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You Rang?
by
Faeron P
Played 2,055 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"You Rang?" by Faeron P Include Simple Chat by Mark Tilford. Understand "talk to [someone]" as talking to. Report talking to: say "You have nothing to say.". Rule for printing room description details of an open container: stop. Understand the command "switch" as something new. Understand "switch [something] on" and "switch on [something]" as switching on. Understand "switch [something] off" and "switch off [something]" as switching off. Toggling is an action applying to one thing and requiring light. Understand "toggle [something]" and "switch [something]" as toggling. Check toggling: if the noun is not a device: say "[The noun] can't be toggled on and off." Carry out toggling: if the noun is switched on: try switching off the noun instead; otherwise: try switching on the noun instead. Understand "switch [a switched on thing]" as switching off. Rule for deciding whether all includes scenery: it does not. Rule for deciding whether all includes a person: it does not. Conversation target is a person that varies. To converse with (target - a person) on (subject - a chat node): now conversation target is target; run a conversation from subject; now conversation target is nothing; Talking to is an action applying to one visible thing. Understand "Talk to [someone]" as talking to. Report Talking to: say "You have nothing to say.". Quizzing it about is an action applying to two things. understand "ask [someone] about [any thing]" and "quiz [someone] about [any thing]" as quizzing it about. Check quizzing it about: say "[noun] shrugs. You suppose they don't know." Commenting is an action out of world applying to one topic. Understand "@ [text]" as commenting. Carry out commenting: say "Your comment has been logged. Thank you for your input." Direction-looking is an action applying to one visible thing and requiring light. Understand "look [direction]" as direction-looking. Carry out direction-looking: say "There isn't anything interesting that way." When play begins: now the time of day is 12:07 AM. Instead of examining yourself: say "You are wearing a ratty, wet, old suit." When play begins: say "[italic type]The harsh clink of forks on plates and grunted, quiet conversation breaks through the silence every now and again. These people know each other. You can tell that much. They look at one another from the corners of their eyes or ignore each other completely. No one has paid a glance at you. You eye the clock; It's nearly midnight, and your apparent host hasn't revealed himself. You briefly wonder if you should excuse yourself- the little gathering is boring you. And then you hear a gunshot. [roman type] Welcome to 'You Rang?', an interactive text adventure. 'You Rang?' was coded and written by Faeron P. You can move with the 'n', 's', 'e', and 'w' keys, which correlate to their respective cardinal directions. You can also look in each of these directions before moving; to do so, type 'L (direction);' or 'Look (direction)'. To access Inventory, type 'i' or 'inventory'. To examine something, type 'x (object)' or 'examine (object)'. To take objects, type 'take (object)'. To execute a command, hit the enter key. Look around as much as you can- get acquainted with the controls. And keep exploring. Have fun!" The Dining Room is a room. The description is "[if unvisited]The dining room table is filled with faces you're sure you've never seen before. Faces that were haughty and cold a few minutes ago- faces that now reflected a host of fears. Everyone is murmuring now, their voices rising up in the absolute silence, relieving the pressure on your ears. You wipe your mouth and curiously stand. This party just got interesting[end if][if visited]The dining room is empty since everyone went to look for the murderer. The silence presses on your ears like a physical pair of hands is pushing on the sides of your head. The food hasn't been cleared yet from the table, and the candles have burned down to nubs. A suit of armour in the corner stands menacingly, a stolid sentry of the dinner table[end if]." Vase of irises is here. Understand "vase", "irises" and "flowers" as the vase of irises. They are scenery. "The water is a little murky but otherwise clean-the servants really take care of the plants. You're reminded of your own African violet at home. Rest in peace, Ferdinand." Table is here. It is scenery. "The table is freshly polished and set for eight people. There are fresh irises in the centre, arranged in a white ceramic vase." Plates are here. They are scenery. "The food on the plates are frozen in various stages of being consumed- they were all abandoned once the drama began. But there's no use in finding out if Forrest eats his asparagus or Amelka enjoys steak." A suit of armor is here. It is a container. It is openable. It is open. It is scenery. It contains a metallic key. "You push the head back on its hinge. You can see a small metal hook in the neck with something on it. It glitters like a wet, flailing fish on a line." Instead of quizzing Mortimer about the pistol: say "It's old... from the 1940's, at least. We sell replicas in my antique shop, come to think of it- they're common enough. I can't remember the name, though. You think it might be the murder weapon? Smart, smart thinking. But now you've got to pin it to someone." Amelka is a woman. Amelka is in lounge. "A woman stands in the corner, very much uninterested in the action going on. She must be Amelka". Understand "woman", "lady", and "amelka" as Amelka. Instead of talking to Amelka: run a conversation from hellolady. hellolady, howare, invitationa, husband, murder, party, and goodbyea are chat nodes. Report giving text for hellolady: Instead say "'Mmm.'". Carry out finding responses to hellolady: link to howare; link to invitationa; link to goodbyea; forbid exiting on zero. Report giving link to howare: instead say "Aren't you going to see the action?". Report giving text for howare: deactivate howare; say "'No. I've done my job and showed up- I know there won't be anything interesting to look at. I've been to thousands of murder mystery parties.'" instead. Carry out finding responses to howare: link to murder; link to invitation; link to goodbyea; forbid exiting on zero. Report giving link to murder: instead say "Your job? Did you kill whoever is out there?". Report giving text for murder: deactivate murder; say "'Of course not.'" instead. Carry out finding responses to murder: link to party; link to invitation; link to goodbyea; forbid exiting on zero. Report giving link to party: instead say "This isn't a murder mystery party.". Report giving text for party: deactivate party; say "'Isn't it? What do you make of this mysterious, midnight dinner and an equally mysterious murder?'" instead. Carry out finding responses to party: link to husband; link to invitation; link to goodbyea; forbid exiting on zero. Report giving link to invitationa: say "Where did you get your invitation?" instead. Report giving text for invitationa: deactivate invitationa; say "'I found it in the back of my personal inbox at work. Nothing really strange about that, I get them all the time. Bentley also got one, in our home mailbox.'" instead. Carry out finding responses to invitationa: link to husband; link to goodbyea; forbid exiting on zero; stop the action. Report giving link to husband: say "Who is Bentley?" instead. Report giving text for husband: deactivate husband; say "'My husband. We own a business together.'" instead. Carry out finding responses to husband: link to goodbyea; forbid exiting on zero; stop the action. Report giving link to goodbyea: say "Goodbye." instead. Report giving text for goodbyea: instead say "Amelka shrugs. 'I'll see you walking around, trying to solve it. They always do.'". Instead of direction-looking North in the Dining Room: say "A leaky window looks out on the stormy, black night. You can't see out for the glare of the candelabra on the windowpanes." Instead of direction-looking South in the Dining Room: say "The swinging doors of the kitchen are here." Instead of direction-looking East in the Dining Room: say "The oak door to the entry hall is over here." Instead of direction-looking West in the Dining Room: say "The suit of armour stares straight ahead, without distraction. Good man." The Dining Room is a room. Entry Hall is a room. Oak door is a door. It is east of the dining room and west of the Main Hall. It is scenery. Main Hall is a room. The description is "[if unvisited]The main hall is lined with rich wood sconces and edged in decorative trim. Gold leaf gilds the ceiling, lining a portrait of a sombrely-dressed gentleman, whom no one knows. Mahogany tables are settled on the ebony-panelled floor, polished to a gleam much like a pool of still water on a clear evening. The painted eyes on the ceiling watch the sombre party of strangers as they gather around the corpse on the floor. The corpse's wet, glassy eyes stare unfeeling at the ceiling and the top of his skull lies across the room. One of the guests bends down to feel for the man's pulse. 'He's dead.' 'No shit, Bentley,' A woman snorts. 'Fantastic powers of observation you've got there.' You wonder if maybe you were wrong in your estimation of how much these people know one another[end if][if visited]The butler and maids have already moved the body to the ballroom and covered it with a sheet. The piece of skull lies unceremoniously on one of the mahogany tables littering the hall, wrapped in a plastic sandwich bag. The blood in the corner has been marked off with a sign reading 'Caution! Wet'. Someone probably just didn't want to clean it up[end if]." Fresh corpse is here. It is scenery. "The corpse is sprayed in blood and various pieces of its skull are missing. You feel a little nauseous.". Understand "Body", "corpse", and "dead" as the fresh corpse. Portrait is here. It is scenery. Understand "eyes", "painting" as the portrait. Bentley is a man. Bentley is in Main Hall. "Bentley stands near the entrance to the dining room. He moved there after assessing the body. He looks rather lonely.". Instead of talking to Bentley: run a conversation from hello bentley. hello bentley, whats up, invitation, wife, and goodbye are chat nodes. Report giving text for hello bentley: Instead say "'Hello, sir.". Carry out finding responses to hello bentley: link to whats up; link to invitation; link to goodbye; forbid exiting on zero. Report giving link to whats up: instead say "Are you all right?". Report giving text for whats up: deactivate whats up; say "'Oh, I'm fine! I'm fine, I'm simply a little scattered. This.... well, let's say I wasn't expecting anything like this to happen until [italic type]after[roman type] dinner.' He looks warily at the fresh corpse as if expecting it to clamber to its feet." instead. Carry out finding responses to whats up: link to invitation; link to goodbye; forbid exiting on zero. Report giving link to invitation: say "Where did you get your invitation?" instead. Report giving text for invitation: deactivate invitation; say "'I got it in my mailbox! No return address. Just my name on it and one of those old-fashioned seals. I know it sounds cliche. Believe me. I was suspicious of it myself at first but when I learned that Amelka got it too, I wondered if maybe it had something to do with...' he falters and looks you up and down. 'But I don't think I've ever seen you before.'" instead. Carry out finding responses to invitation: link to wife; link to goodbye; forbid exiting on zero; stop the action. Report giving link to wife: say "Who is Amelka?" instead. Report giving text for wife: deactivate wife; say "'She's my... wife. We run the company Cryonica- we preserve human corpses for scientific purposes and, uh... well, to be revived and cured in the future.'" instead. Carry out finding responses to wife: link to goodbye; forbid exiting on zero; stop the action. Report giving link to goodbye: say "Goodbye." instead. Report giving text for goodbye: instead say "Bentley nods distractedly- his eyes are fixed on the body. 'Be careful,' he mutters.". Quillen is a man. Quillen is in graveyard. "A man digs what appears to be a grave nearby. You smell the musty scent of loam and overturned earth. You remember his name being murmured around the dinner table. You think it might be Quillen.". Instead of talking to Quillen: run a conversation from hello Quillen. hello Quillen, action, invitationQ, grave, and goodbyeQ are chat nodes. Report giving text for hello Quillen: Instead say "Quillen sniffles and keeps digging.". Carry out finding responses to hello Quillen: link to invitationQ; link to goodbye; forbid exiting on zero. Report giving link to invitationQ: say "Where did you get your invitation?" instead. Report giving text for invitationQ: deactivate invitationQ; say "'Never got one. I live here, maintaining the crypt.'" instead. Carry out finding responses to invitationQ: link to grave; link to goodbyeQ; forbid exiting on zero; stop the action. Report giving link to grave: say "Why are you digging this grave?" instead. Report giving text for grave: deactivate grave; say "'Because someone needs to be buried.'" instead. Carry out finding responses to grave: link to goodbyeQ; forbid exiting on zero; stop the action. Report giving link to goodbyeQ: say "Goodbye." instead. Report giving text for goodbyeQ: instead say "Quillen says nothing more.". Instead of direction-looking North in the Main Hall: say "The door to the ballroom lies straight ahead." Instead of direction-looking South in the Main Hall: say "The door to the Lounge stands imposing and dark between two glistening candelabras." Instead of direction-looking East in the Main Hall: say "You can see the door to the exit. It appears to be locked, however." Instead of direction-looking West in the Main Hall: say "A painting hangs from a hook- its image is that of a single grape on velvet. It looks surprisingly realistic, if a little out of place." Lounge is a room. Main Hall is a room. Lounge door is a door. It is north of the lounge and south of the main hall. It is scenery. Lounge is a room. The description is "The lounge is poorly lit. Maroon drapes hang from the ceiling, blowing gently in the stormy breeze. Soft, cushy couches are arranged around a gleaming cherrywood table. A solid glass ashtray lies on the table, a single cigarette gently smouldering inside the curve. The walls are lined, floor to ceiling, with bookshelves, with a small, modest cupboard in the corner. The musty book covers have been rotted by time and silverfish. Though it looks warm, the room is incredibly drafty." A cupboard is here. It is openable. It is closed. It is a container. It is scenery. It contains a crystal bottle of gin, glasses, and a pistol. "A set of crystal glasses and their matching decanter lies modestly behind the cherry doors of the cupboard. You think there may still be some gin left in the bottle. There is a pistol shoddily hidden behind the decanter." Books are here. They are scenery. "The books look about ready to crumble. But the bookcase looks well-cared for. In fact, it looks positively new." A cigarette is here. It is scenery. "Someone's been smoking recently. You suppose it was the man in the main hall, before he died." A glass ashtray is here. It is scenery. "You weigh the ashtray in your hand. It's got some heft to it. But it could've only killed the man outside if it also had it's own shotgun." Instead of direction-looking North in the Lounge: say "The door to the Main hall seems shrunken in the low light." Instead of direction-looking South in the Lounge: say "The curtains flutter like the wings of a caged sparrow. And the draft chills your bones." Instead of direction-looking East in the Lounge: say "The door to the study is plainly marked with a brass tag on it reading 'STUDY'." Instead of direction-looking West in the Lounge: say "The bookcase stands proudly, floor to ceiling, waiting for someone to read it's daunting texts. Which is probably why all the books are dusty." Lounge is a room. Study is a room. Study door is a door. It is east of the lounge and west of the study. It is scenery. Study is a room. The description is "[if unvisited]The study is modern and well lit. There is only a stout, thin bookcase against the farthest wall, and shutters cover the only window. On the desk in the middle of the room sits a laptop, quietly whirring. The scent of paint pervades the room[end if][if visited]Everything is as it was... everything except the laptop. It's been turned off, and a sticky note has been placed in the corner. It reads '5158'[end if]." A laptop is here. It is a container. It is openable. It is open. It is scenery. "There is a sticker over the webcam and the tilde key is missing. Huge blue digits cover the screen, reading: [the time of day]." A bookcase is here. It is scenery."Mostly nonfiction... but a thin volume sticks out among the other heavy texts. It's titled 'Girls with Flexible Knees, Vol 3: NOW WITH MORE PATELLA!' You wonder who would be into that." Forrest is a man. Forrest is in the study. "A man types on his own laptop in the corner, leaning forward intently as he works. He wears a nametag reading 'Forrest'". Instead of talking to Forrest: run a conversation from hello forrest. hello forrest, what doing, invitationf, jobF, and goodbyeF are chat nodes. Report giving link to hello forrest: say "Hello." instead. Report giving text for hello forrest: deactivate hello forrest; say "'Pardon me, I'm doing something.'" instead. Carry out finding responses to hello forrest: link to invitationf; link to jobF; link to what doing; link to goodbyeF; forbid exiting on zero. Report giving link to what doing: say "What are you doing?" instead. Report giving text for what doing: deactivate what doing; say "'I have a large order from a client and I'm busy trying to carry it out. If you wouldn't mind...'" instead. Carry out finding responses to what doing: link to invitationf; link to jobF; link to goodbyeF; forbid exiting on zero. Report giving link to jobF: say "What's your job?" instead. Report giving text for jobF: deactivate job; say "'I work with movie effects. Please leave me alone.'" instead. Carry out finding responses to jobF: link to invitationf; link to goodbyeF; forbid exiting on zero. Report giving link to invitationf: say "Where did you get your invitation?" instead. Report giving text for invitationf: deactivate invitationf; say "'I don't know. I get invitations to weird parties all the time. Go away.'" instead. Carry out finding responses to invitationf: link to jobF; link to what doing; link to goodbyeF; forbid exiting on zero. Report giving link to goodbyeF: say "Goodbye." instead. Report giving text for goodbyeF: instead say "Forrest grunts.". Mortimer is a man. Mortimer is in the ballroom. "A man sits at the piano, reading a book. On closer inspection, you can see it's Agatha Christie's [italic type]The Murder of Roger Ackroyd[roman type]. You remember, during dinner, Amelka calling him Mortimer.". Instead of talking to Mortimer: run a conversation from hello Mortimer. hello Mortimer, invitationm, jobm, and goodbyeM are chat nodes. Report giving link to hello Mortimer: say "Hello there." instead. Report giving text for hello Mortimer: deactivate hello Mortimer; say "'Pardon? Ah, hello. I'm Mortimer. And you are...?.'" instead. Carry out finding responses to hello Mortimer: link to invitationm; link to jobm; link to goodbyeM; forbid exiting on zero. Report giving link to invitationm: say "Where did you get your invitation?" instead. Report giving text for invitationm: deactivate invitationm; say "'A detective, eh? I just got it in my mailbox.'" instead. Carry out finding responses to invitationm: link to jobm; link to goodbyeM; forbid exiting on zero. Report giving link to jobm: say "Where do you work?" instead. Report giving text for jobm: deactivate jobm; say "'I have an antique store I run a little ways south of here. It's strange- I've never seen this house before.'" instead. Carry out finding responses to jobm: link to invitationm; link to goodbyeM; forbid exiting on zero. Report giving link to goodbyeM: say "Goodbye." instead. Report giving text for goodbyeM: instead say "'Goodbye detective! Good luck.'". Fortis is a man. Fortis is in the kitchen. "A butler dressed in coattails greets you.". Understand "butler", "coattails", and "cook" as Fortis. Instead of talking to Fortis: run a conversation from hello Fortis. hello Fortis, invitationfortis, job, host, and goodbyeFortis are chat nodes. Report giving link to hello Fortis: say "Hello." instead. Report giving text for hello Fortis: deactivate hello Fortis; say "'Hello, I'm Fortis, the butler. What can I do for you sir?'" instead. Carry out finding responses to hello Fortis: link to job; link to goodbyeFortis; forbid exiting on zero. Report giving link to job: say "What do you do?" instead. Report giving text for job: deactivate job; say "'I'm the butler. I help set up these parties for my employer.'" instead. Carry out finding responses to job: link to host; link to goodbyeFortis; forbid exiting on zero. Report giving link to host: say "Where is this host?" instead. Report giving text for host: deactivate host; say "'Out, at the moment. I'm sure he'll be back soon.'" instead. Carry out finding responses to host:link to goodbyeFortis; forbid exiting on zero. Report giving link to goodbyeFortis: say "Goodbye." instead. Report giving text for goodbyeFortis: instead say "'Goodbye sir.'". The sticky note is a thing. The sticky note can be found. The sticky note is not found. Instead of examining the sticky note: if the sticky note is found: say "Nothing else is here but the laptop, and you're no thief."; otherwise: now the sticky note is found; now the player carries the sticky note; say "This may be a code. You fold it up and put it in your pocket." After taking sticky note: say "It sticks to your hands like it's trying to give you a hug... and won't get off." After dropping sticky note: say "It lies, to be trampled by anyone else who could walk by." Instead of direction-looking North in the Study: say "There is a small bookcase against this wall." Instead of direction-looking South in the Study: say "The blinds completely cover the small window." Instead of direction-looking East in the Study: say "The door to the bathroom is here." Instead of direction-looking West in the Study: say "You can see the door back to the lounge." Bathroom is a room. Study is a room. Ordinary wooden door is a door. It is east of the study and west of the bathroom. The ordinary wooden door is scenery. Bathroom is a room. The description is "The room is lined entirely with tile and furnished with the fanciest washroom appliances you've ever seen. The tub, toilet, and sink are gleaming white porcelain and everything is polished to a spotless shine. The servants must take great care of this house. You peer at yourself in the medicine cabinet mirror and fix your hair a little." A medicine cabinet is here. The medicine cabinet is scenery. It is a container. It is openable. It is closed. Understand "Medicine", "cabinet", and "mirror" as the medicine cabinet."[if closed]The mirror has a thin crack in the left corner[end if][if open]The cabinet contains a variety of bottles and vials, many empty. It would be best not to take anything important like your host's medicine[end if]." It contains an empty box of rat poison. It contains a bottle of arsenic. It contains a toothbrush. Rat poison is a thing. "The box is empty." Arsenic is a thing. "The dark green bottle has barely a tablespoon of liquid in it." Toothbrush is a thing. "The ends are splitting. It's obviously gotten some use... nasty." Instead of drinking the arsenic: say "You down the bottle with haste. You feel a little out of breath, but otherwise, nothi-"; end the story. A sink is here. The sink is scenery. "Even the faucet has been buffed to a reflective shine." A tub is here. The tub is scenery. "The tub has a faint ring of lime around the inside." A toilet is here. The toilet is scenery. "Gross, a toilet..." Instead of direction-looking North in the Bathroom: say "The medicine cabinet and sink are here." Instead of direction-looking South in the Bathroom: say "The toilet is here." Instead of direction-looking East in the Bathroom: say "The tub is here." Instead of direction-looking West in the Bathroom: say "You can see the door back to the study." Ballroom is a room. Main Hall is a room. Ballroom Doors is a door. It is north of Main Hall and south of Ballroom. It is scenery. The description is "The door is decorated with delicate filigree of a woman, toes perpetually pointed, arm forever poised delicately over her head. The carving looks delicate from a distance, but up close it is rather crudely cut." Ballroom is a room. The description is "[if unvisited]The ballroom is devoid of furniture but for a stack of metal chairs in the corner and a lone piano in a corner. There are two chandeliers on either side of the room and a slight stage on one side, most likely for musical entertainment. But you don't think the room has seen hide nor hair of an instrument for a while[end if][if visited]Someone has dimmed the lights in the chandeliers, casting brooding shadows over the body lying on the stage, wrapped in a grey sheet. The servants must have moved it here[end if]. The drapes flutter in the stormy wind, let in by a broken window." Broken window is here. It is scenery. "The drapes here are wet from the pouring rain and incessant wind." A piano is here. It is scenery. "A few keys are missing and a lot are out of tune. You press one and a hollow note rings painfully into the air, hanging for a few moments like a mote of dust in the empty room." Chandeliers are here. They are scenery. "The chandeliers shimmer and glow from within, the only source of light. Their crystals clink gently from the draft." The body is here. It is scenery. "The body is firmly wrapped in the sheet, like a mummy in its sarcophagus." Instead of touching the body: Say "The body is cold and stiff. You back away, repulsed." Drapes are here. They are scenery. "The drapes flap like desperate moths. You can see a way to lock them down on the curtain rod. As you fiddle with it, a gold ring on the end of the rod catches your eye." Gold ring is here. It is scenery. "It's a key." The gold key is a thing. The gold key can be found. The gold key is not found. Instead of examining the gold ring: if the gold key is found: say "Nothing else is here but curtain rings."; otherwise: now the gold key is found; now the player carries the gold key; say "It's a golden key, hanging from the curtain rod. You unscrew the end of the rod and pocket the key." After taking gold key: say "You wonder what this could belong to." After dropping gold key: say "Or drop it. Whatever floats your boat." Instead of direction-looking North in the Ballroom: say "A long, curtained window stretches the north wall." Instead of direction-looking South in the Ballroom: say "You see the door to the main hall." Instead of direction-looking East in the Ballroom: say "The door here looks out onto the patio, and further, the graveyard." Instead of direction-looking West in the Ballroom: say "The stage is here." Ballroom is a room. Patio is a room. Glass door is a door. It is west of the Patio and east of the Ballroom. It is scenery. Patio is a room. The description is "The patio looks out on the dark, wet cemetery[if unvisited]. So you're stuck in a mansion on a dark and stormy night? How cliché[end if]." Lawn chairs are here. They are scenery. "The lawn chairs are far too wet to sit on without becoming uncomfortable." Instead of direction-looking North in the Patio: say "The dark forest stretches far beyond the patio fence, eerie in the stormy night." Instead of direction-looking South in the Patio: say "A few green plastic lawn chairs are scattered against the wall." Instead of direction-looking East in the Patio: say "The cast iron gate here looks out onto the graveyard." Instead of direction-looking West in the Patio: say "The warm light from the ballroom spills through the glass door onto the patio gate." Patio is a room. Graveyard is a room. Iron gate is a door. It is west of Graveyard and east of the Patio. It is scenery. Graveyard is a room. The description is "[if unvisited]Lightning flashes overhead, illuminating the many stone protrusions everywhere. [end if]The graveyard is filled to the fences with gravestones. A stout grey building pokes from the motley collage of obelisks and statues like a toad squatting among reeds. You suppose it's a crypt." Graves are here. They are scenery. "The white stone tablets poke from the ground like hard, bleached bones, weathered by the sun and rain. One chunk of ground has a slab of sod slapped over the top, and a little spire affixed to the headstone. You can see a tiny bell inside." Graveyard is a room. Crypt is a room. Crypt gate is a door. It is east of the graveyard and west of the crypt. It is scenery. The crypt gate is lockable and locked. The matching key of the Crypt gate is the metallic key. Before going through the Crypt gate: if the Crypt gate is closed: say "The gate to the crypt swings open with an ominous creak. Lovely."; now the Crypt gate is open. Instead of direction-looking North in the Graveyard: say "The dark forest looms ahead." Instead of direction-looking South in the Graveyard: say "The mansion's windowed eyes peer out into the dark rain." Instead of direction-looking East in the Graveyard: say "The cast iron gate here looks out onto the graveyard." Instead of direction-looking West in the Graveyard: say "The warm light from the ballroom spills through the glass door onto the patio gate." Crypt is a room. The description is "The musty scent of wet stone and old bones wafts through the air.[if unvisited] The wind groans around the tiny stone building.[end if] There is a large tomb here, partially open, and a small wooden hatch in the corner." A tomb is here. It is a container. It is openable. It is scenery. It is not open. "On the tomb is carved the name 'Roland Dove' and '1897'. You wonder if 1897 was the year he was born or the year he died." The tomb contains a bone key. Old corpse is here. It is scenery. "The corpse has rotted away and the face nothing more than a skull." A bone key is a thing. "The key is made from smoothed bone." After taking bone key: say "Gross. Talk about a Skeleton Key." Instead of direction-looking South in the Crypt: say "There is a hatch here, embedded in the marble floor." Instead of direction-looking East in the Crypt: say "The tomb crouches against the eastern wall, half open and exuding century-and-a-half old dust." Instead of direction-looking West in the Crypt: say "The bare, swinging bulb on the ceiling cast a harsh beam of light out into the graveyard." A candle is a kind of thing. Before printing the name of a candle while not burning or blowing out: say "[if lit]lit [otherwise]unlit [end if]". A candle is usually lit. Before printing the plural name of a candle while not burning or blowing out: say "[if lit]lit [otherwise]unlit [end if]". A candle is usually lit. Understand the lit property as describing a candle. Instead of burning a candle: now the noun is lit; say "You light [the noun]." Understand "blow out [something]" or "extinguish [something]" or "put out [something]" as blowing out. Understand the command "snuff" as "extinguish". Blowing out is an action applying to one thing. Understand "burn [unlit candle]" as burning. Instead of blowing out a candle: now the noun is unlit; say "You put out [the noun]." Crypt is a room. Underground passage is a room. Hatch is a door. Hatch is above underground passage and below crypt. It is scenery. Underground passage is a room. The description is "It's dark and damp. You hold out your hand to feel for the wall and your fingers meet something wet and cold. You wonder if you should continue forward." Rule for printing the description of a dark room: say "Your eyes can barely make anything out." instead. Instead of direction-looking North in Underground passage: say "You can see a dim light from the hatch to the crypt." Instead of direction-looking South in Underground passage: say "You see nothing." Instead of direction-looking East in Underground passage: say "You see nothing." Instead of direction-looking West in Underground passage: say "You see nothing." Enclosed space is a room. Underground passage is a room. Inconspicuous door is a door. It is south of underground passage and north of enclosed space. It is open. It is scenery. Enclosed space is a room. The description is "You feel a wall in front of you. You must go a different direction." Instead of direction-looking North in Enclosed space: say "You see nothing." Instead of direction-looking South in Enclosed space: say "You see nothing." Instead of direction-looking East in Enclosed space: say "You see nothing." Instead of direction-looking West in Enclosed space: say "You can see a dim light." Wider hallway is a room. Enclosed space is a room. Inconspicuous door 2 is a door. It is west of enclosed space and east of wider hallway. It is open. It is scenery. Wider Hallway is a room. The description is "[if unvisited]You can see a dim light up ahead. You see it's another hatch.[end if][if visited]The darkness swallows you up. You feel exposed and vulnerable, but resilient." Instead of direction-looking North in Wider hallway: say "You see nothing." Instead of direction-looking South in Wider hallway: say "You see nothing." Instead of direction-looking East in Wider hallway: say "You see nothing." Instead of direction-looking West in Wider hallway: say "There is a dim light here, and the faint outline of a hatch in the ceiling." Wider Hallway is a room. Demon Lounge is a room. Iron hatch is a door. It is below Demon lounge and above Wider Hallway. It is scenery. The matching key of the Iron hatch is the gold key. Demon Lounge is a room. The description is "[if unvisited]The room is built of stone. The walls are leaking water, and you can hear the ferocious wind howling outside. Why THE HELL does this room even exist?! [end if][if visited]The room is darker and colder, if that's even possible. The wind has died down, but every once in a while you can hear it moaning as it eddies around the shoddy walls. [end if]You notice a pedestal on a rise in the middle of the room, and on it, a lump wrapped in a sheet, the exact size and shape of a human. There is a thin notch in the centre of the pedestal. It looks like it might be for a key." Lump is here. It is scenery. It is a container. It is open."The lump is made from many bouquets of green roses. It's actually scary how well they were arranged. Something silver glitters in a bouquet." Lump contains a silver key. Roses are here. Understand "roses", "bouquet", and "flowers" as roses. They are scenery. "Their thorns have been removed, and they smell absolutely delightful. You recognize them as the same type from the dining room bouquet." Demon Lounge is a room. Dark enclosed space is a room. The Pedestal is a door. It is above dark enclosed space and west of demon lounge. It is openable. It is closed. It is locked. It is scenery. The matching key of the pedestal is the bone key. Instead of direction-looking North in Demon Lounge: say "You see a sort of wooden panelling on the wall." Instead of direction-looking East in Demon Lounge: say "You see the iron hatch embedded in the floor, which leads back to the crypt." Instead of direction-looking West in Demon Lounge: say "The pedestal is here." The panelled wood door is a door. The panelled wood door is scenery. The panelled wood door is north of Demon Lounge and south of Kitchen. The description is "It's a small an inconspicuous panel of a door. You don't see any handle." The panelled wood door is open, lockable, and locked. Instead of closing the panelled wood door: if the panelled wood door is open: say "You see no handle to close the door."; otherwise: say "It seems already to have closed itself without your lifting a finger." After going north from the Demon Lounge: now the panelled wood door is closed; say "As you step through the small door, it swings shut with a quiet click."; continue the action. Kitchen is a room. The description is "The smell of meats and delicate exotic spices waft through the air. Pots and pans hang from their respective hooks above a set of stainless steel burners. A single oven squats beside a refrigerator, humming quietly in its corner." An Oven is here. It is scenery. It is a device. It is switched off. "The oven is all warm for having prepared the excellent dinner earlier. It smells faintly like fresh bread." Pots are here. They are scenery. "They're heavy and warmed by the steam from the burners. They jingle as you examine them." Understand "pots", "pans", "kettle", and "utensils" as pots. A refrigerator is here. It is scenery. It is a container. It is openable. It is closed. "[if closed] The fridge hums quietly to itself, because it doesn't know the words[end if][if open]Cold air drifts around your ankles[end if]." Understand "refrigerator", "fridge", and "icebox" as the refrigerator. A head of lettuce, a half-gallon of milk, and a salmon fillet are in the refrigerator. A head of lettuce is a thing. The description of the head of lettuce is "The lettuce is old and dry but still light green." A half-gallon of milk is a thing. The description of the milk is "There's only the tiniest bit of milk left in the container." Understand "milk", "gallon", and "container" as the half-gallon of milk. A salmon fillet is a thing. The description of the salmon fillet is "The salmon is fresh and bright pink." Understand "salmon", "fillet", "filet", and "fish" as the salmon fillet. The Kitchen is a room. The Dining Room is a room. Kitchen door is a door. Kitchen door is south of the Dining Room and north of the Kitchen. It is scenery. It is locked. The silver key unlocks the kitchen door. Dark enclosed space is a room. The description is "You can see a sort of spire above you." Spire is here. It is scenery. Instead of examining spire: say "You blink a few times. It's very dark, and warm. You can hear the sound of rain above you, and the steady [italic type]chunk[roman type] of the gravedigger outside. The bed you're lying on is cushy, but you can feel the boards in your back. You try to sit up, and smack your head on a low ceiling. Slowly, you reach up and start feeling your surroundings. The walls are short and the ceiling is extremely low, as if you're in a morge... suddenly, you begin to panic as you realise what's happening. A coffin. Something spidery lies on your face. A string. You grab it and pull as hard as you can. A face appears above you in the spire of the bell. The gravedigger. 'Quillen!' You cry. 'Quillen, what's happening?' 'You were getting too close, sir.' He says. 'The host, he doesn't like it when the mystery gets solved.' 'What mystery?' You wimper. Quillen looks surprised. 'You really didn't know? Shame. But you may have figured it out one day. Funny. The body was cold, Forrest was a make-up artist, Mortimer dealt in antiques... you really didn't know?' 'KNOW WHAT?' 'There was no murder, sir. That poor bastard is just some rich stiff Bentley and Amelka brought in. I dug the grave, Forrest gave his head some... accoutrements, and Mortimer brought in that nice antique pistol in the cupboard. The butler even set it up while you were all having dinner! Oh, but I've said too much. Well, you know now. Have a good time down there, sir,' Quillen says with a tip of his hat. His head disappears from sight, and your body breaks into a cold sweat as you realise what he means. You're trapped here. 'QUILLEN!' You scream, thrashing against the box. The air is getting thicker. You gasp in the space by the spire for fresher stuff. Your only light is the thin blades that streak across the night sky. You sleep. When you wake again, you see light. There is a face in the spire, a man. Fortis, the butler, looks down on you. You open your mouth in shock, trying to speak. But he speaks before you. 'You rang, sir?' He asks with a smug grin."; end the story.