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The Dreamlands
by
Jared E. Goone
Played 1,243 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
Talking to is an action applying to one thing. Understand "talk to [something]" as talking. Things have a number called speech ID. The speech ID of a thing is usually 0. The fairy has speech ID 1. Check talking to: if the speech ID of the noun is 0, say "You cannot talk to that." instead; if the speech ID of the noun is -1, say "You already have spoken to that." instead; if the speech ID of the noun is 1, say "You introduce yourself to the fairy.[line break]'Where am I?' you ask.[line break]'You'll see. Step into this portal.' it responds, and just like that, a portal opens to the southeast." instead Carry out talking to: say "If you see this message, tell me, because it must be a bug in the code."; change the speech ID of the noun to -1. Dark Abyss is a room. "You wake up, suddenly in a dark abyss of nothingness for miles. The only thing you can you can see is a pink speck of light to the east." The Pink Speck of Light is a room. It is east from the Dark Abyss. "You follow the light you see. The light actually turns out to be something magical." A fairy is here. It is edible. After eating the fairy: say "You ate the fairy, you idiot! You just ate what might be your only chance to get out of this dark abyss! In fact, now I want to suddenly make you dissapear, but I'll just let you suffer with no guidance." After taking the fairy: say "You grab the fairy, and it yells 'Ayeee! Put me down!'"