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Simple Example for Year 9 Class
by
Jackson Bates
Played 2,271 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Easy tutorial for Year 9" by Mr Bates [You will need (minimum): • 2 rooms, with descriptions • 1 closed container, with something inside it • 1 Non-Player Character (NPC) the player can interact with • 1 locked door, and a key • An interesting scenario or story in which to use these items Step – by – step 1. Create a room and describe it. 2. Add examinable items to the room. a. Things b. Containers c. Supporters d. Scenery 3. Add synonyms to items and scenery to aid the player. 4. Add a locked door and a key that opens it. 5. Add a second room, on the other side of the door. 6. Add an NPC to the new room and describe them. 7. Add some ways to interact with the NPC. The tutorial document for this can be downloaded at: http://mrjbates.files.wordpress.com/2014/11/interactive-fiction-playfic-tutorial.docx] Use no scoring. The Antechamber is a room. The description of the Antechamber is "A simple room with a table, upon which is a box. A door leads NORTH." The metal table is a supporter in the Antechamber. The description of the metal table is "A metal table, which surprisingly comes up to your chest." Understand "desk" as the metal table. The wooden box is a closed openable container on the table. The description of the wooden box is "A gnarled, weather beaten box of simple construction. Iron hinges on one side are a little rusty, but serviceable." Understand "chest" as the wooden box. The walls are scenery in the Antechamber. The description of the walls is "The walls are, like everything in this room, higher than you might expect, and hewn from rough stone." The walls are plural-named. Understand "room" and "ceiling" as the walls. The imposing door is a locked door. The imposing door is north of the Antechamber. The large key unlocks the imposing door. The description of the imposing door is "The door looms over you. It is clearly designed to allow the passage of beings much larger than you." The large key is in the wooden box. The description of the large key is “Almost too big and unwieldy to use.†The Giant's Den is north of the imposing door. "A cavernous abode, comfortable for beings of gargantuan proportions." Goliath is a man in the Giant’s Den. The initial appearance of Goliath is “The giant stands before you: a monstrous, monolithic man.†The description of Goliath is “He wears clothes made with ancient looking leather. His stature and demeanour is intimidating beyond words.†Understand “manâ€, “giantâ€, and “monster†as Goliath. Instead of asking Goliath about “self/himself/Goliathâ€, say “Goliath cries. And when a giant cries, he means business. The whole room shakes.†Instead of attacking Goliath, say “You punch the giant in the thigh as hard as you can. He giggles. He likes playing with little people and thinks your behavior is cute.†Instead of asking Goliath about “Davidâ€, say “The Giant lowers himself to your level, gazing menacingly into your eyes.[paragraph break][italic type]’Don’t ever mention that sheep-scented little pip-squeak around me!’[paragraph break][roman type]He prods you aggressively in the chest, and rises to his feet again. Your chest is in incredible pain!†Instead of kissing Goliath: say “In Giant culture, kissing is an act of extreme aggression!â€; end the game saying “Goliath pulls off your head.†Test me with "open box / take key / unlock door with key / n / ask goliath about self / hit goliath / ask goliath about david / kiss giant"