Home
Start a new game
Explore games
Help
Log in or sign up
Log in
Username
Password (
Forgot it?
)
×
New to Playfic?
Full Name
Email
Username
Password
Password (confirm)
Are you sure about this?
Tundra: The Quest for Origin
by
JingleJP
Played 1,387 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Welcome to Tundra: The Quest for Origin 0.1.9! Type ''explore'' to try to summon a new creature! Enjoy! {More updates will be added soon.}" Explore is an action applying to nothing. Understand "Explore" as Explore. Carry out explore: say "Successfully explored part of this zone! Type 'explore' again to explore part of an area again." Catch is an action applying to nothing. Understand "catch" as Catch. Carry out catch: say "Congratulations! You have successfully caught this creature! You gained 25 XP. Type 'Battle' when encountered another creature to send out your creature into battle!" Flee is an action applying to nothing. Understand "flee" as Flee. Carry out flee: say "You fled from battle." Attack is an action applying to nothing. Understand "attack" as Attack. Carry out attack: say "You just attacked the wild creature! Your odds for catching the creature has increased a bit." Battle is an action applying to nothing. Understand "battle" as Battle. Carry out Battle: say "You've just sent your creature into battle! What will you do now?" Hometown Village is a room. "Hometown Village Upper is north, and Hometown Village Lower is south. Type 'explore' to try to summon a creature." Every turn: if the player is in Victory Path and a random chance of 1 in 30 succeeds begin; say "Legendary all-type Gazeplume appears! What will you do? To try to catch this creature, say 'catch'. To attack this creature, say 'attack'. To run from this creature, say 'flee'."; end if. Every turn: if the player is in Hometown Village Lower and a random chance of 1 in 3 succeeds begin; say "A wild common grass-type Flalix appears! What will you do? To try to catch this creature, say 'catch'. To attack this creature, say 'attack'. To run from this creature, say 'flee'."; end if. Every turn: if the player is in Hometown Village Upper and a random chance of 1 in 5 succeeds begin; say "A wild uncommon fire-type Emilit appears! What will you do? To try to catch this creature, say 'catch'. To attack this creature, say 'attack'. To run from this creature, say 'flee'."; end if. Every turn: if the player is in Hometown Village and a random chance of 1 in 2 succeeds begin; say "A wild standard normal-type Beezilar appears! What will you do? To try to catch this creature, say 'catch'. To attack this creature, say 'attack'. To run from this creature, say 'flee'."; end if. Every turn: if the player is in Route 101 and a random chance of 1 in 8 succeeds begin; say "A wild rare sea-type jellyfists appears! What will you do? To try to catch this creature, say 'catch'. To attack this creature, say 'attack'. To run from this creature, say 'flee'."; end if. Hometown Village Lower is south of Hometown Village. "Hometown Village is north. Type 'explore' to try to summon a creature." Hometown Village Upper is north of Hometown Village. "Route 101 is east, and Hometown Village is south. Type 'explore' to try to summon a creature." Route 101 is east of Hometown Village Upper. "'Where sea creatures are born.' Victory Path is north, and Hometown Village Upper is west. Type 'explore' to try to summon a creature." Victory Path is north of Route 101. "'Rumors say a legendary all-type creature Gazeplume lies in Victory Path, but it might not be true. Route 101 is south. Type 'explore' to try to summon a creature."