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Chasing Stars | Griffyn | 1
by
Sage Claire Alaniz
Played 733 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Griffyn | Chapter One" [INTRODUCTION] When play begins: say "After half of your first wonderful day in Spotted Creek Academy, lunch had arrived. As you walk into the cafeteria, A tall man with a teacher's badge reading BRANDAN HANNAR steps in front of you, blocking your way. He talks to you with just the tiniest, almost unrecognizable, bit of anger. 'You need to come with me, if you have read you schedules, you have a class with me right now.' You do remember having an extra class in place of lunch, but you thought it was a mistake. 'At the crossing of the halls, turn left. Second classroom on the right'' he says. He leaves before you ask him about this.'" [Cafeteria Entrance] The Cafeteria Entrance is a room. The description of Cafeteria Entrance is "The hallway is long and brightly lit by windows on one side. It is about fifteen feet wide." [Crossing of Hallways] The Crossing of Hallways is a room. The Crossing of Hallways is north of the Cafeteria Entrance. The description of the Crossing of Hallways is "Two hallways reach an intersection. To the south is the Cafeteria Entrance, to the north is some classrooms. To the east is the staffs' living quarters. To the west is Mr. Hannar's room, more classrooms, and the stairs up to the students' sleeping spaces." [Hallway Seventeen] The Hallway Seventeen is a room. The Hallway Seventeen is west of the Crossing of Hallways. the description of the Hallway Seventeen is "It is a hallway with no windows to the outside. It is a little damp, and you can see the some stairs to the third floor as well as Mr. Hannar's room." [Hallway Seventeen Middle] The Hallway Seventeen Middle is a room. the Hallway Seventeen Middle is west of Hallway Seventeen. The description of the Hallway Seventeen Middle is "You can see the the stairs to the third floor where your room is and the stairs to the first floor and bus parking lot." [Staircase to the third floor] The Staircase to third floor is an open door. The Staircase to third floor is south of the Hallway Seventeen Middle. [Staircase to first floor] The Staircase to first floor is a locked door. The Student Pass unlocks the Staircase to first floor. The staircase to first floor is north of the Hallway Seventeen Middle. [Hannar's Room] The Hannar's Room is a room. The Hannar's room is north of Hallway Seventeen. "You can see Mr. Hannar scribbling on the whiteboard something about feathers." Hannar is a person in Hannar's room. After asking Hannar about "all this", say "'The white feathers create space where there isn't any. Go up the stairs. You can play the video games I've set up up there while I'm working.' He takes something out of a metal cabinet and pulls out a bag of liquid. You decide to ignore it." [Third floor] Third floor main is a room. Third floor main is south of the staircase to third floor. "It's the main hall of building three's third floor. Your rooms are to the west, than south." [Third floor west] Third floor west is a room. Third floor west is west of Third floor main. "Your rooms are right next to you. You still can't believe that you got into this wonderful school. You will never take it for granted." [living room] living room is a room. living room is south of Third floor west. "Home sweet and comfy. Your room is on one side and the girl who always has the blankets's room is on the other. some other kids live in rooms down the hallway on the other side of the room from the entrance, down the hallway to the other living room." [Your Room] Your Room is a room. Your room is west of Living Room. "Your bed is in one corner, you desk in the other, although there are no corners because it is a dome shaped room. They are specifically made to fit this dome-shaped room." There is a desk in Your Room. The desk is fixed in place. On the desk is a poster. the description of the poster is "It's a prophecy. Of five young from sacrifice, to two has death come twice. To final blood and tears, many will sleep for silent years. Stars gate to unknown land, grasped in terror by evil's hand" [Blanket girl's room] Blanket girl's room is a room. Blanket girl's room is east of Living room. "It's the weird girl with the blanket's room. There are small lamps everywhere glowing softly with all of the colors of the rainbow. The overhead light is off. Blankets are strewn around or tied to cat trees all over the room, forming a huge fort. You can't see all the way through the fort, in fact, you can barely see any of it." There is a cat tree in Blanket girl's room. The cat tree is fixed in place. On the cat tree is a note. The description of the note is "It is a note with messy handwriting scrawled across it. It says: NOVEMBER.> KIDNAPPING. FEATHER." [fort] Fort is a room. Fort is east of Blanket girl's room. "A heavily blanketed bed is in the corner. There is a dresser with a combination lock built in. You wonder what secrets the mysterious girl is hiding. There are more notes with messy handwriting." There is a dresser in fort.The dresser is fixed in place. on the dresser is a another note. The description of another note is "GRIFFYN> FIRE." [fort main] fort main is a room. Fort main is north of fort. "It's the central section of the fort." There is a wall in fort main. On the wall is yet another note. the description of the yet another note is "DRAGON OF THE SEA. TANK. OF THE THOUSANDS. CARELESS." There is another cat tree in fort main. On the another cat tree is yet again another note. the description of yet again another note is "TORTURE IN ANOTHER FORM. SHELL. THE CRIES ARE NOT HEARD. THE PAIN IS TOO MUCH. WHO ARE YOU?" [Fort back corner] Fort back corner is a room. Fort back corner is east of fort main. "The walls are covered in the strange handwriting. LIFE IS GONE. PULL. it says. and finally, HANNAR'S TRAP." [White feather room] White feather room is a room. White feather room is east of Hannar's room."It is an amazing work of magic that this room is here. There is a video game system with a few other children playing, and one open controller. Fate urges you to take the controller and play." There is a controller in White feather room. the description of the controller is "A standard black gaming controller with A, B, X, Y buttons and a stick. You want to take it." After taking the controller: say "You pick up the controller and begin playing. One of the other children's screens stops moving. You look over and feel a stinging pain in your side, and Mr. Hannar is there. A cold wave sweeps over you and you fall unconscious. After what feels like ten seconds of blackness and dreamless sleep, you wake up on an uncomfortable bed in the middle of a large gray metal room with a one glass wall. the lights flicker on above your head as you get up and look through the glass. Two people approach the other side of the glass. Testing begin, a loudspeaker bellows. TO BE CONTINUED"; end the game in victory