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copy of a-221
by
Cayce Morris
Played 1,686 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
Use no scoring. When play begins: say "Oh, no! You've lost your red English binder. But here comes your teacher. Perhaps he's seen it. 'Maybe,' he says. 'I just locked a binder in the filing cabinet in Room A-221. See if it's yours. You'll have to find the key first, though. I'm not quite sure where I left it.' You find your way to A-221 to begin the search." A-221 is a room. "A-221 is a fairly drab classroom, with twenty-four student desks and a like number of computers. It sports at least ten teacher-made signs about grammar and literature and one long, commercial poster. A filing cabinet is the room's most prominent storage unit." The Hallway is a room. It is east of A-221. "This is an ordinary school hallway. Room A-221 is to the west. You can't think of any reason you would want to go in any other direction right now." The key is in A-221. The key unlocks the filing cabinet. The description of the key is "An ordinary brass key." The filing cabinet is scenery in A-221. It is a closed openable container. It is locked and lockable. "This filing cabinet is designed to store and organize all sorts of papers, but it could hold lots of other things, too." The binder is in the filing cabinet. The description is "The red English binder that you lost recently. You've been looking for it everywhere." Understand "notebook" as the binder. Understand "book" as the binder. The coin is a thing. The player carries the coin. The description of the coin is "A typical piece of currency-- worth something to most people." Mood is a kind of value. The moods are unhappy and pleased. People have mood. The mood of Jeff is unhappy. Jeff is man in A-221. The description of Jeff is "A sixth grader, wearing a baseball shirt. [if the key is carried by Jeff] He is carrying a key [end if]. Jeff looks [the mood of Jeff]." Understand "boy" as Jeff. Instead of attacking Jeff: say "You have been suspended from school for violent behavior."; end the game saying "And you have failed to recover your binder." Instead of asking Jeff about “the keyâ€: say “It's the key to the filing cabinet.†Instead of asking Jeff about “keyâ€: say “It's the key to the filing cabinet.†Instead of giving the key to Jeff: say "Now Jeff has the key."; move the key to Jeff. Instead of asking Jeff for the key: if Jeff is unhappy: say "Jeff refuses to give the key, but points to the coin you're carrying."; if Jeff is pleased: say "Now you have the key."; move the key to the player. Instead of giving the coin to Jeff: move the coin to Jeff; now Jeff is pleased; say "Jeff looks very pleased." The homework pass is a thing. The description is "A special pass, signed by your teacher, that allows you to skip a homework assignment." Instead of taking the binder: say "As you take the binder, you find that, under it, is a homework pass, made out to you."; move the pass to the cabinet; move the binder to the player. An every turn rule: if the player is carrying the pass, end the game in victory.