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Tomb Raider
by
Jonathan Ma
Played 1,678 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Tomb Raider" [Understand Stuffs] Understand the command of "switch" as something new. Understand "switch [something] on" and "switch on [something]" as switching on. Understand "switch [something] off" and "switch off [something]" as switching off. Understand "flip [something switched off]" as switching on. Understand "flip [something switched on]" as switching off. Understand "flip [something]" as switching on. When play begins: change the right hand status line to "[score] / [time of day]" The Base Camp is a room. "You are a part of an up and coming Egyptian Explorers group that has recently earned a grant from the government to reveal the secrets of King Hazoret's Tomb! However, after WEEKS of excavation, your group has found NOTHING! Tonight will be your final chance to uncover the secrets of the tomb, and you are determined not to return home empty handed. You decide to venture towards the pyramid, but the blinding sands make it impossible to figure out which way is which!" The Desert is east, south and west of the Base Camp. [Key Room] The Key Room is a room. The Mirror Key is an object. The Mirror Key is in the Key Room. The Desert is a room. "Rolling waves of sand encompass you. The deserts charm entrances your mind, drawing you closer to the death you so desperately search for." The Seemingly Endless Desert is east, south and west of the Desert. The Seemingly Endless Desert is a room. "It almost feels like you're walking in circles. Haven't you been here before?" The Never-Ending Desert is east, south and west of the Seemingly Endless Desert. The Never-Ending Desert is a room. "Is there any point to walking anymore???" The Certainly Endless Desert is east, south and west of the Never Ending Desert. The Certainly Endless Desert is a room. "The desert yearns for you to slow down. There's no reason to be rushed right?" [Tomb Entrance+ Light For Mirror Room] The Tomb Entrance is north of the Base Camp. "It is a dark room only lit by a single candle at the end of a hall to the east. You remember that your camp within the pyramid is north of you. On the side of the room, a large rusty light switch sits by itself, seemingly calling for someone to 'turn it on'." The light switch is a switched off device in The Tomb Entrance. It is fixed in place. The Metal Table is a supporter. The Metal Table is in the Tomb Entrance. The description is "The table was once used for mapping out the different rooms of the tomb. Now it is simply a dump for unwanted paper and artifacts." The Useless PILE of Paper is a object. The useless pile of paper is on the metal table. The Description is "The papers may be useless, but you find that catches your eye: 'Searching everything is the most important thing you can do to find artifacts within the tomb!'." [Archaeologists Camp] The Archaeologists Camp is a room. "You are in your old camp it has been abandoned as your expedition is coming to a close. Maps, papers and discarded artifacts litter the floor, and it reminds you of time when the halls of the tomb were bustling with activity. Large desks line each corner of the room, while wooden cabinets stand , stripped naked of their once filled shelves. Now only discarded books and lose paper inhabit the halls of the abandoned. " The Small Leather Journal is an openable container. The small leather journal is on Large Wooden Desk. The description is "The journal belongs to the famous archaeologist Dr Smitherson. It contains the collected information from his time spent within the tomb before he fled after realizing the expedition would achieve nothing." The Loose Pieces of Paper is a object. The Loose Pieces of Paper are in the Small Leather Journal. The description is "Just random pieces of paper." The Wooden Cabinet is a supporter in the Archaeologists Camp. It is scenery. The description is "The Wooden cabinet is stripped of its items, the only object sitting on it is a rusted Golden Helmet. It'll probably just weigh you down..." The Large Wooden Desk is a supporter in The Archaeologists Camp. It is scenery. The Description is "The Wooden Desk used to to be the meeting spot for expedition meetings. Now, only piles of paper are left scattered on the large sturdy desk." The Sticky note is an object. The sticky note can be found or lost. The sticky note is lost. The description is "The sticky note seems to be insignificant. However, upon closer inspection the owners quick notes detail the need for 2 keys. Only then can one gain access to the secrets of King Hazoret's Tomb. He adds that the tomb is filled with booby traps and that all explorers must be wary of their demise." Instead of examining the Small Leather Journal when the Sticky Note is Lost: now the Sticky is found; say "A sticky note falls out of the journal when you examine it."; now the player is holding the sticky note; continue the action. The Archaeologists camp is north of the tomb entrance Carry out switching off the light switch: now The Mirror Room is dark. Carry out switching on the light switch: now The Mirror Room is lighted. [Mirror Room] The Mirror Room is west of the Tomb Entrance. "The squarish room is lined with hieroglyphics and drawings, each painted with extraordinary detail and intricacy. On the north wall, is a rope pulled taut, snaking its way from one end of the wall to the other. All the letters, words and pictures on the wall seem to be pointing towards the 3, perfectly see-through magnifying mirrors located in the middle of the room. You quickly realize the switch you had just flipped had opened a small cavity in the wall allowing a single beam of light to seep into the room. The ray is conveniently lined up with the mirrors which are all facing the west wall. You try to turn the mirrors but they won't budge. Suddenly, you catch a glimpse of 3 levers on the wall, with each controlling which way the one of the three mirrors face! Could this be a puzzle leading to the Pharaoh's chamber?" The Mirror Room is dark. A Lever is a kind of device. A Lever can be switched on and off. A lever is usually switched off. The blue chest is a locked container. The printed name of blue chest is "Dust". The red chest is a locked container in blue chest. The green chest is a locked container in red chest. The Red Mirror is a object inside The Mirror Room. The description is "The Mirror place furthest to the left of the three and closest to the ray of light. Its red paint seems tainted by time leaving the metal that makes up its frame exposed."It is fixed in place. The Red Lever is an Lever inside the Mirror Room. The description is "The Lever's red paint matches the exact color of the Red Mirror. While the tomb has succumbed to the wear of time, the lever seems strangely untouched."It is fixed in place. The Green Mirror is a object inside The Mirror Room. The description is "The Green Mirror appears to be untouched when compared to the Red mirror's rusted appearance."It is fixed in place. The Green Lever is a Lever inside The Mirror Room. The description is "The greenish paint covering the lever seems out of place compared to the old Egyptian style of the room." It is fixed in place. The Blue Mirror is a object inside the Mirror Room. The description is "The Mirror's faded blueish tint reminds you of a time when Pharaoh's were worshiped as Gods."It is fixed in place. The Blue Lever is a Lever inside the Mirror Room. The description is "The lever is covered in rust. You wonder if it even works?" It is fixed in place. [what to work on: Get all the levers to control the mirrors: Then code on the rope burning leading to the key being revealed] The rope is a object. The rope is in the Mirror Room. The description is "The rope is almost as thick as your arm. The rope seems to be tied too tightly around the wall." Instead of taking rope: say "The rope is tied to the wall. You try to pry it off but your attempts are futile." Instead of pulling the Blue lever: If the Blue chest is unlocked: If the red chest is unlocked: If the green chest is unlocked: say "Nothing Happens. But you still have the key."; Otherwise: say "Nothing Happens."; Otherwise: say "Nothing Happens."; Otherwise: If the red chest is unlocked: If the green chest is unlocked: now the player is holding the Mirror Key; say "The ray of light shoots through the 3 mirrors hitting the rope with a blinding burst of light. Slowly the rope beings to burn! Suddenly you hear a deep rumble and a key drops in your hand."; now the blue chest is unlocked; Otherwise: say "The blue mirror turns to face the north wall."; now the blue chest is unlocked; Otherwise: say "The blue mirror turns to face the north wall."; now the blue chest is unlocked. Instead of pulling the Red lever: If the Red chest is unlocked: If the green chest is unlocked: If the blue chest is unlocked: say "Nothing Happens. But you still have the key."; Otherwise: say "Nothing Happens."; Otherwise: say "Nothing Happens."; Otherwise: If the green chest is unlocked: If the blue chest is unlocked: now the player is holding the Mirror Key; say "The ray of light shoots through the 3 mirrors hitting the rope with a blinding burst of light. Slowly the rope beings to burn! Suddenly you hear a deep rumble and a key drops into your hand."; now the red chest is unlocked; Otherwise: say "The red mirror turns to face the north wall."; now the red chest is unlocked; Otherwise: say "The red mirror turns to face the north wall."; now the red chest is unlocked. Instead of pulling the green lever: If the green chest is unlocked: If the blue chest is unlocked: If the red chest is unlocked: say "Nothing Happens. But you still have the key."; Otherwise: say "Nothing Happens."; Otherwise: say "Nothing Happens."; Otherwise: If the blue chest is unlocked: If the red chest is unlocked: now the player is holding the Mirror Key; say "The ray of light shoots through the 3 mirrors hitting the rope with a blinding burst of light. Slowly the rope beings to burn! Suddenly you hear a deep rumble and a key drops into your hand."; now the green chest is unlocked; Otherwise: say "The green mirror turns to face the south wall."; now the green chest is unlocked; Otherwise: say "The green mirror turns to face the south wall."; now the green chest is unlocked. [Random Fun Room!!!] The Cave Room is a room. The Cave Room is west of the Archaeologists Camp. "The Cave Room was mined by workers a few weeks back as one of the explorers had mistaken a speckle of ink on his map as a 'hidden room'. Days before the expedition had been considered a failure, workers and explorers used it as a resting camp." The Sleeping Bag is a object in The Cave Room. The Sleeping Bag is fixed in place. The description is "A comfy bed. But now is not the time to rest." The Bunk Bed is a supporter in the Cave Room. The description is "A double deckered bed meant for two people... You wonder if anyone actually got good sleep sleeping in this musky, stuffed up tomb." The Frankenstein Novel is a object. The Frankenstein Novel can be lost or found. The Frankenstein Novel is lost. The description is "A novel that brings back memories from Grade 10. But now is not the time for thrilling novel..." Instead of searching the Bunk bed when the Frankenstein Novel is lost: now the Frankenstein novel is found; say "You find Frankenstein the Novel tucked under the covers of the top bunk and take it for yourself."; now the player is holding the Frankenstein novel.; now the Frankenstein novel is in the Cave Room; continue the action. [Pillar Room + Pillar Room Puzzle] The Pillar Room is a room. The Pillar Room is east of The Tomb Entrance. "You enter a room with 4 pillars and 3 doors. Inscribed on the wall is a message written by the excavation crew. It reads that one of the 3 doors leads to a key needed to unlock doors deeper within the tomb. They warn that choosing any other door would lead to death. You stare at each door and realize that above each archway is a set of symbols. Above the south door there is a hand followed by a reed followed by a vulture followed by another reed. Above the north door there is a hand followed by a reed followed by a vulture followed by a red semicircle followed by a rope. Above the east door there is a lion followed by a reed, followed by a snake with horns which is then followed by another reed. You remember that the symbol that looks like a hand is often used in hieroglyphs to represent the letter D but you cannot remember much else." The Arrow Room is a room. The Arrow room is south of the Pillar Room. "The Room is awfully dark, but you seem to see a glimmer in the middle of the room. You look around and see multiple holes within the walls..." The Arrow Shaped Key is an object. The Arrow Shaped Key is in the Arrow Room. The description is "The Key's sharp end glimmers in the torches low light. It seems to be the key that will help unlock the Pharaoh's tomb!" After taking The Arrow Shaped Key: say "You pick up the key! Suddenly you hear a hissing noise and arrows fly out of the wall. You hit the floor but an arrow pierces your neck. As blood pours out of your mouth, you lose the feeling of your lower body until the light consumes you."; end the game in death. The Fire Room is a room. The Fire Room is north of the Pillar Room. "The Room seems unusually damp... why does the ground sink beneath your feet! But as you realize the rooms unusual nature, you catch a glimpse of a flame-shaped key on the ground." The Flame Key is an object. The Flame Key is in the Fire Room. The description is "The flame-like emblem on the top of the key seems to be the work of a great craftsman. Its orangey colour sparks a light in your heart as you realize this is the key that will lead you to the secrets of the Pharaoh's Tomb!" After taking The Flame Key: say "As you reach down to pick up the key, you hear oil spiling form the ceiling. You realize you must have triggered a trap, as you frantically rush towards the exit. However, suddenly a single ember touches the oil setting both you and the room ablaze."; end the game in death. The Lion Room is a room. The Lion Room is east of The Pillar Room. "The room's foul odour sends you stumbling back. You peer around in darkness as you approach the middle of the room. Suddenly something cracks under your foot. Nothing happens. You tell yourself it was nothing until a small glimmer to the side of the room catches your attention." The Lion Key is an object. The Lion Key is in The Lion Room. The description is "An oddly shaped key, though the majestic beast embroidered on the top of the key makes you think it must be something worth keeping." [statue room: NPC Bird Statue Man guards the Tomb.... He says "only badgers will pass understand badgers are guards" player must find and wear garments of the soldier's clothing throughout the map to passsssssssss. ] The Statue Room is a room. The Statue Room is east of The Archaeologists Camp. "The Room is brightly lit. The walls are lined with gold and silver jewelry that shimmer in the flame's presence." A stand is a supporter in The Statue Room. The description is "The stand is located just in front of Oketra. While you desperately want to approach it, her intimidating presence makes it hard for you to move forward." A book is an object on the stand. The description is "The book is covered in dust. Its tattered leather cover barely covers the torn pages of the book. As you flip through the pages, you realize the book is blank, with each page staring blankly back at your stunned face. You wonder if you should ask Oketra about the book. " After entering The Statue Room: say "A strange voice bellows from the room 'WHO DARES STEP INTO MY DOMAIN.'"; continue the action. Oketra The Guardian is a woman in The Statue Room. The description is "The Guardian stands waiting eternally for a command. She is beautifully outfitted with a gold set of armor, its sleek design accentuates her muscular build. The statue stands 10 feet tall, her glare seemingly transfixed on the entrance of her domain. She wears a gilded cat-like mask on her face, and in her hand, she holds a 6-foot sword, corroded by the tests of time." Understand "talk to [someone]" as a mistake ("Starting a conversation with The Guardians may be difficult as a result of their old age. Try to ASK [the noun] ABOUT something or TELL [the noun] ABOUT something. They may provide you with clues to get into The Pharaoh's Tomb."). Asking someone about something is speech. Telling someone about something is speech. Answering someone that something is speech. Asking someone for something is speech. Instead of speech when the noun is Oketra: repeat through Table of Oketra's commentary: if the topic understood includes topic entry: say "[commentary entry][paragraph break]"; rule succeeds; say "'Oketra Remains Silent." Table of Oketra's Commentary topic commentary "book" "'THAT IS NO BOOK MORTAL! IT IS THE MANUSCRIPT OF THE ONCE TRIUMPHANT PHARAOH KING HAZORET. THE MANUSCRIPT CLAIMS THAT ONLY GUARDS OF THE KING WILL PASS AND YOU ARE A MERE MORTAL. TO BE A GUARD YOU MUST WEAR THE SPECIAL ARMOR! ONLY THOSE WEARING THE GOLDEN HELMET, CHESTPLATE AND LEGGINGS WILL BE PERMITTED TO PASS! LEAVE NOW OR FACE THE WRATH OF A THOUSAND GODS.'" "stand" "'WHAT'S SO INTERESTING ABOUT A STAND.?" "armor" "'THE ARMOR IS LITTERED AROUND HAZORET'S TOMB. FIND IT IF YOU WANT... IT HAS NO WORTH TO ME.'" [Armour set needed to be worn by player to get oketra to let you pass] The Golden Chestplate is an object. The Golden Chestplate is wearable. The Golden Chestplate can be lost or found. The Golden Chestplate is lost. Instead of searching the Metal Table when the Golden Chestplate is Lost: now the Golden Chestplate is found; say "As you sift through the piles of paper on the table, you suddenly uncover a large golden chestplate... The armor piece appears to be heavy and its unique placement underneath heaps of discarded papers seem to symbolize the 'importance' of the artifact."; now the Golden Chestplate is in the Tomb Entrance. The Golden Helmet is an object. The Golden Helmet is wearable. The Golden Helmet is on the Wooden Cabinet. The description is "A chunk of metal... It will probably just weigh you down if you take it..." The Golden Leggings is an object. The Golden Leggings is in the Arrow Room. The Golden Leggings is wearable. The description is "Despite the lack of light, you are still able to see the Golden Leggings half buried within the sand. It looks heavy and seemingly insignificant." Instead of going north: If the player is in The Statue Room: If player is wearing The Golden Chestplate: Continue the action; Otherwise: say "ONLY GUARDS MAY ENTER THE TOMB! YOU ARE ONLY A MERE MORTAL."; Otherwise: Continue the action. Instead of going north: If the player is in The Statue Room: If player is wearing The Golden Helmet: Continue the action; Otherwise: say "ONLY GUARDS MAY ENTER THE TOMB! YOU ARE ONLY A MERE MORTAL."; Otherwise: Continue the action. Instead of going north: If the player is in The Statue Room: If player is wearing The Golden Leggings: Continue the action; Otherwise: say "ONLY GUARDS MAY ENTER THE TOMB! YOU ARE ONLY A MERE MORTAL."; Otherwise: Continue the action. [End Game + Pharaoh's Tomb] The Lion Lock Room is a room. The Lion Lock Room is north of The Statue Room. [The 3 Doors + Locks + Rooms] The Pharaoh's Lock is a door. The Pharaoh's Lock is locked. The Pharaoh's Lock is north of The Lion Lock Room and south of The Long Climaxing Hallway Room. "The hallway tapers in size and you walk carefully through it. Soon you reach a large door, made out of some reflective material. Stunned by its sheer size, you step back and catch a glimpse of a small key-shaped hole on the door. You wonder whether if the keys you found littered throughout the tomb would come in handy now..." The Reflective Lock is a door. The Reflective Lock is locked. The Reflective Lock is north of The Long Climaxing Hallway and south of the Riddle Room. The Mirror Key unlocks the Reflective Lock. The Lion Key unlocks the Pharaoh's Lock. The Long Climaxing Hallway is a room. The Long Climaxing Hallway is south of The Lion Lock Room. [The Reflective Room is a room. The Reflective room is ] [First Riddle Room + Second NPC Bontu the Glorified] The Riddle Room is a room. The Riddle Room is north of The Reflective Lock. "The Room is RIDDLED with drawings... Numbers and sharply angled Hieroglyphics are displayed in a logical yet seemingly unpredictable manner. You look up and realize standing in the middle of the room is a large Warrior Wearing a Crocodile Mask. On the east, is a door with 3 symbols drawn above it, consisting of a mountain, a waterfall and a picture of rocks crumbling. On the north, is another door with 3 different symbols, these ones being a piece of gold, a piece of silver and a piece of bronze. On the west,is the last and final door, similar to the last two, 3 symbols are drawn above this door. These drawings consisting of a piece of wood, a piece of flint and a round stone." Bontu The Glorified is a man in The Riddle Room. The Description is "As you enter the room, the warrior's eyes flicker open. His blood red pupils catch you walking towards the middle of the room, transfixed on every step you take. Suddenly he shifts, unsheathing his sword from his side. You continue to approach him, but you are stopped by a single swift move of his arm, resulting in the sword standing an inch from your chest. You step backward, stunned by his sheer size and speed." Understand "talk to [someone]" as a mistake ("Starting a conversation with Bontu The Glorified may be difficult as a result of his aggressive nature. Try to ASK [the noun] ABOUT something or TELL [the noun] ABOUT something. He may provide you with hints or help to reach the Pharaoh's tomb."). Asking someone about something is speech. Telling someone about something is speech. Answering someone that something is speech. Asking someone for something is speech. Instead of speech when the noun is Bontu: repeat through Table of Bontu's commentary: if the topic understood includes topic entry: say "[commentary entry][paragraph break]"; rule succeeds; say "'Bontu Remains Silent." Table of Bontu's Commentary topic commentary "riddle" "I AM BONTU THE GLORIFIED! THE TRUE AND ONLY WARRIOR OF KING HAZORET! YOU MORTAL SEEM TO HAVE PASSED OKETRA AND NOW YOU WILL FACE AN EVEN GREATER CHALLENGE. AS I SEE YOU OBTAIN THE ARMOR OF A GUARD I WILL TEST YOUR MIGHT, NOT THROUGH STRENGTH BUT WITH THE POWER OF YOUR WIT. ONLY THOSE TRUE TO HAZORET CAN ANSWER THIS QUESTION! USE THE SYMBOLS ABOVE THE EAST, WEST AND NORTH AS YOUR ANSWERS! IT IS SAID THAT THE SWORD'S SHAPE CAN PROVIDE YOU WITH THE ANSWER TO THIS RIDDLE: 'FEED ME AND I LIVE, BUT GIVE ME WATER AND I DIE'. WHAT AM I? YOU WILL FIND THE ROOM YOU SEEK USING THE SYMBOLS ON THE DOORS. ONLY ONE ANSWER MAY BE CHOSEN, USE THE SWORD TO FULFILL YOUR DESTINY." "hint" "'HINTS ARE FOR THE WEAK.'" "help" "'HELP IS AN ACT OF SUBMISSION AND DISHONOR.'" A Metal Stand is a supporter in the Riddle Room. The description is "The Metal Stand sits solemnly waiting for someone, anyone to draw the sword that it has held for thousands of years! Inscribed on the Metal Stand are two lines of text, 'The Sword is The Answer' and 'You Shall be Tested With Bontu's Riddle'." Instead of taking the sword: say "Bontu Steps forward as you unsheath the sword, bowing down. 'You must carve your destiny with that sword... To reach Hazoret's Tomb you must answer my riddle... The answer to the riddle is behind one of these 3 doors... Use Hazoret's Sword to break down one of the doors, if you are right, you shall be rewarded with the secrets of Hazoret's Tomb... If you are wrong you shall face the price of failure... DEATH. "; continue the action. A Sword is an object on the Metal Stand. The description is "Despite the tomb's age, the sword seems to be untouched by the tests of time. The sword's ember-color burns a vaguely familiar object into your mind." [Sword Rule] Instead of going north: If the player is in the Riddle Room: If the player has the sword: Continue the action; otherwise: say "You can't make a choice without the sword."; otherwise: continue the action. Instead of going east: If the player is in the Riddle Room: If the player has the sword: Continue the action; otherwise: say "You can't make a choice without the sword."; otherwise: continue the action. Instead of going west: If the player is in the Riddle Room: If the player has the sword: Continue the action; otherwise: say "You can't make a choice without the sword."; otherwise: continue the action. [Wrong Answer Room 1] The Sarcophagus Room is a room. The Sarcophagus Room is east of the Riddle Room. "The Room is filled with a shiny gold filled Sarcophagus... You have finally made it to Hazoret's tomb." Instead of going west: if the player is in the Sarcophagus room: say "You can't go back this is your final choice."; otherwise: continue the action. The Coffin is a supporter in The Sarcophagus Room. The Description is "The room is shrouded in shadow. The Sarcophagus shimmers in the fading twilight of the room! The gold lining its side gleams, making your mouth salivate with the thought of a life of riches and fame. On the side of the Sarcophagus, there is a sentence written in an ink-black paint stating: ~ 'The Mortal Who Dares to Wear Hazoret's Crown will Be The One to Know All of The King Pharaoh's Secrets!~'" The Crown is an object on the coffin in the Sarcophagus Room. The Crown is wearable. The description is "The Crown seems to be crafted out of solid gold, but something about its weight and size makes you think that its made of much more than gold!!!!" After wearing the crown: say "When you place the crown on your head you close your eyes. You expect knowledge you rush into your brain but all you feel are 6 sharp pins driving straight into your head. You collapse from the pain. Convulsing on the floor, blood pools beneath your head as you realize that your life was not worth the secrets of Hazoret's tomb."; end the game in death. [Wrong Answer Room 2 ] The Throne Room is a room. The Throne Room is a north of the Riddle Room. "The room is lit by a strange source of light emitted from small gem-like rocks scattered on the ground. You follow the light and are led to a large 10-foot throne, speckled in rubies, gems, and diamonds. But you are not here for the money, you are here for the secrets of The King Pharaoh Hazoret! Inscribed on the steps leading up the throne are instructions: ''To Be A Pharaoh you must wear the Ring of a Pharaoh ." Instead of going south: if the player is in the Throne Room: say "You can't go back this is your final choice."; otherwise: continue the action. The Hazoret's Throne is a supporter. The Hazoret's Throne is in the Throne Room. The description is "A 10-foot throne, speckled in rubies, gems, and diamonds. But you are not here for the money, you are here for the secrets of The King Pharaoh Hazoret! Inscribed on the steps leading up the throne are instructions: 'To Be A Pharaoh you must wear the Ring of a Pharaoh .'" The Pharaoh's Ring is an object. The Pharaoh's Ring is wearable. The Pharaoh's ring is on The Hazoret's Throne. The description is "The Ring gleams in the strange light, its power makes you surge with excitement." After wearing The Pharaoh's Ring: say "As you put on the Ring you feel a something prick your finger. You rip the ring off but you realize the whole room was a trap. As you struggle to run out of the room, you lose feeling in your legs. Collapsing to the ground you watch helplessly as the room's door closes, trapping you inside his chamber FOREVER."; end the game in death. [Right Answer] The Empty Room is a room. The Empty Room is west of the Riddle Room. "The room is musky, damply lit and filled with absolutely nothing. In the middle of the room, 2 small wooden chests lay quietly, waiting for someone to unlock them. You realize that all your hard work has amounted to two measly little chests... You question whether this is a booby trapped room..." Instead of going east: if the player is in the Empty Room: say "You can't go back this is your final choice."; otherwise: continue the action. The Small Wooden Chest is an openable container in Empty Room. The description is "The Chest is extremely small, only large enough to fit a small sized key within it. On the top of the chest is a small ornamental lion. There is a keyhole on the chest's front, in which you conclude that the most logical thing to do is to insert one of the two keys you found within them." The Even Smaller Wooden Chest is an openable container in Empty Room. The description is "The Chest is as small as the other one. Similar to the first it is only large enough for a small key to fit inside it. On the top of the chest is a small reflective piece of glass. You guess that it was probably used for some random decorative purposes. There is also a keyhole on the chest's front, in which you conclude that the most logical thing to do, is to insert one of the two keys you found within them." [Win Con NEED HELP] Instead of inserting Lion Key into Small Wooden Chest: say "The key surprisingly fits. As you wiggle it around you hear a click."; continue the action. Instead of inserting Mirror Key into Even Smaller Wooden Chest: say "The key surprisingly fits. As you wiggle it around you hear a click."; continue the action. Instead of inserting the Mirror Key into Small Wooden Chest: say "You try to jam the key into the chest but it doesn't fit."; stop the action. Instead of inserting the Lion Key into the Even Smaller Wooden Chest: say "You try to jam the key into the chest but it doesn't' fit."; stop the action. After of inserting Lion Key into Small Wooden Chest: if the Mirror Key is in the Even Smaller Wooden Chest: say "As you place both keys in the two chests, you begin to feel light headed... When you wake up you are at the tomb entrance once again, but this time, with the knowledge of all the secrets of The King Pharaoh Hazoret's Tomb!"; end the game in victory; now the Small Wooden Chest is locked; now the Small Wooden Chest is closed. After of inserting Mirror Key into Even Smaller Wooden Chest: if the Lion Key is in the Small Wooden Chest: say "As you place both keys in the two chests, you begin to feel light headed... When you wake up you are at the tomb entrance once again, but this time, with the knowledge of all the secrets of The King Pharaoh Hazoret's Tomb!"; end the game in victory; now the Small Wooden Chest is locked; now the Small Wooden Chest is closed. . [WHAT I NEED TO DO: Add secret room to the mirror room and put the mirror key in that secret room (room is called the secret mirror room) + finish the end game + add rooms and props to hide the armor in]