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Disenchantment Bay with cannabalism and afterlife
by
Allen Lark
Played 1,614 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Disenchantment Bay with cannabalism and afterlife" by Connor Kegg & Inform 7 The Cabin is a room. "The front of the small cabin is entirely occupied with navigational instruments, a radar display, and radios for calling back to shore. Along each side runs a bench with faded blue vinyl cushions[if the compartment is closed], which can be lifted to reveal the storage space underneath[otherwise], one of which is currently lifted to allow access to the storage compartment within[end if]. A glass case against the wall contains several fishing rods. Scratched windows offer a view of the surrounding bay, and there is a door south to the deck. A sign taped to one wall announces the menu of tours offered by the Yakutat Charter Boat Company." Every turn when player is in Limbo: if Limbo is visited and Limbo was not visited, say "North, Northeast, East, Southeast, South, Southwest, West, Northwest, Up, Down...Where are you going?". The Cabin contains a glass case. In the glass case is a collection of fishing rods. Understand "rod" or "rods" or "pole" or "poles" as the collection. The case is closed, transparent, openable, lockable, and locked. The case is scenery. The small silver key unlocks the case. The bench is in the cabin. On the bench are some blue vinyl cushions. The bench is enterable and scenery. The cushions are scenery. A storage compartment is an openable closed container. It is part of the bench. Instead of opening the bench, try opening the storage compartment. Instead of closing the bench, try closing the storage compartment. Instead of pushing or pulling or turning or opening the cushions, try opening the storage compartment. Understand "space" as the storage compartment. Some nets and a Coke are in the compartment. Understand "net" as the nets. The description of the nets is "They must have something to do with fish as well. Really, you're just here for the sights." The nets are a container. Some navigational instruments, some scratched windows, a radar display, and some radios are scenery in the cabin. The radar, the instruments, and the radios are devices. The radar and the instruments are switched on. A screen is part of the radar. The description of the screen is "[if the radar is switched on]Phantom lights move across the screen.[otherwise]The screen is dark.[end if]". Instead of doing something other than examining to the screen, say "It's not good for much but looking at." Limbo is northwest of the cabin. "There isn't much to do here, but I'm sure you can find your way around." Going North in Limbo is being dumb. Going Northeast in Limbo is being dumb. Going East in Limbo is being dumb. Going South in Limbo is being dumb. Going Southwest in Limbo is being dumb. Going West in Limbo is being dumb. Going Northwest in Limbo is being dumb. Instead of being dumb: say "Are you lost in Limbo?" Hell is below Limbo. "It's warm, but nicer than you expected. It's strange, but you are on a boat here too." Heaven is above Limbo. "It's awesome here. There's free food...but no drinks. You can always go back down for some glacier-ice-water, though; It never melts." The Captain is a man in the Cabin. The captain is edible. "The captain sits at the wheel, steering the boat and occasionally checking the radar readout." The captain wears a baseball cap. The captain wears a nice leather jacket. The description of the nice leather jacket is "So smooth and comfotable." The description of the cap is "It says, THE WORST DAY FISHING IS BETTER THAN THE BEST DAY WORKING." The captain carries the silver key. The description of the captain is "[The captain] is wearing [a list of things worn by the captain][if the captain carries something] and carrying [a list of things carried by the captain][end if]." Instead of eating or taking the captain when the captain has the key and the captain is in the cabin: Move the key to the player; Move the baseball cap to the player; Now the player is wearing the baseball cap; Move the nice leather jacket to the cabin; Move the captain to hell; increase score by -3; Say "As you devour him, the captian rages, 'I'll see you in hell!' (You might as well go northwest to Limbo, find your way to hell and pay him a visit.) He tasted like raw pork. You are a terrible human being. You dawn his cap and fish the key from his discarded jacket pocket, but loose 3 points." Instead of attacking someone: say "That would be a waste of flesh. As you have said before: 'The only reason to end a life is if you are going to eat it.'" Instead of eating or taking the captain when the captain does not have the key and the captain is in the cabin: Move the baseball cap to the player; Now the player is wearing the baseball cap; Move the nice leather jacket to the cabin; Move the captain to hell; increase score by -3; Say "As you devour him, the captian rages, 'I'll see you in hell!' (You might as well go northwest to Limbo, find your way to hell and pay him a visit.) He tasted like raw pork. You are a terrible human being. You put on the dead man's cap and loose 3 points." Instead of going to Heaven when the captain is in hell: Say “You're trying to rise to heaven. After killing and eating the captain, you haven’t earned a place in heaven. Try going down from here. You’ll be able to come back; I promise.†The description of the instruments is "Knowing what they do is the Captain's job." Instead of doing something other than examining to the instruments in the presence of the Captain: say "The Captain glares at you. Clearly you are not welcome to do that." The description of the windows is "They're a bit the worse for wear, but you can still get an impressive view of the glacier through them. There were whales earlier, but they're gone now." Understand "window" as the windows. The description of the radar is "Apparently necessary to avoid the larger icebergs." The description of the radios is "With any luck you will not need to radio for help, but it is reassuring that these things are here." A sign is scenery in the Cabin. The description is "You can get half-day and full-day sight-seeing tours, and half-day and full-day fishing trips." The view of the Malaspina glacier is a backdrop. It is everywhere. The description is "The Malaspina glacier covers much of the nearby slope, and -- beyond it -- an area as large as Rhode Island." Understand "view of the surrounding bay" or "surrounding bay" as the view. The cabin door is south of the Cabin and north of the Deck. It is a door and scenery. The description of the Deck is "The whole back half of the boat is open, allowing you to view the surroundings without intervening windows -- if you can stand the cold." The ice chest is a closed openable container in the Deck. "A very heavy ice chest sits on the ground." It is fixed in place and pushable between rooms. A quantity of ice is in the Deck. "All around the boat bob chunks of glacier ice." Understand "glacier ice" as the quantity. Understand "chunks" as the quantity. The description is "Curiously cooled into funny-shaped chunks." The printed name of the quantity is "glacier ice". Instead of taking the quantity of ice when the player is not carrying the nets: if the quantity of ice is handled, continue the action; say "You are having a hard time fishing out the ice with your bare hands." Instead of taking the quantity of ice when the player is carrying the nets: if the quantity of ice is handled or the quantity of ice is in the nets, continue the action; now the quantity of ice is in the nets; say "You scoop up the ice with the net." Instead of taking the chest: say "It's too heavy to lift, but you might be able to push it, and just inch it over the frame of the door." The player is wearing a backpack. The player is wearing a pair of sunglasses. The description of the sunglasses is "The light off the water and the ice does get pretty bright sometimes." The backpack is a player's holdall. The carrying capacity of the player is 3. The backpack is wearable. Instead of asking the Captain about something: say "The captain is preoccupied and doesn't want to give lengthy explanations. Try asking him 'for' something instead of 'about' something." Instead of asking the Captain for the key: say "'Sure, you can borrow it -- well, get me a drink first, would you?'" Instead of asking the Captain for the key when the Captain is carrying a cold Coke and the Captain is carrying the key: move the key to the player; say "'Here, knock yourself out.'" Instead of asking the Captain for the key when the Captain is not carrying the key: say "'I already gave it to you. You didn't lose it, did you?'" Heat is a kind of value. The heats are cold, cool, room temperature, and warm. A beverage is a kind of thing. A beverage can be open or closed. A beverage can be openable or unopenable. A beverage is always edible and openable. A beverage has a heat. A beverage is usually warm. The Coke is a beverage. The beer is a beverage. The beer is in the backpack. Instead of drinking a beverage (called the beverage): now the beverage is off-stage; say "You drink [the beverage]. Refreshing." Instead of giving or showing a beer to the Captain: say "'I don't drink on the job, thanks,' he says. 'You can help yourself if you want it, though.'" Instead of giving or showing a Coke to the Captain: say "'It needs chilling,' the Captain remarks, disgruntled." Instead of giving or showing a cold Coke to the Captain: move the Coke to the Captain; increase the score by 2; say "'Ah, thank you,' he says. How he can drink an iced soda on a day like today is an open question, but Alaskans are special." Instead of giving something to someone when the player is in hell: say "People in hell aren't interested in material possessions." Every turn when the quantity of ice is in the ice chest: repeat with item running through beverages in the ice chest: let the current heat be the heat of the item; if the current heat is not cold, now the heat of the item is the heat before the current heat. Every turn when the player is in hell: repeat with item running through beverages in hell: let the current heat be the heat of the item; if the current heat is not warm, now the heat of the item is warm. After dropping something in hell: Say "That's getting hotter on Hell's floor." Before printing the name of a beverage (called the drink): say "[heat of the drink] ". Understand the heat property as describing a beverage. The maximum score is 5. Instead of listening to radios when the radios are switched on: Say "A man is reading his anatomy textbook over the radio. All you can figure out is how to listen." The Student is a man. The Student is in limbo. "A young man stands with a radio in his hand reading an anatomy textbook aloud. He is oblivious to the rest of the world." The student carries an anatomy textbook and a radio. Understand "young man" as the student. Understand "man" as the student while the player is in limbo. The printed name of the student is "young man". The description of the student is "[The student] is carrying [a list of things carried by the student]." Instead of eating or taking the captain when the captain is in hell: Say "You attempt to bite the captain, but he seems to have no substance. Your teeth colide with a click." Instead of eating or taking the student: Say "You attempt to eat the man, but he disappears and materializes a few feet away, uninterrupted from his reading." After taking the fishing rods: end the story finally; increase the score by 3; If the captain is in the cabin, say "Success is yours! (Now if only you knew anything about fishing.)"; otherwise say "Success is yours! But are you really hungry for fish after eating the poor captain?"