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My New Game
by
Josh E
Played 1,258 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Survivor: Seafoam Islands Challenge 4 - Three Tribes, Three Shibes" Use no scoring. The Entrance is south of the Challenge Area Starting Point. "[if the Entrance is unvisited]Welcome to Smogon Survivor's first interactive fiction game and your fourth immunity challenge, called 'Three Tribes and Three Shibes.' The tribe(s) that completes this challenge first wins tribal immunity. The tribe(s) that completes this challenge last will go to Tribal Council, where they will vote out one of their own. Since Open World is in play, you are allowed to communicate with people outside of your tribe to finish this challenge. This challenge requires a tribe to find three different Shiba Inu hidden within this Choose-Your-Adventure style text game. Enter the game and be perceptive of your text-based surroundings and creative in your puzzle solving to be victorious. The challenge ends when at least two tribes have proven that they know the location of all three shibes by sharing three screenshots of finding the shibes. Contestants may play this game by clicking on the > and typing in various commands that will trigger results. To start playing the game, click on the > and type in 'go north', 'north', or 'n' to head north into the forest to start looking for those shibes. Once you've typed it, go ahead and hit the enter key.[end if][if the Entrance is visited]You are in the Entrance. The Challenge Area Starting Point is to the north.[end if]" The Challenge Area Starting Point contains a number of areas that sprawl out into a forest. Challenge Area Starting Point is west of the Challenge Pond. Challenge Area Starting Point is east of the Blackberry Bushes."[if the Challenge Area Starting Point is unvisited]You've made it into the challenge, good job! Find those puppers :)[end if][if the Challenge Area Starting Point is visited]You are in the Challenge Area Starting Point. The Challenge Pond is to the east and the Entrance is to the south.[end if]" The Challenge Pond is a room. "[if the Challenge Pond is unvisited] In the forest, a shallow pond is nestled between two towering white trees. A sparkle of orange is seen in the pond. Type 'examine sparkle' or 'x sparkle' to examine the sparkle.[end if][if the Challenge Pond is visited]You are in the Challenge Pond. The Challenge Area Starting Point is to the east and the sign will tell you where the next room is.[end if]" The sparkle is fixed in place in the Challenge Pond. It is scenery. The description of sparkle is "It appears to be a shimmering piece of red shibe fur that has been shed from a shibe's coat. You notice a trail of similarly shed fur going up the left white tree's trunk. It appears something is above you. Type 'up' or 'u' to go climb up the tree." A staircase is a kind of door. A staircase is usually open. A staircase is seldom openable. The left white tree is a staircase. It is above the Challenge Pond and below the Hallway. It is scenery. The Hallway is a room. "[if the Hallway is unvisited]Excellent! Your next step is learning about objects, doors, and opening/unlocking them. Here there is a door and a box. The door is locked. To unlock the door, you will first need a key. I wonder if there is one in that box? Type 'open box' to see what's inside.[end if][if Hallway is visited]You are in the Hallway. Below you is the Challenge Pond and east of you is the door. You can also see a box here.[end if]" The box is a closed, fixed in place, openable container in the Hallway. It is scenery. The description of the box is "A large, heavy box that can be opened, closed, and can be used to hold things." The wooden door is a closed, locked door. It is scenery. The wooden door is west of the Vault and east of the Hallway. The description of the wooden door is "Your standard wooden door that can be unlocked and locked with the key." Inside the box is the key. The key unlocks the wooden door. The description of the key is "A small key that you can use to lock and unlock the wooden door." After opening the box: say "Hey look, there's a key inside. Who would've thought? To pick up the key, type 'take key', 'get key', or 'pick up key' to take the key." After taking the key: say "Good. You can drop objects at anytime by typing 'drop' followed by the object. Go ahead and unlock the door by typing 'unlock door with key'." After unlocking the wooden door with the key: say "You unlocked the door. Type 'open door' to open it." After opening the wooden door: say "You opened the door. To go through the door, just go to the east." The Vault is a room. "[if Vault is unvisited]Very nice. You are almost at the end of our tutorial. Next, let's learn about devices. Devices are objects that can be switched on or off to affect the environment.[end if][if Vault is visited]You are in the Vault. To the west through the door is the Hallway.[end if]" The gate is a closed, locked, openable door. It is scenery. The gate is south of the Vault and north of the Study. The description of the gate is "A iron gate that can be opened with the push of a button." The button is a device in the Vault. "[if the Vault is unvisited]Here is a button and a gate that leads to the south. To open the gate, you must push the button. To press the button and open the gate, simply type 'push button' or 'press button'. Go ahead and try it now.[end if][if the Vault is visited]Here is a button that you push to open the gate to the south. Have you pushed it yet?[end if]" The button is switched off. The button is fixed in place. The description of the button is "A big, red, round button that can be used to open the gate." Instead of pushing a button: try switching on the button. Carry out switching on the button: now the gate is open; say "You did it! The gate is now open. Go south to pass through it and on to the final room." The Study is a room. "You are in the final room of our tutorial." The Wizard is a man in the Study. "[if Study is unvisited]You see a portal to the west and a Wizard here. This Wizard has the power to open the portal for you. Try asking him about the portal by typing 'ask wizard about portal' or 'tell wizard about portal'.[end if][if Study is visited]You are in the Study. You see a portal to the west and a Wizard here. The Vault is to the north.[end if]" The description of the Wizard is "A wise looking old man in a flowing blue robe covered with shiny stars who has the power to open the portal." The portal is a closed, locked, openable door. It is scenery. The portal is west of the Study and north of ecstasy. Player is carrying potion book. The description of potion book is "Ooooooo, I think you should show this to someone." Player is carrying a small rock. The description of the small rock is "A small useless rock." After asking the Wizard about "Portal", say "'So you want to go through my portal? Well then, we may have a problem. See, I forgot how to open it. If only I could remember... Say, I've heard you may have something in your inventory that could help me. Check your inventory by typing 'inventory' or 'i' and then show me something you think would help by typing 'show (object) to wizard'." After telling the Wizard about "Portal", say "So you want to go through my portal? Well then, we may have a problem. See, I forgot how to open it. If only I could remember... Say, I've heard you may have something in your inventory that could help me. Check your inventory by typing 'inventory' or 'i' and then show me something you think would help by typing 'show wizard' followed by the object that you think would help.'" Instead of showing the key to the Wizard: say "'No, no, no. How would a key help? What else do you have?'" Instead of showing the small rock to the Wizard: say "'No, no, no. That is just a rock. What else do you have?'" Instead of showing potion book to the Wizard: now the portal is open; say "'Just what I was looking for! Ok, now the portal to the west is open. Go through it to end your game.'" Every turn: if the player is in Ecstasy: say "You've solved every riddle, you've passed every obstacle, and you've gone through every room. You have completed the tutorial and are now ready to play some interactive fiction! This tutorial will have not taught you everything, but it has given you a good basis on what to do in all your future adventures. Have fun in the land of Playfic!"; end the game in victory.