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Quest to Freedom
by
Bob The Builder
Played 1,971 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
The Barracks is a room. The description of the barracks is "Messy place with swords, and shields scattered all over the place along with dirty socks, beds. Very stinky it looks like someone was here recently. There is a door to the east." The Dungeon is a room. The description of the Dungeon is "There are red triangles all over the place, they look like eyes and they are looking at you! There is a Trapdoor above you." The Slimy Chest is a locked closed openable container. The chest is in the Dungeon. The Chest is fixed in place. The description of the Slimy Chest is "YEWWWWW, it's slimy!!!" The TeddyBear is a device. The TeddyBear is in the Slimy Chest. Carry out taking TeddyBear: say "Yucky it's slimy...ugliest teddy bear almost as ugly as……my mum..my...wow it’s scary!" The Trapdoor is a locked closed openable door. The Trapdoor is unlocked by Pink key. The Trapdoor is below the Barracks and above the Dungeon. The Pink key is a object. The Pink Key unlocks the Trapdoor. The Pink Key unlocks the Slimy Chest. The description of the Pink Key is "This key unlocks the secrets below the barracks." The sword is an object. The sword is in the barracks. The description of the sword is "A meter long sword, it is also very shiny and sharp too. I think it is made out of diamonds. Though I think we shouldn't take it, mommy always said that never steal, unless it’s necessary and trust me this isn’t necessary." After taking the sword: say "You've taken the cursed sword of the Mummy, you should have listened to your mommy.";end the game in death. The shield is an object. The shield is in the barracks. The description of the shield is "A flat shield bejeweled with emeralds and coated with lapis. I don't think it is made for fighting probably made for showoff. Though I think we shouldn't take it, mommy always said that never steal, unless it’s necessary and trust me this isn’t necessary." After taking the shield: say "You've taken the cursed Medusa's shield, you should have listened to your mommy.";end the game in death. The Wood Door is an closed openable door. The wood door is east of the Barracks and west of the Washroom. The description of the wood door is "A old dirty wooden door, surprisingly in okay condition." The Washroom is a room. The description of the Washroom is "Very stinky smells. There are two stalls one to the NorthEast and one to the NorthWest. This look like a washroom, there is a scary sound in the second stall. None of the stalls seemed to be locked." The Left Stall is a room. The description of the left stall is "This small cubic space has no sign of any toilet, oddly enough this room seems to be crystal clean. In front of you, there is a large metallic door plastered onto the shining marble walls. There is a platinum door infront of you. There is a Left Stall door to the Southeast." The Left Stall Door is a closed door. The Left Stall Door is northwest of the Washroom and southeast of the Left Stall. The description of the Left Stall Door is “This squeaky rusty door is overwhelmed by dirt and grime, surprisingly enough this lavish castle has such gut-wrenching washrooms.†The Right Stall is a room. The description of the Right Stall is "You conquer your fears and open the stall door. A blinding white figure flies into your face as all of your muscles tense up and you go fully numb. You hear a deep voice echoing through your brain I have been trapped here in this wretched place. If you would be grateful to help me, I shall return the favour to help you in your future quest. My soul has been trapped in a metallic room with chests inside for many years. In it is my favourite toy when I was a young lad please, drop it so I shall be free to roam this world once again. " The Right Stall Door is a closed openable door. The Right Stall Door is northeast of the washroom and southwest of the Right Stall. The description of the Right Stall Door is "This rounded door is covered with faded green symbols that you can’t make sense of the meaning behind it. You shiver as you hear faint eerie sounds from the interior of the stall. You fear for your life as it may come to an end if you enter." The Elevator is a room. The description of the elevator is "You are now in a rectangular metallic elevator with two doors on opposite sides. You immediately try to cope with the three neon coloured chests inside the room. You try to remember if you had any past encounters to help you. There is a Platinum Door to the South." The Elevator Door is a closed openable door. The Elevator Door is south of Elevator and north of Left Stall. The description of the Elevator Door is "The metallic door is truly beautiful as it is covered in the most exquisite landscape paintings." The Bright Blue Plastic Chest is a closed openable container in the Elevator. The Bright Blue Plastic Chest is fixed in place. The description of the Bright Blue Plastic Chest is "As you carefully examine the chest, you see the masterful etched work on the rim." Inside the Bright Blue Plastic Chest is a Dull Dagger, A Slippery Fish and a Rubber Snake. The description of the Dull Dagger is "Hmm, this may work as a lock-picking device." The description of the Slippery Fish is "This fish seems to be irradiating some sort of green fumes, doesn't seem too harmful and actually may taste great." The Slippery Fish is edible. The description of the Rubber Snake is "Looks like a toy a young boy may enjoy." After taking the Rubber Snake: say "As you use your mighty grasp to pick up the rubber snake, you realize it is actually a living Cobra. Before any plan of action, the snake furiously injects you with its deadly venom. You see your world slowly collapse as the venom intensifies taking all your senses. You let out a quiet cry for help. No one is near to hear your sorrow." ; end the game in death. The Shiny Green Chest is a closed locked openable container inside the Elevator. The Shiny Green Chest is fixed in place. The Dull Dagger unlocks the Shiny Green Chest. The description of the Shiny Green Chest is "This Mythical chest gleams from the elevator lights." Inside the Shiny Green Chest is a Vial, Metallic Slinky, and a Paper Key. The description of the Metallic Slinky is "This wire can be easily bent so that it can be useful for lock-picking." The description of the Paper Key is "You see childish drawings on the key. With your hopes up on unlocking the Gold Chest with this flimsy piece of trash, you realize only a fool would believe that it would work." The description of the Vial is "If any of this gets on your skin consider yourself donezo." After taking the Vial: say "You had a delayed allergic reaction with the Slippery Fish's fumes that caused your seizures to act up. You uncontrollably shake and drop the vial, spilling acid all over yourself." ; end the game in death. The Toy Chest is a closed locked openable container inside the Elevator. The Toy Chest is fixed in place. The description of the Toy Chest is "This seems to be the final chest containing the spirit’s toy. It seems to be the most expensive chest of all." The Metallic Slinky unlocks the Toy Chest. Inside the Toy Chest is a Worn out Doll and a Brand New Toy Car. The description of the Worn out Doll is "This Doll Seems to be the toy the spirit wanted." The description of the Brand New Toy Car is " This may be the toy that the spirit mentioned." After taking the Worn out Doll: say "As you take the doll, you free the demonic spirits possessed inside it. The three chests lift up with an unworldly force, you feel sheer pain in your abdomen." ; end the game in death. After taking the Brand New Toy Car: say "The spirit flies into the room with a booming voice, I DO NOT PLAY WITH SUCH DULL ITEMS. The spirit takes full control of your body." ; end the game in death. After dropping the Metallic Slinky: say "*Woosh* You feel a sudden jolt as the speedy elevator moves up. Reaching the predestined floor, the platinum door slowly unravels revealing the crisp gorgeous floor. The spirit gently passes through your head saying Thank You."; move player to Flower Garden. Carry out dropping Metallic Slinky: remove Metallic Slinky from play. The Platinum Door is a closed locked door. The Platinum Door is east of Elevator and west of the Flower Garden. The description of the Platinum Door is "This platinum door will not even budge when you put all of your force into it." The Flower Garden is a room. The description of the Flower Garden is "You are now in a bright flower garden with all the most exquisite flowers you have ever laid your eyes on and the skylight, shining the bright sun directly at your face temporary blinding you. While admiring the room you smell a feral stink, you catch something on the corner of your eye, this is this pink goblin like creature with flies flying around him, sitting in the corner just won’t stop smirking at me, pheeew he stinks." The Pink Chest is a closed openable container. It is fixed in place. The description of the Pink Chest is "Why is something so pretty STINKYYYYY... WHYYYYY?!" The Pink Chest is in the Flower Garden. Inside the Pink Chest is a Pink Key and a Elevator Key Card. The description of the Elevator Key Card is "This grants full access to the elevator." The Elevator Key Card unlocks the platinum door. The Pink Ugly Goblin is a person in the flower garden. Every turn when the player can see the Pink Ugly Goblin: say "The Pink Ugly Goblin paces anxiously around Pink Chest." Instead of asking Pink Ugly Goblin about something: say "Oh my, what pretty nostrils you have! I have been sitting here wondering if anyone would ever come by this part of the castle. I haved used this flower garden to mask my smelly smelly heh smelly smells. If you are looking to escape this enchanted prison in the form of a castle, then I shall give you this key. I have always been too lazy to look for my teddy bear. If you find it then, ONLY then I will allow you to be free.". Instead of telling Pink Ugly Goblin about something: say "Oh my, what pretty nostrils you have! I have been sitting here wondering if anyone would ever come by this part of the castle. I haved used this flower garden to mask my smelly smelly heh smelly smells. If you are looking to escape this enchanted prison in the form of a castle, then I shall give you this key. I have always been too lazy to look for my teddy bear. If you find it then, ONLY then I will allow you to be free.". Carry out unlocking Platinum Door with key card: say "GOING DOWN"; Move player to Elevator. Carry out unlocking Platinum Door with key card: move player to Left Stall. Carry out opening Pink Chest: say "(First Talking to Pink Ugly Goblin) Oh my, what pretty nostrils you have! I have been sitting here wondering if anyone would ever come by this part of the castle. I haved used this flower garden to mask my smelly smelly heh smelly smells. If you are looking to escape this enchanted prison in the form of a castle, then I shall give you this key. I have always been too lazy to look for my teddy bear. If you find it then, ONLY then I will allow you to be free." Instead of giving the TeddyBear to Pink Ugly Goblin: say "This is exactly what I was looking for we were separated for YEARS! Can you see the tears in my eye? You are free to go now, and, and remember to visit me. It's lonely here....." ; award 1 point; remove the TeddyBear from play. Instead of giving something to TeddyBear: say "THIS ISN'T WHAT I WANTED. DO NOT DISAPPOINT ME, OR I wont have any friends....again." Carry out dropping Metallic Slinky: award 999 points. Every turn while in Flower Garden: if score is 1000 begin; say "You have escaped this filthy castle, and you wont be coming back no matter what that thing said"; end the game in victory; end if.