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Special Enemy
by
George Muffington
Played 1,727 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Special Enemy" by George Muffington A monster is a kind of person. A jungle is a kind of room. Mimic is a number variable. Mimic is 1. A monster can be alive or dead. A monster is usually alive. A monster can be passive or hostile. A monster is usually hostile. The mimicer is passive. Bungalow is a room. "This is your vacation bungalow. To leave, go east." Wakahiki Beach is east of Bungalow. "This is the pretty Wakahiki Beach. East is the rainforest." West Rainforest is a jungle. West Rainforest is east of Wakahiki Beach. "This is the point where Wakahiki Beach meets the rainforest. East is more jungle. A pineapple is here." Center Rainforest is a jungle. Center Rainforest is east of West Rainforest. "This is the dense center of the rainforest. East is more jungle.[if the mimicer is alive]A pineapple is here.[end if]" East Rainforest is a jungle. East Rainforest is east of Center Rainforest. "This is the point where the rainforest meets Tiki Beach. East is that beach.[if the mimicer is alive]A pineapple is here.[end if]" Tiki Beach is east of East Rainforest. "The far east point of Iki Island. South is a shack.[if the mimicer is alive]An orange umbrella is here.[end if]" Tiny Shack is south of Tiki Beach. "This tiny shack has nothing interesting but a chest in it.[if the mimicer is alive]A key is here.[end if]" The chest is a container in the Tiny Shack. The description is "A bright golden chest! Wowz!" The chest is closed. The chest is locked. The chest is openable. The mimicer is a monster in the Wakahiki Beach. The description is "[if mimic is less than 1]A mimicer! Mimicers like to stalk people around and attack when examined or touched.[end if][if mimic is greater than 1]A slightly suspicious looking [printed name].[end if]" Instead of examining the mimicer while mimic is 4 and the player is in the Tiny Shack: say "As you reach for the key, it starts turning black and white.[line break]Then it grows legs and a red nose. It's a mimicer![line break]You KNEW that something was following you and changing forms!"; now the printed name of the mimicer is "mimicer"; now mimic is 0; now the mimicer is hostile. Instead of taking the mimicer while mimic is 4 and the player is in the Tiny Shack: say "As you reach for the key, it starts turning black and white.[line break]Then it grows legs and a red nose. It's a mimicer![line break]You KNEW that something was following you and changing forms!"; now the printed name of the mimicer is "mimicer"; now mimic is 0; now the mimicer is hostile. Understand "pink seashell" as the mimicer. Understand "pineapple" as the mimicer. Understand "orange umbrella" as the mimicer. Understand "key" as the mimicer. Understand "mimic" as the mimicer. When play begins: now the printed name of the mimicer is "pink seashell". Every turn while the mimicer is alive and the mimicer is passive: if the player is in Wakahiki Beach begin; now the mimicer is in the location; now the printed name of the mimicer is "pink seashell"; now mimic is 1; end if; if the player is in a Jungle begin; now the mimicer is in the location; now the printed name of the mimicer is "pineapple"; now mimic is 2; end if; if the player is in Tiki Beach begin; now the mimicer is in the location; now the printed name of the mimicer is "orange umbrella"; now mimic is 3; end if; if the player is in the Tiny Shack begin; now the mimicer is in the location; now the printed name of the mimicer is "key"; now mimic is 4; end if. Instead of attacking the mimicer: say "You slap the mimicer in the face. It turns into a bug, then a chair, then a dragon, then a tiki, then Demi Lovato. Then it runs away."; now the mimicer is dead; now the mimicer is off-stage.