Home
Start a new game
Explore games
Help
Log in or sign up
Log in
Username
Password (
Forgot it?
)
×
New to Playfic?
Full Name
Email
Username
Password
Password (confirm)
Are you sure about this?
Prison Escape
by
Cody
Played 1,648 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Prison Escape" by "Cody M. " When play begins: say "[italic type]You have just been sent to prison for tax fraud. You are a buinsess man and prison is no place for you. The prison is very blank, no decorations, nothing on that walls. It seems dirty with random thing scattered everywhere. You won't survive a week [bold type] YOU NEED TO ESCAPE.[roman type]". The cell is a room. "A horrible smell lingers, there is mold growing on the walls and water dripping from the ceiling. There are blood stains on the mattress, maybe from the last occupant. You can hear fellow inmates screaming and the faint steps of the guard patrolling the hallway." A mattress is in the cell. The description of mattress is "A blood stained mattress, not much use to you." The hallway is a room. "The hallway is lined with cells and inmates yelling slurs at you, one of your buddies tosses you a shank. Painted cement floor, appears to be peeling badly. It is very humid." A shank is in the hallway. The description of the shank is "Razor fixed to a tooth brush, you shouldn't take this, the guard might see." The hallway is south of the cell. The shower room is south of the hallway. "Nothing much here, group shower room. The walls are a smoke shade of yellow, might have been white at one point. The shower smells like cheap hotel shampoo. A dense warm mist makes it hard to see. You notice a security badge on the ground." A security badge is in the shower room. The description of the security badge is "The badge is covered in doughnut frosting, it belongs to Jason Campbell. Appears to be a man in his 40's, seems to be obese. The badge says 'Level 3', this could be useful. " The cafeteria is a room. "The cafeteria is full of people, looks like they are serving noodles. You notice a milk carton on the ground, seems to be open and drank. There are windows to the north, very small, covered with steel bars. You still appreciate the little bit of sunlight that is penetrating through." A milk carton is in the cafeteria. The description of the milk carton is "Dairy fresh economy brand, seems pretty useless." The cafeteria is east of the hallway. The MAX is a room. "Darkness is all around you. The smell is unbearable. It is very cold, there is only cement. The room is very small, you can touch all walls from the middle of the room. There is a large metal door, too heavy to move" The freedom is a room. "Almost free, you notice a KBC Widow Maker can, full, closed, and ice cold. Might be nice to have a beer for the road" A beer is in the freedom. The description of beer is "A very delicious beverage." The yard is a room. "Weight room, tennis court, and a track. It's a sunny day with a slight breeze. There is a gate to the east, there is black box next to it, maybe a RFID reader." yard is east of the cafeteria. The gate is a room. "There is an RFID reader." The gate is east of the yard. The motorcycle is a room. "Sweet, blue, sleek, made of leather, a sticker says 210hp, this will be fast". The motorcycle is south of the freedom. Before going to the gate: if the player carries the security badge: move the player to the freedom; continue the action; Before going to the motorcycle: if the player carries the beer: move the player to the freedom; end the story finally saying "YOU HAVE WON, enjoy your beer."; Before going to the hallway: if the player carries the mattress: move the player to the cell, without printing a room description ; say "You can't take the mattress out of your cell."; stop the action. Before going to the hallway: if the player carries the shank: move the player to the Max; end the story saying "GAME OVER"; Before going to the cafeteria: if the player carries the shank: move the player to the Max; end the story saying "GAME OVER"; Before going to the shower room: if the player carries the shank: move the player to the Max; end the story saying "GAME OVER";