowly. As you reach the edge of the metal plate you reach out your hand. Your head is pounding. It hurts, dear goddesses, it hurts so much. The pain is stemming from your eyes. Your vision is dimming. You reach further. You must touch that beautiful, beautiful light. Is it just you or is it getting brighter. You touch it. It's so hot! It burns! Make it stop! Makeit STOP! MAKEITSTOP! The fiery warmth spreads through your body, you can feel your skin melting off of your bones. Your blood is quite literally boiling. It hurts. Your vision is gone and you try to tear your hand away. You try to run, but you can't move. You're stuck in place. As you continue to warm well past your natural body heat everything... starts to dim.... the pain... is growing distant... The darkness envelopes you."; Move player to BAD END 2. Strange Golden Light is in Metal Tube. Strange Golden Light is fixed in place. The description is "A lovely golden light. It radiates warmth." BAD END 2 is a room. "Wow you must be dense. Who in their right mind touches the glowey thing that's literally called THE POWER CORE. That is inordinately dangerous. Fun Fact: The core heats to 7899.47 degrees Celsius ( 14251.046 F). The average body heat of an Aerach is 79 degrees Celsius (174.2 F)." The Pine Rocking Chair is in BAD END 2. The Pine Rocking Chair is an object. The Pine Rocking Chair is fixed in place. The description is " A beautiful handcrafted pine rocking chair. A box sits on top." The Intricate Pine Box is on the pine rocking chair. The Intricate Pine Box is an openable container. The Intricate Pine Box is closed. The description is "An intricately carved pine cask. It has a golden latch.... What's inside?" Redd is in the Intricate Pine Box. Redd is a person. Redd is female. The description is "A female doll about the size of your arm. She has iron grey hair and eyes. The doll also has a wolf's ears and tail. It is wearing a red cloak over a simple white frock. There is a shiny copper key sticking out of her back. She's antique." Understand "girl" as Redd. Understand "The Clockwork Doll" as Redd. Check talking to Redd: say "Hullo, you must be a bit confused right? I'm Redd the Clockwork Doll. Welcome to the Second Ending. Unfortunately for you, you'll have to restart the game in order to escape from this room.... The idiot who made this game couldn't figure out how to get the ridiculously simple Playfic system to end the game. She locked me in here... She's really stupid. Hehehe, here's a hint for future playthroughs, you really shouldn't do things that seem stupid. Like messing with a spaceship's power source." Julietta is a woman in the Boiler Room.The description is "Julie is a good friend of yours. She's a human engineer." Check talking to Julietta: say "'Oh, Caiomhe hey, do you think you can deliver this to Martis for me? Thanks.'" After talking to Julietta: Now player has envelope. Envelope is an openable object. The description is "Ãhêrw Martüs, jduebg jdÅ“rgÅ«n bÅ“r kittens puppies this shit is filler because I'm fucking lazy." Envelope is in the field. Envelope is openable.