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Get Back Home From the Woods
by
Shorey Wesen
Played 1,850 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
The display banner rule is not listed in the startup rulebook. Include Plurality by Emily Short. The Woods is a room. When play begins, say "You wake up dazed. As you sit up and look around you realize that you're on the ground. In the woods. And you are totally, utterly, and completely lost." Include locksmith by Emily Short. The description of The Woods is "All around are trees. Big trees, small trees, wide trees, skinny trees, and no way, at all, that shows you how to get back home. There is also a tunnel to the east. To the west, " The player is wearing an orange shirt. The player is wearing a pair of jeans. The player is wearing old sneakers. The player is carrying a rubber band. The ground is a backdrop in The Woods. The shiny thing is an object. After taking shiny thing: Increase score by one; Say "It looks like a tiny, gold key. It has some engravings on it, and two small gems on the bottom." The description of the ground is "Covered in grass and leaves, the ground is average." After examining the ground in the Woods for the first time: move the Shiny Thing to the Woods; say "Wait. There is also a small shiny thing that is partially hidden under the leaves!" The description of the shiny thing is "It looks like a tiny, gold key. It has some engravings on it, and two small gems on the bottom." The Dark Cave is a room. The Small Rock is a locked door. It is west of the Woods, and east of the Dark Cave. The description of the Small Rock is " The rock is attached to a larger rock. A tiny rock seems to be attached to the center. It looks suspiciously like a door. After a closer look, you can see a small keyhole on the tiny rock. " The ceiling is a backdrop in the Dark Cave. The walls are backdrops in the Dark Cave. The Shiny Thing unlocks the Small Rock. The Hole is a room. It is east of the woods. Instead of going east from the Woods: say "You look around. Suddenly a pack of wolves surrounds you and eats you alive."; end the story. After taking the potion: increase score by one. After opening the chest for the first time: increase score by one. After entering the grove for the first time: increase score by one. The description of the Hole is "Deep, dark and musty. " The Grove is a room. It is south of the Dark Cave. The log is a supporter in the Grove. The floor is a backdrop in the Grove. The floor is a backdrop in the Dark Cave. The floor is a backdrop in the Hole. The description of the dark cave is "It's very dark. Duh. The only light is from a small tunnel to the south, and a small opening in the wall to the west. It sounds like running water is behind it..." The description of the grove is "A sparkling waterfall flows into a pond. Luscious grass covers the ground. Pearly, iridescent rocks surround the pond." The old book is an object on the log in the grove. The chest is a locked container in the Dark Cave. The lonely flower is a supporter in the Dark Cave. The gold key is an object. The crystal vial is an object in the chest. The description of the crystal vial is "Clear glass, etched with beautiful swirls and designs. There is a slightly translucent blue liquid inside that is sparkling vigorously. It looks like a potion." The description of the chest is "Small and wooden with a small keyhole on the front." The description of the old book is "Covered with dust, the huge, thick book makes you sneeze." The description of the log is "Normal driftwood." After opening the chest: say "The only thing in the chest is a small vial, with a clear blue liquid in it." The description of the lonely flower is "When you touch it, bright purple petals unfold to reveal a gold key." The gold key unlocks the chest. The description of the gold key is " Looks like a jewelry box key." The Death Pit is a room. It is west of the dark cave. Instead of going west from the Dark Cave: say "You look around. Suddenly a huge wildfire erupts."; end the story. The description of the potion is "Beautiful and resembling a sapphire." The map is an object. It is on the log. The map can be found or not found. The map is not found. The description of the map is "[if found]The map has directions to go through the waterfall, cross the bridge, go east, pass through the dark woods [otherwise]Only the edges of the map are visible, you'll need to do something to reveal the rest.[end if]" The potion is part of the crystal vial. After examining the lonely flower: move the gold key to the lonely flower. Pouring is an action applying to one thing and requiring light. Understand "pour[something]" as pouring. Check pouring: if the player carries the vial, say "A map suddenly unfolds on the old piece of parchment. It looks as though it has directions to 16 Water Way, your house."; otherwise say "You have nothing to pour." The Spiral Room is a room. It is southwest of the grove. The waterfall is a door. It is southwest of the spiral room and northeast of the grove. The underwater cave is a room. It is below the grove. The lake is a backdrop in the Grove. The description of the lake is "When you peer into the lakes murky depths, instead of seeing silvery fish and wet sand, a cave with a stream running through it is visible. You could probably get to it if you just went down, plus, it was on the map as the way home..."