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Vengeful Alex and D-mon
by
Hubert Qin
Played 868 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
soul_check is a number which varies. soul_check is 0; healcount is a number which varies; healcount is 0; boss_count is a number which varies. boss_count is 0; money is a number which varies. money is 0; Mom_death is a number which varies. Mom_death is 0; Puzzle is a number which varies. Puzzle is 0; attack1 is a number which varies. attack1 is 5; hp1 is a number which varies. hp1 is 10; Xp is a number which varies. Xp is 10; Portal is a number which varies. Portal is 0; The carrying capacity of the player is 10; dodge is a number which varies. dodge is 0; move is a number which varies; move is 0; hp2 is a number which varies; hp2 is 0; dodge1 is a number which varies; dodge1 is 30; dodge2 is a number which varies; dodge2 is 0; attack2 is a number which varies; attack2 is 0; attack3 is a number which varies; attack3 is 0; [Introduction] When play begins: say “ Hey Alex, WAKE UP!!! ALE-[paragraph break] You woke up to a dreadful yet familiar yell, finding yourself in an even more familiar room. Upon realizing it was your bedroom, you sat up on your bed and recounted the events of your sweet dreams, desperately trying to piece them together while your conscience washes them away. Your euphoric train of thoughts were abruptly stopped as you rubbed your eyes, returning to the firm grasp of reality. With a clear sight and mind, you looked around and tried to locate the source of that surreal scream... [paragraph break]” [BEDROOM] Bedroom is a room. “ |Your Bedroom|: The room that encompassed most of your life since childhood, embracing you with a warm, comforting feeling. [paragraph break] There’s a desk right in front of you, a door to your right, a closet on your left, and random toys scattered on the floor. [paragraph break] You said, 'Ughhh… She’s crying about me not doing the dishes again’[paragraph break]” Check going east from LivingRoom: Say “You climbed down the stairs, the cries became louder…[paragraph break] At the sight of blood, your heart starts racing and you began creeping towards the sound, tentatively following the blood trails [paragraph break] You identified a bloody hand reaching out to you, trying to take hold of the scattered light peeking through the cracks in the stairwell, desperately clinging to their last hope.[paragraph break] It was pulled back into the darkness…. You picked up your pace… faster…..FASTER…[paragraph break] You recognized the hand….the very hand that nurtured you... that pushed you out of danger….that brought you down to earth….and those slender, worn-out fingers…. the very roots of your growth and well-being…[paragraph break] ..................... Those were the lifeless hands of mother’s.. ‘I-I- ugh…’ You murmured. “. Desk is an openable scenery container inside Bedroom. The description is “A desk where you do homework, there is a half-opened textbook in it” textbook is an object inside Desk. The description is “A scuffed, coffee stained textbook from last year that you have not returned” Instead of saying yes in the bedroom: say "Not now, you need to go help your mom, last time she said she would’ve died before your lazy ass even got there" Understand "read textbook" as saying yes. Closet is a closed openable container in Bedroom. The description is “A closet with a broken door hanging off to the side, it contains your ragged, beat-up clothes.” Check opening closet: say “Not now, you need to go help your mom, last time she said she would’ve died before your lazy ass even got there” Bedroom Door is a closed openable container in Bedroom. The description is "A worn-out, wooden door. Exiting would lead you to the living room” Check opening Bedroom Door: if Mom_death is 0: say “The door opens slowly with a creak, the living room is to the north, the stairs to the basement is to the east, and the backyard is to the west[paragraph break]Another cry rang out, this time more horrendous than the first, possessing the timbres of both human and monster. The piercing sound seemed to echo throughout the house. Something was off"; otherwise: say "The door opens slowly with a creak, the living room is to the north, the stairs to the basement is to the east, and the backyard is to the west"; Basement is a room. Basement is east of LivingRoom. The description is “|Basement|: A dark, damp area which scared you as a kid, a place that gave birth and locked away all your fears. There's a pile of old toys, heaps of old, salvaged electronics, and rotting furniture”. LivingRoom is a room. LivingRoom is north of Bedroom. The description is “|The living room|: It always brought the family together. However, ever since your father’s disappearance, the once heartwarming place was haunted by grief and left untouched to collect dust. [paragraph break] There’s a broken chair in the room, a large couch and a dusty painting. The backyard is on your west”. Painting is an object. Painting is in LivingRoom. The description is “This was the only memory of him you had left, you wipe off the dust to uncover a man, smiling faintly and holding hands with mother. A strange mark was embedded onto his forearm. “ Chair is an object. Chair is in LivingRoom. The description is “A chair with one leg almost torn off, it has been left there ever since the night of the attack.” Couch is a thing. Couch is in LivingRoom. The description is “A couch older than you are, you remember playing on it as a baby.” Instead of taking Couch in LivingRoom: Say ”You slowly try to pick up the couch, using perfect form you lift the object with your bare hands. Filled with pride you open your eyes to realize you picked up a light, cardboard box.”. mother is an object. mother is in Basement. Instead of examining mother: Say "It felt like hours, suspended by shock, staring at your mother’s lifeless form.All you can focus on is the hellhound's insignia tattooed on your mother's neck. However, only mere seconds have passed when a mysterious figure floats into the basement [paragraph break] | ;::::; [line break] | ;::::; :; [line break] | ;:::::' :; [line break] | ;:::::; ;. [line break] | ,:::::' ; OOO\ [line break] | ::::::; ; OOOOO\ [line break] | ;:::::; ; OOOOOOOO [line break] | ,;::::::; ;' / OOOOOOO [line break] | ;:::::::::`. ,,,;. / / DOOOOOO [line break] | .';:::::::::::::::::;, / / DOOOO [line break] | ,::::::;::::::;;;;::::;, / / DOOO [line break] |;`::::::`'::::::;;;::::: ,#/ / DOOO [line break] |:`:::::::`;::::::;;::: ;::# / DOOO [line break] |::`:::::::`;:::::::: ;::::# / DOO [line break] |`:`:::::::`;:::::: ;::::::#/ DOO [line break] | :::`:::::::`;; ;:::::::::## OO [line break] | ::::`:::::::`;::::::::;:::# OO [line break] | `:::::`::::::::::::;'`:;::# O [line break] | `:::::`::::::::;' / / `:# [line break] | ::::::`:::::;' / / `# ". Talking is an action applying to one thing. Understand "talk to [something]" as talking; Understand "reaper" as yourself; Instead of examining yourself: say “It was a figure cloaked from head to toe with a dark, silky robe, exposing only its mystic, brilliant eyes. It brandishes a threateningly sharp scythe, gleaming in the lone presence of the moon. His translucent body drifted through the wind like a feather, landing beside your lifeless mother.”. Instead of talking in Basement: Say " The Reaper says: [bold type]I CAN SENSE YOUR ANGER, YOUR HEART IS HAUNTED WITH DESPAIR, DESIRING TO BRING RETRIBUTION UPON THOSE WHO CAUSED THIS. [paragraph break] YOU HAVE INHERITED THE FATE OF YOUR FATHER, TO FIGHT TIRELESSLY IN THE UNDERWORLD... IF YOU WANT TO LIVE TO SEE ANOTHER DAY, TAKE THIS. The figure then left just as he came, mysteriously and without a trace. The figure left the Spyro on the floor.". Spyro is an object. Spyro is portable. Spyro is in Basement. The description is “ |Spyro|: A round, bright orange artifact. Imprisoned inside is a miniature heart strangled with chains, it’s slight pulses were drowned out by the bright streams of energy fluctuating on its surface. [paragraph break] This is your weapon against the Hell Hounds. To check stats, type statspyro” Check taking Spyro: If Portal is 0 : Say “You held spyro up close... Suddenly, it began to glow, a hint of fiery aura trickled down it’s smooth surface….[paragraph break] Soon, it oozes down your fingertips and envelopes your hands, providing a warm and suffocating sensation… The surge of energy crawls past your hands and onto your arm.... [paragraph break] With its cryptic powers, it engraved an orange emblem deep into your skin as you struggled to escape it’s control…[paragraph break] The emblem looked like the one you saw on your father’s forearm. A cry of anguish squeezed out your throat, the monsters must pay for your parents’ demise, you thought, do you want to continue?". [end if] Instead of saying yes in Basement: If Portal is 0: say “Suddenly, the streams of aura collected in front of you, swirling and expanding into an elliptic portal. Reality seemed to bend around it’s edges and time seemed to slow down… Now, the choice belongs to you…“ [end if] Instead of saying sorry in Basement: say “Spyro’s current stats are: [paragraph break] Health Points - [hp1] [line break] Damage - [attack1][line break]" Understand "statspyro" as saying sorry. Instead of saying no in the Basement: if Portal is 0: now Portal is 1; say “You stepped near the swirling abyss. Its immense power makes you hesitate but your will overpowers it. You slowly approach it….and suddenly, it draws you in delving you deep into the unknown…. [paragraph break]”; [end if] Understand “enter portal” as saying no. Check going north in Basement: if boss_count is 0: say “A grimy old man gives you a look. He then growls ‘Hey you, boy. Get over ‘ere or I’ll deck ya.’after a closer look, he exclaimed ‘Haven't I seen that look before, yer going demon huntin’ aren't ye?!!’. You look at him with steel in your heart and determination in your eyes. ‘Well if you don't wanna talk that's fine, but you should probably know that to stay alive down ‘ere you better know a thing er three.[paragraph break] First, that creature ye got fightin’ for ya is pretty darn important, if it dies. You die.[paragraph break] Second, the hellhounds run the place. You got a problem with’em, you got a problem with everyone. [paragraph break] Third, when fighting you use ‘attack’ to do damage or ‘heal’ using items from the shop.’ Immediately after finishing his monologue, the old man goes to sleep.”; otherwise if boss_count is 1: say “The grimy, old man gives you a look. He then growls ‘Hey kid, I heard from my sources yer getting pretty darn strong. Keep it up boy.’ As he compliments you, you feel proud and look away humbly, but before you can thank him."; otherwise if boss_count is 2: say “The grimy, old man gives you a familiar look, one of pride. Instead of elaborating anything the man simply nods, recognizing your accomplishments."; otherwise if boss_count is 3: say “This time, the old man presents a new look, one of worry and despair. Unaware of his concerns, you met his gaze. ‘Yer headin’ down a dangerous path, boy. I know yer tryin’ to fight the hellhounds, but tryin’ to kill each and every one of ‘em makes you more of a monster’ You walk menacingly towards him and yelled ‘YOU GOT A PROBLEM WITH IT?’., after you say that the man looks stunned, at a loss for words. However. He refuses to back down. He says calmly ‘if you only sought vengeance for yer mother, if yer gonna do that go for yer fath-’, you punched him in the jaw before he could finish."; otherwise if boss_count is 4: say “You strut into the old man’s sanctuary. However, he is not there. You feeble attempt to find the one person who aided your struggle to get revenge in the underworld. After the weak attempt to locate the man you begin to justify your prior actions. And you come to the conclusion that ‘You are in the right, all those who oppose you must be eradicated. For the greater good. For your mother.’ [paragraph break]".; [end if] [Backyard] The backyard is a room. “|Backyard|: The place of your childhood, you have countless memories of afternoons spent relaxing, doing chores and playing through the epic tales within your imagination.” The backyard is west of LivingRoom. The rock is an object inside backyard. The description of the rock is “A smooth, medium sized stone in which you can view your reflection, distorted by its round shape” The tree is an object inside backyard. The description of the tree is “A deformed Japanese maple with withering leaves preparing for the upcoming winter. Its branches splintered in the dry, frigid weather.”. [Hall] Hall is a room. "|The Hall| A dark, dusty arena fixed through large, intrusive pillars sprouting out of the rugged ground. It was lit through only the flames of the skull-shaped lanterns and their depraved smiles. It was decorated with vile carnations and bright lava streaming through the compound. It was the sanctuary of the dead, a place haunted with nightmarish screams, a gathering of all human terrors. [paragraph break] Four jagged looking paths twisted and stretched in all four directions. ". Hall is north of Basement. The rope is an object in the hall. The description of the rope is "A thin, worm-like object. The grip became slimy and began to break down after years of mis-use.” The table is an object in the hall. The description of the table is “An oblong ebony table covered in cigarette ash and blood stains". The banner is an object in the hall. The description of the banner is “A massive tapestry with hellhounds insignia plastered onto the front. The worn down fabric is riddled with rips and tears”. The guide is a man in the hall. The description of the guide is “A grimy, old man fashioning a brown mug and hooked nose. He is excessively muscular and bears many hardened scars. His age became evident after further examining the roots, where you can see grey hair slowly cover the man’s head. His skin was cluttered with wrinkles and callasts carrying with them a lifetime of experience". Check going east in the hall: Say “George: Welcome to the underworld shop, feel free to look over and ask about any item: [paragraph break] Healing potion, Recover and permanently gain 15 hp, Cost: 200 demongold. Or you can upgrade your damage with a strength upgrade, Permanently gain 5 attack, Cost:500 ”. [Training Arena] The Training Arena is a room. “A round, colosseum-esc building lit through dim medieval torches. Their flames flickered wildly, trying to flee out of the thin, blocky windows. The building was made of highly refined marble and underworld riches. It’s dome-like shape gave out a smothering feeling, pushing down in all directions. There were majestic statues towering over the gold plated entrance, symbolizing the great underworld warriors that have fought in this arena. There was a large circular stand, enclosing the flat dueling platform in the middle. A long line of young warriors occupied the platform, fighting to make a living. The stand was filled with silhouettes of those who flourish in the scourge of the underworld, who occasionally tossed in a coin for better entertainment ". The Training Arena is west of the Hall. The rich man is a man. The rich man is in the Training Arena. The description of the rich man is “An overly obese man with an oily neckbeard and the newest fashions of the underworld.” Understand “leave” as saying no. Understand “begin” as saying sorry. Instead of talking in the Training Arena: Say ”Hey you kid, I’m looking for some entertainment, I’m willing to pay for some entertainment, how about for every battle you win, I’ll give you 20 gold? Sounds like a good deal to me. Type begin to smack ya foes!!”. Instead of saying sorry in The Training Arena: Say “‘GO, SPYRO GO !!’ You cried, throwing your artifact [paragraph break] A Flash of light illuminated the arena, your artifact bursted into streams of bright, intense energy. After levitating for a brief moment, cumulating the powers of its nearby surroundings, Spyro’s D-Mon form appeared in front of you. It was a small, purple dragon with golden horns. It has a soft, yellow underbelly and short but sharp claws. It flapped its little wings, rolled fire off its tongue, and wagged its tail, letting out a sneeze that scorched the area in front of him. [paragraph break] A random hellspawn warrior has appeared!![paragraph break] Type attack to attack!"; Understand “attack” as saying yes. Instead of saying yes in The Training Arena: Say “Spyro sears his opponent ! You win the battle, Somebody dropped you 20 coins.”; Now Money is Money plus 20; Say "Balance is now [money]"; Say “Spyro was too tired to continue training and returned to his artifact form. Go east to return to the hall”; [Shop] Shop is a room. Shop is east of the hall. The description is “A small, wretched cart filled with colourful accessories dangling on its exterior. The person behind the counter is very old, tending to his wares through crooked glasses. His thick eyebrows shadows the hopeless look in his eyes, only perking up in the rare sight of a customer. His unreasonable prices and scowl cleared out the area, forming an unwelcoming sight.”. Understand “buy healing potion” as saying no. Instead of saying no in the shop: If money is less than 200: Say “Are you trying to put me out of business? Come back when you have enough demongold. (Balance is [money])”; Otherwise: Say “One potion coming right up sir. (Balance is [money])”; Now money is money minus 200; Now hp1 is hp1 plus 15; Now healcount is healcount plus 1; Instead of saying yes in the shop: If money is less than 500: Say “Sorry, you don’t have enough demongold for that right now. (Balance is [money])”; Otherwise: Say “One strength potion coming right up sir. (Balance is [money])”; Now money is money minus 500; Now attack1 is attack1 plus 5; Understand “buy strength upgrade” as saying yes. [Hellhounds Hideout] The Hellhounds Hideout is a room. The HellHounds Hideout is north of the boss arena. The description of the hellhounds hideout is “You feel the anger radiate through your veins, you are close to your goal. You know what you must do.[paragraph break] A horrid room filled with torture devices and heads of beast used as trophies populating the walls. The 4 items that immediately catch your eye are the chairs, table, mirror and fireplace.” The chest is an object. The chest is in the hellhounds hideout. The chest is a container. The chest is locked. The OldManKey unlocks the chest. The OldManKey is a thing in the hall. The description of the chest is “A spiked box with gold ornaments piecing together the chipped ebony. The bright red flames on the outside of the chest seem to come alive and dance in the light.” The papers is an object. The papers is in the chest. The description of the papers is “Old crumpled papers that appear to have coffee stains lacing the text, making it almost unreadable”. Instead of examining papers in the hellhounds hideout: Say “There are two distinct scrolls, but both show the chronicles of the same man, Xavier. The first paints the story of a brave hunter originating from the overworld to fight back the hellspawn. He ventured through hellish circumstances, warding back abominable fiends from intruding with mankind. He valiantly served using his D-Mon, Scorpius.[paragraph break] However the second scroll recounts a different tale. One of a tragic hero, who became so invested in the killing of demons after overhearing the fate of his father. His heart was filled with malice, only chasing the evils and forgetting his protective duty. Within his bottomless thirst, he became what he originally vowed to destroy. As his power consumed Xavier, his wife and newborn son Alex seeked refuge in the overworld. After losing his family, Xavier - blind with rage, turned into a monster and lashed at those who were still alive, his wife and kids.[paragraph break] ‘No…’ You whispered, ‘No…NO!!...Shut up you’re lying!!..’ [paragraph break]You were stunned for a brief moment…You glanced towards the messenger, 'My father died a well respected man……’ [paragraph break] You looked towards the sky….perhaps searching for a response….However, your eyes only met the cold empty ceiling….[paragraph break] With no stars for guidance…. you thought for a while in the silence….[paragraph break][roman type] ……...[paragraph break]………..[paragraph break] [roman type]‘Ha…. haHA!!….You wanted to trick me because you are scared of me, of me murdering your evil kind!!’ Without hesitation, you charged into the final boss room... (go north)”; Understand “read the papers” as examining. The mirror is in the hellhounds hideout. The description of the mirror is “A disfigured monster, with a silver outline and a wedge of glass lodged in his mouth”. Understand “look at mirror” as looking. Instead of looking in hellhounds hideout: Say ”You cast your gaze into the mirror and see what you have always feared most of becoming. You shatter the glass in anger.”. The old chair is an object. The old chair is in the hellhounds hideout. The description of the old chair is “A rotting, mold-infested stool. It's misshapen, beat-up legs created a tilted, uncomfortable surface to sit on.” The table is an object. The old table is in the hellhounds hideout. The description of the old table is “A rugged and disgusting piece of furniture lined in thick spikes, giving off the impression of a tourture device.” The fireplace is an object. The fireplace is in the hellhounds hideout. The description of the fireplace is “An unreflective and distasteful set of lips bellowing heat through it's maw.” Hellhound guard is a man in the Hellhounds hideout. The description of the hellhound guard is “A tall, lean guard equipped with a devilish claymore, that gleams in the orange, red light, coming alive at the chance to spill blood.”. Instead of eating OldManKey: Say "Really, you don't think that this key might be used for something more useful than satisfying your hunger?"; [Boss arena] Boss arena is a room. Boss arena is north of the hall. The description of the boss arena is “A fighting arena doubling as an enormous altar of sacrifice. Flames spew out on its edges, lava flows in the see-through walls resembling the veins of an omniscient being. The ruthless hellfire jumps around, scraping your skin as the repulsive smell of rotting flesh brings you in tears. The crimson red floor is unhindered by the hues of blood and bones of past ordeals scattered across the room. There existed only two platforms that allowed a human’s touch without damage, one for each fighter. A large gathering of vile beasts attended the event, delightfully watching humans suffer from afar. Sensing the boss, you could tell the adventures of many mortals have ended here, either through burning curiosity or the fulfillment of their destiny.[paragraph break] say begin to proceed to your next boss fight” instead of saying sorry in Boss arena: if boss_count is 0: now hp2 is 100; now dodge2 is 15; now attack2 is 2; now attack3 is 7; now player is in Boss1; otherwise if boss_count is 1: now hp2 is 50; now dodge2 is 25; now attack2 is 10; now attack3 is 20; now player is in Boss2; otherwise if boss_count is 2: now hp2 is 75; now dodge2 is 30; now attack2 is 15; now attack3 is 17; now player is in Boss3; otherwise if boss_count is 3: now hp2 is 200; now dodge2 is 40; now attack2 is 30; now attack3 is 15; now player is in Boss4; otherwise: say "All boss fights have been completed."; now player is in Puzzle Room; [Boss1] Boss1 is a room. The description of the Boss1 is “Suddenly, an enormous mask materializes in the darkness. It’s eyes formed two infinitely deep pits, gazing towards you with no movement. Its body was reinforced with enchanted obsidian, floating towards you in a sluggish, but threatening manner. With nowhere to run, the mask's presence looms over you. You began to question and deny the possibility of such unfathomable events, and whether you were prepared for its wrath. The great steel door behind you was locked shut. [paragraph break]The creature bellows a roar as it's cloaked and floating body envelops the room in its shadow, shielding it from your view. The masked creature then started to emit a heavy gas that clouded your judgement and left you blinded to the truth; blinded by the mask of denial. | .,ad888888ba,. [line break] | .,ad88888888888888a, [line break] | d8P’’’98888P’’’ 98888b, [line break] | 9b d8888, `9888B [line break] | ,d88aaa888888b,,,d88888P' [line break] | D88888888888888888888b [line break] | d888888P’’988888888888P [line break] | 88888P' 988888888888 [line break] | `98P' 988888888P' [line break] | `’9888P’’ [line break] | `’’ [line break] " Instead of saying yes in boss1: say "D-mon attack![paragraph break]"; now dodge is a random number from 0 to 99; now hp2 is hp2 minus attack1; if dodge is less than dodge2: now hp2 is hp2 plus attack1; if hp1 is greater than 0: say "Enemy has hp of [hp2] (dodged)[paragraph break]"; now move is a random number from 1 to 2; if dodge is less than dodge1: say "Your hp is [hp1] (dodged) [paragraph break]"; otherwise: if move is 1: say "Enemy uses move 1![paragraph break]"; now hp1 is hp1 minus attack2; if hp1 is less than 1: say "you lose!"; end the game in death; otherwise: say "Your hp is [hp1][paragraph break]"; otherwise: say "Enemy uses move 2![paragraph break]"; now hp1 is hp1 minus attack3; if hp1 is less than 1: say "you lose!"; end the game in death; otherwise: say "Your hp is [hp1][paragraph break]"; otherwise if hp2 is less than 1 and hp1 is greater than 0: say "you win!(enter portal again to continue)[paragraph break]"; now boss_count is boss_count plus 1; now player is in Basement; otherwise: if hp1 is greater than 0: if dodge is less than dodge1: say "Enemy has hp of [hp2][paragraph break]"; say "Your hp is [hp1](dodged)[paragraph break]"; otherwise: say "Enemy has hp of [hp2][paragraph break]"; now move is a random number from 1 to 2; if move is 1: say "Enemy uses move 1![paragraph break]"; now hp1 is hp1 minus attack2; if hp1 is less than 1: say "you lose!"; end the game in death; otherwise: say "Your hp is [hp1][paragraph break]"; otherwise: say "Enemy uses move 2![paragraph break]"; now hp1 is hp1 minus attack3; if hp1 is less than 1: say "you lose!"; otherwise: say "Your hp is [hp1][paragraph break]"; otherwise: say "you lose![paragraph break]"; end the game in death; Instead of saying no in boss1: if healcount is greater than 0: now hp1 is hp1 plus 20; now healcount is healcount minus 1; say "Your hp is now [hp1][paragraph break]"; say "You have [healcount] potions left"; otherwise: say "Can't heal"; [Boss 2] Boss2 is a room. The description is “You threw open the great steelclad doors once again as a behemoth of a creature stares you down with resentment. This time, a fierce dragon dictated the arena. It’s wingspan grazed the poles of the tower, revealing its tough, orange underbelly and its muscular claws. It paced about impatiently, trampling over some spectators. However, your spirit was undisturbed as you felt unstoppable on your quest for vengeance.[paragraph break] The dragon-like monstrosity bares with ugly fangs and lets out a deep roar that also serves to fuel your malice. The creature leans back onto his back legs, boasting his majestic yet petrifying claws capable of splitting steel. Before you attack you get a quick glance at his wings, armoured thick enough to protect them from a heavy blow, yet nimble and agile enough to grant flight and mobility. The dragon resembled the accumulation of boiling rage finally being freed. [paragraph break] | ....8ob. [line break] | o88888888888b. [line break] | ..o888888888888888b.. [line break] | 888888888888888P''888P [line break] | 8888888888888888888888. [line break] | d88888888888888888888888bc. [line break] | o8888888888888888’ ‘’38888Poo.. [line break] | .8888888888P888888 '38888888 [line break] | 88888888888 8888888eeeeee. ‘’38’8 [line break] | P’ 888888888 ‘’’ `’’o._.oP [line break] | 8888888888. [line break] | 88888888888 [line break] | '888888888 8b. [line break] | ‘88888888b ‘'3booooooo.. [line break] | ‘888888888888888b ‘b. [line break] | ‘8888888888888888888888b ‘8 [line break] | ‘8888888888888888888888888 b [line break] | ‘’888888888888888888888c [line break] | ‘8888888888888888888 P [line break] | ‘88888888888888888888’ [line break] | .88888888888888888888 [line break] | .888NICK8888888888888P [line break] ” Instead of saying yes in boss2: say "D-mon attack![paragraph break]"; now dodge is a random number from 0 to 99; now hp2 is hp2 minus attack1; if dodge is less than dodge2: now hp2 is hp2 plus attack1; if hp1 is greater than 0: say "Enemy has hp of [hp2] (dodged)[paragraph break]"; now move is a random number from 1 to 2; if dodge is less than dodge1: say "Your hp is [hp1] (dodged) [paragraph break]"; otherwise: if move is 1: say "Enemy uses move 1![paragraph break]"; now hp1 is hp1 minus attack2; if hp1 is less than 1: say "you lose!"; end the game in death; otherwise: say "Your hp is [hp1][paragraph break]"; otherwise: say "Enemy uses move 2![paragraph break]"; now hp1 is hp1 minus attack3; if hp1 is less than 1: say "you lose!"; end the game in death; otherwise: say "Your hp is [hp1][paragraph break]"; otherwise if hp2 is less than 1 and hp1 is greater than 0: say "you win!(enter portal again to continue)[paragraph break]"; now boss_count is boss_count plus 1; now player is in Basement; otherwise: if hp1 is greater than 0: if dodge is less than dodge1: say "Enemy has hp of [hp2][paragraph break]"; say "Your hp is [hp1](dodged)[paragraph break]"; otherwise: say "Enemy has hp of [hp2][paragraph break]"; now move is a random number from 1 to 2; if move is 1: say "Enemy uses move 1![paragraph break]"; now hp1 is hp1 minus attack2; if hp1 is less than 1: say "you lose!"; end the game in death; otherwise: say "Your hp is [hp1][paragraph break]"; otherwise: say "Enemy uses move 2![paragraph break]"; now hp1 is hp1 minus attack3; if hp1 is less than 1: say "you lose!"; otherwise: say "Your hp is [hp1][paragraph break]"; otherwise: say "you lose![paragraph break]"; end the game in death; Instead of saying no in boss2: if healcount is greater than 0: now hp1 is hp1 plus 20; now healcount is healcount minus 1; say "Your hp is now [hp1][paragraph break]"; say "You have [healcount] potions left"; otherwise: say "Can't heal"; [Boss3] Boss3 is a room. The description is “The boss invites you to approach him in your mentally weakened state. In the back of your mind you desperately plead with the foul beast only for your voice to fall upon deaf ears. He resembled an ordinary man, dressed in lavishing jewelry. He fashioned a golden cape and a rapier strapped to his hip, appearing infinite in length. The small but deadly horns of the humanoid creature cut through the rocky terrain. The wise fighting pose partaken by the beast creates a moment of doubt within your troubled mind. You bargained whether fighting is a wise choice, but your thought was cut short by the foul eyes of the fiend, full of trickery and greed. These were eyes who bargained for one’s very existence.[paragraph break] | (\ /) [line break] | ( \_oo8oo_/ ) [line break] | O8888888o [line break] | 88' . '88 [line break] | (| -_- |) [line break] | 0\ = /0 [line break] | ___/'==='\___[line break] | .' \\| |// '.[line break] | / \\||| : |||// \ [line break] | / _||||| -:- |||||_ \ [line break] | | | \\\ - /// | | [line break] | | \_| '\---/' |_/| [line break] | \ .-\__ '-' __/-. / [line break] | __'. .' /--.--\ '. .'__ [line break] | . '< '.___\_<|>_/___.' >' '. [line break] | | | : `- \ `.:`\ _ /`:.` / -` : | | [line break] | \ \ `-. \_ __\ /__ _/ .-` / / [line break] | `-.____`.___ \_____/ ___.`____.-`[line break] | `=---=`[line break]” Instead of saying yes in boss3: say "D-mon attack![paragraph break]"; now dodge is a random number from 0 to 99; now hp2 is hp2 minus attack1; if dodge is less than dodge2: now hp2 is hp2 plus attack1; if hp1 is greater than 0: say "Enemy has hp of [hp2] (dodged)[paragraph break]"; now move is a random number from 1 to 2; if dodge is less than dodge1: say "Your hp is [hp1] (dodged) [paragraph break]"; otherwise: if move is 1: say "Enemy uses move 1![paragraph break]"; now hp1 is hp1 minus attack2; if hp1 is less than 1: say "you lose!"; end the game in death; otherwise: say "Your hp is [hp1][paragraph break]"; otherwise: say "Enemy uses move 2![paragraph break]"; now hp1 is hp1 minus attack3; if hp1 is less than 1: say "you lose!"; end the game in death; otherwise: say "Your hp is [hp1][paragraph break]"; otherwise if hp2 is less than 1 and hp1 is greater than 0: say "you win!(enter portal again to continue)[paragraph break]"; now boss_count is boss_count plus 1; now player is in Basement; otherwise: if hp1 is greater than 0: if dodge is less than dodge1: say "Enemy has hp of [hp2][paragraph break]"; say "Your hp is [hp1](dodged)[paragraph break]"; otherwise: say "Enemy has hp of [hp2][paragraph break]"; now move is a random number from 1 to 2; if move is 1: say "Enemy uses move 1![paragraph break]"; now hp1 is hp1 minus attack2; if hp1 is less than 1: say "you lose!"; end the game in death; otherwise: say "Your hp is [hp1][paragraph break]"; otherwise: say "Enemy uses move 2![paragraph break]"; now hp1 is hp1 minus attack3; if hp1 is less than 1: say "you lose!"; otherwise: say "Your hp is [hp1][paragraph break]"; otherwise: say "you lose![paragraph break]"; end the game in death; Instead of saying no in boss3: if healcount is greater than 0: now hp1 is hp1 plus 20; now healcount is healcount minus 1; say "Your hp is now [hp1][paragraph break]"; say "You have [healcount] potions left"; otherwise: say "Can't heal"; Understand "heal" as saying no; [Boss4] Boss4 is a room. The description is “The room appears to suffocate you as the four walls creep in. Glancing at the approaching creature, your spirit was shattered. You wanted nothing more than to crawl and cry. It was a creature of pure darkness, one that resembles nothing and nobody. It bestowed you with a droopy feeling, making you lose the will to fight. As it approaches you, it feintly appears as the shape of a vortex, your feeble attempt to look away was overpowered by the strength of its gravity, inhaling your mind and body. Your mentally deranged body becomes entangled in an alienated universe, trapped from ever reaching your goals. Your body was suddenly dosed with heavy waves of happiness and pleasure though it hurt you physically. Suddenly, you remember your end goal, to avenge your mother and put an end to your mental suffering. As you gazed into the enticing void, you came to your senses and left your depressed state, preparing for another battle. [line break]" Instead of saying yes in boss4: say "D-mon attack![paragraph break]"; now dodge is a random number from 0 to 99; now hp2 is hp2 minus attack1; if dodge is less than dodge2: now hp2 is hp2 plus attack1; if hp1 is greater than 0: say "Enemy has hp of [hp2] (dodged)[paragraph break]"; now move is a random number from 1 to 2; if dodge is less than dodge1: say "Your hp is [hp1] (dodged) [paragraph break]"; otherwise: if move is 1: say "Enemy uses move 1![paragraph break]"; now hp1 is hp1 minus attack2; if hp1 is less than 1: say "you lose!"; end the game in death; otherwise: say "Your hp is [hp1][paragraph break]"; otherwise: say "Enemy uses move 2![paragraph break]"; now hp1 is hp1 minus attack3; if hp1 is less than 1: say "you lose!"; end the game in death; otherwise: say "Your hp is [hp1][paragraph break]"; otherwise if hp2 is less than 1 and hp1 is greater than 0: say "you win! (enter portal again to continue)[paragraph break]"; now boss_count is boss_count plus 1; now player is in Basement; otherwise: if hp1 is greater than 0: if dodge is less than dodge1: say "Enemy has hp of [hp2][paragraph break]"; say "Your hp is [hp1](dodged)[paragraph break]"; otherwise: say "Enemy has hp of [hp2][paragraph break]"; now move is a random number from 1 to 2; if move is 1: say "Enemy uses move 1![paragraph break]"; now hp1 is hp1 minus attack2; if hp1 is less than 1: say "you lose!"; end the game in death; otherwise: say "Your hp is [hp1][paragraph break]"; otherwise: say "Enemy uses move 2![paragraph break]"; now hp1 is hp1 minus attack3; if hp1 is less than 1: say "you lose!"; otherwise: say "Your hp is [hp1][paragraph break]"; otherwise: say "you lose![paragraph break]"; end the game in death; Instead of saying no in boss4: if healcount is greater than 0: now hp1 is hp1 plus 20; now healcount is healcount minus 1; say "Your hp is now [hp1][paragraph break]"; say "You have [healcount] potions left"; otherwise: say "Can't heal"; [Puzzle Room] Puzzle Room is a room. The description is “ The room was empty, cleared of all the remains of the bosses you have defeated. Suddenly, scriptures with ancient writing appeared on the walls. You read ‘To fulfill your desires and answer your questions, you must solve the PUZZLE OF TRUTH’. [paragraph break] To solve the puzzle you must make a clear path from arrow to arrow, clearing the path of deceit clouding your destiny. [paragraph break] You must do this by moving the O - blocks either U for up, R for right, D for down or L for left. The X - blocks are immovable and can block the movement of the O - blocks. Please keep in mind that each command moves ALL of the O blocks that are not blocked by the X blocks. [paragraph break]. For example, [paragraph break] __ __ __ [line break] | O | | | | X |[line break] ---- ---- ---- [line break] __ __ __ [line break] | O | | X | | | [line break] ---- ---- ---- [line break] by typing ‘R’ , the puzzle would result in this:[paragraph break] __ __ __ [line break] | | | O | | X | [line break] ---- ---- ---- [line break] __ __ __ [line break] | O | | X | | | [line break] ---- ---- ---- [paragraph break] Notice that the block on the second row did not move even though instructed because it was blocked by an X. [paragraph break] To answer each puzzle you must say a series of commands using the (Eg. DLRRU for Down, Left, Right, Right, Up) [paragraph break] This puzzle must be done in 2 moves.[paragraph break] . V[line break] __ __ __ [line break] | X | | | | X |[line break] ---- ---- ---- [line break] __ __ __ [line break] | X | | | | | [line break] ---- ---- ---- [line break] __ __ __ [line break] | X | | O | | X | [line break] ---- ---- ---- [line break] | ^ [line break] There will be an output once you have put in the correct combination. “. Understand “UR” as saying yes. Instead of saying yes in the Puzzle room: Say “You heard a high-pitched click reverberate throughout the chambre. The puzzle pieces rumbled and began to shift around. They rolled and slid through each other, creating a more intricate pattern. ”; Now Puzzle is 1; Say “The next puzzle must be done in 6 moves.[paragraph break] . V [line break] __ __ __ __ [line break] | X | | | | | | X | [line break] ---- ---- ---- ---- [line break] __ __ __ __[line break] | O | | | | O | | | [line break] ---- ---- ---- ---- [line break] __ __ __ __[line break] | | | X | | O | | X | [line break] ---- ---- ---- ---- [line break] __ __ __ __[line break] | X | | O | | O | | | [line break] ---- ---- ---- ---- [line break] . ^[line break]"; Understand "DLLUUL" as saying no. Instead of saying no in the Puzzle Room: Say “Correct again, impressive. Now time for the hardest puzzle. You heard a high-pitched click reverberate throughout the chambre. The puzzle pieces rumbled and began to shift around. They rolled and slid through each other, creating a more intricate pattern.”; Now Puzzle is 2; say “Finally, the last puzzle must be completed in 5 moves.[paragraph break] . V [line break] __ __ __ __ __ [line break] | X | | X | | X | | O | | | [line break] ---- ---- ---- ---- ---- [line break] __ __ __ __ __[line break] | | | | | | | O | | X |[line break] ---- ---- ---- ---- ----[line break] __ __ __ __ __ [line break] | X | | X | | X | | O | | | [line break] ---- ---- ---- ---- ----[line break] __ __ __ __ __[line break] | X | | X | | X | | O | | X |[line break] ---- ---- ---- ---- ----[line break] . ^ [line break]"; Understand "LULLR" as saying sorry. Instead of saying sorry in the Puzzle Room: Say "The grinding sound of the puzzle grew louder and louder. The gears setting the pieces in motion spun faster and faster. Sparks flew as the rough, metallic pieces shifted and roared into place. The pillars connecting the blocks retracted and a platform raised through its center, carrying a tattered wooden chest.” ; Now Puzzle is 3; Now player is in Hellhounds hideout; award 100 points; [Final Boss Room] Boss Room is a room. ”The small door opens up into a massive arena. The whole room is black, yet somehow still clearly visible. You feel a sense of accomplishment, you’ve come so far. But you know what you must do..”. The Boss Room is north of the hellhounds hideout. Every turn while in Boss Room: if score is 100 begin; say “A boundless sea of monsters swarmed and collapsed on you. With your blind vision, you only could chase and perceive the evils ahead, not noticing that you have also fed your sanity to your heart of malice. Through a bird’s view, it seems that all of you have corrupted past the point of no return, subconsciously accepting the similar fate of your father. , You pulled out your D-Mon once again, smiled in anticipation of the upcoming slaughter, and charged at the endless horde for another battle…[paragraph break] Thanks for playing Vengeful Alex and D-mon: Hubert Qin, Mark Ma, and Jonathan Peters"; end the game in victory; end if;