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A small & simple text adventure
by
Daniel Gunnell
Played 6,976 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"A small & simple text adventure" by Daniel Gunnell (Type ABOUT for info on playing interactive fiction) The story headline is "An Interactive demo for the Marsh Academy" Use brief room descriptions. Use no scoring. Instead of waiting, say "You stand still for a moment, unsure of what to do next." Crediting is an action applying to nothing. Understand "about" or "help" as crediting. Instead of crediting, say "This game was written using playfic.com which is a website for writing your own IF in Inform 7. Here are some basic commands to get you started in playing a text adventure:[line break]EXAMINE (or X for short), compass directions (you know the ones I mean, NORTH, SOUTH, EAST etc), LOOK ... actually, there are thousands, but I only want you to concentrate on these ones. Inform 7 is a development system for writing interactive fiction. Inform was originally written by Graham Nelson in 1993, and the '7' part is just the version of it. Oh, by the way, type INVENTORY (or I) to check out what you are carrying. Inventory is a list of items that you are holding, and the only item that can be picked up is a blue key which unlocks the door in Room 1." When play begins: say "Welcome to a very small text adventure that will only take less than five minutes to play. This interactive fiction game contains just two rooms, with a locked door separating them. If you wanted to play a console-based video game, Fortnite for instance, you may return this game to your local interactive fiction archive and they will give you a refund." Complaining is an action applying to nothing. Understand "complain" as complaining. Instead of complaining, say "If you wish to complain about the nature of this game, please do so by dropping a note through the door of the author's apartment on ifMUD. It's 2007 Edifice Towers, which I spent many a time building." A blue key is a thing that is carried by the player. Instead of examining the blue key, say "It is a blue-coloured key that you bought from your local shop. Actually, who cares where you got it from?" After printing the banner text: say "It is possible to divide interactive fiction into three categories: parser-based, choice-based and hypertext. Parser-based means a text adventure, where you type in commands to interact with the story. Choice-based is the type of IF that is based on the Choose Your Own Adventure series of books. Lastly, hypertext fiction is a browser-based way of playing text-based games, where you are clicking your next move in the same way as a website.If you were, after all, excited to play a new season of Battle Royale and was disappointed, you may type COMPLAIN at any time during your game." Room 1 is a room. "This is a very basic room within an interactive fiction game whose only items of interest are a computer and a door leading north. Sitting at the computer is someone who you almost recognise." The computer is a device in the Room 1. The computer is fixed in place. The computer is switched on. Carry out switching off the computer: now the computer is dark. Carry out switching on the computer: now the computer is lighted. Instead of examining the computer, say "It looks rather complicated to operate, but there is that generic button that comes in all interactive fiction games with machines that are hard to operate. On its screen, there appears to be some text in the present tense, which suggests that someone's been playing a work of interactive fiction. Actually, you notice a WiFi router plugged into the computer, so maybe the text is part of a Multi-User Dungeon? (Multi-User Dungeons are the online counterparts of interactive fiction, where you can play with actual players in real-time. The author of this game is on several, going by the name of Plover)." someone who you almost recognise is a man in Room 1. Understand "Plover" or "author of this game" or "IF author" or "man" or "daniel" as someone who you almost recognise. Instead of examining someone who you almost recognise, say "A man, perhaps in his late teens, is sitting here at the computer, writing these very words that you are hopefully reading. (I made this game on an iPhone using playfic.com, but it's possible to use Inform 7 on the Mac.) As you look more closely at him, you see that he isn't wearing his suit and tie, but some casual clothing.[line break]'Wow!' you think, 'That computer doesn't look out of place in an If game developer's home.'." The blue door is north of Room 1 and south of room 2. It is scenery. The blue door is a closed locked door. The blue key unlocks blue door. Room 2 is north of blue door. "You are in the second and last room of this game, which I hope you enjoyed playing. South of you is Room 1." Here is some tasty food. Instead of examining some tasty food, say "Sure looks yummy!" Some tasty food is edible. After eating some tasty food: say "Delicious!"; end the game in victory.