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A Game of Cat and Mouse
by
CAN
Played 19 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
“A Game of Cat and Mouse” The Living Room is a room. The description of the living room is “The living room is spacious, with lots of space to move around. The walls are painted a warm toned beige, and paintings adorn them. It’s cozy enough for just you, a rather spoiled cat, and your owner to live out of. However with all the free space you grow rather bored and you decide to play with your favourite toy. You can't seem to remember where you saw it last so it's time to start looking! To the east, you have the bathroom. The garden is south, and the dining room is west. Directly above you, there is an art room, and directly below you is the gym.”. The Bathroom is a room. The bathroom is east of the living room. The description of the bathroom is “The bathroom is large and cold, with the aroma of air freshener inside. You don’t like the tile floor on your paws, but you walk on it anyway. Occasionally, your owner will even put you inside the tub and subject you to mild waterboarding. At least the toilet water is fun to play with. The living room is just outside, to the west.”. The Garden is a room. The Garden is south of the living room. The description of the garden is “The garden is humid, with different plants of all sorts of shapes and colours lining the floor. Although you can only see some of the colours, they’re still enticing. There’s a special corner just for you filled with cat grass. Back north is the living room.”. The Kitchen is a room. The Kitchen is west of the Kitchen Door. “The kitchen is humongous, with massive quartz countertops and beautiful wooden cabinets. Glassware and dishes decorate the ebony wood shelving. You like knocking down the mugs that your owner sets on the big quartz island, but you know to avoid the hot stove. The dining room is just east.”. The Kitchen Door is a closed locked door. The Kitchen Door is west of the Dining Room. The Kitchen Door is east of the Kitchen. The Kitchen Key unlocks the Kitchen Door. The Kitchen Key is a thing. The Kitchen Key is undescribed. When play begins: now the Kitchen Key is off-stage. After examining the box of DVDs: if the Kitchen Key is off-stage: move the Kitchen Key to the box of DVDs; say "You rummage through the box and amidst the countless DVDs you manage to find the Kitchen Key. How did it even get there in the first place?"; else: say "Little DVDs remain in the box as most of them are scattered on the floor after your search."; The sink is a thing in the Kitchen. The sink is fixed in place. Instead of examining the sink: say “You stick your paw into the running water a couple of times before deciding that you don’t like the feeling of it on your fur.” Instead of taking the sink: say “Really? That’s a sink, you silly cat.” The daffodils is an object. The daffodils is edible. The daffodils is in the garden. The description of the daffodils is “The flowers are bright yellow and smell sweet like nectar. You wonder what you could do with it.”. The daffodils are edible. After eating the daffodils: say “The daffodils are surprisingly bitter, despite its floral scent. Suddenly, you start to feel faint and black out. You wake up at the vet, and your owner looks terrified. Now you’ll have to restart your entire search after you heal.”; end the game in death. The watering can is an object. The watering can is in the garden. The watering can is fixed in place. Instead of taking the watering can, say “You can’t take that, silly! It’s bigger and heavier than you!”. Instead of examining the watering can, say “You stick your head in the watering can. No toy in sight, and it looks as normal as can be, but now your face is wet.”. The couch is an object. The couch is in the living room. The couch is fixed in place. The description of the couch is “Your owner only lets you on the couch when he’s there. Maybe stay away from it until he gets back?” Instead of taking the couch, say “You can’t take a couch, silly!”. The remote is an object. The remote is in the living room. The description of the remote is “A standard TV remote. You switch the TV on and off a couple times. It’s still not as fun as your toy, though.” The TV is an object. The TV is in the living room. The TV is fixed in place. The description of the TV is “The TV isn’t going to get you the entertainment your toy will.”. Instead of taking the TV, say “You can’t take a TV, silly!”. The toilet is an object. The toilet is in the bathroom. The toilet is fixed in place. Instead of taking the toilet, say “You can’t take a toilet, silly!”. Instead of examining the toilet: say “The toilet is weird and echo-y. You go to examine the inside. Maybe your toy is in there? Instead, you peer in and fall into the water. Hearing the splash, the maid and butler run in and reprimand you. With your time out, the entire house gets reset and you have to restart your search from the beginning.”; end the game in death. The bath is an object. The bath is in the bathroom. The bath is fixed in place. The description of the bath is “It’s a bathtub. Not much else to say.” Instead of taking the bath, say “Really? You’re gonna try to take a bathtub?”. The Kitchen is a room. The pile of cookware is a thing in the Kitchen. The description of the pile of cookware is "A cluttered pile of pots and pans." The Wood Key is a thing in the Kitchen. The Wood Key is undescribed. After examining something: if the noun is the pile of cookware: if the Wood Key is undescribed: say "Among the shiny but messy pile of cookware, you notice something out of place, a single Wood Key."; else: say "The same shiny but messy pile of cookware you previously encountered."; Instead of taking the pile of cookware: say "You can't take the pile of cookware silly!”. Talking to is an action applying to one visible thing. Understand “talk to [someone]” as talking to. Understand “speak to [someone]’” as talking to. The butler is a person in the kitchen. Instead of telling the butler about something: say “The butler softly smiles at you. ‘You silly cat. What are you meowing about now? Come along dearie, you best get back to the living room.’ He picks you up gently and carries you back to the living room.”; move player to living room. Instead of talking to the butler: say “The butler softly smiles at you. ‘You silly cat. What are you meowing about now? Come along dearie, you best get back to the living room.’ He picks you up gently and carries you back to the living room.”; move player to living room. Instead of examining the butler: say “The butler softly smiles at you. ‘You silly cat. What are you meowing about now? Come along dearie, you best get back to the living room.’ He picks you up gently and carries you back to the living room.”; move player to living room. The maid is a person in the living room. Instead of examining the maid: say “The maid kneels down to you, giving you a few pets, before saying ‘Well, aren’t you in a playful mood! Where’s your favourite toy? Go find it!’ You’re determined to find the toy now, and start looking around the house.”. Instead of talking to the maid: say “The maid kneels down to you, giving you a few pets, before saying ‘Well, aren’t you in a playful mood! Where’s your favourite toy? Go find it!’ You’re determined to find the toy now, and start looking around the house.”. Instead of taking the butler: say “The butler’s already taken by the maid! You can tell by the metal band on his ring finger.”. Instead of taking the maid: say “The maid’s already taken by the butler! You can tell by the large diamond ring on her ring finger.”. The Dining Room is a room. The dining room is west of the living room. The description of the dining room is “The dining room is rather small for a house of its magnitude. It hosts a long but skinny wooden table, and a singular chair. There is an extravagant display of food across the table. The kitchen lies to the west of the dining room, and the living room to the east.”. Instead of taking the dining table: say “You can't take the dining table, it's bigger than you silly!.” The dining table is an object. The dining table is in the Dining Room. The dining table is fixed in place. The description of the dining table is "An extravagant display of food stretches across the table. You know it isn't for you but you just can't help yourself! You take a small nibble and now you're energized with motivation to continue your search.". Instead of taking the dining table: say “You can't take the dining table silly!”. The Gym is a room. The description of the gym is “The gym is full of equipment, though it is barely touched. Your favourite machines are the treadmill, and the bench press. It would be kind of fun to go for a run. To the west you have a movie theatre, stacked with the essentials for a cat-astic movie night. South of the gym is the aquatics room, perfect for a dip in the pool!”. The bench press is an object. The bench press is in the Gym. The bench press is fixed in place. The description of the bench press is "Want to get a quick lift in?". Instead of taking the bench press, say “You can’t take that, silly! It’s 15 times your weight!”. The treadmill is an object. The treadmill is in the Gym. The treadmill is fixed in place. The description of the treadmill is "It's basically a hamster wheel for humans.". Instead of taking the treadmill, say “You can’t take that, silly! You’d be on a never-ending run!". The gym is down of the living room. The Aquatics Room is a room. The description of the aquatics room is “The aquatics room is unlike something you’ve seen before. With a custom-designed infinity pool – decked out with lights, jets, and water-falls, it’s truly magical. On the deck is a wooden sauna, perfect for a little relaxation.”. The pool is an object. The pool is in the aquatics room. The pool is fixed in place. The description of the pool is “The clear rippling water shines before you.". Instead of taking the pool, say "You can't take that, silly! You're going to drown!!!". The sauna is an object. The sauna is in the aquatics room. The sauna is fixed in place. The description of the sauna is “A small wooden room designed for heat therapy and relaxation.". Instead of taking the sauna, say "You can't take that, silly! It's 80 degrees!". South of the gym is the Aquatics Room. West of the gym is the Movie Theatre. The Movie Theatre is a room. The description of the movie theatre is “Lights. Camera. Action. The movie theatre is perfect for a late-night watch.”. The projector is an object. The projector is in the movie theatre. The projector is fixed in place. The description of the projector is "You see a projector and a screen.". Instead of taking the projector: say “You can't take the projector silly!”. Instead of examining the projector: say “As you examine the projector you accidentally turn it on, the opening scene of The Lion King begins to play. You get completely engrossed in the film. However when Mufasa dies, you're in so much heartbreak you lose all motivation to continue your search.”; end the game in death. The box of DVDs is a supporter. The box of DVDs is in the movie theatre. The box of DVDs is fixed in place. The description of the box of DVDs is "You see a box of DVDs.". Instead of taking box of DVDs: say “You can't take the box of DVDs silly!”. The popcorn machine is an object. The popcorn machine is in the movie theatre. The description of the popcorn machine is "Mmm popcorn.”. Instead of taking the popcorn machine: say “Why would you take a popcorn machine?”. After eating the popcorn: say “Mmm just what I needed to keep going.”. The Art Room is a room. The Art Room is up of the Living Room. The description of the Art Room is "A quaint studio with eccentric wallpaper and neutral lighting. Endless varieties of paint and brushes line the shelves alongside palettes. It smells faintly of acrylic and fresh canvas. To the east, you have the Silver Door. The Red Door is south, and the Wood Door is west. Directly below you is the Living Room.". The Wood Door is a closed locked door. The Wood Key unlocks Wood Door. The Silver Door is a closed locked door. The Silver Key unlocks Silver Door. The Red Door is a closed door. The Wood Door is west of the Art Room. The Silver Door is east of the Art Room. The Red Door is south of the Art Room. The Bedroom is a room. The Bedroom is west of the wood door. The description of the Bedroom is "A relatively modestly sized bedroom for a mansion of this size. The layout is simple and minimalistic. Warm lighting engulfs the room, creating the ideal picture of comfort.". The dining chair is an enterable supporter in the Dining room. The dining chair is portable. The description of the dining chair is "The dining chair is plush soft but strong, it looks like something you could stand on...". Instead of entering the dining chair: if the location is not the Bedroom: say "A dining chair"; else: if the silver key is nowhere: move the silver key to the dresser; say "You use the dining chair to get a better view of the top of the dresser, and you see the object that initially caught your attention, a glinting silver key."; else: say "The top of the dresser is now flat and clear of items."; Understand “place [thing]” as entering. Understand “put [thing]” as entering. Understand “use [thing]” as entering. The Cat Room is a room. The Cat Room is east of the Silver Door. The description of the Cat Room is "A room with all the things a cat could ever want. Kibble bags and treats line the walls. Tufts of fur drifts through the air that smells of cat litter.". The Study is a room. The Study is south of the Red Door. The description of the Study is "A space ideal for focus. The wooden furniture and dark green curtains create a dark academia feel, the type of study made for someone highly respected.". The desk is an object. The desk is in the Study. The desk is fixed in place. The description of the desk is "The desk is tall and sturdy made of shiny wood though, nothing of use appears to be on it.". Instead of taking the desk: say “You can't take the desk silly, it's bigger than you!.” The rocking chair is an object. The rocking chair is in the Study. The rocking chair is fixed in place. Instead of taking the rocking chair: say “You can't take the rocking chair silly!.” The description of the Rocking Chair is "A comfy place to unwind with your choice of book after a long day.". The radio is in the Bedroom. The radio is an object. The radio is fixed in place. The description of the radio is “You paw at the radio, which suddenly turns on to play the tune of the Can Can. You spend a while dancing, but eventually you tire out and decide to keep looking for your toy.”. Instead of taking the radio, say “The radio is made of heavy metal. You can try, but you might squish your paws!”. The dresser is in the Bedroom. The dresser is a supporter. The description of the dresser is "A wooden dresser towers above you, you can barely make out something on top of it, if only you could reach it..". The bed is an object. The bed is fixed in place. The bed is in the Bedroom. The description of the bed is "The king sized bed is wrapped in warm white silk sheets. It is large and ideal for flopping into after a long day, looks comfy.". Instead of taking bed: say “You claw at the wooden legs of the bed, but it refuses to budge.”. The stack of paint buckets is a thing. The stack of paint buckets is in the Art Room. The stack of paint buckets are fixed in place. The description of the stack of paint buckets is "You try to climb the small stack of paint buckets to examine them further, only you tip them over. Now you're looking more like a calico cat..if it was red, blue, and green.". Instead of taking the stack of paint buckets: say “The stack of paint buckets only spills onto you, soaking your fur in colour.”. The painting is an object. The painting is in the Art Room. The painting is fixed in place. The description of the painting is "A monochromatic still life in progress. It appears to be of a cluster of flowers, fruits, and other random objects.". Instead of taking the painting: say “The painting is too high up to reach.”. The cat tree is in the Cat Room. The cat tree is a supporter. The description of the cat tree is "A tall cat tree containing platforms of multiple kinds and scratching posts." Instead of taking the cat tree: say “You can’t take that, silly!”. The mouse toy is a thing. The mouse toy is undescribed. When play begins: now the mouse toy is off-stage. After examining the cat tree: if the mouse toy is off-stage: move the mouse toy to the cat tree; say "After climbing your way to the highest platform at the top of the tower you find your mouse toy!"; else: say "You see nothing else on the tower."; After taking the mouse toy: award 10 points. Every turn: if the score is 10: say "Congratulations! You finally found your favourite mouse toy! Now its time to play!"; end the game in victory.