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Blacksmith's Redemption
by
Fernando
Played 952 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"It is the 14th century and there is a war going on between two kingdoms in England. The kingdom of Nidavellir led by king Eitri against the kingdom of Afghanistan led by king Steve the third. you are a blacksmith in the kingdom of Nidavellir, named Ricardo van Dyne and you create weapons for its army." the bar is a room. The bar is north of the exit. "You are in a bar, in a small town , east of the castle." The exit is a room. the exit is south of the bar. "When you arrive at the exit, you are approached by a group of soldiers who ask you to follow them. You refuse and head home. Your home is north from the market place." The market is a room. the market is east of the exit. "You enter the market." Your home is a room. your home is north of the market. "When you arrive to your home, you think about what the group of soldiers wanted when, suddenly, there is a knock on you door.You open the door and the soldier are there, this time demanding that you follow them. Thus, you follow them accordingly." The road intersection is a room. the road intersection is west of the market. The horse stables are a room. The horse stables are west of the road intersection. "This is where all of the military and royal horses are kept and fed." The castle is a room. The castle is west of the horse stables. "You enter the royal castle and the soldiers tell you to go to the throne room." the throne room is a room. the throne room is north of the castle. King Eitri is a man in the throne room."When you enter the throne room, you meet and talk to king Eitri. Try asking King Eitri about the reason why he called you." After asking about "the reason why he called you", say "I have called you here because I need your help. I know that you make all of the kingdom's weapons, but like you and me know, wars are not won with weapons, they are won with men. And we all know that you are our kingdom's best fighter, but quit after the tragic incident with the kingdom of Afghanistan and your family. I ask you to please come and help fight against the forces of Steve and avenge your family. You may go up or back to the main room of the castle." The balcony is a room. The balcony is up from the throne room. "King Eitri- Do you see all of these people in the kingdom. they are all innocent people who don't deserve to die in the hands of Steve. If you help win this war, they will all most likely all live and have happy lives. Think about it Ric. Go to the millitary Barracks, there is something in there for you. The Millitary Barracks are northwest from the castle if you get lost." The edge is a room. The edge is north of the balcony. Instead of going north from the balcony: say "You have walked off the balcony and died. You are very clumsy!!" ; end the game in death The military barracks are a room. The military barracks are northwest of the castle. "You enter the Military Barracks and prepare yourself for the battle ahead of you. You also see a closet east of you." There is a sword in the Military Barracks. The sword is an object. The sword can be taken. The Closet is a room. The closet is east of the Military Barracks. There is a sign in the Closet. It is scenery. The description of the sign is "Meet me and the rest of the army in the field behind the castle.- K.E." The Open Field is a room. The Open Field is west of the castle. "You are in the open field behind the castle and meet up with Eitri and your fellow soldiers. You begin to march southeast towards the kingdom of Afghanistan." The Forest is a room. The Forest is southeast of the Open Field. The Forest Clearing is a room. The Forest Clearing is south of the Forest. The Three Way Crossroad is a room. The Three Way Crossroad is southwest of the Forest Clearing. There is another sign in the Three Way Crossroad. It is scenery. The description of another sign is "You may go these three ways, West, Southwest, or South. Beware! Danger in all directions!" The South Path is a room. The South Path is south of the Three Way Crossroad. "You see a group of buildings in front of you. You come across a small village." The village is a room. The Village is south of the South Path. "When you enter the village, the people don't seem too happy to see you." Instead of going north from the village: say "A group of men noticed you and your army coming. They ran to the enemy kingdom to aware the king of you army. The king then sent a platoon of soldier to the village. They came from all directions and ambushed you and your fellow soldiers." ; end the game in death The West Path is a room. The West Path is west of the Three Way Crossroad. "You see a huge ravine and what seems to be a bridge in front of you." The Wooden Bridge is a room. The Wooden Bridge is west of the West Path. "You continue to walk across the bridge when you hear loud splashing water. Then the bridge begins to rock and shake." Instead of going east from the Wooden Bridge: say "You look down and see a bunch of crocodiles and the bottom of the ravine. Suddenly the bridge collapses and everyone falls to their death. Anyone who survived the fall was eaten by the crocs." ; end the game in death The South West Path is a room. The South West Path is southwest of the Three Way Crossroad. "In front of you, you see what appears to be a castle. You made it to the Kingdom of Afghanistan." The kingdom of Afghanistan is a room. The Kingdom of Afghanistan is south of the South West Path. "You are greeted by an enormous horde of enemy soldiers and King Steve is in front of them all." The Battle Field is a room. The Battle Field is south of the Kingdom of Afghanistan. "YOU HAVE MADE A GRAVE MISTAKE EITRI. YOU HAVE COME HERE TO DIE. YOU ARE NO MATCH FOR MY ARMY. The enemy troop begin to charge at your direction." The Battle Field #2 is a room. The Battle Field #2 is southwest of the Battle Field. "You have slain an enemy." The Battle Field #3 is a room. The Battle Field #3 is east of the Battle Field #2. "You have gotten a double kill and saved an ally." The Battle Field #4 is a room. The Battle Field #4 is south of the Battle Field #3. "Ohh baby a triple!!" The Battle Field #5 is a room. The battle Field #5 is west of the Battle Field #4. "You just saved two more allies and killed three more enemies." The Battle Field #6 is a room. The Battle field #6 is south of the Battle field #5. "You are face to face with King Steve. This is your final battle." The Battle Field #7 is a room. The Battle Field #7 is southwest of the Battle Field #6. Instead of going southwest from the Battle Field #6: say "You outmaneuvered King Steve and dug your sword in his heart and killed him. After this, all of the enemy soldiers surrendered." ; end the game in victory Instead of going south from the Battle Field #6: say "King Steve used his strength to jab his sword into your chest."; end the game in death Instead of going southeast from the Battle Field #6: say "King Steve threw his sword at you and it hit you. He then ended you life by freeing you of your head."; end the game in death The Room 1 is a room. The Room 1 is southeast of the Battle Field #2. Instead of going southeast from the Battle Field #2: say "You have been slain by an enemy."; end the game in death The Room 2 is a room. The Room 2 is south of the Battle Field #2. Instead of going south from the Battle Field #2: say "You have been slain by an enemy."; end the game in death The Room 3 is a room. The Room 3 is southwest of the Battle Field #2. Instead of going southwest from the Battle Field #2: say "You have been slain by an enemy."; end the game in death The Room 4 is a room. The Room 4 is west of the Battle Field #2. Instead of going west from the Battle Field #2: say "You have been slain by an enemy."; end the game in death The Room 5 is a room. The Room 5 is northwest of the Battle Field #2. Instead of going northwest from the Battle Field #2: say "You have been slain by an enemy."; end the game in death The Room 6 is a room. The Room 6 is north of the Battle Field #2 Instead of going north from the Battle Field #2: say "You have been slain by an enemy."; end the game in death The Room 7 is a room. The Room 7 is southwest of the Battle Field #3. Instead of going southwest from the Battle Field #3: say "You have been slain by an enemy."; end the game in death The Room 8 is a room. The Room 8 is northwest of the Battle Field #3. Instead of going northwest from the Battle Field #3: say "You have been slain by an enemy."; end the game in death The Room 9 is a room. The Room 9 is north of the Battle Field #3. Instead of going north from the Battle Field #3: say "You have been slain by an enemy."; end the game in death The Room 10 is a room. The Room 10 is northeast of the Battle Field #3. Instead of going northeast from the Battle Field #3: say "You have been slain by an enemy."; end the game in death The Room 11 is a room. The Room 11 is east of the Battle Field #3. Instead of going east from the Battle Field #3: say "You have been slain by an enemy."; end the game in death The Room 12 is a room. The Room 12 is southeast of the Battle Field #3. Instead of going southeast from the Battle Field #3: say "You have been slain by an enemy."; end the game in death The Room 13 is a room. The Room 13 is northeast of the Battle Field #4. Instead of going northeast from the battle Field #4: say "You have been slain by an enemy."; end the game in death The Room 14 is a room. The Room 14 is east of the Battle Field #4. Instead of going east from the Battle Field #4: say "You have been slain by an enemy."; end the game in death The Room 15 is a room. The Room 15 is southeast of the Battle Field #4. Instead of going southeast from the Battle Field #4: say "You have been slain by an enemy."; end the game in death The Room 16 is a room. The Room 16 is south of the Battle Field #4 Instead of going south from the Battle Field #4: say "You have been slain by an enemy."; end the game in death The Room 17 is a room. The Room 17 is southwest of the Battle Field #4. Instead of going southwest from the Battle Field #4: say "You have been slain by an enemy."; end the game in death The Room 18 is a room. The Room 18 is northwest of the Battle Field #4. Instead of going northwest from the Battle Field #4: say "You have been slain by an enemy."; end the game in death The Room 19 is a room. The Room 19 is southeast of the Battle Field #5. Instead of going southeast from the Battle Field #5: say "You have been slain by an enemy."; end the game in death The Room 20 is a room. The Room 20 is southwest of the Battle Field #5. Instead of going southwest from the Battle Field #5: say "You have been slain by an enemy."; end the game in death The Room 21 is a room. The Room 21 is west of the Battle Field #5. Instead of going west from the Battle Field #5: say "You have been slain by an enemy."; end the game in death The Room 22 is a room. The Room 22 is northwest of the Battle Field #5. Instead of going northwest from the Battle Field #5: say "You have been slain by an enemy."; end the game in death The Room 23 is a room. The Room 23 is north of the Battle Field #5. Instead of going north from the Battle Field #5: say "You have been slain by an enemy."; end the game in death The Room 24 is a room. The Room 24 is northeast of the Battle Field #5. Instead of going northeast from the Battle Field #5: say "You have been slain by an enemy."; end the game in death