Home
Start a new game
Explore games
Help
Log in or sign up
Log in
Username
Password (
Forgot it?
)
×
New to Playfic?
Full Name
Email
Username
Password
Password (confirm)
Are you sure about this?
Cookies
by
Sirui Cai
Played 503 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
[INTRODUCTION] When play begins: say "You wake up hungry and really want to find something to eat. Maybe you should find your babysitter in the Living Room. Living Room is south of the Bedroom." The Bedroom is a room. “The bed gleams in the sunlight. The sunlight brings you a warm welcome to the nice day, however, you need to find some food ASAP!!!” The Living Room is a room. The Living Room is south of the Bedroom. babysitter is a person in the Living Room. dining table is a thing in the Living Room. The description of the dining table is “It isn’t very clean, there are some oil stains on it.” Every turn when the player in the Living Room: say "[one of]The babysitter seems busy. [or]You’re wondering when could your mother get home. [at random]" Instead of asking the babysitter about “food”: say "She waits and listens, ‘Oh, food is in the storage room, you can go get it by yourself.’ She told you, then goes back to work, paying no mind to what you want to say next." Instead of asking the babysitter about something: say "The babysitter told you that [one of]she doesn't have time right now, please don’t bother her [or]if you want something, go get it. Don’t ask her permission. [at random]" The Kitchen is a room. The Kitchen is south of the Living room. “The window in the kitchen is opened, the sunlight dappling though the leaves out of the window. (Maybe try EXAMINE something)”. The kitchen sink is a container in the kitchen. “There are some dishes covered with bubbles in the kitchen sink.” The dishes is in the kitchen sink. The dishes is a thing. The description of the dishes is "There're so many bubbles, you almost overlooked something hiding under those dishes and bubbles." The description of the kitchen sink is “You wave your hand above the sink, some small bubbles fly out of the window, then burst under the sunlight. Now you can see there is something under those dishes.” The silver spoon is a thing. The silver spoon can be found. The silver spoon is not found. Instead of looking under the dishes: if the silver spoon is found: say “There’s nothing else under there, you should go and find the key now.”; otherwise: now the silver spoon is found; now the player carries the silver spoon; say “You find your favorite spoon, but you have nothing to eat with it right now. You should go and find some food.” The fridge is in the kitchen. “There is a fridge stand in the corner of the kitchen. You really want to know is there anything that you can eat in the fridge.” The fridge is a closed openable container. Instead of opening the fridge: say "You can't find anything you can eat in the fridge, you are very disappointed. You're back in the Living Room, and want to find some cookies in the Storage Room upstairs."; move player to Living Room. The Stairs is a room. The Stairs is up from the Living room. "There are three paintings on the wall, you remember the names of these three paintings. At the same time, you're pleasantly surprised to find that your cat is also on the stairs." The three paintings is a thing in the Stairs. "You really like these three paintings. (Maybe try EXAMINE something)". The description of the three paintings is "[one of]'Sunrise of Saviitr Beach' is a beautiful painting. The golden light through the shadow of clouds shines on the sea, it's so stunning. [or]'The Elegy of Aditya', every time you see the painting you will be affected by the mood it contains. The woman in the painting is fettered, unfree, and so mournful. [or]'First Barcarolle', this is your favorite painting. You always feel a yearning for the sea and the life of sailors. [at random]". The Hallway is a room. The Hallway is up from the Stairs. "There is a ladder in the corner of the hallway. You can use it to climb up to the storage room. But the storage room's door is closed, and seems to be locked. Oh no! That means you need to find THE KEY to unlock the storage door first before GOING UP there. The key should be in your mother’s drawer, you should try to find it. (The Mother's Bedroom is NORTH of here, the Bathroom is SOUTH of here, the Study Room is EAST of here).” The Mother's Bedroom is a room. The Mother's Bedroom is north of the Hallway. "Mom's bedroom is so clean that you can't even find anything dirty on the carpet. There is a large white bed and a dressing table." There is a Dressing table in Mother's bedroom. "There is a dressing table that has a big drawer." The large drawer is in the Mother’s Bedroom. The large drawer is a closed openable container. The large drawer is fixed in place. "You can find the key in the large drawer." The iron key is inside the large drawer. The iron key unlocks the storage room's door. The storage room’s door is a door. The storage room’s door is lockable and locked. The key unlocks the storage room’s door. The storage room’s door is up from the Hallway and down from the Storage Room. The Bathroom is a room. The Bathroom is south of the Hallway. "The bathroom was very clean because it had just been cleaned, and a faint scent of jasmine could be detected on close inspection. There is a sink in the bathroom and a mirror on the wall." The bathroom sink is in the Bathroom. The description of the bathroom sink is "There is a sink in the middle of the bathroom. The sink is white and covered with a thin layer of dust." The description of the mirror is "It's just a regular rectangular mirror, nothing special." The Study Room is a room. The Study Room is east of the Hallway. “You can see an old book shelf and a desk in the study room. The bookshelf is old in color, with hard paperback copies organized well on it. The desk is next to it, however, the desk is dusty as if, no one has been using it for some time. ” The Storage Room is a room. “You can see the light switch in front of you that controls the lights in this room." The light switch is a device in the Storage Room. "You used to love playing with light switches, but since you broke a switch once, you never tried it again." The light switch is fixed in place. The light is switched off. Carry out switching off the light switch: now the Storage Room is dark. Carry out switching on the light switch: now the Storage Room is lighted. The cookie jar is in the Storage Room. The cookie jar is an openable container. “You can eat those cookies in the cookie jar!” The cookies is inside the cookie jar. The cookies is edible. After eating cookies: say "They taste delicious! You really love those chocolate chips on cookies."; award 10 points. Artem is an animal in the Stairs. "[one of]Artem rubbing against your legs with his head. [or]'Meow~' [or]You have to say your Siamese cat's blue eyes are like sapphires.[at random]". Every turn while in the Storage Room: if score is 10 begin; say "Congratulations! You have won the game because you've eaten those delicious cookies"; end the game in victory; end if.