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Hehehohhwahwa
by
Jonathan Ma
Played 1,286 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Tomb Raider" [Understand Stuffs] Understand the command of "switch" as something new. Understand "switch [something] on" and "switch on [something]" as switching on. Understand "switch [something] off" and "switch off [something]" as switching off. Understand "flip [something switched off]" as switching on. Understand "flip [something switched on]" as switching off. Understand "flip [something]" as switching on. When play begins: change the right hand status line to "[score] / [time of day]" The Base Camp is a room. "You are a part of a up and coming Egyptian Explorers group that has recently earned a grant from the government to reveal secrets of King Hazoret's Tomb! However, after WEEKS of excavation, your group has found NOTHING! Tonight will be your last night to uncover the secret's of the tomb, and you are determined not to return home empty handed. You decide to venture out towards the pyramid, but the blinding sands makes it impossible to figure out which way is which!" The Desert is east, south and west of the Base Camp. The Desert is a room. "Rolling waves of sand encompass you. The deserts charm entrances your mind, drawing you closer to the death you so desperately search for." The Seemingly Endless Desert is east, south and west of the Desert. The Seemingly Endless Desert is a room. "It almost feels like you're walking in circles. Haven't you been here before?" The Never-Ending Desert is east, south and west of the Seemingly Endless Desert. The Never-Ending Desert is a room. "Is there any point to walking anymore???" The Certainly Endless Desert is east, south and west of the Never Ending Desert. The Certainly Endless Desert is a room. "The desert yearns for you to slow down. There's no reason to be rushed right?" [Tomb Entrance+ Light For Mirror Room] The Tomb Entrance is north of the Base Camp. "It is a dark room only lit by a single candle at the end of a hall to the east. You remember that your camp within the pyramid is north of you. On the side of the room, a large rusty lever sits by itself, seemingly calling for someone to pull it." The light switch is a switched off device in The Tomb Entrance. It is fixed in place. The Archaeologists Camp is a room. "You are in your old camp it has been abandoned as your expedition is coming to a close." The Archaeologists camp is north of the tomb entrance Carry out switching off the light switch: now The Mirror Room is dark. Carry out switching on the light switch: now The Mirror Room is lighted. [Mirror Room] The Mirror Room is west of the Tomb Entrance. "The squarish room is lined with hieroglyphics and drawings, each painted with extraordinary detail and intricacy. On the north wall, is a rope pulled taut, snaking its way from one end of the wall to the other. All the letters, words and pictures on the wall seem to be pointing towards the 3, perfectly see-through magnifying mirrors located in the middle of the room. You quickly realize the lever you had just pulled open a small cavity in the wall allowing a single beam of light to seep into the room. The ray is conveniently lined up with the mirrors which are all facing the west wall. You try to turn the mirrors but they won't budge. Suddenly, you catch a glimpse of 3 levers on the wall, with each controlling which way the one of the three mirrors face! Could this be a puzzle leading to the Pharaoh's chamber?" The Mirror Room is dark. A Lever is a kind of device. A Lever can be switched on and off. A lever is usually switched off. The blue chest is a locked container. The printed name of blue chest is "Dust". The red chest is a locked container in blue chest. The green chest is a locked container in red chest. The Red Mirror is a object inside The Mirror Room. The description is "The Mirror place furthest to the left of the three and closest to the ray of light. Its red paint seems tainted by time leaving the metal that makes up its frame exposed."It is fixed in place. The Red Lever is an Lever inside the Mirror Room. The description is "The Lever's red paint matches the exact color of the Red Mirror. While the tomb has succumbed to the wear of time, the lever seems strangely untouched."It is fixed in place. The Green Mirror is a object inside The Mirror Room. The description is "The Green Mirror appears to be untouched when compared to the Red mirror's rusted appearance."It is fixed in place. The Green Lever is a Lever inside The Mirror Room. The description is "The greenish paint covering the lever seems out of place compared to the old Egyptian style of the room." It is fixed in place. The Blue Mirror is a object inside the Mirror Room. The description is "The Mirror's faded blueish tint reminds you of a time when Pharaoh's were worshiped as Gods."It is fixed in place. The Blue Lever is a Lever inside the Mirror Room. The description is "The lever is covered in rust. You wonder if it even works?" It is fixed in place. [what to work on: Get all the levers to control the mirrors: Then code on the rope burning leading to the key being revealed] The rope is a object. The rope is in the Mirror Room. The description is "The rope is almost as thick as your arm. The rope seems to be tied too tightly around the wall." Instead of taking rope: say "The rope is tied to the wall. You try to pry it off but your attempts are futile." Instead of pulling the Blue lever: If the Blue chest is unlocked: If the red chest is unlocked: If the green chest is unlocked: say "Nothing Happens. But the door remains unlocked and visible"; Otherwise: say "Nothing Happens."; Otherwise: say "Nothing Happens."; Otherwise: If the red chest is unlocked: If the green chest is unlocked: say "The ray of light shoots through the 3 mirrors hitting the rope with a blinding burst of light. Slowly the rope beings to burn! Suddenly you hear a deep rumble and a secret door is revealed."; now the blue chest is unlocked; Otherwise: say "The blue mirror turns to face the north wall."; now the blue chest is unlocked; Otherwise: say "The blue mirror turns to face the north wall."; now the blue chest is unlocked. Instead of pulling the Red lever: If the Red chest is unlocked: If the green chest is unlocked: If the blue chest is unlocked: say "Nothing Happens. But the door remains unlocked and visible"; Otherwise: say "Nothing Happens."; Otherwise: say "Nothing Happens."; Otherwise: If the green chest is unlocked: If the blue chest is unlocked: say "The ray of light shoots through the 3 mirrors hitting the rope with a blinding burst of light. Slowly the rope beings to burn! Suddenly you hear a deep rumble and a secret door is revealed."; now the red chest is unlocked; Otherwise: say "The red mirror turns to face the north wall."; now the red chest is unlocked; Otherwise: say "The red mirror turns to face the north wall."; now the red chest is unlocked. Instead of pulling the green lever: If the green chest is unlocked: If the blue chest is unlocked: If the red chest is unlocked: say "Nothing Happens. But the door remains unlocked and visible"; Otherwise: say "Nothing Happens."; Otherwise: say "Nothing Happens."; Otherwise: If the blue chest is unlocked: If the red chest is unlocked: say "The ray of light shoots through the 3 mirrors hitting the rope with a blinding burst of light. Slowly the rope beings to burn! Suddenly you hear a deep rumble and a secret door is revealed."; now the green chest is unlocked; Otherwise: say "The green mirror turns to face the south wall."; now the green chest is unlocked; Otherwise: say "The green mirror turns to face the south wall."; now the green chest is unlocked. [Pillar Room + Pillar Room Puzzle] The Pillar Room is a room. The Pillar Room is east of The Tomb Entrance. "You are in a room 4 pillars and 3 new doors, in order to walk through one of the doors. Above the each door is a set of symbols Above the south door there is a hand followed by a reed followed by a vulture followed by another reed. Above the north door there is a hand followed by a reed followed by a vulture followed by a red semicircle followed by a rope. Above the east door there is a lion followed by a reed followed by weird snake with horns followed by another reed. You remember that the symbol that looks like a hand is often used in hieroglyphs to represent the letter D but you cannot remember much else." The Arrow Room is a room. The Arrow room is south of the Pillar Room. "The Room is awfully dark, but you seem a glimmer in the middle of the room." The Arrow Shaped Key is an object. The Arrow Shaped Key is in the Arrow Room. The description is "The Key's sharp end glimmers in the torches low light. It seems to be the key that will help unlock the Pharoh's tomb!" After taking The Arrow Shaped Key: say "You pick up the key! Suddenly you hear a hissing noise and arrows fly out of the wall. You hit the floor but an arrow pierces your neck. As blood pours out of your mouth, you lose the feeling of your lower body until the light consumes you."; end the game in death. The Fire Room is a room. The Fire Room is north of the Pillar Room. "The Room seems unusually damp... why does the ground sink beneath your feet! But as you realize the rooms unusual nature, you catch a glimpse of a flame-shaped key on the ground." The Flame Key is an object. The Flame Key is in the Fire Room. The description is "The flame-like emblem on the top of the key seems to be the work of a great craftsman. Its orangey colour sparks a light in your heart as you realize this is the key that will lead you to the secrets of the Pharoh's Tomb!" After taking The Flame Key: say "As you reach down to pick up the key, you hear oil spiling form the ceiling. You realize you must have triggered a trap, as you frantically rush towards the exit. However, suddenly a single ember touches the oil setting both you and the room ablaze."; end the game in death. The Lion Room is a room. The Lion Room is east of The Pillar Room. "The room's foul odour sends you stumbling back. You peer around in darkness as you approach the middle of the room. Suddenly something cracks under your foot. Nothing happens. You tell yourself it was nothing until a small glimmer to the side of the room catches your attention." The Lion Key is an object. The Lion Key is in The Lion Room. The description is "An oddly shaped key, though the majestic beast embroidered on the top of the key makes you think it must be something worth keeping." After taking The Lion Key: say "Suddenly a cage to the side of the room springs open!! But nothing comes out, you peer inside and all you see are the bones of a long-dead lion. You realize the trap makers faulty use of the beast has provided you with the FIRST KEY to the Pharoh's tomb."; continue the action. [statue room: NPC Bird Statue Man guards the Tomb.... He says "only badgers will pass understand badgers are guards" player must find and wear garments of the soldier's clothing throughout the map to passsssssssss. ] The Statue Room is a room. The Statue Room is east of The Archaeologists Camp. "The Room is brightly lit. The walls are lined with gold and silver jewelry that shimmer in the flame's presence." A stand is a supporter in The Statue Room. The description is "The stand is located just in front of Oketra. While you desperately want to approach it, her intimidating presence makes it hard for you to move forward." A book is an object on the stand. The description is "The book is covered in dust. Its tattered leather cover barely covers the torn pages of the book. As you flip through the pages, you realize the book is blank, with each page staring blankly back at your stunned face. You wonder if you should ask Oketra about the book. " After entering The Statue Room: say "A strange voice bellows from the room 'WHO DARES STEP INTO MY DOMAIN.'"; continue the action. Oketra The Guardian is a woman in The Statue Room. The description is "The Guardian stands waiting eternally for a command. She is beautifully outfitted with a gold set of armor, its sleek design accentuates her muscular build. The statue stands 10 feet tall, her glare seemingly transfixed on the entrance of her domain. She wears a gilded cat-like mask on her face, and in her hand, she holds a 6-foot sword, corroded by the tests of time." Understand "talk to [someone]" as a mistake ("Starting a conversation with Oketra The Guardian may be difficult as a result of her old age. Try to ASK [the noun] ABOUT something or TELL [the noun] ABOUT something. She may provide you with clues to the third key to the Tomb."). Asking someone about something is speech. Telling someone about something is speech. Answering someone that something is speech. Asking someone for something is speech. Instead of speech when the noun is Oketra: repeat through Table of Oketra's commentary: if the topic understood includes topic entry: say "[commentary entry][paragraph break]"; rule succeeds; say "'Oketra Remains Silent." Table of Oketra's Commentary topic commentary "book" "'THAT IS NO BOOK MORTAL! IT IS THE MANUSCRIPT OF THE ONCE TRIUMPHANT PHAROH KING HAZORET. THE MANUSCRIPT CLAIMS THAT ONLY GUARDS OF THE KING WILL PASS AND YOU ARE A MERE MORTAL. TO BE A GUARD YOU MUST WEAR THE SPECIAL ARMOUR! LEAVE NOW OR FACE THE WRATH OF A THOUSAND GODS.'" "stand" "'WHAT'S SO INTERESTING ABOUT A STAND.?" "armor" "'THE ARMOR IS LITTERED AROUND HAZORET'S TOMB. FIND IT IF YOU WANT... IT HAS NO WORTH TO ME.'" [Armour set needed to be worn by player to get oketra to let you pass] The Golden Chestplate is an object. The Golden Chestplate is in the Mirror Room. The Golden Chestplate is wearable. The Golden Helmet is an object. The Golden Helmet is in the Archaeologists Camp. The Golden Helmet is wearable. The Golden Spear is an object. The Golden Legging is in the Arrow Room. The Golden Legging is wearable. Instead of going north: If the player is in The Statue Room: If player is wearing The Golden Chestplate: Continue the action; Otherwise: say "ONLY GUARDS MAY ENTER THE TOMB! YOU ARE ONLY A MERE MORTAL."; Otherwise: Continue the action. Instead of going north: If the player is in The Statue Room: If player is wearing The Golden Helmet: Continue the action; Otherwise: say "ONLY GUARDS MAY ENTER THE TOMB! YOU ARE ONLY A MERE MORTAL."; Otherwise: Continue the action. Instead of going north: If the player is in The Statue Room: If player is wearing The Golden Legging: Continue the action; Otherwise: say "ONLY GUARDS MAY ENTER THE TOMB! YOU ARE ONLY A MERE MORTAL."; Otherwise: Continue the action. [End Game + Pharoh's Tomb] The Lion Lock Room is a room. The Lion Lock Room is north of The Statue Room. The Long Climaxing Hallway to The Pharoh's Tomb is room. The Long Climaxing Hallway to The Pharoh's Tomb is north of The Pharoh's Tomb. The Lion Lock Room is a room. The Lion Lock Room is north of The Long Climaxing Hallway to The Pharoh's Tomb is room. [The 3 Doors + Locks + Rooms] The Pharoh's Lock is a door. The Pharoh's Lock is locked. The Pharoh's Lock is south of The Lion Lock Room and north of The Long Climaxing Hallway to The Lion Lock Room. "The Door is made out of a solid stone. You try pushing it but your attempts are similar to trying to move a skyscraper. You step back and catch a glimpse of a small key-shaped hole on the door. You wonder whether if the keys you found littered throughout the tomb would come in handy now..." The Lion Key unlocks the Pharoh's Lock. The Riddle Room is a room. The Riddle Room is north of The Lion Lock Room. "The Room is RIDDLED with drawings... Numbers and sharply angled Hieroglyphics are displayed in a logical yet seemingly unpredictable manner. "