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Perdu
by
Lemaitre
Played 2,512 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Perdu" by Axel chambre is a room. " La chambre est sombre devant vous une porte. Vous devriez sortir. ". couloir is a room. " Vous avez réussis a sortir de cette chambre. Vous vous trouvez dans un couloir long cela ne vous inspire pas confiance. Il y a un etabli dans ce couloir etrange". salon is a room." Vous etes fatigué, vous tremblez mais decidez quand meme de vous battre pour sortir. Vous devriez fouiller cette piece qui semble contenir la solution pour sortir.". cuisine is a room." Vous distinguez enfin l'exterieur par la fenetre, cela semble etre la derniere piece, a votre droite la porte qui semble mener vers la liberté.". dehors is a room." Vous etes sorti !! felicitation une sucette vous attend.". dehors is north of fenetre. fenetre is a door. fenetre is east of cuisine. fenetre is south of dehors. porte is a closed door. porte is south of chambre. porte is north of salon. salon is south of porte. etabli is a supporter. boite is a opaque container. boite is on etabli. etabli is in couloir. couloir is east of salon. cuisine is north of couloir. clef is an object in chambre. table is a supporter in salon. coffre is openable opaque container. Porte de sortie is a door. Porte de sortie is north of cuisine. papier is in coffre." Sortez d'ici avant de vous de perdre totalement la tête.". instead of examining chambre : now clef is in chambre; instead of going south when the player is in chambre : if the player carries clef : say "La porte est ouverte."; now the player is in salon; otherwise: say "La porte est bloquée"; instead of going north when the player is in salon : if the player carries clef : say "La porte est bloquée"; now the player is in salon; otherwise: say "La porte est bloquée"; instead of going east when the player is in couloir: if the player carries clef : say "La porte est bloquée"; now the player is in salon; otherwise: say "La porte est bloquée"; instead of going south when the player is in cuisine: if the player carries clef : say "La porte est bloquée"; now the player is in salon; otherwise: say "La porte est bloquée"; instead of going north when the player is in cuisine : say "La porte est bloquée";