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Coke
by
Jackson Shupp
Played 681 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Coke" [INTRODUCTION] When play begins: say "You are a cognitive psychologist. You came to this mental prison in search of finding important papers to continue your studies, they are rumoured to be in here. [Paragraph Break] Welp, I guess it's time to go in " [Lobby] The Lobby is a room. The description of the Lobby is "It's very dusty in here and there aren't any lights on, there are roof panels that fell off the ceiling now on the ground. You can see one light switch so you decide to flick it. The one light that was dangling from the ceiling exploded with no warning. I suppose you'll need a flashlight." [Bunk Room] The Bunk Room is a room. Bunk Room is west of the Lobby. The description of the Bunk Room is "The room is dusty with many cobwebs, and beds that are flipped onto their sides. In the corner, there is a bunk bed with a little key stabbed into the bed." A bunk bed is in the Bunk Room. The bunk bed is fixed in place. The keycard is on the bunk bed. The description of the keycard is "The keycard is white with a small lanyard attached, there is also what seems to be blood. Not fresh, but dried. Embroidered on the lanyard is SECURITY ACCESS" [Rec Room] The Rec Room is a room. The Rec Room is east of the Lobby. The description of the Rec Room is "In the rec room there is a couch that seems to be cut up by someone. In front of the couch is a tv. In the corner there is a radio humming oldies from the 50s. Next to the radio is a flashlight! Perfect!" A Flashlight is in Rec Room. The description of the flashlight is "When you pick up the flashlight, you see that there is a note underneath it. The note is too messy to read. Maybe someone spilled something on it," A Radio is in Rec Room. The description of the radio is "It is playing music and it is pretty heavy. There is dust caked up on it. It seems like it was made a while ago." [Cafeteria] Cafeteria is a room. Cafeteria is north of the lobby. The description of Cafeteria is "It is dark and dusty in here and there are coke bottles everywhere. There are table flipped onto their sides and on one you notice a note taped to one." The table is in Cafeteria. The table is fixed in place. The note is on the table. The description of the note is "THE COKE MAKES THEM CRAZY. DESTROY ALL BOTTLES." [Research room] The Research room is a room. The research room is east of the cafeteria. The description of the Research room is "It is ominously lit in here and papers are scattered everywhere. Up ahead you can see a metal door with a keycard slot labeled SECURITY ACCESS." The metal door is a closed locked door. The keycard unlocks metal door. The metal door is north of the Research Room. The metal door is south of the Security office. [Security Office] The Security Office is a room. The Security Office is north of the metal door. The description of the Security Office is "You can see busted tv screens sat atop desks." Security guard is a person in the Security Office. Every turn when the player can see Security guard: say "From under the desk you can hear a weird grunting noise. as you look closer you can see a person! it seems like they don't want to talk, but you might have to crack their shell." Every turn: if the player has been in the Security Office for 1 turn, say "The guard suddenly screams at you 'THEY WENT CRAZY. THE COKE. THEY ALMOST GOT ME. GET OUT OF HERE.'" [Courtyard] The Courtyard is a room. The Courtyard is west of the cafeteria. The description of the Courtyard is "It's dark and gloomy out, and there are walls that are overgrown with ivy and vines. on the ground you can see a Blue key." The blue key is in Courtyard. The blue key unlocks the freezer passageway. The description of the blue key is "The key is blue and shiny." [old shack] The old shack is a room. The old shack is north of the courtyard. The description of the old shack is "There are weird notes written all over the room and you can see Myles, rocking back and forth in the corner saying 'HP'S. I NEED THE HP'S AAAAA ASK QUESTIONS. HPHPHPHPHP NO PR'S!' he's rubbing some papers that say HP on it to keep him warm. you decide to leave." [Kitchen] The Kitchen is a room. The Kitchen is north of the Cafeteria. The description of the Kitchen is "It smells horrible in here." [Kitchen freezer] The Kitchen freezer is room. The Kitchen freezer is north of the Kitchen. The description of the Kitchen freezer is "For some reason it's warm in here. But you can see an exit right in front of you!" The freezer passageway is a closed locked door. The blue key unlocks freezer passageway. The freezer passageway is north of the Kitchen freezer. The freezer passageway is south of Victory. [Victory] Victory is a room. The Victory is north of the freezer passageway. The description of the victory is "As you enter, you pass out. But whatever, you win."