Home
Start a new game
Explore games
Help
Log in or sign up
Log in
Username
Password (
Forgot it?
)
×
New to Playfic?
Full Name
Email
Username
Password
Password (confirm)
Are you sure about this?
Perdu
by
Lemaitre
Played 2,531 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Perdu" by Axel chambre is a room. " La chambre est sombre devant vous une porte. Vous devriez sortir. ". couloir is a room. " Vous avez réussis a sortir de cette chambre. Vous vous trouvez dans un couloir long cela ne vous inspire pas confiance. Il y a un etabli dans ce couloir etrange". salon is a room." Vous etes fatigué, vous tremblez mais decidez quand meme de vous battre pour sortir. Vous devriez fouiller cette piece qui semble contenir la solution pour sortir.". cuisine is a room." Vous distinguez enfin l'exterieur par la fenetre, cela semble etre la derniere piece, a votre droite la porte qui semble mener vers la liberté.". dehors is a room." Vous etes sorti !! felicitation une sucette vous attend.". dehors is north of fenetre. fenetre is a door. fenetre is east of cuisine. fenetre is south of dehors. porte is a closed door. porte is south of chambre. porte is north of salon. salon is south of porte. etabli is a supporter. boite is a opaque container. boite is on etabli. etabli is in couloir. couloir is east of salon. cuisine is north of couloir. clef is an object in chambre. table is a supporter in salon. coffre is openable opaque container. Porte de sortie is a door. Porte de sortie is north of cuisine. papier is in coffre." Sortez d'ici avant de vous de perdre totalement la tête.". instead of examining chambre : now clef is in chambre; instead of going south when the player is in chambre : if the player carries clef : say "La porte est ouverte."; now the player is in salon; otherwise: say "La porte est bloquée"; instead of going north when the player is in salon : if the player carries clef : say "La porte est bloquée"; now the player is in salon; otherwise: say "La porte est bloquée"; instead of going east when the player is in couloir: if the player carries clef : say "La porte est bloquée"; now the player is in salon; otherwise: say "La porte est bloquée"; instead of going south when the player is in cuisine: if the player carries clef : say "La porte est bloquée"; now the player is in salon; otherwise: say "La porte est bloquée"; instead of going north when the player is in cuisine : say "La porte est bloquée";