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The Imaginary Office(Do NOT play: Unfinished)
by
Elrohir Helyanwe
Played 1,208 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
Cubicle is a room. "You are in your cubicle, ready for work. Although you feel as though you have been doing this job for years, the cubicle seems new to you... There is a computer on your desk and multiple Post-Its and knickknacks are in your cubicle. To the east is the hallway." The description of the player is "A tall man in a suit. You can't remember your name..." The office guard is a man in cubicle. The description of office guard is "A man who's job is to keep you from exiting your cubicle. That's odd..." Instead of going east from cubicle while office guard is in cubicle: say "The office guard holds out his arm to block your way. 'You can't leave unless you are delivering a paper to the boss', he says."; stop the action. Post-Its are fixed in place objects in the cubicle. Post-Its are scenery. Understand "sticky notes" and "post its" as Post-Its. Instead of examining Post-Its: let n be a random number from 1 to 4; if n is 1: say "'Log onto nexgen when you have a moment.'"; if n is 2: say "'Where is the one, who when facing[line break] A giant, does not falter, but hastens to[line break] Kill all discouragement?[line break] Even now, we fight our brethren and die for nothing![line break] [line break] Under the blue sky, we commit acts of heathenistic[line break] Proportions!'[line break] - Whitman, Wallace"; if n is 3: say "'Don't forget to fill out the order form today!'"; if n is 4: say "'Frank, are you still paying attention to your work?!'[line break] - The Boss". Desk is in cubicle. Desk is scenery. Desk is fixed in place. Knickknacks are fixed in place objects on desk. Knickknacks are scenery. Understand "toys" as knickknacks. The description of knickknacks is "A collection of office toys: Newton's Cradles, stress balls and the like." Computer is in cubicle. Computer is fixed in place scenery. The description of computer is "Your desktop computer. Use the command 'log onto computer' to log on." Logging onto is an action applying to one thing. Understand "log onto [something]" and "log on to [something]" as logging onto. Check logging onto: if the noun is not computer and the noun is not nexgen, say "What?! You can't do that!" instead. After logging onto computer: say "You print off a sheet of paperwork to take to the boss."; remove office guard from play; move paperwork to player. After logging onto nexgen: say "The computer says 'This website doesn't exist.'[line break] What? You KNOW that site exists! You created it! But... you can't remember why...[line break] System error.....................................................................[line break] Invalid command............................................................[line break] sites_database list access...............................................[line break] access granted[line break] Command stopped[line break] Total system restart...[line break] Restarting..............................[line break] System restarted. There may be a few glitches since the restart, so be on the lookout for objects where they shouldn't be, avatars shut off, and other odd happenings."; remove office man from play; move office man's body to cubicle intersection; remove nexgen from play. Nexgen is a fixed in place object in cubicle. Nexgen is scenery. The description of nexgen is "You can't see any such thing.". Paperwork is in control center. Paperwork is scenery. The description of paperwork is "It says basic company info about stock shareholders. Blech." Office Man's body is in place. The description of office man's body is "He doesn't look dead, and he's standing in the exact position you left him in. It seems as though he's been shut off or something..." Understand "body" as office man's body. Hallway is east of cubicle. "You are in a normal hallway between cubicles. Going south a few times will take you to the bathrooms, going west will take you to your cubicle, and going north will take you to the Boss's Office." Cubicle Intersection is south of Hallway. "Here two hallways cross. South is the bathrooms, north is the hallway, and west is Carl's Hall." Bathroom is south of Cubicle intersection. "This place is nasty: overflowing sinks, clogged toilets... Gross! North is the cubicle intersection, and south is the stalls." Instead of going south from cubicle intersection while office man is in cubicle intersection: say "The man grabs your arm and hisses 'DON'T GO IN THERE! THERE'S SOMETHING HIDING IN THERE!'"; stop the action. Office Man is a man in cubicle intersection. The description of Office Man is "A nondescript person." Control Center is a room. Boss's Office is north of hallway. "The boss certainly designed this room to be intimidating! South is the hallway." Boss is a man in boss's office. The description of boss is "A very intimidating man. He grunts at you and motions for you to come closer, so you do." Instead of giving paperwork to boss: say "He looks at your work for a minute, then shakes his head. 'Very disappointing,' he says, 'Verrrrrry disappointing. Go ask Carl about what we can do about 'apple storage''"; move paperwork to boss. Instead of asking boss about "nexgen": say "He looks at you for a minute, then goes completely still. The light has left his eyes.[line break] Invalid command.....................................[line break] Please remove all devices, as the system is shutting down..."; end the game in death. Shorkand is a man. Shorkand is in Stalls. The description of Shorkand is "A lion.... man? He snarls at you, and growls, 'Father, how nice to see you again!' He doesn't look happy." Stalls is south of bathroom. "The stench nearly knocks you over. You can see a toilet here, but probably shouldn't touch it. North is the bathroom's sink area.". Instead of asking Shorkand about anything: say "The lion-person leaps at you and you fall back. His teeth gleam as he lands atop you, and suddenly, you hear 'blipblipblipblipblipblipblipblipblipblipbeeeeeeeeeeeeeeeeeeeeeeep!'"; end the game in death. Instead of telling Shorkand about anything: say "The lion-person leaps at you and you fall back. His teeth gleam as he lands atop you, and suddenly, you hear 'blipblipblipblipblipblipblipblipblipblipbeeeeeeeeeeeeeeeeeeeeeeep!'"; end the game in death. Carl's Hall is west of cubicle intersection. "This is where your friend, Carl works. His cubicle is south of here, and west is the lunchroom. Going east will take you to the intersection." Carl's Cubicle is south of carl's hall. "Carl has a lot of stuff in this room: mainly photos and comics that he has drawn. North is Carl's hall." Toilet is a fixed in place object in stalls. Toilet is scenery. The description of toilet is "Why would you want a closer look at an office building's toilet?" Photos is a fixed in place object in carl's cubicle. Photos is scenery. The description of photos is "A picture of Carl and you at the Grand Canyon. That's odd; you've never been there before..." Comics is a fixed in place object in carl's cubicle. Comics is scenery. The description of Comics is "A comic Carl drew. It doesn't make sense and isn't funny." Carl is a man in Carl's Cubicle. The description of carl is "Your stereotypical office worker. Carl is short, fat, and wears glasses." Instead of asking Carl about "apple storage" for the first time: say "Carl looks at something on his computer and says, 'Yeah, our apple storage is really low these days. Maybe we need to lower the prices.' He hands you a file. 'Take this to Lily. I think it's her lunch break, so check the lunchroom.'"; move File to player. File is an object in Control Center. The description of file is "An entire file on why we should lower the price of our apples. Carl must really love his job." Lunchroom is west of carl's hall. "The smell of waxed floor greets you as you enter the lunchroom. East is Carl's hall, and south is the admin room." Lily is a woman in lunchroom. The description of lily is "You wonder how she became an office worker. She could be a supermodel, in your opinion!" Instead of giving file to lily: say "Lily take the file, looks at it, and shreds it. 'We don't need this,' she says, 'I've already lowered the prices'. Ask the boss for 'special permission.'' She hands you a special pass."; remove file from play; move Special Pass to player. Special Pass is in Control Center. The description of special pass is "A pass describing your admission to certain areas of the building! You've never gotten one of these before!" Admin Room is south of lunchroom. "This area is full of desks with cups of coffee on them. A whiteboard filled with statistics sits in the corner. To the north is the lunchroom." Coffee is in admin room. Coffee is scenery. Coffee can be taken. Coffee can be drank. The description of coffee is "Someone else's French Vanilla Mocha." Instead of taking coffee: say "Taken."; move coffee to player. Instead of drinking coffee: say "You drink someone else's coffee and realize that it is cold. You spray it from your mouth and drop the mug. Ew!"; remove coffee from play.