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1948
by
Griffin M King
Played 1,607 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"1948" by Griffin King Include Basic Screen Effects by Emily Short. The kitchen is a room. "You are in a small kitchen. To the west is a doorway. There are cabinets in front of you. There is a table with a book on it in front of you. A coocoo clock is on the east wall. To the north is the living room." The cabinet are in the kitchen. The table is in the kitchen. The book is in the kitchen. The cookie is in the kitchen. The clock is in the kitchen. Instead of examining the book for the first time: move the blue key to the kitchen; say "A blue key appears on the table!" The blue key is an object. The cookie is edible. After eating the cookie, say "Hmmmmm.... tasty........." The living room is a room. The living room is north of the kitchen. The description of the living room is "Inside this small living room is a tv, and some books." The book shelf is in the living room. The TV is in the living room. The description of the TV is "Nuh Nuh Nuh Nuh Nuh Nuh Nuh Nuh BATMAN!!!!!" The description of the book shelf is "Lots of books here..." Instead of examining the book shelf for the first time: move the glass key to the living room; say "As you move the books, you notice a small glass key behind them" The description of the cookie is "Mmmmmm a freshley baked cookie. You should eat this!" The description of the cabinet is "Inside this cabinet are some assorted cereals." The description of the table is "This table is made of wood, it's not special." The description of the book is "The title of this book says 'Locksmith-ology'." The description of the clock is "Tick, Tock, Tick, Tock, the time shows 4:01." The staircase is a room. The staircase is west of the kitchen. The description of staircase is "This staircase seems to go down west." The hallway is a room. The hallway is west of the staircase. The description of the hallway is "At the end of the staircase there is a hallway, at the end of the hallway, to the west, is a mysterious door." The wrench is in the hallway. The watch is in the hallway. The description of the wrench is "This is a wrench, it is made of metal, it has inscribed on it 'You shall not lift me, till you have completed my challenges. Open the door to start. Good Luck'." Instead of taking the wrench, say "For some unknown reason, this wrench is impossible to lift." The description of the watch is "This appears to be a fancy watch of some sort. It reads 10:04 PM, March 2nd, 1948." Before taking the watch: Say "The watch feels light, lighter than a watch of it's size." The dungeon is a room. The teapot is in the dungeon. The bronze key is in the dungeon. The description of the red key is "This large bronze key looks like it may fit in to a key hole somewhere." The description of the teapot is "Odd, this teapot is not normal. There is a skull drawn out of some red liquid on the back. Hopefully it's strawberry syrup. The teapots nose faces north." Instead of taking teapot for the first time: Say "Maybe you shouldn't pick this up." The iron door is west of the hallway and east of the dungeon. The iron door is a door. The iron door is locked and openable. The blue key unlocks the iron door. The description of the dungeon is "You enter a dimly lit room, it seems as if it were made long ago. Moss creeps up the wall, water slowly drips from the ceiling into a small china teapot. Suddenly... THE DOOR SLAMS SHUT BEHIND YOU!!!" The secret treasure room is a room. The secret treasure room is north of the dungeon. The description of the secret treasure room is "As you try to get back to the hallway, suddenly you stumble into a secret, incredibly bright room. Gold coins and treasure fill this small closet. On top of the heaps of gold is a trophy." The gold coins are in the secret treasure room. The description of the gold coins is "Gold... coins... IM RICH!!!!" The emerald trophy is in the secret treasure room. The description of emerald trophy is "Take the 3 trophies, win the game. 1 or 2... and your life is in vain." The stone door is south of the dungeon and east of the ladder. The stone door is a door. The stone door is locked and openable. The bronze key unlocks the stone door. The ladder is a room. The description of the ladder is "A rickety ladder leads down to a glass door, you can see what appears to be a bedroom on the inside." The glass door is a door. The glass door is south of the ladder, and north of the sleeping quarters. The glass door is locked and openable. The glass key unlocks the glass door. The glass key is an object. The sleeping quarters are a room. The description of the sleeping quarters is "This room is completley white with a large white bed in the middle. There is a closet to the west. On the east side of the room there is a large tv screen, showing security footage of the you walking around the rooms you were just in. A small clock in the room reads 2:01." The small clock is in the sleeping quarters. The tv screen is in the sleeping quarters. The bed is in the sleeping quarters. The description of the tv screen is "Eerie, who was watching me..." The description of the bed is "Nice bed..." The description of the small clock is "This clock reads 2:01..." The sliding door is a door. The sliding door is closed and openable. The sliding door is west of the sleeping quarters, and east of the closet. The closet is a room. The description of the closet is "This is a small closet is full of hazmat gear." The hazmat gear is in the closet. The description of the hazmat gear is "This glows light green." Instead of taking hazmat gear for the first time: say "Bad idea.... it may be radioactive." The hazmat suit is wearable.