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Electricity Room
by
AmongUsFan
Played 350 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
The Electricity Room is a Room. The description of the Electricity Room is " You enter the electrical room, the heart of the ship. This is where all the power gets distributed, and is what keeps everyone alive. If something were to happen in this room things could get really bad, really quick. As you look around you notice someone broke the heat generator. You should go fix it." The Broken Heat Generator is a fixed in place object in the Electricity Room. The description of the Broken Heat Generator is "An absurdly old generator supplying heat to the ship. How could HQ have allowed something so antique to be allowed on the submarine? Well, at least it does its job. Someone will need to fix it though before everyone freezes to death." The Broken Heat Generator can be hit. The Fixed Heat Generator is a fixed in place object. The description of the Fixed Heat Generator is "A fixed generator." The Wrench is in The Electricity Room. "A wrench lies on the ground, and it's definitely not supposed to be here." The description of the Wrench is "A magical Wrench that your nation spent a few decades working on. Hitting something with it allows you to fix it, or find what's wrong with it, at least." Understand the commands "use" and "hit" as something new. Fixing it with is an action applying to one visible thing and one carried thing. Understand "fix [something] with [something preferably held]" as fixing it with. Understand the commands "hit" and "use" as "fix". Instead of fixing the Broken Heat Generator with the Wrench: remove broken heat generator from play; say "You fixed the broken generator!"; now Fixed Heat Generator is in the Electricity Room.