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none
by
Catherine
Played 446 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
[INTRODUCTION=================================] The story creation year is 2025. When play begins: say "[bold type]'Escapade' [line break][roman type]by Ascoxu. 637398666 [roman type][italic type][line break][bold type]IMPORTANT!![roman type][line break]For help with syntax and story progression, read the helpbook. To properly read something, type 'r {object}’. In this case, for the helpbook, type 'r helpbook'." [ROOMS=================================] The player is in the Filler. The Filler is a room. "The filler room, [first time]shrouded in mystery, [only]waiting for you. [line break]This is a room with three doors." The Road is a room. The Road is northwest of the Filler. The Narrow is a room. The Narrow is north of the Filler. The Valley is a room. The Valley is northeast of the Filler. [OBJECTS=================================] The player carries a lighter and a phone and a helpbook and a pen. A lighter is an object. Instead of examining the lighter: say "For arson. Girlboss, Gatekeep, Gaslight. Literally.". A phone is an object. Instead of examining the phone: say "You forgot your charger at home.". A pen is an object. [x definition mentioned in te section] The set of Copper Latticegates is in the Filler. Instead of examining the set of Copper Latticegates: if the Copper Latticegates is locked: say "An old pair of narrow, green, cantilever gates. Beyond these gates is a new dawn yet to be beheld."; if the Copper Latticegates is not locked: say "Northeast of you lies a place only remembered by books and word of mouth.". Helpbook is an object. Instead of examining the Helpbook: say "type the magic words, ‘r Helpbook’. Includes solutions for syntax problems like this godforsaken website forces you through every 3 seconds.". Instead of reading the Helpbook: say “help here.” [TIMES EXAMINED===========================] An object has a number called te. The te of the object is usually 0. Instead of examining the pen: increase the te of the pen by 1; if the te of the pen is 1: say "pen."; otherwise if the te of the pen is 2: say "peni."; otherwise: say "peni$." [VERBS=================================] Reading is an action applying to one visible thing. Understand "r [something]" or "reading [something]" or “read [something]” or "reading the [something]" as reading. Checking is an action applying to one visible thing. Understand "c [something]" or "checking [something]" or “ch [something]” or "check [something]" as checking. An weapon is a kind of thing. Attacking it with is an action applying to two things. Understand "attack [thing] with [weapon]" or "hit [thing] with [weapon]" or "pry [thing] with [weapon]" or "wedge [thing] with [weapon]" or "push [thing] with [weapon]" or "move [thing] with [weapon]" or "cut [thing] with [weapon]" or "hack [thing] with [weapon]" as attacking it with. [GENERAL VERB PROPERTIES====================] Instead of reading [something]: say “there are no words on [the noun].” Instead of examining [something]: say “what's so special about the [the noun]? ” Instead of checking [something]: say “nothing happened to [the noun] since the last time you saw it. ” Using is an action applying to one thing. Understand "use [something]" as using. Instead of attacking [something]: say “There's no need to practice being a murderer on [the noun].” Instead of attacking the player: say “You try attacking yourself. It doesn't work because you like being in one piece.” [LOCKED DOORS=========================] Typing on it is an action applying to one number and one thing. Understand "type [a number] on [something]" as typing on it. The set of Copper Latticegates is a locked, closed, opaque container. The set of Copper Latticegates is in the Filler. The set of Copper Latticegates has a number called the passcode. When play begins, now the passcode of the set of Copper Latticegates is 2008. Understand "copper" and "copper gate" and "copper gates" as the Copper Latticegates. Check typing on it: if the second noun is not the Copper Latticegates: instead say "You may not be able to type on the [the second noun], but you're [italic type]my[roman type] type for sure :)"; Carry out typing on it: if the number understood is the passcode of the second noun: now the Copper Latticegates is unlocked; Report typing on it: if the second noun is unlocked: say "The lock clicks unlocked."; otherwise: say "The gates won't open. Try another number." Instead of going northwest in the Filler: if the Copper Latticegates is locked: say “The gates will not open unless you unlock them.”; otherwise: say “The gates part in a symmetrical fashion, revealing the road ahead.”; now the player is in the Road. [CONDITIONALS=================================] Does the player mean reading something when examining: it is very unlikely.