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Outdoor IF
by
Cool Dude
Played 652 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
When play begins: say "Light streams in throught the window. You get out of bed and get dressed. An open door to the east leads to the living room.". The Bedroom is a room."A doorway to the east leads to the living room." The bed is an enterable supporter in the bedroom."Your double bed is in the corner.". The crate is in the bedroom. The crate is an open unopenable container. The gross pill is in the crate. The gross pill is edible. After eating the pill: end the game saying "It's so gross!". The black cloak is in the crate. The cloak is wearable. The Living room is east of the bedroom."An ordinary living room with a couch and a tv. North to the bathroom, east to the entry, south to the kitchen, and west to the bedroom.". The couch is scenery in the living room. The tv is scenery in the living room. The couch is fixed in place. The tv is fixed in place. The Kitchen is south of the living room."A small kitchen. The living room is to the north.". The stove is in the kitchen. The stove is fixed in place. The counter is in the kitchen. The counter is a fixed in place supporter. The Bathroom is north of the living room. The toilet is in the bathroom. The sink is in the bathroom. The cabinet is in the bathroom. The toilet is fixed in place. The sink is fixed in place. The cabinet is a closed openable fixed in place container. The CLR bottle is in the cabinet."CLR is a strong acid.". The ring is in the cabinet. The ring is wearable. The Entry is east of the living room."The front door [one of](east) is slightly ajar. That's strange…[or]is [if the front door is open]open[else]closed[end if].[stopping]". The front door is a scenery open openable door. The front door is east of the entry and west of the Cliff. The Cliff is a room."You are at the top of a high cliff to the east. North to the stone steps, south to the barber shop.". The Barber shop is south of the Cliff."[if the barber shop is unvisited]The barber asks you if you want a hair cut. Without waiting for an answer, he seats you in a chair and buzzes your head. Then he goes into a room labeled staff only.[otherwise]The shop is empty.[end if] The bathroom is to the south, the paying counter to the west.". The Shop bathroom is south of the barber shop."A small, clean one person bathroom with a toilet and a sink. But what's the big cabinet for?". The ttoilet is scenery in the shop bathroom. The ttoilet is fixed in place. The printed name of the ttoilet is "toilet". The sinkk is scenery in the shop bathroom. The sinkk is fixed in place. The printed name of the sinkk is "sink". The large cabinet is in the shop bathroom. The large cabinet is a closed openable fixed in place container. The teleporter is in the large cabinet. The teleporter is a switched off device. Instead of switching on the teleporter: say "The teleporter glows brightly.[italic type][line break] The world fades…[roman type]"; move the player to the forest. The Barber shop at counter is a room. The Barber shop at counter is west of the barber shop."You are facing a counter.". The ccounter is scenery in the barber shop at counter. The ccounter is fixed in place. The ccounter has printed name "counter". The cash register is on the ccounter. The cash register is a closed locked openable container. The description of the cash register is "Take it? I might find a key later. But on the other hand, wouldn't it be stealing?". Instead of taking the cash register: say "You pull the cash register off the counter. An alarm sounds. The barber rushes out of the room before you can get away. [italic type][line break]The world fades…[roman type]"; move player to Jail cell. The Stone steps is north of the cliff."You are at the top of a large, wide staircase cut out of the stone that makes up the cliff. Go down.". The Bottom of steps is below the stone steps."You are at the edge of a forest that continues to the north. A grassy plain is west and a sandbar to the east.". The Western plain is west of the bottom of steps. The chest is in the western plain. The chest is a closed locked openable container. Carry out opening chest: end the game saying "Now you've won!". The Forest is north of the bottom of steps."North to the plain, south to the steps. A small clearing is to the west, and the beach to the east.". The Sandbar is east of the bottom of steps. The Jail cell is a room."You are in a dingy cell. No windows. Only a skylight through which you cannot see.". The skylight is in the jail cell. Instead of opening the skylight: say "It opens fairly easily. You climb out into the open air."; move player to the sandbar; say "The skylight slams shut. A wave washes over it, covering it in sand. No use going back there anyway.". The Beach is east of the forest."You are on a small beach. [one of]The ocean breeze sends a chill down your spine.[or]Waves break close to your feet.[at random]". The key is in the beach. The key unlocks the chest. The Clearing is west of the forest and north of the western plain."A clearing in the trees. The trees are so thick you can't get through them, except at the east and south.". The Northern plain is north of the forest."A flat, grassy plain that extends in all directions.".