Home
Start a new game
Explore games
Help
Log in or sign up
Log in
Username
Password (
Forgot it?
)
×
New to Playfic?
Full Name
Email
Username
Password
Password (confirm)
Are you sure about this?
Flo's Adventure
by
Fyrne Buchholz
Played 505 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Flo's Adventure" By Fyrne When entire game begins: say "You are next in line for the throne of your kingdom but you crave adventure and do not wish to be held down by the title of monarch." Use no scoring. Use undo Prevention. Bedroom is a room. The description of bedroom is "You are in your royal bedroom, it is extravagantly decorated and you dislike it very much. There is a bed, pile of rope and book. In front of you to your north there is the door. Behind you, to your south there is your bed. " pile of rope is an object. pile of rope is in bedroom. book is an object. book is in bedroom. Instead of going South in Bedroom, move player to Unmotivation. Understand "read [something]" as examining. Instead of examining book: Say "The book was so good you got lost in it and became distracted from your adventure!"; Move player to Unmotivation. Unmotivation is a room. the description of Unmotivation is "You got sidetracked and became unmotivated. You now cannot become motivated again and are lost forever. You see a scroll with glowing words etched in it.". Description of Scroll is "Let me tell you a story; There once was a quite charming princet, they were next in line for the throne. This was not what they wanted, they craved freedom and did not wish to be chained down by the title of 'Your Majesty' so they decided to embark on an adventure and celebrate their freedom before it was too late. Alas they got themselves sidetracked and eventually stuck in a state of Unmotivation and were not able to complete their Adventure. Does this sound familiar? It should, this is your story. Now next time you try this adventure remember to keep focused because you only have a short amount of time for this adventure so you cannot waste any of it!". Scroll is an object in Unmotivation. North of Bedroom is Grand Foyer. Grand Foyer is a room. description of Grand Foyer is "You are now in the Grand Foyer of your family's Castle. In front of you, to the north you see the grand front doors of the castle. You see your grandmother, the Queen Mother and You see your little brother.". Grandmother is a person in Grand Foyer. Little brother is a person in Grand Foyer. Talking is an action applying to one thing. Understand "Talk to [something]" as talking. Instead of talking Grandmother: Say "Grandmother tells you a wildly intriguing story and you lose motivation to continue on your adventure!"; Move player to Unmotivation. Instead of talking Little brother: Say "Little brother wishes you well on your travels and hopes you return with many tales of glory!". Instead of giving Lost Family Heirloom to Grandmother: say "Thank you my Darling Grandchild! This was a necklace that my mother gave to me at my coming of age party. I am so grateful that you have recovered it! I know that you have been feeling stressed under the burdens that may soon fall on your shoulders. So, let me tell you the story of my own rebellious streak; I was young and just like you I didn't feel ready for the mantle of Monarch of our realm. This provoked me to go on an adventure and to savor my last bits of freedom. Once I returned I felt ready to be the monarch my kingdom needed because I was able to live for a time like the common people and learn what they really needed and wanted to see in their Ruler. I am proud of you for doing the same and I hope you continue to think about the needs of your people."; end the game in victory. North of Grand Foyer is Inner City. Inner City is a room. Description of Inner City is "You have now reached the inner city, this is an area for wealthy people to spend their money you cannot achieve much here because you must travel light. West of here there are tall foreboding mountains. East of here there is the bustling and busy Lower City. North of here there is an expansive grassy meadow.". North of Inner City is Grassy Meadow. Grassy Meadow is a room. Description of Grassy Meadow is "You are now in a large meadow filled with wildflowers in rainbow colors. North of here there is a large lake. Next to you there is Enticing Stranger." Enticing Stranger is a person in Grassy Meadow. Instead of talking Enticing Stranger: Say "You became bewitched by this enticing persons nostalgic smell and you became distracted from your adventure."; move player to Unmotivation. Lake is north of Grassy meadow. Instead of going north in Grassy Meadow, move player to Unmotivation. East of Inner City is Lower City. Lower city is a room. Description of Lower City is "You have now reached the Lower City it is the place where you can get things that may be of importance in your Adventure. You see a Pamphlet about survival. You see a Map. You see a Creature Identification Book. You see Carrots. ". Creature Identification Book is an Object. Creature Identification Book is in Lower City. Pamphlet is an object. Pamphlet about survival is in Lower City. Map is an object. Map is in Lower City. The description of Map is "If you wish to continue on your adventure do not go to the Grassy Meadow.". Instead of examining Creature Identification Book: Say "Watch out for the Spiked Bunfuncus it is a dangerous creature. On the other hand the Winged Water Noodle may be of assistance to you. P.S. Winged Water Noodles like Carrots.". instead of examining Pamphlet about survival: Say "The places that seem the safest may be the most detrimental.". Carrots is an object in Lower City. West of the Inner City is Foreboding Mountains. Foreboding Mountains is a room. description of Foreboding Mountains is "You are now in the Foreboding Mountains, you see a beautiful Spiked Bunfuncus and intimidating Winged Water Noodle." Spiked Bunfuncus is a person in Foreboding Mountains. Instead of talking Spiked Bunfuncus: Say "The Spiked Bunfuncus, who goes by the name of Bee, has regaled you with tales of its Adventures around the globe you have become enthralled and do not wish to leave this place."; move player to Unmotivation. Winged Water Noodle is a person in Foreboding Mountains. Instead of giving carrots to Winged Water Noodle: Say "Thank you, I was starving, you should go to the west to continue on your adventure!". West of Foreboding Mountains is Wooded Clearing. Wooded Clearing is a room. Description of Wooded Clearing is "You are standing on the outskirts of a clearing there is sunlight dappling the soft grassy ground and you see a quaint cottage to the west of you in the center of the clearing. Hidden partially under some luscious moss there is an elegant gold key.". Elegant Gold Key is an Object in Wooded Clearing. Elegant Gold Key unlocks Old Chest. Quaint Cottage is west of the Wooded Clearing. Quaint Cottage is a room. Description of Quaint Cottage is "You have entered an unexpectedly large room with a roaring fire and an old woman sitting in a rocking chair knitting. There is another door to, your left, the south.". Old Woman is a person in Quaint Cottage. Instead of talking Old woman: say "Thank goodness you are here Flo, I haven't seen you since you were a baby. I found something that belongs to your Grandmother and you need to give it back to her! It's in a chest just through that door.". Elegant Library is south of Quaint Cottage. Elegant Library is a room. description of Elegant Library is "You have now wandered into an elegant library much like the one back home, in the palace. There is a spiral staircase winding up to a second level but that is irrelevant because you see the chest the old woman talked about. It is a dark old looking chest with a keyhole in the front and elegant gold scroll work on the sides and top.". The Old Chest is a closed, fixed in place, locked container in the Elegant Library. Lost Family Heirloom is an object inside Old Chest. description of Lost Family Heirloom is "A simple yet elegant ruby necklace with only one heart shaped stone and a gold chain.".