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Terrorblood
by
Iroquoi
Played 1,730 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Terrorblood" by Rebecca, Jessica and Elissa. Use no scoring. Include Exit Lister by Eric Eve. When entire game begins: say "It's all a blur. Last night. You were just lying in your bed, sleeping. Suddenly, you heard noises coming from the kitchen. You crept into the kitchen. It's empty...Yet your heart won't settle. Something wasn't right here...... You could feel eyes on you. 'Weapon! I need a weapon!' You were too frightened to scream. You slid your fingers around a knife and whipped around, while a cry broke from your lips. Then it all happened. You found yourself staring straight at your little sister, Gabrielle (Gabby), with a knife in her chest. 'No, no, no... ' Her fingers were closed around your ankle. You screamed." The Bedroom is a room. "You wake up in your bedroom from the nightmare. The eerie moon light shines dimly over you. You look at the clock. One a.m. You decided to check on your little sister, Gabrielle. You get off your bed and you see Gabrielle sprawled on the floor with a piece of glass stabbed in her chest. There is fresh blood on the floor. You become extremely horrified. To the west is the hallway." The wood door is a closed door. The wood door is west of the bedroom. Description of the wood door is "It is made out of find wood but seems worn out by the cracks and marks embedded on it." The Hallway is west of the wood door. "You walk outside and see a trail of bloody footprints coming from Gabrielle's room. You have to find out what happened." Gabrielle's room is north of the Hallway. Gabrielle's room is a room. "You walk into Gabrielle's room and see a note sitting on her bed. You pick up the note. It reads; 'My God, why have you forsaken me?!' you look up. Gabrielle stands there, staring at you. Blood trickles down from her eyes. 'What have you done, Terrorblood?!' You back away and turn on the lights." Gabrielle's room is north of the white door. The light switch is a device in Gabrielle's room. The light switch is fixed in place. The light switch is switched off. There is a piece of glass in Gabrielle's room. Description of the piece of glass is "You pull the knife out of Gabrielle. The blood on it is still warm. You swear vengeance on her body." Carry out switching on the light switch: move player to Mental Institution Cell. The Mental Institution Cell is a room. “You wake up in a dimly lit, foul-smelling cell, with padded walls. You are lying on a neatly folded bed. The cell is only furnished with a bed, a bookshelf and a desk. There is a locked cell door to the south. You see a key hanging on the shabby wall. You remember you killed your sister, but you don’t actually remember the details, you only remember your name; Terrorblood. You decided to look around.†There is a knife in the cell. The Mental Institution Cell is north of the cell door. The cell door is a closed locked door. The cell key unlocks cell door. Description of cell door is "It is a old and rusty door with metal bars running vertically. " There is a cell key in the Mental Institution Cell. Description of the cell key is "The cell key is slightly rusted, although it has a date on it of 1812." Description of the knife is “The knife has a warm handle, as if it was just held. Cold, dried blood spread like peanut butter is on the whole blade of the knife.†The Dining room is a room. “You walk in a poorly decorated room with food on the tables. This must be the dining room. A little boy with sunken eyes is eating cereal. When he heard you walk in, he looks at you tentatively. His eyes are clouded and blank. There is a box next to him.†The dining room is south of the cell door. Little boy is a person in the dining room. Little boy is fixed in place. There is a box in the dining room. The box is a closed openable container. In the box is a letter. The box is fixed in place. The description of the letter is "You shouldn't read this. The boy is looking at you skeptically, with a hint of insanity in his glare. It is a clear white shade." Description of little boy is "He is looking at you with a haunted look in his eyes like something tragic just happened in his life." Instead of attacking Little boy: say "The boy lunges out for your throat with insanity in his eyes. He screams and tries to rip out your throat.";move player to Ballroom. Instead of giving the letter to Little boy: say "The boy thanks you and tells you something. He whispers a sentence barely audible in your ear. 'You did not kill Gabrielle.'"; remove letter from play. There is a table in the dining room. The table is fixed in place. The food is edible. Description of food is "A large hunk of bread of a plate. It is a typical meal here." The food is on the table. Instead of eating food: say "I should keep this for later. I'm not very hungry." Description of box is "It seems to be brand new. The cardboard is crisp, with a crackling sound when you hit it." The Kitchen is a room. The kitchen is west of the dining room. "You walk in a place that seems to be the kitchen. Gruesome dishes seemed to be cooked here." Meat grinder is a device in the Kitchen. The Meat grinder is switched off. Instead of switching on meat grinder: say "You grind your own hand off by accident. Your hands are grind into tiny pieces of meat.You look at your arm. It is bleeding heavily but you can't scream. It hurts too much."; move player to Ballroom. The Ballroom is a room. "You wake up in the ballroom. The ballroom is a circular room, with high ceilings. You look around. You see a pair of Siamese twins. Each of their heads has a pretty blue bow tied in their hair and they are wearing a blue dress.[line break][line break]You approach them and they hiss [one of]'Escape this room...[or]'You need to run...[at random] Somebody else killed your sister......'" Siamese twins is a person in the ballroom. Instead of giving food to twins: say "The twins thank you and smile at you. They express their gratitude.";move player to Terrorblood's bedroom. Instead of attacking twins: say "They whip their heads around and sneer at you. 'Terrorblood, you need to WAKE UP,' their voices echoing in the empty room. They lunge towards you and tear at your body until you can't breath anymore.";move player to terrorblood's bedroom. Terrorblood's Bedroom is a room. "You see Gabrielle lying on your bed, her eyes blank. You try to touch her but something is pushing you away. Suddenly she disappears. A large muscular mutant with a baby face kicks open the door and stands there. You look around and see your empty closet. You need to run from the monster." Baby mutant is a person in terrorblood's bedroom. Your Closet is north of terrorblood's bedroom. Instead of attacking baby mutant: say "The monster ripped you in half with no effort whatsoever. You died, with no return."; end the game in death. Your Closet is a room. "The Monster disappears from behind you and appears in front of you. It stares you down and screams hysterically. It lunges for you." Monster is a person in your closet. Instead of attacking monster: say "It lunges for you while screaming hysterically."; move player to Gaby's room. Gaby's room is a room. "You are back in Gaby's room. There are porcelain dolls sitting on her bed, their eyes following you. There are two dolls positioned away from the rest. One has a cracked face, and it's eyes are popping out at you. You notice they both have Gaby's face. One is lying down with it's eyes closed, while the other seems to be eating the other. You rub your eyes." Your eyes is an object in Gaby's room. Instead of rubbing eyes: say "You rub your eyes."; move player to Darkness. Darkness is a room. "You see a version of yourself standing there. He is withered away with a sloppy posture. His eyes are hollow. He doesn't seem to see you. He is holding a rusted bloody axe. He mimics your movements almost perfectly. Too perfectly. You feel something in your hand. You look at your hand and see a rusted axe. [italic type] 'Your nightmare is just beginning...'" [normal type] Withered Terrorblood is a person in darkness. Rusted axe is an object in darkness. Instead of attacking terrorblood: say "He notices you are there and swings blindly. He hits the side of your neck almost perfectly."; move player to Hospital room. Instead of taking axe: say "He notices you are there and swings blindly. He hits the side of your neck almost perfectly."; move player to Hospital room. Hospital room is a room. "You open your eyes suddenly. You see a bright light shining at you. Your parents hover over you with tears of joy coming from their eyes. They tell you one sentence before your eyes shut again. 'You'll be alright, Matt. Remember, we love you.'" Emptiness is a room. "It's just emptiness." Emptiness is north of the Hospital room. Instead of going north from hospital room: say "You remember your sister's last breath, as if it were just a moment ago... in sync with yours..."; end the game in victory.