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The progressive xorn
by
Erskine Wells
Played 1,024 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"The Progressive Xorn" by Erskine. Include Exit Lister by Eric Eve. When entire game begins: say "Living in the early 20th century is tough, especially if you're a three-armed, three-legged, mythical monster. On the bright side, there is a way to resist, by collecting five ballots in your magical water bottle. Unlucky for you, election day is today, so there's no time to waste. Reminder, unlike the 'd&d' Xorn you can not go through solid surfaces."; Use undo prevention. The carrying capacity of the player is 3. Cave is a room. The description of Cave is "Your nice cozy home. To the north is a valley and to the south the cave continues.". The description of Victory is "Yes. you have giving the people the voice they deserve.". water bottle is in cave. Water bottle is a container. The description of Water Bottle is "Put your votes in here." South of Cave is Narrow Passageway. Narrow Passageway is a room. The description of Narrow Passageway is "A North to east passageway, you think you left something here.". Before looking in Narrow Passageway for the first time: Move the cool key to Narrow passageway; say "A key.". the cool key is an object. the cool key is in bob. Bob is a room. the description of the Cool key is "A pretty key". East of the Narrow Passageway is Big Room. The description of big room is "A huge chamber with exits in all the cardinal directions. The one to the east is spoooooooky.". North of big room is Infinite Tunnel. The description of Infinite Tunnel is "It goes on and on and on and on and on and on on and on and on and on and on and on on and on and on and on and on and on on and on and on and on and on and on on and on and on and on and on and on on and on and on and on and on and on on and on and on and on and on and on on and on and on and on and on and on on and on and on and on and on and on on and on and on and on and on and on on and on and on and on and on and on on and on and on and on and on and on on and on and on and on and on and on on and on and on and on and on and on on and on and on and on and on and on on and on and on and on and on and on on and on and on and on and on and on on and on and on and on and on and on on and on and on and on and on and on on and on and on and on and on...". Instead of going north in Infinite Tunnel, move player to Infinite Tunnel. North of infinite tunnel is death. South of big room is Small Chamber. The description of Small chamber is "A small nice little chamber.". Ballot A is an object. Ballot A is in small chamber. The description of Ballot A is "A yes vote. Hooray.". before Taking ballot a for the first time, If score is 4, end the game in victory. after Taking ballot a for the first time, unless score is 4, increase score by 1. Every turn: if the player has water bottle for 65 turns, move the player to You Loose. You loose is a room. The description of You Loose is "Election day has come and gone, sadly you do not have the votes to win.". East of Big room is Death. The description of Death is "You were doing so well.)-:". Instead of going east in death, say "nice try". Instead of going west in death, say "nice try". Instead of going north in death, say "nice try". Instead of going south in death, say "you've escaped death - not". Instead of going up in death, say "nice try". Instead of going down in death, say "nice try". Understand "climb [something]" as climbing. North of cave is valley. The description of valley is "A nice valley, you can see buildings to the east. To the west and north is a cliff overlooking the gorgeous countryside." Instead of going north In valley, move player to Falling. Falling is a room. Instead of going west In valley, move player to Falling. Every turn: if the player is in Falling for 2 turns, move the player to Death. A tree is in valley. A tree is an object. The description of a tree is "A big oak, you think you can climb it.". Instead of taking a tree, say "Are you crazy". Instead of going tree in valley, move player to Tree Top. Instead of climbing tree in valley, move player to Tree Top. Tree Top is above valley. The description of Ballot b is "A yes vote. Hooray.".before Taking ballot b for the first time, If score is 4, end the game in victory. After Taking ballot b for the first time, unless score is 4, increase score by 1. Ballot b is in tree top. East of valley and west of Town is a gate. A Gate is a door. The gate is lockable and locked. The matching key of the A Gate is the cool key. The description of Town is "A dusty town, to the south is an alley and to the east is a town square.". South of town is alley. The description of alley is "A dark and damp alley.". A Garbage Can is a container. A Garbage can is open. Inside a garbage can is junk. Inside a garbage can is rotten food. Before searching a garbage can for the first time, move ballot c to A garbage can. Before examining a garbage can for the first time, move ballot c to A garbage can. Before taking a garbage can for the first time, move ballot c to A garbage can. Ballot c is an object. Ballot c is in bob. The description of Ballot c is "A yes vote. Hooray.". before Taking ballot c for the first time, If score is 4, end the game in victory. after Taking ballot c for the first time, unless score is 4, increase score by 1. Instead of eating rotten food, move player to death. A Garbage can is in alley. South of Alley is Marrach Ave. The description of Marrach Ave is "A busy Southwest to to Northeast street." Every turn: if the player is in Marrach Ave for 4 turns, move the player to Ran Over By a Wagon. Ran Over By a Wagon is a room. Every turn: if the player is in Ran Over By a Wagon for 1 turns, move the player to Death. Southwest of Marrach Ave is dead end. East of Town is Town Square. Northeast of Marrach Ave is Town square. Town Square is a room. The description of town Square is "A big town square, surprisingly no one is out right now.". North of Town square is Shady alley. The description of shady alley is "It's pretty shady here, to get rid of the poacher type 'bop poacher' ." There is a Poacher in shady alley. N is a number that varies. n is 2. Bopping is an action applying to one thing. Understand "flip off [something]" as bopping. Understand "swammy [something]" as bopping. Understand "bop [something]" as bopping. Instead of Bopping Poacher: increase n by 1; move player to less shady alley. less shady alley is a room.The description of less shady alley is "It's pretty shady here.". Every turn: If player is in shady alley for 2 turns, move player to death. Instead of going south in less shady alley, move player to Town Square. Instead of going south in less shady alley, move player to Town square. Instead of going north in less shady alley, move player to Grace st. North of less shady alley is place holder. South of less shady alley is bob. Instead of going north in town square: if n is three, move player to less shady alley; Otherwise move player to shady alley. Instead of going south in Grace st: if n is three, move player to less shady alley; Otherwise move player to shady alley. North of shady alley is Grace St. The description of grace st is "A pretty street there is a building to your west and to the east it ends.". west of grace st is Tall Building. The description of Tall Building is "A nice entry room. There is a spiral staircase going up.". There is a pair of drawers in tall building. a pair of draws is a closed container. Inside a pair of drawers is note. The description of a pair of drawers is "A pair of drawers oak with ivory details.". The description of note is "'The portal is complete, finally.'". Above Tall building is place holder. Instead of going up in Tall Building, move player to Portal. east of portal is Mr Moore's math class. Before of going up in Tall Building, say "A portal opens up and sucks you in.". Mr Moore's math class is a room. "Big messy room lots of clutter. Radiates boredom" . Desk is in Mr Moore's math class. Desk is an object. Instead of searching desk for the first time: Say "their's some old gum and a ballot here."; move ballot d to Mr Moore's math class; Move gum to Mr Moore's math class. Ballot d is an object. Ballot d is in bob. . Instead of examining desk for the first time: Say "their's some old gum and a ballot here."; move ballot d to Mr Moore's math class; Move gum to Mr Moore's math class. Ballot d is an object. Ballot d is in bob. The description of Ballot d is "A yes vote. Hooray.". before Taking ballot d for the first time, If score is 4, end the game in victory. after Taking ballot d for the first time, unless score is 4, increase score by 1. Gum is an object. Gum is edible. Before taking gum, say "That's out right disgusting.". Rawls is in Mr Moore's math class. Rawls is an object. Rawls is fixed in place. Understand "Talk [something]" as Talking. Understand "Talk to [something]" as Talking. Talking is an action applying to one thing. Before Talking Rawls, say "You really want to learn how many people die of escalators each year?". lol is a number that varies. Lol is 1 Northeast of town square is Marrach ave cont. Northeast of Marrach ave cont is tall building. The description of Marrach Ave cont is "A busy street." Every turn: if the player is in Marrach Ave cont for 4 turns, move the player to Ran Over By a Wagon. lol is a number that varies. lol is 1 Every turn: if the player is in Mr Moore's math class for 7 turns, say "the class ends and somehow the entire world seems brighter.". Every turn: if the player is in Mr Moore's math class for 7 turns, increase lol by 1. Instead of going west in Mr Moore's math class: if lol is 1, Say "The Class isn't over yet."; otherwise move player to portal. The description of portal is "a swirly portal.". north of portal is place holder. Instead of going north in portal, move player to Wohlmut Rd. Wohlmut Rd is a room. The description of Wohlmut Rd is "A small side street, dead ends on one side.". North of Wohlmut Rd is Marrach ave cont. Relyea st is a room. Relyea st is west of Wohlmut Rd. Relyea st is east of town square. The description of Relyea st is "A small side street.". Instead of going West in portal: if score is 4, move player to ankle Toaster; otherwise say "you aren't yet worthy enough." West of portal is The Ankle Toaster. The kalikjducke is in Ankle Toaster. the kalikjducke is fixed in place. THe description of the kalikjducke is "The rare and elusive kalikjducke, toaster of ankles, defeater of champions. You will likely die at its non-existent hands.". The description of The Ankle Toaster is "A large toaster. You could probably get your Ankles Toasted here for Christmas.". there is ballot e in the ankle toaster. The description of Ballot e is "A yes vote. Hooray.". before Taking ballot e for the first time, If score is 4, end the game in victory. After Taking ballot e for the first time, unless score is 4, increase score by 1. Every turn: if player is in Ankle toaster for three turns, say "You just got your ankles toasted for chriStmas my dude. Much respect, the kalikjducke.". Every turn: if player is in Ankle toaster for three turns, move player to death.