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The CGDC
by
Jay Bibby
Played 2,110 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"The CGDC" by Casual Gameplay. Include Basic Screen Effects by Emily Short. Use no scoring. [ROOM stuff] The CGDC #7 is a room. "[one of]You are standing in the middle of[or]You stand within[or]You are in[at random] a large room decorated with the words 'Casual Gameplay Design Competition #7'. The room is sparkling clean with the smell of fresh paint. There is a table nearby." The CGDC #1 is a room. "[if unvisited][one of]You are now standing in the middle of[or]As the room stops spinning you notice that you now stand within[or]As your vision comes back into focus you see that you're now in[at random][otherwise]You're in[end if] a large red room decorated with the words 'Casual Gameplay Design Competition #1'. There is an awards table nearby." The CGDC #2 is a room. "[if unvisited][one of]You are now standing in the middle of[or]As the room stops spinning you notice that you now stand within[or]As your vision comes back into focus you see that you're now in[at random][otherwise]You're in[end if] a large green room decorated with the words 'Casual Gameplay Design Competition #2'. There is an awards table nearby." The CGDC #3 is a room. "[if unvisited][one of]You are now standing in the middle of[or]As the room stops spinning you notice that you now stand within[or]As your vision comes back into focus you see that you're now in[at random][otherwise]You're in[end if] a large blue room decorated with the words 'Casual Gameplay Design Competition #3'. There is an awards table nearby." The CGDC #4 is a room. "[if unvisited][one of]You are now standing in the middle of[or]As the room stops spinning you notice that you now stand within[or]As your vision comes back into focus you see that you're now in[at random][otherwise]You're in[end if] a large olive green room decorated with the words 'Casual Gameplay Design Competition #4'. There is an awards table nearby." The CGDC #5 is a room. "[if unvisited][one of]You are now standing in the middle of[or]As the room stops spinning you notice that you now stand within[or]As your vision comes back into focus you see that you're now in[at random][otherwise]You're in[end if] a large orange room decorated with the words 'Casual Gameplay Design Competition #5'. There is an awards table nearby." The CGDC #6 is a room. "[if unvisited][one of]You are now standing in the middle of[or]As the room stops spinning you notice that you now stand within[or]As your vision comes back into focus you see that you're now in[at random][otherwise]You're in[end if] a large bright green and blue room decorated with the words 'Casual Gameplay Design Competition #6'. There is an awards table nearby." [TABLE stuff] The table is a supporter. The table is scenery in CGDC #7. The description of the table is "On the table are 6 beautiful orbs, each shimmering with color[if not in CGDC #7], and a huge, solid gold trophy[end if]." Understand "awards table" as table. The 6 beautiful orbs is a thing. The 6 beautiful orbs is on the table. The 6 beautiful orbs is scenery. "As you gaze into the orbs on the table you can make out a number floating mysteriously within each one: [if the location is CGDC #1]2, 3, 4, 5, 6 and 7[end if][if the location is CGDC #2]1, 3, 4, 5, 6 and 7[end if][if the location is CGDC #3]1, 2, 4, 5, 6 and 7[end if][if the location is CGDC #4]1, 2, 3, 5, 6 and 7[end if][if the location is CGDC #5]1, 2, 3, 4, 6 and 7[end if][if the location is CGDC #6]1, 2, 3, 4, 5, and 7[end if][if the location is CGDC #7]1, 2, 3, 4, 5, and 6[end if]." The trophy is a thing on the table. The trophy is scenery. Instead of taking the trophy: say "Nice try, but that trophy isn't going anywhere. Please look, but don't touch." Understand "huge trophy" or "huge gold trophy" or "huge solid gold trophy" or "solid gold trophy" or "gold trophy" as trophy. The description of the trophy is "[if in CGDC #7]You do not see a trophy here (yet).[end if][if in CGDC #1]The trophy is engraved with these words: 1st Place: 'Clack' by Sean Hawkes.[end if][if in CGDC #2]The trophy is engraved with these words: 1st Place: 'Sprout' by Jeff Nusz.[end if][if in CGDC #3]The trophy is engraved with these words: 1st Place: 'Gimme Friction Baby' by Wouter Visser.[end if][if in CGDC #4]The trophy is engraved with these words: 1st Place: 'The Tall Stump' by Team MAW.[end if][if in CGDC #5]The trophy is engraved with these words: 1st Place: 'The Last Canopy' by Easy Only! Games.[end if][if in CGDC #6]The trophy is engraved with these words: 1st Place: 'Small Worlds' by David Shute.[end if]". [ORB stuff] A orb is a kind of thing. A orb is scenery. Rule for asking which do you mean: say "Would you be a little more specific, please?" Orb 1 is an orb on the table. Orb 2 is an orb on the table. Orb 3 is an orb on the table. Orb 4 is an orb on the table. Orb 5 is an orb on the table. Orb 6 is an orb on the table. Orb 7 is an orb on the table. Instead of taking Orb 1: say "[if in CGDC #1]You do not see that orb here[otherwise]The orb is held firmly to the table as if by magic. No human strength could remove the orb from where it sits[end if]." Instead of taking Orb 2: say "[if in CGDC #2]You do not see that orb here[otherwise]The orb is held firmly to the table as if by magic. No human strength could remove the orb from where it sits[end if]." Instead of taking Orb 3: say "[if in CGDC #3]You do not see that orb here[otherwise]The orb is held firmly to the table as if by magic. No human strength could remove the orb from where it sits[end if]." Instead of taking Orb 4: say "[if in CGDC #4]You do not see that orb here[otherwise]The orb is held firmly to the table as if by magic. No human strength could remove the orb from where it sits[end if]." Instead of taking Orb 5: say "[if in CGDC #5]You do not see that orb here[otherwise]The orb is held firmly to the table as if by magic. No human strength could remove the orb from where it sits[end if]." Instead of taking Orb 6: say "[if in CGDC #6]You do not see that orb here[otherwise]The orb is held firmly to the table as if by magic. No human strength could remove the orb from where it sits[end if]." Instead of taking Orb 7: say "[if in CGDC #7]You do not see that orb here[otherwise]The orb is held firmly to the table as if by magic. No human strength could remove the orb from where it sits[end if]." Understand "orb #1" or "1st orb" or "first orb" or "number 1 orb" or "orb with number 1" or "red orb" as Orb 1. The description of Orb 1 is "[if in CGDC #1]You do not see that orb here[otherwise]The orb with the number '1' radiates a deep hearty red hue as if it were full of flame[end if]." Understand "orb #2" or "2nd orb" or "second orb" or "number 2 orb" or "orb with number 2" or "green orb" as Orb 2. The description of Orb 2 is "[if in CGDC #2]You do not see that orb here[otherwise]The number '2' orb gleams bright green with a pleasant warmth emanating from it[end if]." Understand "orb #3" or "3rd orb" or "third orb" or "number 3 orb" or "orb with number 3" or "blue orb" as Orb 3. The description of Orb 3 is "[if in CGDC #3]You do not see that orb here[otherwise]The orb with a '3' inside shimmers a brilliant shade of blue deeper than the ocean[end if]." Understand "orb #4" or "4th orb" or "fourth orb" or "number 4 orb" or "orb with number 4" or "magenta orb" as Orb 4. The description of Orb 4 is "[if in CGDC #4]You do not see that orb here[otherwise]The orb numbered '4' glows a foreboding magenta hue with thousands of smaller orbs seemingly floating around within it[end if]." Understand "orb #5" or "5th orb" or "fifth orb" or "number 5 orb" or "orb with number 5" or "cyan orb" as Orb 5. The description of Orb 5 is "[if in CGDC #5]You do not see that orb here[otherwise]The 5th orb sparkles a brilliant cyan[end if]." Understand "orb #6" or "6th orb" or "sixth orb" or "number 6 orb" or "orb with number 6" or "blue and green orb" or "green and blue orb" as Orb 6. The description of Orb 6 is "[if in CGDC #6]You do not see that orb here[otherwise]Orb #6 shines with cheerful blues and greens as if a beautiful spring day were captured right inside of it[end if]." Understand "orb #7" or "7th orb" or "seventh orb" or "number 7 orb" or "orb with number 7" or "dark orb" as Orb 7. The description of Orb 7 is "[if in CGDC #7]You do not see that orb here[otherwise]The seventh orb is dark with an auspicious simplicity escaping from within[end if]." Instead of touching or rubbing Orb 1: if (in CGDC #1) begin; say "You do not see that orb here"; end if; if (not in CGDC #1) begin; turn the background red; say "[black letters]You feel a strange and sudden sensation as you are mysteriously pulled into the red radiating orb..."; move the theme to CGDC #1; move the player to CGDC #1; now the table is in the CGDC #1; end if. Instead of touching or rubbing Orb 2: if (in CGDC #2) begin; say "You do not see that orb here"; end if; if (not in CGDC #2) begin; turn the background green; say "[black letters]You feel a strange and sudden sensation as you are mysteriously pulled into the gleaming green orb..."; move the theme to CGDC #2; move the player to CGDC #2; now the table is in the CGDC #2; end if. Instead of touching or rubbing Orb 3: if (in CGDC #3) begin; say "You do not see that orb here"; end if; if (not in CGDC #3) begin; turn the background blue; say "[black letters]You feel a strange and sudden sensation as you are mysteriously pulled into the brilliant blue orb..."; move the theme to CGDC #3; move the player to CGDC #3; now the table is in the CGDC #3; end if. Instead of touching or rubbing Orb 4: if (in CGDC #4) begin; say "You do not see that orb here"; end if; if (not in CGDC #4) begin; turn the background magenta; say "[black letters]You feel a strange and sudden sensation as you are mysteriously pulled into the magenta glowing orb..."; move the theme to CGDC #4; move the player to CGDC #4; now the table is in the CGDC #4; end if. Instead of touching or rubbing Orb 5: if (in CGDC #5) begin; say "You do not see that orb here"; end if; if (not in CGDC #5) begin; turn the background cyan; say "[black letters]You feel a strange and sudden sensation as you are mysteriously pulled into the brilliant cyan orb..."; move the theme to CGDC #5; move the player to CGDC #5; now the table is in the CGDC #5; end if. Instead of touching or rubbing Orb 6: if (in CGDC #6) begin; say "You do not see that orb here"; end if; if (not in CGDC #6) begin; turn the background yellow; say "[black letters]You feel a strange and sudden sensation as you are mysteriously pulled into the cheerful sunny day orb..."; move the theme to CGDC #6; move the player to CGDC #6; now the table is in the CGDC #6; end if. Instead of touching or rubbing Orb 7: if (in CGDC #7) begin; say "You do not see that orb here"; end if; if (not in CGDC #7) begin; turn the background black; say "[white letters]You feel a strange and sudden sensation as you are mysteriously pulled into the dark auspicious orb..."; move the theme to CGDC #7; move the player to CGDC #7; now the table is in the CGDC #7; end if. [THEME stuff] A theme is a thing. A theme is not portable. A theme is in CGDC #7. Instead of taking a theme: say "You can't pick up a theme and take it with you, it's left to interpretation." The description of the theme is "You see the letters [if the location is CGDC #1]'Simple Puzzle game' written on it as a vague description.[end if][if the location is CGDC #2]'GROW' blooming up from the surface in spectacular fashion.[end if][if the location is CGDC #3]'REPLAY' occurring over and over all over it.[end if][if the location is CGDC #4]'Ball Physics' rolling around its exterior.[end if][if the location is CGDC #5]'UPGRADE' in a reburbished style across its facade.[end if][if the location is CGDC #6]'EXPLORE' wandering across the front of it.[end if][if the location is CGDC #7]'ESCAPE' engraved on it in a mono-spaced typewriter font.[end if]".