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Framed
by
Julian Huang
Played 1,183 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
“Framed†by Eric Z, Jeffrey L, & Julian H; Use no scoring. [PRISON PHONE ROOM] The Prison Phone Room is a room. "You are on the phone with your daughter, Ellie. 'Ever since your arrest, it’s been a lot harder. Some days we won’t eat at all and mom is really worried about the winter. Dad, we know you didn’t murder that man. You’ll come back to us, right?' All you can do is promise her. Promise her that you will. 'Time's up!' says one of the officers. It's time to return east to your cell." [PRISON CELL] The Prison Cell is east of the Prison Phone Room. West of the Prison Cell is nowhere. "[if the player is in the Prison Cell for the first time]Dirt and grime coat the floor of your cramped cell. A small bed sits in the corner. The dark, solitary confinement for a murderer. But not for you. You were framed, and that's why you must escape. An officer approaches. 'You have one hour in the courtyard to the south. It's to keep you sane, so don't try anything funny. You'll regret it.' 'Yes sir,' you reply. It is precisely the time to try everything funny.[end if]" There is grime in the Prison Cell. The description of the grime is "It's disgusting." There is dirt in the Prison Cell. The description of the dirt is "It's just dirt." There is a bed in the Prison Cell. The description of the bed is "Your feet dangle off the end of the bed when you sleep at night. That's how small it is." The prison door is a closed locked door. The prison door is north of the Prison Cell. [COURTYARD] The Courtyard Room is south of the courtyard door. "[if the player is in the Courtyard Room for the first time]They call it the courtyard room when it's really just a miniature extension of my cell with some dead grass in it." There is dead grass in the Courtyard Room. Understand "grass" as the dead grass. The description of the dead grass is "Looks like it's been dead for years. Almost a fossil." There is a bush in the Courtyard Room. The description of the bush is "There seems to be something shiny underneath the bushy leaves." There is a lock pick in the Courtyard Room under the bush. The lock pick unlocks the prison door. Instead of looking under the bush for the first time: say "There is a shiny lock pick under the bush!"; move the lock pick to the Courtyard Room; The courtyard door is a closed door. The courtyard door is south of the Prison Cell. [SHOWER ROOM] The Shower Room is east of the Prison Cell. "[if the player is in the Shower Room for the first time]A single rusty shower head sits, loosely attached to the wall. It's dripping with brown, murky water.[end if]" The bar of soap is in the Shower Room. The description of the bar of soap is "Looks slippery." Understand "soap" as the bar of soap. Instead of taking the bar of soap: say "You grab the bar of soap, but it slips out of your hand and falls on the floor. As you bend over and pick it up again, you feel a sense of danger."; [GUARDED HALLWAY] The Guarded_Hallway is north of the prison door. South of the Guarded_Hallway is nowhere. "[if the player is in the Guarded_Hallway for the first time]The dimly lit hallway connecting the various rooms of the prison gives off a gloomy feeling. You almost can't hold in your excitement from escaping your cell, but you remember: you're going to have to be quiet if you want to escape the prison. Then an officer rounds the corner. 'Hey! Who let you out of your cell!?'. You have to do something quick.[end if]" There is a crowbar in the Guarded_Hallway. The description of the crowbar is "It's hard surfaces and sharp edges make it a good weapon. 'Striking' the officer with it should be enough to knock him out." An enemy is a kind of person. An enemy can be attacked. The officer is an enemy in the Guarded_Hallway. Every turn when the player can see the officer: say "The officer stares [one of]viciously[or]angrily[as decreasingly likely outcomes] at you." Instead of going from the Guarded_Hallway: say "The officer is blocking your path." Striking is an action applying to nothing. Understand "strike" as striking. Understand "strike the officer" as striking. Understand "strike with crowbar" as striking. Instead of attacking the officer: say "The officer blocks your attack with a quick parry." Instead of striking: Now the player is in the Hallway.; [HALLWAY] The Hallway is north of the Guarded_Hallway. South of the Hallway is nowhere. "[if the player is in the Hallway for the first time]The officer lies on the floor, unconscious. The coast is clear. To the north is an emergency room, the east an officer's break room, and the west the exit gate which is locked by the gold door.[end if]" [OFFICER'S BREAK ROOM] The Officer's Break Room is east of the Hallway. "[if the player is in the Officer's Break Room for the first time]Lunch tables are scattered around the room. Television sets line the walls and blinds are pulled over the large windows. Multiple coffee machines sit on a counter along with a microwave. What luxury compared to your 'room'.[end if]" There is a key card in the Officer's Break Room. The description of the key card is "The textured green card with a red stamp on the back looks like it can unlock a pretty important door." The key card unlocks the prison exit. There is an officer's outfit in the Officer's Break Room. Understand "outfit" as the officer's outfit. The description of the officer's outfit is "A new uniform. The perfect disguise." Pressing is an action applying to nothing. Understand "press the button" as pressing. Understand "press the emergency button" as pressing. Instead of pressing: If the player is not carrying the officer's outfit: say "An alarm blares. A recording plays on the announcement system: 'All officers please report to the courtyard immediately.' You hear officers shuffling past behind you. You are grabbed from the back and pinned to the floor. 'We've found a prisoner trying to escape!' one of the officers yells."; end the game saying "YOU LOSE"; Otherwise: say "An alarm blares. A recording plays on the announcement system: 'All officers please report to the courtyard immediately. The gold door has been unlocked' You hear officers shuffling past behind you. They pass by, ignoring you. Phew! I'm lucky I had that outfit or those officers would have caught me."; Now the gold door is unlocked. [EMERGENCY ROOM] The Emergency Room is north of the Hallway. "There lies a precarious-looking red button. It looks very 'press'-able." [EXIT GATE] The gold door is a closed locked door. The gold door is west of the Hallway. The Exit Gate is west of the gold door. "[if the player is in the Exit Gate for the first time]Freedom is just past one more door![end if]"; The prison exit is a closed locked door. The prison exit is west of the Exit Gate. [WIN] The Freedom is west of the prison exit. "Freedom! At last!" Every turn when the player is in the Freedom: end the game saying "VICTORY".