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The 5 and a Half Minute Hallway
by
Ellyn
Played 1,718 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"The 5 and a Half Minute Hallway" by EHM The release number is 1. The story creation year is 2012. The story headline is "This is not for you.". When play begins: say "[italic type]You awaken in a darkened room. You are quite alone." The Living Room is a room. "You stand in a dimly lit room in the HOUSE. There is nothing of note in the room, aside from a table and a worn couch. To the west is a staircase winding upward into the darkness. To the east is a firmly shut door to the immediate left of a window. To the north is the Kitchen." A window is here. It is scenery. The description is "You can see an expansive, neatly manicured lawn that streches down to meet a two lane road. Turning your head left and right, you see only the front of the HOUSE. It is mid-morning and slightly overcast." A chair is a kind of supporter that is enterable. A couch is here. It is scenery. The couch is a chair. The description is "Several tears are visible on the fabric and a you-shaped indentation is evident." A note is here. "A note bearing your name lies on the table in the center of the room." After taking the note: say "You pick up the note with quivering hands." After dropping the note: say "The note flutters quietly to the floor." The description is "[if we have not examined the note]The note says: [italic type] [line break] Forgive me for abandoning you, but my fear has gotten the better of me. After what happened to the others, I can't possibly go on. If you wish to carry on without me, be my guest. I've left your bag upstairs. [line break] Best, [line break] Johnny [otherwise] [roman type] Upon closer examination, you find a poem scrawled hurriedly on the back. [italic type] [line break]Little solace comes[line break] to those who grieve[line break] when thoughts keep drifting[line break] as walls keep shifting[line break] and this great blue world of ours[line break] seems a HOUSE of leaves[line break] moments before the wind" The Hallway is a room. It is east from the Living Room. The description is "[if the flashlight is not carried] As open the door to the east, you become uneasy and get the strong feeling you should go back to the Living Room and go upstairs first. [otherwise if the flashlight is switched off] It is pitch black and you can see nothing, you should probably go to the Living Room and use a source of light.[otherwise if the flashlight is switched on] Although the HOUSE clearly ends at this wall, the Hallway seems to continue an immeasureable distance to the east. The walls are pitch black and completely devoid of any feature. [end if]" The HW is a room. It is east from the Hallway. The description is "Even aided by your flashlight, it is difficult to tell how long the hallway is. It continues to strech east into the darkness." The Long Hallway is a room. It is east from the HW. The description is "You begin to notice that if you are not paying close attention, it's difficult to tell where the walls and floor meet. You wonder if you should examine one of the walls." The wall is a thing. It is in the Long Hallway. It is scenery. The description is "The smooth, black surface has absolutely no features and is free from imperfections. It is cool to the touch and hard as stone." The LHW is a room. It is east from the Long Hallway. The description is "You continue to trek down the hallway. It begins to slope downward." TͧÌ̄҉̸̜͞Ì̙̘̖̣Ì͓̪h͗̓ͥͣÌ̦͚͕̩̕ě͆̈́ͣ̾̉Ì̴͇̈̄ Ì’Ì”ÍÌͨ͊ͫ̓͜Í̘͇H̴͉͚̥͙͎͇̤͋̈́̾̄ͨͧ̾̇͟aÌ̎͋̃Ì̖̬̯̟̾̽̊ͅl̅ͦÌ̴̤̪ͯ̇͢l͒ͨ̑Ì̹̘̆͑̄̕Íw̋̋҉̻͇̳̹̻͈͜͢ͅaÌŽÍͨ̓҉̮͇̕y͎̼ͯ̎͛̆̂ͫ̄ͫ is a room. It is down from the LHW. "Just ahead, to the east, you can see the hallway open up into a larger space." The Foyer is a room. It is east from TͧÌ̄҉̸̜͞Ì̙̘̖̣Ì͓̪h͗̓ͥͣÌ̦͚͕̩̕ě͆̈́ͣ̾̉Ì̴͇̈̄ Ì’Ì”ÍÌͨ͊ͫ̓͜Í̘͇H̴͉͚̥͙͎͇̤͋̈́̾̄ͨͧ̾̇͟aÌ̎͋̃Ì̖̬̯̟̾̽̊ͅl̅ͦÌ̴̤̪ͯ̇͢l͒ͨ̑Ì̹̘̆͑̄̕Íw̋̋҉̻͇̳̹̻͈͜͢ͅaÌŽÍͨ̓҉̮͇̕y͎̼ͯ̎͛̆̂ͫ̄ͫ . The description is "You cannot see the ceiling or the walls to the left or right of you. Directly in front of you is a spiraling staircase, going downwards." The Spiral Staircase is a room. It is north from the Foyer. After entering the Spiral Staircase: say "You feel a prescence just behind you. Before you can turn to confront it, a forceful shove sends you toppling head over heels down the spiral staircase."; end the game in death. At 9:10 AM: say "You hear a faint skittering noise. You are unable to pinpoint exactly where the sound came from." At 9:15 AM: say "There seems to be a faint whistling sound, like wind blowing through a small space, although no windows are open." At 9:20 AM: say "You hear a soft humming sound." The Kitchen is a room. It is north from the Living Room. "The Kitchen seems well cared for. The counter tops and the linoleum floor seem to sparkle in the morning light. Aside from a refrigerator and a sink, there is nothing of particular interest here." The refrigerator is a closed openable container in The Kitchen. It is scenery. A piece of cold pizza is in the refrigerator. It is edible. Understand "fridge" as the refrigerator. Understand "pizza" as cold pizza. The sink is a switched off device in The Kitchen. It is scenery. The Staircase is a room. It is west from the Living Room. "The Staircase is incredibly dark and continues up to the second floor of the HOUSE. The Living Room is east from the stairs." Upstairs is a room. It is up from the Staircase. "You are in a darkened hallway, with a window at the end of it. To the west is one door, to the east is another." The Master Bedroom is a room. It is west from Upstairs. The description is "The Master Bedroom is spacious and well-decorated. A king-size bed is pushed against one of the walls, along with a bookshelf." The bag is a closed, openable container in the Master Bedroom. The description is "Your bag lies closed on the bed." The flashlight is in the bag. A canteen is in the bag. The flashlight is a device. The Hall Closet is a room. It is east from Upstairs. "Aside from some dust and a broken vaccuum cleaner, there's nothing of interest here."