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Oregon Krill By Leo and Jasing
by
Leo Nian
Played 65 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Oregon Krill" by Leo and Jasing The story headline is "A krill's journey through the ocean." [Room Definitions] Whalekill Room 0,0 is a room. The description of Whalekill Room 0,0 is "". After going to Whalekill Room 0,0: end the story saying "A cavernous space reeks of salt and rotting flesh. The walls are slimy with a slick, organic juice, like the inside of some beast. Beneath your frail pereiopods betray you, the floor pulses, as if it's breathing. A low, subsonic hum vibrates through your exoskeleton. You shouldn't be in here. The walls convulse violently, suddenly, they’re not walls at all, but the ribcage of a living thing. The ceiling collapses inward in a slurry of blubber and teeth, crushing you into krill paste. The whale’s stomach accepts its meal.". Puzzle Room 1,0 is a room. The description of Puzzle Room 1,0 is "The current slows here, thick with the musk of photosynthesis. Towering columns of something sway in the gloom, their fronds casting lace-like shadows across the sand. A discarded conch shell at your feet rattles—inside, a scrap of seahorse-skin parchment unfurls to reveal: I am a dancer in the underwater breeze, A forest that thrives beneath the seas. I anchor the life where sunlight falls, Providing shelter with towering walls. Graceful, green, a tangled thread, Who am I, where the ocean's bed is spread? You think, but you can’t concentrate while the water pulses with the slow, synchronous breathing of kelp. Its leathery strands brush your carapace, part invitation, part warning. To the east, a small chest with a lock, perhaps adding the values of each letter of your answer could be the solution.". The chest_1 is a container in the Puzzle Room 1,0. The chest_1 is openable, closed, and locked, container. Temp_1 is a room The description of the chest_1 is "It's a small chest made of wood, nothing impressive. There is a number lock on it. Try to (type (a number) on (it))" The First Key is an object in Temp_1. The description of the First key is "Forged in the lost city of Krill-lantis, its metal was taken from the sword of the great warrior Ghengis Krill. Now the key stands adorned in barnacles and a piece of loose seaweed, battered from centuries of lost adventure. It may be handy to keep this."; Instead of eating the First Key, end the story saying "I didn’t say to keep it in your stomach". The chest_1 has a number called the combo. When play begins, now the combo of the chest_1 is 44. Understand "keypad" as the chest_1. Typing on it is an action applying to one number and one thing. Understand "type [a number] on [something]" as typing on it. Check typing on it: if the second noun is not the chest_1: instead say "You don't know how to do that to [the second noun]."; if the second noun is unlocked: instead say "[The second noun] is already unlocked." Carry out typing on it: if the number understood is the combo of the second noun: now the second noun is unlocked. Report typing on it: if the second noun is unlocked: Now the First key is in Puzzle Room 1,0; if the second noun is unlocked: say "A key falls out."; otherwise: say "You enter the number but nothing happens." Cold Open Ocean 2,0 is a room. The description of Cold Open Ocean 2,0 is " You drift aimlessly through an endless expanse of the frigid, dark water. The temperature is numbing your tiny krill hands as you float, suspended in the vast emptiness. The water around you is a deep, murky blue, and all you hear is the gentle splash of distant currents as they crash on the ocean's surface. There’s no land in sight, no shelter, just an unyielding stretch of the deep. The faint light from above barely reaches this depth, casting ghostly, shimmering patterns on the shifting tides. The chilling silence presses in on you as the pressure of the deep ocean mounts. Your senses are on high alert, aware that at any moment, a predator could emerge from the shadows—yet, there’s nothing but the endless drift. The water feels colder than before, as if the ocean is testing your resolve to survive. It’s a place where time seems to stretch, each second dragging longer than the last, and you can feel the gnawing hunger creeping in.". Cold Open Ocean 3,0 is a room. The description of Cold Open Ocean 3,0 is " You drift aimlessly through an endless expanse of the frigid, dark water. The temperature is numbing your tiny krill hands as you float, suspended in the vast emptiness. The water around you is a deep, murky blue, and all you hear is the gentle splash of distant currents as they crash on the ocean's surface. There’s no land in sight, no shelter, just an unyielding stretch of the deep. The faint light from above barely reaches this depth, casting ghostly, shimmering patterns on the shifting tides. The chilling silence presses in on you as the pressure of the deep ocean mounts. Your senses are on high alert, aware that at any moment, a predator could emerge from the shadows—yet, there’s nothing but the endless drift. The water feels colder than before, as if the ocean is testing your resolve to survive. It’s a place where time seems to stretch, each second dragging longer than the last, and you can feel the gnawing hunger creeping in.". Cold Open Ocean 4,0 is a room. The description of Cold Open Ocean 4,0 is " You drift aimlessly through an endless expanse of the frigid, dark water. The temperature is numbing your tiny krill hands as you float, suspended in the vast emptiness. The water around you is a deep, murky blue, and all you hear is the gentle splash of distant currents as they crash on the ocean's surface. There’s no land in sight, no shelter, just an unyielding stretch of the deep. The faint light from above barely reaches this depth, casting ghostly, shimmering patterns on the shifting tides. The chilling silence presses in on you as the pressure of the deep ocean mounts. Your senses are on high alert, aware that at any moment, a predator could emerge from the shadows—yet, there’s nothing but the endless drift. The water feels colder than before, as if the ocean is testing your resolve to survive. It’s a place where time seems to stretch, each second dragging longer than the last, and you can feel the gnawing hunger creeping in.". Abyssal Open Ocean 5,0 is a room. The description of Abyssal Open Ocean 5,0 is " You're flung into a dark void. Have I died? you ponder, your little krill brain unable to fathom such a question. You’re brought back to reality as the stinging pain of the cold ocean water penetrates your outer shell, giving you an unwelcome wake-up call. You recall your school telling you about a place where light can’t penetrate the water, death is constantly at the doorstep, and food is scarce. You look up with your stalky compound eyes, and nothing but darkness awaits you. Looking down doesn’t reassure you anymore, the void stares back at you, your small krill mind knows that nothing but death awaits you on the ocean floor. As you’re deep in thought, a ray of light catches your attention. Salvation perhaps? Your krill friends swim towards it, chasing the light. However, a large mouth engulfs them all, killing them instantly. An anglerfish. They should've known that the cruel ocean provides no shelter from the endless horrors. Your krill instincts tell you to push on, but you don’t know if you have the courage to.". Abyssal Open Ocean 6,0 is a room. The description of Abyssal Open Ocean 6,0 is " You're flung into a dark void. Have I died? you ponder, your little krill brain unable to fathom such a question. You’re brought back to reality as the stinging pain of the cold ocean water penetrates your outer shell, giving you an unwelcome wake-up call. You recall your school telling you about a place where light can’t penetrate the water, death is constantly at the doorstep, and food is scarce. You look up with your stalky compound eyes, and nothing but darkness awaits you. Looking down doesn’t reassure you anymore, the void stares back at you, your small krill mind knows that nothing but death awaits you on the ocean floor. As you’re deep in thought, a ray of light catches your attention. Salvation perhaps? Your krill friends swim towards it, chasing the light. However, a large mouth engulfs them all, killing them instantly. An anglerfish. They should've known that the cruel ocean provides no shelter from the endless horrors. Your krill instincts tell you to push on, but you don’t know if you have the courage to.". Typhoon Teleport Room 7,0 is a room. The description of Typhoon Teleport Room 7,0 is "The water here is chaos incarnate. Currents slash you like a sword, flinging you like a ragdoll through churning darkness. Debris claws at your shell, splintered wood, shredded kelp, the occasional tooth that definitely wasn't there before. The pressure pops in your ears like firecrackers. >SWIM Your puny kicks accomplish nothing. The vortex spits you out. You are violently relocated to another typhoon. From the player's perspective, it feels completely random, though the coordinates actually mirror your position on the opposite side of the map. ". Abyssal Open Ocean 8,0 is a room. The description of Abyssal Open Ocean 8,0 is " You're flung into a dark void. Have I died? you ponder, your little krill brain unable to fathom such a question. You’re brought back to reality as the stinging pain of the cold ocean water penetrates your outer shell, giving you an unwelcome wake-up call. You recall your school telling you about a place where light can’t penetrate the water, death is constantly at the doorstep, and food is scarce. You look up with your stalky compound eyes, and nothing but darkness awaits you. Looking down doesn’t reassure you anymore, the void stares back at you, your small krill mind knows that nothing but death awaits you on the ocean floor. As you’re deep in thought, a ray of light catches your attention. Salvation perhaps? Your krill friends swim towards it, chasing the light. However, a large mouth engulfs them all, killing them instantly. An anglerfish. They should've known that the cruel ocean provides no shelter from the endless horrors. Your krill instincts tell you to push on, but you don’t know if you have the courage to. ". Abyssal Open Ocean 9,0 is a room. The description of Abyssal Open Ocean 9,0 is " You're flung into a dark void. Have I died? you ponder, your little krill brain unable to fathom such a question. You’re brought back to reality as the stinging pain of the cold ocean water penetrates your outer shell, giving you an unwelcome wake-up call. You recall your school telling you about a place where light can’t penetrate the water, death is constantly at the doorstep, and food is scarce. You look up with your stalky compound eyes, and nothing but darkness awaits you. Looking down doesn’t reassure you anymore, the void stares back at you, your small krill mind knows that nothing but death awaits you on the ocean floor. As you’re deep in thought, a ray of light catches your attention. Salvation perhaps? Your krill friends swim towards it, chasing the light. However, a large mouth engulfs them all, killing them instantly. An anglerfish. They should've known that the cruel ocean provides no shelter from the endless horrors. Your krill instincts tell you to push on, but you don’t know if you have the courage to. ". Cold Open Ocean 0,1 is a room. The description of Cold Open Ocean 0,1 is " You drift aimlessly through an endless expanse of the frigid, dark water. The temperature is numbing your tiny krill hands as you float, suspended in the vast emptiness. The water around you is a deep, murky blue, and all you hear is the gentle splash of distant currents as they crash on the ocean's surface. There’s no land in sight, no shelter, just an unyielding stretch of the deep. The faint light from above barely reaches this depth, casting ghostly, shimmering patterns on the shifting tides. The chilling silence presses in on you as the pressure of the deep ocean mounts. Your senses are on high alert, aware that at any moment, a predator could emerge from the shadows—yet, there’s nothing but the endless drift. The water feels colder than before, as if the ocean is testing your resolve to survive. It’s a place where time seems to stretch, each second dragging longer than the last, and you can feel the gnawing hunger creeping in.". Cold Open Ocean 1,1 is a room. The description of Cold Open Ocean 1,1 is " You drift aimlessly through an endless expanse of the frigid, dark water. The temperature is numbing your tiny krill hands as you float, suspended in the vast emptiness. The water around you is a deep, murky blue, and all you hear is the gentle splash of distant currents as they crash on the ocean's surface. There’s no land in sight, no shelter, just an unyielding stretch of the deep. The faint light from above barely reaches this depth, casting ghostly, shimmering patterns on the shifting tides. The chilling silence presses in on you as the pressure of the deep ocean mounts. Your senses are on high alert, aware that at any moment, a predator could emerge from the shadows—yet, there’s nothing but the endless drift. The water feels colder than before, as if the ocean is testing your resolve to survive. It’s a place where time seems to stretch, each second dragging longer than the last, and you can feel the gnawing hunger creeping in.k". Cold Open Ocean 2,1 is a room. The description of Cold Open Ocean 2,1 is " You drift aimlessly through an endless expanse of the frigid, dark water. The temperature is numbing your tiny krill hands as you float, suspended in the vast emptiness. The water around you is a deep, murky blue, and all you hear is the gentle splash of distant currents as they crash on the ocean's surface. There’s no land in sight, no shelter, just an unyielding stretch of the deep. The faint light from above barely reaches this depth, casting ghostly, shimmering patterns on the shifting tides. The chilling silence presses in on you as the pressure of the deep ocean mounts. Your senses are on high alert, aware that at any moment, a predator could emerge from the shadows—yet, there’s nothing but the endless drift. The water feels colder than before, as if the ocean is testing your resolve to survive. It’s a place where time seems to stretch, each second dragging longer than the last, and you can feel the gnawing hunger creeping in.". Cold Open Ocean 3,1 is a room. The description of Cold Open Ocean 3,1 is " You drift aimlessly through an endless expanse of the frigid, dark water. The temperature is numbing your tiny krill hands as you float, suspended in the vast emptiness. The water around you is a deep, murky blue, and all you hear is the gentle splash of distant currents as they crash on the ocean's surface. There’s no land in sight, no shelter, just an unyielding stretch of the deep. The faint light from above barely reaches this depth, casting ghostly, shimmering patterns on the shifting tides. The chilling silence presses in on you as the pressure of the deep ocean mounts. Your senses are on high alert, aware that at any moment, a predator could emerge from the shadows—yet, there’s nothing but the endless drift. The water feels colder than before, as if the ocean is testing your resolve to survive. It’s a place where time seems to stretch, each second dragging longer than the last, and you can feel the gnawing hunger creeping in.". Cold Open Ocean 4,1 is a room. The description of Cold Open Ocean 4,1 is " You drift aimlessly through an endless expanse of the frigid, dark water. The temperature is numbing your tiny krill hands as you float, suspended in the vast emptiness. The water around you is a deep, murky blue, and all you hear is the gentle splash of distant currents as they crash on the ocean's surface. There’s no land in sight, no shelter, just an unyielding stretch of the deep. The faint light from above barely reaches this depth, casting ghostly, shimmering patterns on the shifting tides. The chilling silence presses in on you as the pressure of the deep ocean mounts. Your senses are on high alert, aware that at any moment, a predator could emerge from the shadows—yet, there’s nothing but the endless drift. The water feels colder than before, as if the ocean is testing your resolve to survive. It’s a place where time seems to stretch, each second dragging longer than the last, and you can feel the gnawing hunger creeping in.". Plankton Room 5,1 is a room. The description of Plankton Room 5,1 is " A soft cloud of plankton envelops you, their gentle bioluminescence casting glimmers of light into the cold, dark ocean. They pulse and sway with the rhythm of the ocean, fragile and mesmerizing, offering promises of survival. Instinct urges you forward as hunger claws at your small frame, this is a feast, a rare treat in a world where famine rules. Yet, your cautious krill mind whispers warnings, for you know too well of the dangers of hastiness. The water feels too calm, the scene too perfect; beneath this sanctuary may lie yet another trap, one more cruel twist in the endless game of survival. As you drift closer, the plankton seem alive, almost beckoning you to trust their safety, their simplicity. The void looms just beyond their glow, a relentless reminder of your precarious reality. You hesitate, torn between courage and fear, desperation and doubt. Will you risk everything for this fleeting chance or retreat to the cold, unforgiving embrace of the dark abyss? ". Abyssal Open Ocean 6,1 is a room. The description of Abyssal Open Ocean 6,1 is " You're flung into a dark void. Have I died? you ponder, your little krill brain unable to fathom such a question. You’re brought back to reality as the stinging pain of the cold ocean water penetrates your outer shell, giving you an unwelcome wake-up call. You recall your school telling you about a place where light can’t penetrate the water, death is constantly at the doorstep, and food is scarce. You look up with your stalky compound eyes, and nothing but darkness awaits you. Looking down doesn’t reassure you anymore, the void stares back at you, your small krill mind knows that nothing but death awaits you on the ocean floor. As you’re deep in thought, a ray of light catches your attention. Salvation perhaps? Your krill friends swim towards it, chasing the light. However, a large mouth engulfs them all, killing them instantly. An anglerfish. They should've known that the cruel ocean provides no shelter from the endless horrors. Your krill instincts tell you to push on, but you don’t know if you have the courage to. ". Abyssal Open Ocean 7,1 is a room. The description of Abyssal Open Ocean 7,1 is " You're flung into a dark void. Have I died? you ponder, your little krill brain unable to fathom such a question. You’re brought back to reality as the stinging pain of the cold ocean water penetrates your outer shell, giving you an unwelcome wake-up call. You recall your school telling you about a place where light can’t penetrate the water, death is constantly at the doorstep, and food is scarce. You look up with your stalky compound eyes, and nothing but darkness awaits you. Looking down doesn’t reassure you anymore, the void stares back at you, your small krill mind knows that nothing but death awaits you on the ocean floor. As you’re deep in thought, a ray of light catches your attention. Salvation perhaps? Your krill friends swim towards it, chasing the light. However, a large mouth engulfs them all, killing them instantly. An anglerfish. They should've known that the cruel ocean provides no shelter from the endless horrors. Your krill instincts tell you to push on, but you don’t know if you have the courage to. ". Abyssal Open Ocean 8,1 is a room. The description of Abyssal Open Ocean 8,1 is " You're flung into a dark void. Have I died? you ponder, your little krill brain unable to fathom such a question. You’re brought back to reality as the stinging pain of the cold ocean water penetrates your outer shell, giving you an unwelcome wake-up call. You recall your school telling you about a place where light can’t penetrate the water, death is constantly at the doorstep, and food is scarce. You look up with your stalky compound eyes, and nothing but darkness awaits you. Looking down doesn’t reassure you anymore, the void stares back at you, your small krill mind knows that nothing but death awaits you on the ocean floor. As you’re deep in thought, a ray of light catches your attention. Salvation perhaps? Your krill friends swim towards it, chasing the light. However, a large mouth engulfs them all, killing them instantly. An anglerfish. They should've known that the cruel ocean provides no shelter from the endless horrors. Your krill instincts tell you to push on, but you don’t know if you have the courage to. ". Abyssal Open Ocean 9,1 is a room. The description of Abyssal Open Ocean 9,1 is " You're flung into a dark void. Have I died? you ponder, your little krill brain unable to fathom such a question. You’re brought back to reality as the stinging pain of the cold ocean water penetrates your outer shell, giving you an unwelcome wake-up call. You recall your school telling you about a place where light can’t penetrate the water, death is constantly at the doorstep, and food is scarce. You look up with your stalky compound eyes, and nothing but darkness awaits you. Looking down doesn’t reassure you anymore, the void stares back at you, your small krill mind knows that nothing but death awaits you on the ocean floor. As you’re deep in thought, a ray of light catches your attention. Salvation perhaps? Your krill friends swim towards it, chasing the light. However, a large mouth engulfs them all, killing them instantly. An anglerfish. They should've known that the cruel ocean provides no shelter from the endless horrors. Your krill instincts tell you to push on, but you don’t know if you have the courage to. ". Cold Open Ocean 0,2 is a room. The description of Cold Open Ocean 0,2 is " You drift aimlessly through an endless expanse of the frigid, dark water. The temperature is numbing your tiny krill hands as you float, suspended in the vast emptiness. The water around you is a deep, murky blue, and all you hear is the gentle splash of distant currents as they crash on the ocean's surface. There’s no land in sight, no shelter, just an unyielding stretch of the deep. The faint light from above barely reaches this depth, casting ghostly, shimmering patterns on the shifting tides. The chilling silence presses in on you as the pressure of the deep ocean mounts. Your senses are on high alert, aware that at any moment, a predator could emerge from the shadows—yet, there’s nothing but the endless drift. The water feels colder than before, as if the ocean is testing your resolve to survive. It’s a place where time seems to stretch, each second dragging longer than the last, and you can feel the gnawing hunger creeping in.". Cap Armor Room 1,2 is a room. The description of Cap Armor Room 1,2 is "The sunlight filters through the water in fractured beams, catching on the debris scattered across the sandy bottom, broken shells, a waterlogged flip-flop, and the prize: a single bottle cap resting crown-side up. Its edges are worn smooth by the tides, the brand logo faded to a ghost of its former corporate glory. The aluminum glints with false promise, its curves perfectly sized for a krill with poor life choices and a need for headgear.". Plankton Room 2,2 is a room. The description of Plankton Room 2,2 is " A soft cloud of plankton envelops you, their gentle bioluminescence casting glimmers of light into the cold, dark ocean. They pulse and sway with the rhythm of the ocean, fragile and mesmerizing, offering promises of survival. Instinct urges you forward as hunger claws at your small frame, this is a feast, a rare treat in a world where famine rules. Yet, your cautious krill mind whispers warnings, for you know too well of the dangers of hastiness. The water feels too calm, the scene too perfect; beneath this sanctuary may lie yet another trap, one more cruel twist in the endless game of survival. As you drift closer, the plankton seem alive, almost beckoning you to trust their safety, their simplicity. The void looms just beyond their glow, a relentless reminder of your precarious reality. You hesitate, torn between courage and fear, desperation and doubt. Will you risk everything for this fleeting chance or retreat to the cold, unforgiving embrace of the dark abyss? ". Cold Open Ocean 3,2 is a room. The description of Cold Open Ocean 3,2 is " You drift aimlessly through an endless expanse of the frigid, dark water. The temperature is numbing your tiny krill hands as you float, suspended in the vast emptiness. The water around you is a deep, murky blue, and all you hear is the gentle splash of distant currents as they crash on the ocean's surface. There’s no land in sight, no shelter, just an unyielding stretch of the deep. The faint light from above barely reaches this depth, casting ghostly, shimmering patterns on the shifting tides. The chilling silence presses in on you as the pressure of the deep ocean mounts. Your senses are on high alert, aware that at any moment, a predator could emerge from the shadows—yet, there’s nothing but the endless drift. The water feels colder than before, as if the ocean is testing your resolve to survive. It’s a place where time seems to stretch, each second dragging longer than the last, and you can feel the gnawing hunger creeping in.". Cold Open Ocean 4,2 is a room. The description of Cold Open Ocean 4,2 is " You drift aimlessly through an endless expanse of the frigid, dark water. The temperature is numbing your tiny krill hands as you float, suspended in the vast emptiness. The water around you is a deep, murky blue, and all you hear is the gentle splash of distant currents as they crash on the ocean's surface. There’s no land in sight, no shelter, just an unyielding stretch of the deep. The faint light from above barely reaches this depth, casting ghostly, shimmering patterns on the shifting tides. The chilling silence presses in on you as the pressure of the deep ocean mounts. Your senses are on high alert, aware that at any moment, a predator could emerge from the shadows—yet, there’s nothing but the endless drift. The water feels colder than before, as if the ocean is testing your resolve to survive. It’s a place where time seems to stretch, each second dragging longer than the last, and you can feel the gnawing hunger creeping in.". Abyssal Open Ocean 5,2 is a room. The description of Abyssal Open Ocean 5,2 is " You're flung into a dark void. Have I died? you ponder, your little krill brain unable to fathom such a question. You’re brought back to reality as the stinging pain of the cold ocean water penetrates your outer shell, giving you an unwelcome wake-up call. You recall your school telling you about a place where light can’t penetrate the water, death is constantly at the doorstep, and food is scarce. You look up with your stalky compound eyes, and nothing but darkness awaits you. Looking down doesn’t reassure you anymore, the void stares back at you, your small krill mind knows that nothing but death awaits you on the ocean floor. As you’re deep in thought, a ray of light catches your attention. Salvation perhaps? Your krill friends swim towards it, chasing the light. However, a large mouth engulfs them all, killing them instantly. An anglerfish. They should've known that the cruel ocean provides no shelter from the endless horrors. Your krill instincts tell you to push on, but you don’t know if you have the courage to. ". Abyssal Open Ocean 6,2 is a room. The description of Abyssal Open Ocean 6,2 is " You're flung into a dark void. Have I died? you ponder, your little krill brain unable to fathom such a question. You’re brought back to reality as the stinging pain of the cold ocean water penetrates your outer shell, giving you an unwelcome wake-up call. You recall your school telling you about a place where light can’t penetrate the water, death is constantly at the doorstep, and food is scarce. You look up with your stalky compound eyes, and nothing but darkness awaits you. Looking down doesn’t reassure you anymore, the void stares back at you, your small krill mind knows that nothing but death awaits you on the ocean floor. As you’re deep in thought, a ray of light catches your attention. Salvation perhaps? Your krill friends swim towards it, chasing the light. However, a large mouth engulfs them all, killing them instantly. An anglerfish. They should've known that the cruel ocean provides no shelter from the endless horrors. Your krill instincts tell you to push on, but you don’t know if you have the courage to. ". Whalekill Room 7,2 is a room. The description of Whalekill Room 7,2 is "". After going to Whalekill Room 7,2: end the story saying "A cavernous space reeks of salt and rotting flesh. The walls are slimy with a slick, organic juice, like the inside of some beast. Beneath your frail pereiopods betray you, the floor pulses, as if it's breathing. A low, subsonic hum vibrates through your exoskeleton. You shouldn't be in here. The walls convulse violently, suddenly, they’re not walls at all, but the ribcage of a living thing. The ceiling collapses inward in a slurry of blubber and teeth, crushing you into krill paste. The whale’s stomach accepts its meal. ". Abyssal Open Ocean 8,2 is a room. The description of Abyssal Open Ocean 8,2 is " You're flung into a dark void. Have I died? you ponder, your little krill brain unable to fathom such a question. You’re brought back to reality as the stinging pain of the cold ocean water penetrates your outer shell, giving you an unwelcome wake-up call. You recall your school telling you about a place where light can’t penetrate the water, death is constantly at the doorstep, and food is scarce. You look up with your stalky compound eyes, and nothing but darkness awaits you. Looking down doesn’t reassure you anymore, the void stares back at you, your small krill mind knows that nothing but death awaits you on the ocean floor. As you’re deep in thought, a ray of light catches your attention. Salvation perhaps? Your krill friends swim towards it, chasing the light. However, a large mouth engulfs them all, killing them instantly. An anglerfish. They should've known that the cruel ocean provides no shelter from the endless horrors. Your krill instincts tell you to push on, but you don’t know if you have the courage to. ". Abyssal Open Ocean 9,2 is a room. The description of Abyssal Open Ocean 9,2 is " You're flung into a dark void. Have I died? you ponder, your little krill brain unable to fathom such a question. You’re brought back to reality as the stinging pain of the cold ocean water penetrates your outer shell, giving you an unwelcome wake-up call. You recall your school telling you about a place where light can’t penetrate the water, death is constantly at the doorstep, and food is scarce. You look up with your stalky compound eyes, and nothing but darkness awaits you. Looking down doesn’t reassure you anymore, the void stares back at you, your small krill mind knows that nothing but death awaits you on the ocean floor. As you’re deep in thought, a ray of light catches your attention. Salvation perhaps? Your krill friends swim towards it, chasing the light. However, a large mouth engulfs them all, killing them instantly. An anglerfish. They should've known that the cruel ocean provides no shelter from the endless horrors. Your krill instincts tell you to push on, but you don’t know if you have the courage to. ". Cold Open Ocean 0,3 is a room. The description of Cold Open Ocean 0,3 is " You drift aimlessly through an endless expanse of the frigid, dark water. The temperature is numbing your tiny krill hands as you float, suspended in the vast emptiness. The water around you is a deep, murky blue, and all you hear is the gentle splash of distant currents as they crash on the ocean's surface. There’s no land in sight, no shelter, just an unyielding stretch of the deep. The faint light from above barely reaches this depth, casting ghostly, shimmering patterns on the shifting tides. The chilling silence presses in on you as the pressure of the deep ocean mounts. Your senses are on high alert, aware that at any moment, a predator could emerge from the shadows—yet, there’s nothing but the endless drift. The water feels colder than before, as if the ocean is testing your resolve to survive. It’s a place where time seems to stretch, each second dragging longer than the last, and you can feel the gnawing hunger creeping in.". Whalekill Room 1,3 is a room. The description of Whalekill Room 1,3 is "". After going to Whalekill Room 1,3: end the story saying "A cavernous space reeks of salt and rotting flesh. The walls are slimy with a slick, organic juice, like the inside of some beast. Beneath your frail pereiopods betray you, the floor pulses, as if it's breathing. A low, subsonic hum vibrates through your exoskeleton. You shouldn't be in here. The walls convulse violently, suddenly, they’re not walls at all, but the ribcage of a living thing. The ceiling collapses inward in a slurry of blubber and teeth, crushing you into krill paste. The whale’s stomach accepts its meal.". Cold Open Ocean 2,3 is a room. The description of Cold Open Ocean 2,3 is " You drift aimlessly through an endless expanse of the frigid, dark water. The temperature is numbing your tiny krill hands as you float, suspended in the vast emptiness. The water around you is a deep, murky blue, and all you hear is the gentle splash of distant currents as they crash on the ocean's surface. There’s no land in sight, no shelter, just an unyielding stretch of the deep. The faint light from above barely reaches this depth, casting ghostly, shimmering patterns on the shifting tides. The chilling silence presses in on you as the pressure of the deep ocean mounts. Your senses are on high alert, aware that at any moment, a predator could emerge from the shadows—yet, there’s nothing but the endless drift. The water feels colder than before, as if the ocean is testing your resolve to survive. It’s a place where time seems to stretch, each second dragging longer than the last, and you can feel the gnawing hunger creeping in.". Cold Open Ocean 3,3 is a room. The description of Cold Open Ocean 3,3 is " You drift aimlessly through an endless expanse of the frigid, dark water. The temperature is numbing your tiny krill hands as you float, suspended in the vast emptiness. The water around you is a deep, murky blue, and all you hear is the gentle splash of distant currents as they crash on the ocean's surface. There’s no land in sight, no shelter, just an unyielding stretch of the deep. The faint light from above barely reaches this depth, casting ghostly, shimmering patterns on the shifting tides. The chilling silence presses in on you as the pressure of the deep ocean mounts. Your senses are on high alert, aware that at any moment, a predator could emerge from the shadows—yet, there’s nothing but the endless drift. The water feels colder than before, as if the ocean is testing your resolve to survive. It’s a place where time seems to stretch, each second dragging longer than the last, and you can feel the gnawing hunger creeping in.". Cold Open Ocean 4,3 is a room. The description of Cold Open Ocean 4,3 is " You drift aimlessly through an endless expanse of the frigid, dark water. The temperature is numbing your tiny krill hands as you float, suspended in the vast emptiness. The water around you is a deep, murky blue, and all you hear is the gentle splash of distant currents as they crash on the ocean's surface. There’s no land in sight, no shelter, just an unyielding stretch of the deep. The faint light from above barely reaches this depth, casting ghostly, shimmering patterns on the shifting tides. The chilling silence presses in on you as the pressure of the deep ocean mounts. Your senses are on high alert, aware that at any moment, a predator could emerge from the shadows—yet, there’s nothing but the endless drift. The water feels colder than before, as if the ocean is testing your resolve to survive. It’s a place where time seems to stretch, each second dragging longer than the last, and you can feel the gnawing hunger creeping in.". Abyssal Open Ocean 5,3 is a room. The description of Abyssal Open Ocean 5,3 is " You're flung into a dark void. Have I died? you ponder, your little krill brain unable to fathom such a question. You’re brought back to reality as the stinging pain of the cold ocean water penetrates your outer shell, giving you an unwelcome wake-up call. You recall your school telling you about a place where light can’t penetrate the water, death is constantly at the doorstep, and food is scarce. You look up with your stalky compound eyes, and nothing but darkness awaits you. Looking down doesn’t reassure you anymore, the void stares back at you, your small krill mind knows that nothing but death awaits you on the ocean floor. As you’re deep in thought, a ray of light catches your attention. Salvation perhaps? Your krill friends swim towards it, chasing the light. However, a large mouth engulfs them all, killing them instantly. An anglerfish. They should've known that the cruel ocean provides no shelter from the endless horrors. Your krill instincts tell you to push on, but you don’t know if you have the courage to. ". Abyssal Open Ocean 6,3 is a room. The description of Abyssal Open Ocean 6,3 is " You're flung into a dark void. Have I died? you ponder, your little krill brain unable to fathom such a question. You’re brought back to reality as the stinging pain of the cold ocean water penetrates your outer shell, giving you an unwelcome wake-up call. You recall your school telling you about a place where light can’t penetrate the water, death is constantly at the doorstep, and food is scarce. You look up with your stalky compound eyes, and nothing but darkness awaits you. Looking down doesn’t reassure you anymore, the void stares back at you, your small krill mind knows that nothing but death awaits you on the ocean floor. As you’re deep in thought, a ray of light catches your attention. Salvation perhaps? Your krill friends swim towards it, chasing the light. However, a large mouth engulfs them all, killing them instantly. An anglerfish. They should've known that the cruel ocean provides no shelter from the endless horrors. Your krill instincts tell you to push on, but you don’t know if you have the courage to. ". Abyssal Open Ocean 7,3 is a room. The description of Abyssal Open Ocean 7,3 is " You're flung into a dark void. Have I died? you ponder, your little krill brain unable to fathom such a question. You’re brought back to reality as the stinging pain of the cold ocean water penetrates your outer shell, giving you an unwelcome wake-up call. You recall your school telling you about a place where light can’t penetrate the water, death is constantly at the doorstep, and food is scarce. You look up with your stalky compound eyes, and nothing but darkness awaits you. Looking down doesn’t reassure you anymore, the void stares back at you, your small krill mind knows that nothing but death awaits you on the ocean floor. As you’re deep in thought, a ray of light catches your attention. Salvation perhaps? Your krill friends swim towards it, chasing the light. However, a large mouth engulfs them all, killing them instantly. An anglerfish. They should've known that the cruel ocean provides no shelter from the endless horrors. Your krill instincts tell you to push on, but you don’t know if you have the courage to. ". Abyssal Open Ocean 8,3 is a room. The description of Abyssal Open Ocean 8,3 is " You're flung into a dark void. Have I died? you ponder, your little krill brain unable to fathom such a question. You’re brought back to reality as the stinging pain of the cold ocean water penetrates your outer shell, giving you an unwelcome wake-up call. You recall your school telling you about a place where light can’t penetrate the water, death is constantly at the doorstep, and food is scarce. You look up with your stalky compound eyes, and nothing but darkness awaits you. Looking down doesn’t reassure you anymore, the void stares back at you, your small krill mind knows that nothing but death awaits you on the ocean floor. As you’re deep in thought, a ray of light catches your attention. Salvation perhaps? Your krill friends swim towards it, chasing the light. However, a large mouth engulfs them all, killing them instantly. An anglerfish. They should've known that the cruel ocean provides no shelter from the endless horrors. Your krill instincts tell you to push on, but you don’t know if you have the courage to. ". Poseidon's Gate is a room. The description of Poseidon's Gate is "The current stills as you breach the threshold of the coral monoliths, their towering forms humming with the accumulated memories of every krill who ever dared this crossing. The water here holds its breath, thick with the weight of judgment, as the ocean itself peers into the sum of your struggles, the millions of krill that have failed before you, the desperate scrambles through predator-filled trenches, the starving nights spent nibbling scraps off plastic debris, the absurd triumph of wearing human trash as armor against the indifferent vastness. Bioluminescent glyphs flare along the pillars, recounting your journey: the estuary's false sanctuary, the typhoon's relentless churn. A presence gathers in the water, ancient and unbearable, and you realize these are not gates at all but jaws, and the light beyond them is not salvation but the gullet of something far older than gods." Poseidon is a man in Poseidon's Gate. The description of Poseidon is "Poseidon blocks the path with his massive form, his presence making the water vibrate with power. To pass, you must offer him your 3 keys." The finish is a room. "The pressure builds until your carapace creaks, until time unravels into the singular moment between the last desperate kick and whatever comes after. There is no score kept here, no tally of days survived or predators evaded, only the ocean's verdict, rendered in the language of crushing depths. The glyphs dissolve as you pass through, their light absorbed into your shell like the last fragments of a dream upon waking. And then, nothing. No hunger. No current. No need to keep swimming. The monoliths seal behind you with a final, reverberating click, their surfaces smooth once more, already forgetting. Somewhere beyond the black, another egg trembles in its sac. The cycle continues. The ocean remains. Good job, you finished :)" Poseidon's Gate is below the finish. The check1 is a truth state that varies. The check1 is false. The check2 is a truth state that varies. The check2 is false. The check3 is a truth state that varies. The check3 is false. Instead of giving the First key to Poseidon: now the check1 is true; remove the First key from play; say "The first glyph flares briefly as Poseidon accepts your offering."; Instead of giving the second key to Poseidon: now the check2 is true; remove the second key from play; say "The second glyph hums and fades into your shell."; Instead of giving the Third key to Poseidon: now the check3 is true; remove the Third key from play; say "The final glyph burns brighter than the rest, then vanishes."; Instead of going up from Poseidon's Gate: if check1 is false or check2 is false or check3 is false: say "YOU SHALL NOT PASS"; stop the action; otherwise: say "The gates part—or perhaps the jaws. Either way, you rise beyond."; move the player to the finish. Cold Open Ocean 0,4 is a room. The description of Cold Open Ocean 0,4 is " You drift aimlessly through an endless expanse of the frigid, dark water. The temperature is numbing your tiny krill hands as you float, suspended in the vast emptiness. The water around you is a deep, murky blue, and all you hear is the gentle splash of distant currents as they crash on the ocean's surface. There’s no land in sight, no shelter, just an unyielding stretch of the deep. The faint light from above barely reaches this depth, casting ghostly, shimmering patterns on the shifting tides. The chilling silence presses in on you as the pressure of the deep ocean mounts. Your senses are on high alert, aware that at any moment, a predator could emerge from the shadows—yet, there’s nothing but the endless drift. The water feels colder than before, as if the ocean is testing your resolve to survive. It’s a place where time seems to stretch, each second dragging longer than the last, and you can feel the gnawing hunger creeping in.". Plankton Room 1,4 is a room. The description of Plankton Room 1,4 is " A soft cloud of plankton envelops you, their gentle bioluminescence casting glimmers of light into the cold, dark ocean. They pulse and sway with the rhythm of the ocean, fragile and mesmerizing, offering promises of survival. Instinct urges you forward as hunger claws at your small frame, this is a feast, a rare treat in a world where famine rules. Yet, your cautious krill mind whispers warnings, for you know too well of the dangers of hastiness. The water feels too calm, the scene too perfect; beneath this sanctuary may lie yet another trap, one more cruel twist in the endless game of survival. As you drift closer, the plankton seem alive, almost beckoning you to trust their safety, their simplicity. The void looms just beyond their glow, a relentless reminder of your precarious reality. You hesitate, torn between courage and fear, desperation and doubt. Will you risk everything for this fleeting chance or retreat to the cold, unforgiving embrace of the dark abyss? ". Cold Open Ocean 2,4 is a room. The description of Cold Open Ocean 2,4 is " You drift aimlessly through an endless expanse of the frigid, dark water. The temperature is numbing your tiny krill hands as you float, suspended in the vast emptiness. The water around you is a deep, murky blue, and all you hear is the gentle splash of distant currents as they crash on the ocean's surface. There’s no land in sight, no shelter, just an unyielding stretch of the deep. The faint light from above barely reaches this depth, casting ghostly, shimmering patterns on the shifting tides. The chilling silence presses in on you as the pressure of the deep ocean mounts. Your senses are on high alert, aware that at any moment, a predator could emerge from the shadows—yet, there’s nothing but the endless drift. The water feels colder than before, as if the ocean is testing your resolve to survive. It’s a place where time seems to stretch, each second dragging longer than the last, and you can feel the gnawing hunger creeping in.". Estuary Open 3,4 is a room. The description of Estuary Open 3,4 is " The water here moves lazily, warm and slow, like a lazy river, cradling you in the shallows where freshwater kisses the sea. Light filters golden through the water, painting the sandy bottom where minnows dart like scattered thoughts. Mangrove roots curl overhead, their tangled fingers trailing in the current, offering shelter in their shadow. The brine is thin here, just a memory of the ocean’s hunger, diluted by river whispers. For once, the world feels soft. No riptides. No teeth. Just the gentle push-pull of the tide breathing in, out, in again. You could almost forget the open water’s wrath. Almost.". Estuary Open 4,4 is a room. The description of Estuary Open 4,4 is " The water here moves lazily, warm and slow, like a lazy river, cradling you in the shallows where freshwater kisses the sea. Light filters golden through the water, painting the sandy bottom where minnows dart like scattered thoughts. Mangrove roots curl overhead, their tangled fingers trailing in the current, offering shelter in their shadow. The brine is thin here, just a memory of the ocean’s hunger, diluted by river whispers. For once, the world feels soft. No riptides. No teeth. Just the gentle push-pull of the tide breathing in, out, in again. You could almost forget the open water’s wrath. Almost.". Estuary Open 5,4 is a room. The description of Estuary Open 5,4 is " The water here moves lazily, warm and slow, like a lazy river, cradling you in the shallows where freshwater kisses the sea. Light filters golden through the water, painting the sandy bottom where minnows dart like scattered thoughts. Mangrove roots curl overhead, their tangled fingers trailing in the current, offering shelter in their shadow. The brine is thin here, just a memory of the ocean’s hunger, diluted by river whispers. For once, the world feels soft. No riptides. No teeth. Just the gentle push-pull of the tide breathing in, out, in again. You could almost forget the open water’s wrath. Almost.". Abyssal Open Ocean 6,4 is a room. The description of Abyssal Open Ocean 6,4 is " You're flung into a dark void. Have I died? you ponder, your little krill brain unable to fathom such a question. You’re brought back to reality as the stinging pain of the cold ocean water penetrates your outer shell, giving you an unwelcome wake-up call. You recall your school telling you about a place where light can’t penetrate the water, death is constantly at the doorstep, and food is scarce. You look up with your stalky compound eyes, and nothing but darkness awaits you. Looking down doesn’t reassure you anymore, the void stares back at you, your small krill mind knows that nothing but death awaits you on the ocean floor. As you’re deep in thought, a ray of light catches your attention. Salvation perhaps? Your krill friends swim towards it, chasing the light. However, a large mouth engulfs them all, killing them instantly. An anglerfish. They should've known that the cruel ocean provides no shelter from the endless horrors. Your krill instincts tell you to push on, but you don’t know if you have the courage to. ". Abyssal Open Ocean 7,4 is a room. The description of Abyssal Open Ocean 7,4 is " You're flung into a dark void. Have I died? you ponder, your little krill brain unable to fathom such a question. You’re brought back to reality as the stinging pain of the cold ocean water penetrates your outer shell, giving you an unwelcome wake-up call. You recall your school telling you about a place where light can’t penetrate the water, death is constantly at the doorstep, and food is scarce. You look up with your stalky compound eyes, and nothing but darkness awaits you. Looking down doesn’t reassure you anymore, the void stares back at you, your small krill mind knows that nothing but death awaits you on the ocean floor. As you’re deep in thought, a ray of light catches your attention. Salvation perhaps? Your krill friends swim towards it, chasing the light. However, a large mouth engulfs them all, killing them instantly. An anglerfish. They should've known that the cruel ocean provides no shelter from the endless horrors. Your krill instincts tell you to push on, but you don’t know if you have the courage to. ". Abyssal Open Ocean 8,4 is a room. The description of Abyssal Open Ocean 8,4 is " You're flung into a dark void. Have I died? you ponder, your little krill brain unable to fathom such a question. You’re brought back to reality as the stinging pain of the cold ocean water penetrates your outer shell, giving you an unwelcome wake-up call. You recall your school telling you about a place where light can’t penetrate the water, death is constantly at the doorstep, and food is scarce. You look up with your stalky compound eyes, and nothing but darkness awaits you. Looking down doesn’t reassure you anymore, the void stares back at you, your small krill mind knows that nothing but death awaits you on the ocean floor. As you’re deep in thought, a ray of light catches your attention. Salvation perhaps? Your krill friends swim towards it, chasing the light. However, a large mouth engulfs them all, killing them instantly. An anglerfish. They should've known that the cruel ocean provides no shelter from the endless horrors. Your krill instincts tell you to push on, but you don’t know if you have the courage to. ". Typhoon Teleport Room 9,4 is a room. The description of Typhoon Teleport Room 9,4 is "The water here is chaos incarnate. Currents slash you like a sword, flinging you like a ragdoll through churning darkness. Debris claws at your shell, splintered wood, shredded kelp, the occasional tooth that definitely wasn't there before. The pressure pops in your ears like firecrackers. >SWIM Your puny kicks accomplish nothing. The vortex spits you out. You are violently relocated to another typhoon. From the player's perspective, it feels completely random, though the coordinates actually mirror your position on the opposite side of the map.". Tropical Open Ocean 0,5 is a room. The description of Tropical Open Ocean 0,5 is " The water here is treacherously clear, sunlight spreads into a hazy gold that does nothing to soften the hunger lurking below. You drift through warm currents, past coral skeletons, their vibrant tendrils hiding stonefish spines and the slow-blinking eyes of octopuses plotting ambushes. A parrotfish crunches coral nearby, its vivid scales a beacon for the prowling reef sharks that glide just beyond visibility. Above, a school of sardines twists into frantic silver spirals as a tuna slashes through them, leaving behind a cloud of scales that catch the light like falling stars. The ocean hums with life, but none of it is safe; even the gentle jellyfish’s trailing filaments carry venom, and the friendly-seeming remora could lead a predator straight to you. The current tugs you forward, toward a darkening drop-off where the warm shallows give way to the unknown. Something moves in the blue distance, too large, too smooth. Your instincts scream to flee, but the tide offers no mercy, only the cruel democracy of the food chain. ". Tropical Open Ocean 1,5 is a room. The description of Tropical Open Ocean 1,5 is " The water here is treacherously clear, sunlight spreads into a hazy gold that does nothing to soften the hunger lurking below. You drift through warm currents, past coral skeletons, their vibrant tendrils hiding stonefish spines and the slow-blinking eyes of octopuses plotting ambushes. A parrotfish crunches coral nearby, its vivid scales a beacon for the prowling reef sharks that glide just beyond visibility. Above, a school of sardines twists into frantic silver spirals as a tuna slashes through them, leaving behind a cloud of scales that catch the light like falling stars. The ocean hums with life, but none of it is safe; even the gentle jellyfish’s trailing filaments carry venom, and the friendly-seeming remora could lead a predator straight to you. The current tugs you forward, toward a darkening drop-off where the warm shallows give way to the unknown. Something moves in the blue distance, too large, too smooth. Your instincts scream to flee, but the tide offers no mercy, only the cruel democracy of the food chain. ". Tropical Open Ocean 2,5 is a room. The description of Tropical Open Ocean 2,5 is " The water here is treacherously clear, sunlight spreads into a hazy gold that does nothing to soften the hunger lurking below. You drift through warm currents, past coral skeletons, their vibrant tendrils hiding stonefish spines and the slow-blinking eyes of octopuses plotting ambushes. A parrotfish crunches coral nearby, its vivid scales a beacon for the prowling reef sharks that glide just beyond visibility. Above, a school of sardines twists into frantic silver spirals as a tuna slashes through them, leaving behind a cloud of scales that catch the light like falling stars. The ocean hums with life, but none of it is safe; even the gentle jellyfish’s trailing filaments carry venom, and the friendly-seeming remora could lead a predator straight to you. The current tugs you forward, toward a darkening drop-off where the warm shallows give way to the unknown. Something moves in the blue distance, too large, too smooth. Your instincts scream to flee, but the tide offers no mercy, only the cruel democracy of the food chain. ". Estuary Open 3,5 is a room. The description of Estuary Open 3,5 is " The water here moves lazily, warm and slow, like a lazy river, cradling you in the shallows where freshwater kisses the sea. Light filters golden through the water, painting the sandy bottom where minnows dart like scattered thoughts. Mangrove roots curl overhead, their tangled fingers trailing in the current, offering shelter in their shadow. The brine is thin here, just a memory of the ocean’s hunger, diluted by river whispers. For once, the world feels soft. No riptides. No teeth. Just the gentle push-pull of the tide breathing in, out, in again. You could almost forget the open water’s wrath. Almost.". Estuary Spawn 4,5 is a room. The description of Estuary Spawn 4,5 is " You are a krill. This is not good. The ocean is vast, hungry, and utterly indifferent to your existence. Every shadow could be a predator. Every current could drag you into the abyss. Your only advantages? A tiny, panicking brain and a desperate will to survive another minute. You begin in the estuary’s shallows, a rare pocket of calm where freshwater and saltwater tangle lazily. Here, the light still reaches the bottom. Here, the predators are (mostly) smaller. But don’t get comfortable. The tide will turn. The open water waits. And everything in this damned sea views you as lunch. Swim. Hide. Pray. Or become just another ripple in the food chain. Speaking of food, eat that plankton". Estuary Open 5,5 is a room. The description of Estuary Open 5,5 is " The water here moves lazily, warm and slow, like a lazy river, cradling you in the shallows where freshwater kisses the sea. Light filters golden through the water, painting the sandy bottom where minnows dart like scattered thoughts. Mangrove roots curl overhead, their tangled fingers trailing in the current, offering shelter in their shadow. The brine is thin here, just a memory of the ocean’s hunger, diluted by river whispers. For once, the world feels soft. No riptides. No teeth. Just the gentle push-pull of the tide breathing in, out, in again. You could almost forget the open water’s wrath. Almost.". Tidal Open Waters 6,5 is a room. The description of Tidal Open Waters 6,5 is " The tide owns you now. It drags you through its moods, one moment passive, warm and heavy, the next all riptide fury, salt stinging your stalky krill eyes as the wave hurls you sideways. You kick, but your tiny krill legs betray you. It rolls you like a cigarette in its teeth. The light here plays tricks. Shadows stretch long where they shouldn’t; that’s not just a rock; that’s something coiled. The surface glitters, but below, the water goes murky with mud kicked up from the bottom. Something brushes your leg. Seaweed. Probably. A crab scuttles past, one claw snapped clean off. Survivor. You envy its strong armor. The tide shifts again. It always does. One breath, you’re drifting in calm, the next, the current’s got you, pulling you toward the drop-off where the blue goes black. You flail. Useless. The ocean laughs in the crash of waves against distant rocks. Breathe. Or don’t. The water doesn’t care either way.". Plankton Room 7,5 is a room. The description of Plankton Room 7,5 is " A soft cloud of plankton envelops you, their gentle bioluminescence casting glimmers of light into the cold, dark ocean. They pulse and sway with the rhythm of the ocean, fragile and mesmerizing, offering promises of survival. Instinct urges you forward as hunger claws at your small frame, this is a feast, a rare treat in a world where famine rules. Yet, your cautious krill mind whispers warnings, for you know too well of the dangers of hastiness. The water feels too calm, the scene too perfect; beneath this sanctuary may lie yet another trap, one more cruel twist in the endless game of survival. As you drift closer, the plankton seem alive, almost beckoning you to trust their safety, their simplicity. The void looms just beyond their glow, a relentless reminder of your precarious reality. You hesitate, torn between courage and fear, desperation and doubt. Will you risk everything for this fleeting chance or retreat to the cold, unforgiving embrace of the dark abyss? ". Tidal Open Waters 8,5 is a room. The description of Tidal Open Waters 8,5 is " The tide owns you now. It drags you through its moods, one moment passive, warm and heavy, the next all riptide fury, salt stinging your stalky krill eyes as the wave hurls you sideways. You kick, but your tiny krill legs betray you. It rolls you like a cigarette in its teeth. The light here plays tricks. Shadows stretch long where they shouldn’t; that’s not just a rock; that’s something coiled. The surface glitters, but below, the water goes murky with mud kicked up from the bottom. Something brushes your leg. Seaweed. Probably. A crab scuttles past, one claw snapped clean off. Survivor. You envy its strong armor. The tide shifts again. It always does. One breath, you’re drifting in calm, the next, the current’s got you, pulling you toward the drop-off where the blue goes black. You flail. Useless. The ocean laughs in the crash of waves against distant rocks. Breathe. Or don’t. The water doesn’t care either way.". Cap Armor Room 9,5 is a room. The description of Cap Armor Room 9,5 is "The sunlight filters through the water in fractured beams, catching on the debris scattered across the sandy bottom, broken shells, a waterlogged flip-flop, and the prize: a single bottle cap resting crown-side up. Its edges are worn smooth by the tides, the brand logo faded to a ghost of its former corporate glory. The aluminum glints with false promise, its curves perfectly sized for a krill with poor life choices and a need for headgear.". Tropical Open Ocean 0,6 is a room. The description of Tropical Open Ocean 0,6 is " The water here is treacherously clear, sunlight spreads into a hazy gold that does nothing to soften the hunger lurking below. You drift through warm currents, past coral skeletons, their vibrant tendrils hiding stonefish spines and the slow-blinking eyes of octopuses plotting ambushes. A parrotfish crunches coral nearby, its vivid scales a beacon for the prowling reef sharks that glide just beyond visibility. Above, a school of sardines twists into frantic silver spirals as a tuna slashes through them, leaving behind a cloud of scales that catch the light like falling stars. The ocean hums with life, but none of it is safe; even the gentle jellyfish’s trailing filaments carry venom, and the friendly-seeming remora could lead a predator straight to you. The current tugs you forward, toward a darkening drop-off where the warm shallows give way to the unknown. Something moves in the blue distance, too large, too smooth. Your instincts scream to flee, but the tide offers no mercy, only the cruel democracy of the food chain. ". Tropical Open Ocean 1,6 is a room. The description of Tropical Open Ocean 1,6 is " The water here is treacherously clear, sunlight spreads into a hazy gold that does nothing to soften the hunger lurking below. You drift through warm currents, past coral skeletons, their vibrant tendrils hiding stonefish spines and the slow-blinking eyes of octopuses plotting ambushes. A parrotfish crunches coral nearby, its vivid scales a beacon for the prowling reef sharks that glide just beyond visibility. Above, a school of sardines twists into frantic silver spirals as a tuna slashes through them, leaving behind a cloud of scales that catch the light like falling stars. The ocean hums with life, but none of it is safe; even the gentle jellyfish’s trailing filaments carry venom, and the friendly-seeming remora could lead a predator straight to you. The current tugs you forward, toward a darkening drop-off where the warm shallows give way to the unknown. Something moves in the blue distance, too large, too smooth. Your instincts scream to flee, but the tide offers no mercy, only the cruel democracy of the food chain. ". Tropical Open Ocean 2,6 is a room. The description of Tropical Open Ocean 2,6 is " The water here is treacherously clear, sunlight spreads into a hazy gold that does nothing to soften the hunger lurking below. You drift through warm currents, past coral skeletons, their vibrant tendrils hiding stonefish spines and the slow-blinking eyes of octopuses plotting ambushes. A parrotfish crunches coral nearby, its vivid scales a beacon for the prowling reef sharks that glide just beyond visibility. Above, a school of sardines twists into frantic silver spirals as a tuna slashes through them, leaving behind a cloud of scales that catch the light like falling stars. The ocean hums with life, but none of it is safe; even the gentle jellyfish’s trailing filaments carry venom, and the friendly-seeming remora could lead a predator straight to you. The current tugs you forward, toward a darkening drop-off where the warm shallows give way to the unknown. Something moves in the blue distance, too large, too smooth. Your instincts scream to flee, but the tide offers no mercy, only the cruel democracy of the food chain. ". Estuary Open 3,6 is a room. The description of Estuary Open 3,6 is " The water here moves lazily, warm and slow, like a lazy river, cradling you in the shallows where freshwater kisses the sea. Light filters golden through the water, painting the sandy bottom where minnows dart like scattered thoughts. Mangrove roots curl overhead, their tangled fingers trailing in the current, offering shelter in their shadow. The brine is thin here, just a memory of the ocean’s hunger, diluted by river whispers. For once, the world feels soft. No riptides. No teeth. Just the gentle push-pull of the tide breathing in, out, in again. You could almost forget the open water’s wrath. Almost.". Estuary Open 4,6 is a room. The description of Estuary Open 4,6 is " The water here moves lazily, warm and slow, like a lazy river, cradling you in the shallows where freshwater kisses the sea. Light filters golden through the water, painting the sandy bottom where minnows dart like scattered thoughts. Mangrove roots curl overhead, their tangled fingers trailing in the current, offering shelter in their shadow. The brine is thin here, just a memory of the ocean’s hunger, diluted by river whispers. For once, the world feels soft. No riptides. No teeth. Just the gentle push-pull of the tide breathing in, out, in again. You could almost forget the open water’s wrath. Almost.". Estuary Open 5,6 is a room. The description of Estuary Open 5,6 is " The water here moves lazily, warm and slow, like a lazy river, cradling you in the shallows where freshwater kisses the sea. Light filters golden through the water, painting the sandy bottom where minnows dart like scattered thoughts. Mangrove roots curl overhead, their tangled fingers trailing in the current, offering shelter in their shadow. The brine is thin here, just a memory of the ocean’s hunger, diluted by river whispers. For once, the world feels soft. No riptides. No teeth. Just the gentle push-pull of the tide breathing in, out, in again. You could almost forget the open water’s wrath. Almost.". Tidal Open Waters 6,6 is a room. The description of Tidal Open Waters 6,6 is " The tide owns you now. It drags you through its moods, one moment passive, warm and heavy, the next all riptide fury, salt stinging your stalky krill eyes as the wave hurls you sideways. You kick, but your tiny krill legs betray you. It rolls you like a cigarette in its teeth. The light here plays tricks. Shadows stretch long where they shouldn’t; that’s not just a rock; that’s something coiled. The surface glitters, but below, the water goes murky with mud kicked up from the bottom. Something brushes your leg. Seaweed. Probably. A crab scuttles past, one claw snapped clean off. Survivor. You envy its strong armor. The tide shifts again. It always does. One breath, you’re drifting in calm, the next, the current’s got you, pulling you toward the drop-off where the blue goes black. You flail. Useless. The ocean laughs in the crash of waves against distant rocks. Breathe. Or don’t. The water doesn’t care either way.". Tidal Open Waters 7,6 is a room. The description of Tidal Open Waters 7,6 is " The tide owns you now. It drags you through its moods, one moment passive, warm and heavy, the next all riptide fury, salt stinging your stalky krill eyes as the wave hurls you sideways. You kick, but your tiny krill legs betray you. It rolls you like a cigarette in its teeth. The light here plays tricks. Shadows stretch long where they shouldn’t; that’s not just a rock; that’s something coiled. The surface glitters, but below, the water goes murky with mud kicked up from the bottom. Something brushes your leg. Seaweed. Probably. A crab scuttles past, one claw snapped clean off. Survivor. You envy its strong armor. The tide shifts again. It always does. One breath, you’re drifting in calm, the next, the current’s got you, pulling you toward the drop-off where the blue goes black. You flail. Useless. The ocean laughs in the crash of waves against distant rocks. Breathe. Or don’t. The water doesn’t care either way.". Whalekill Room 8,6 is a room. The description of Whalekill Room 8,6 is "". After going to Whalekill Room 8,6: end the story saying "A cavernous space reeks of salt and rotting flesh. The walls are slimy with a slick, organic juice, like the inside of some beast. Beneath your frail pereiopods betray you, the floor pulses, as if it's breathing. A low, subsonic hum vibrates through your exoskeleton. You shouldn't be in here. The walls convulse violently, suddenly, they’re not walls at all, but the ribcage of a living thing. The ceiling collapses inward in a slurry of blubber and teeth, crushing you into krill paste. The whale’s stomach accepts its meal.". Tide Pool 9,6 is a room. The description of Tide Pool 9,6 is "". Tropical Open Ocean 0,7 is a room. The description of Tropical Open Ocean 0,7 is " The water here is treacherously clear, sunlight spreads into a hazy gold that does nothing to soften the hunger lurking below. You drift through warm currents, past coral skeletons, their vibrant tendrils hiding stonefish spines and the slow-blinking eyes of octopuses plotting ambushes. A parrotfish crunches coral nearby, its vivid scales a beacon for the prowling reef sharks that glide just beyond visibility. Above, a school of sardines twists into frantic silver spirals as a tuna slashes through them, leaving behind a cloud of scales that catch the light like falling stars. The ocean hums with life, but none of it is safe; even the gentle jellyfish’s trailing filaments carry venom, and the friendly-seeming remora could lead a predator straight to you. The current tugs you forward, toward a darkening drop-off where the warm shallows give way to the unknown. Something moves in the blue distance, too large, too smooth. Your instincts scream to flee, but the tide offers no mercy, only the cruel democracy of the food chain. ". Tropical Open Ocean 1,7 is a room. The description of Tropical Open Ocean 1,7 is " The water here is treacherously clear, sunlight spreads into a hazy gold that does nothing to soften the hunger lurking below. You drift through warm currents, past coral skeletons, their vibrant tendrils hiding stonefish spines and the slow-blinking eyes of octopuses plotting ambushes. A parrotfish crunches coral nearby, its vivid scales a beacon for the prowling reef sharks that glide just beyond visibility. Above, a school of sardines twists into frantic silver spirals as a tuna slashes through them, leaving behind a cloud of scales that catch the light like falling stars. The ocean hums with life, but none of it is safe; even the gentle jellyfish’s trailing filaments carry venom, and the friendly-seeming remora could lead a predator straight to you. The current tugs you forward, toward a darkening drop-off where the warm shallows give way to the unknown. Something moves in the blue distance, too large, too smooth. Your instincts scream to flee, but the tide offers no mercy, only the cruel democracy of the food chain. ". Plankton Room 2,7 is a room. The description of Plankton Room 2,7 is " A soft cloud of plankton envelops you, their gentle bioluminescence casting glimmers of light into the cold, dark ocean. They pulse and sway with the rhythm of the ocean, fragile and mesmerizing, offering promises of survival. Instinct urges you forward as hunger claws at your small frame, this is a feast, a rare treat in a world where famine rules. Yet, your cautious krill mind whispers warnings, for you know too well of the dangers of hastiness. The water feels too calm, the scene too perfect; beneath this sanctuary may lie yet another trap, one more cruel twist in the endless game of survival. As you drift closer, the plankton seem alive, almost beckoning you to trust their safety, their simplicity. The void looms just beyond their glow, a relentless reminder of your precarious reality. You hesitate, torn between courage and fear, desperation and doubt. Will you risk everything for this fleeting chance or retreat to the cold, unforgiving embrace of the dark abyss? ". Tropical Open Ocean 3,7 is a room. The description of Tropical Open Ocean 3,7 is " The water here is treacherously clear, sunlight spreads into a hazy gold that does nothing to soften the hunger lurking below. You drift through warm currents, past coral skeletons, their vibrant tendrils hiding stonefish spines and the slow-blinking eyes of octopuses plotting ambushes. A parrotfish crunches coral nearby, its vivid scales a beacon for the prowling reef sharks that glide just beyond visibility. Above, a school of sardines twists into frantic silver spirals as a tuna slashes through them, leaving behind a cloud of scales that catch the light like falling stars. The ocean hums with life, but none of it is safe; even the gentle jellyfish’s trailing filaments carry venom, and the friendly-seeming remora could lead a predator straight to you. The current tugs you forward, toward a darkening drop-off where the warm shallows give way to the unknown. Something moves in the blue distance, too large, too smooth. Your instincts scream to flee, but the tide offers no mercy, only the cruel democracy of the food chain. ". Tropical Open Ocean 4,7 is a room. The description of Tropical Open Ocean 4,7 is " The water here is treacherously clear, sunlight spreads into a hazy gold that does nothing to soften the hunger lurking below. You drift through warm currents, past coral skeletons, their vibrant tendrils hiding stonefish spines and the slow-blinking eyes of octopuses plotting ambushes. A parrotfish crunches coral nearby, its vivid scales a beacon for the prowling reef sharks that glide just beyond visibility. Above, a school of sardines twists into frantic silver spirals as a tuna slashes through them, leaving behind a cloud of scales that catch the light like falling stars. The ocean hums with life, but none of it is safe; even the gentle jellyfish’s trailing filaments carry venom, and the friendly-seeming remora could lead a predator straight to you. The current tugs you forward, toward a darkening drop-off where the warm shallows give way to the unknown. Something moves in the blue distance, too large, too smooth. Your instincts scream to flee, but the tide offers no mercy, only the cruel democracy of the food chain. ". Tidal Open Waters 5,7 is a room. The description of Tidal Open Waters 5,7 is " The tide owns you now. It drags you through its moods, one moment passive, warm and heavy, the next all riptide fury, salt stinging your stalky krill eyes as the wave hurls you sideways. You kick, but your tiny krill legs betray you. It rolls you like a cigarette in its teeth. The light here plays tricks. Shadows stretch long where they shouldn’t; that’s not just a rock; that’s something coiled. The surface glitters, but below, the water goes murky with mud kicked up from the bottom. Something brushes your leg. Seaweed. Probably. A crab scuttles past, one claw snapped clean off. Survivor. You envy its strong armor. The tide shifts again. It always does. One breath, you’re drifting in calm, the next, the current’s got you, pulling you toward the drop-off where the blue goes black. You flail. Useless. The ocean laughs in the crash of waves against distant rocks. Breathe. Or don’t. The water doesn’t care either way.". Puzzle Room 6,7 is a room. The description of Puzzle Room 6,7 is "A waterlogged map clings to the ribcage of a long-dead sperm whale, its parchment swollen with salt and despair. The ink swirls in frantic, overlapping spirals - some chambers crossed out violently, others drawn and redrawn until the paper tore. A single legible note remains in the corner, written in what appears to be fermented squid ink: They move when you're not looking. The walls breathe. The doors multiply. I've mapped seven identical copies of the same damn tide pool. The coral laughs at my numbers. The abyss counts in teeth, not tiles. Burn this before it infects you too. The rest disintegrates into: Half-finished tallies that end mid-count Room numbers that contradict their coordinates A suspicious bloodstain over the Poseidon's Foyer marking The current makes the map's edges flutter like a drowning man's fingers. Perhaps the answer to this riddle is the number of rooms that are in this aquatic alcatraz.". The chest_2 is a container in the Puzzle Room 6,7. The chest_2 is openable, closed, and locked, container. Temp_2 is a room. The description of the chest_2 is "It's a small chest_2 with a number lock. Try to (enter (a number) on (chest))". The Second key is an object in Temp_2. The description of the Second key is "The great philosopher So-Krill-tes once said (Sometimes you have to let go to see if there was anything worth holding onto). What he said is wrong, do not let go of this key, it is very valuable."; The chest_2 has a number called the combo. Instead of eating the Second Key, end the story saying "In a few days you will have the most valuable trip to the restrooms in history.". When play begins, now the combo of the chest_2 is 100. Understand "keypad" as the chest_2. Typ1ing on it is an action applying to one number and one thing. Understand "enter [a number] on [something]" as typ1ing on it. Check typ1ing on it: if the second noun is not the chest_2: instead say "You don't know how to do that to [the second noun]."; if the second noun is unlocked: instead say "[The second noun] is already unlocked." Carry out typ1ing on it: if the number understood is the combo of the second noun: now the second noun is unlocked. Report typ1ing on it: if the second noun is unlocked: Now the Second key is in Puzzle Room 6,7; if the second noun is unlocked: say "A key falls out. "; otherwise: say "You enter the number but nothing happens." Tidal Open Waters 7,7 is a room. The description of Tidal Open Waters 7,7 is " The tide owns you now. It drags you through its moods, one moment passive, warm and heavy, the next all riptide fury, salt stinging your stalky krill eyes as the wave hurls you sideways. You kick, but your tiny krill legs betray you. It rolls you like a cigarette in its teeth. The light here plays tricks. Shadows stretch long where they shouldn’t; that’s not just a rock; that’s something coiled. The surface glitters, but below, the water goes murky with mud kicked up from the bottom. Something brushes your leg. Seaweed. Probably. A crab scuttles past, one claw snapped clean off. Survivor. You envy its strong armor. The tide shifts again. It always does. One breath, you’re drifting in calm, the next, the current’s got you, pulling you toward the drop-off where the blue goes black. You flail. Useless. The ocean laughs in the crash of waves against distant rocks. Breathe. Or don’t. The water doesn’t care either way.". Tide Pool 8,7 is a room. The description of Tide Pool 8,7 is "The receding tide has left behind a glittering maze of shallow pools, each one a tiny universe filed with wonders. Sun-warmed shallows pulse with heat, while darker crevices exhale the cold breath of deeper water. Anemones bloom like poisonous flowers, their tendrils swaying in the lazy current. Hermit crabs conduct their shaky migrations between pools, dragging stolen shells across volcanic rock polished smooth by centuries of waves. However, like most things in the ocean, this beautiful scenery doesn’t last long. Your small krill brain has not realized that you are TRAPPED, in this supposed sanctuary, a saltwater sarcophagus, a shimmering slaughterhouse, a sunlit snare where the seabirds swoop and the starfish slowly scheme. Time slips faster here, every moment drains you twice as hard.". Tide Pool 9,7 is a room. The description of Tide Pool 9,7 is "The receding tide has left behind a glittering maze of shallow pools, each one a tiny universe filed with wonders. Sun-warmed shallows pulse with heat, while darker crevices exhale the cold breath of deeper water. Anemones bloom like poisonous flowers, their tendrils swaying in the lazy current. Hermit crabs conduct their shaky migrations between pools, dragging stolen shells across volcanic rock polished smooth by centuries of waves. However, like most things in the ocean, this beautiful scenery doesn’t last long. Your small krill brain has not realized that you are TRAPPED, in this supposed sanctuary, a saltwater sarcophagus, a shimmering slaughterhouse, a sunlit snare where the seabirds swoop and the starfish slowly scheme. Time slips faster here, every moment drains you twice as hard.". Plankton Container Room 0,8 is a room. The description of Plankton Container Room 0,8 is "". Whalekill Room 1,8 is a room. The description of Whalekill Room 1,8 is "". After going to Whalekill Room 1,8: end the story saying "A cavernous space reeks of salt and rotting flesh. The walls are slimy with a slick, organic juice, like the inside of some beast. Beneath your frail pereiopods betray you, the floor pulses, as if it's breathing. A low, subsonic hum vibrates through your exoskeleton. You shouldn't be in here. The walls convulse violently, suddenly, they’re not walls at all, but the ribcage of a living thing. The ceiling collapses inward in a slurry of blubber and teeth, crushing you into krill paste. The whale’s stomach accepts its meal.". Tropical Open Ocean 2,8 is a room. The description of Tropical Open Ocean 2,8 is " The water here is treacherously clear, sunlight spreads into a hazy gold that does nothing to soften the hunger lurking below. You drift through warm currents, past coral skeletons, their vibrant tendrils hiding stonefish spines and the slow-blinking eyes of octopuses plotting ambushes. A parrotfish crunches coral nearby, its vivid scales a beacon for the prowling reef sharks that glide just beyond visibility. Above, a school of sardines twists into frantic silver spirals as a tuna slashes through them, leaving behind a cloud of scales that catch the light like falling stars. The ocean hums with life, but none of it is safe; even the gentle jellyfish’s trailing filaments carry venom, and the friendly-seeming remora could lead a predator straight to you. The current tugs you forward, toward a darkening drop-off where the warm shallows give way to the unknown. Something moves in the blue distance, too large, too smooth. Your instincts scream to flee, but the tide offers no mercy, only the cruel democracy of the food chain. ". Tropical Open Ocean 3,8 is a room. The description of Tropical Open Ocean 3,8 is " The water here is treacherously clear, sunlight spreads into a hazy gold that does nothing to soften the hunger lurking below. You drift through warm currents, past coral skeletons, their vibrant tendrils hiding stonefish spines and the slow-blinking eyes of octopuses plotting ambushes. A parrotfish crunches coral nearby, its vivid scales a beacon for the prowling reef sharks that glide just beyond visibility. Above, a school of sardines twists into frantic silver spirals as a tuna slashes through them, leaving behind a cloud of scales that catch the light like falling stars. The ocean hums with life, but none of it is safe; even the gentle jellyfish’s trailing filaments carry venom, and the friendly-seeming remora could lead a predator straight to you. The current tugs you forward, toward a darkening drop-off where the warm shallows give way to the unknown. Something moves in the blue distance, too large, too smooth. Your instincts scream to flee, but the tide offers no mercy, only the cruel democracy of the food chain. ". Tropical Open Ocean 4,8 is a room. The description of Tropical Open Ocean 4,8 is " The water here is treacherously clear, sunlight spreads into a hazy gold that does nothing to soften the hunger lurking below. You drift through warm currents, past coral skeletons, their vibrant tendrils hiding stonefish spines and the slow-blinking eyes of octopuses plotting ambushes. A parrotfish crunches coral nearby, its vivid scales a beacon for the prowling reef sharks that glide just beyond visibility. Above, a school of sardines twists into frantic silver spirals as a tuna slashes through them, leaving behind a cloud of scales that catch the light like falling stars. The ocean hums with life, but none of it is safe; even the gentle jellyfish’s trailing filaments carry venom, and the friendly-seeming remora could lead a predator straight to you. The current tugs you forward, toward a darkening drop-off where the warm shallows give way to the unknown. Something moves in the blue distance, too large, too smooth. Your instincts scream to flee, but the tide offers no mercy, only the cruel democracy of the food chain. ". Tidal Open Waters 5,8 is a room. The description of Tidal Open Waters 5,8 is " The tide owns you now. It drags you through its moods, one moment passive, warm and heavy, the next all riptide fury, salt stinging your stalky krill eyes as the wave hurls you sideways. You kick, but your tiny krill legs betray you. It rolls you like a cigarette in its teeth. The light here plays tricks. Shadows stretch long where they shouldn’t; that’s not just a rock; that’s something coiled. The surface glitters, but below, the water goes murky with mud kicked up from the bottom. Something brushes your leg. Seaweed. Probably. A crab scuttles past, one claw snapped clean off. Survivor. You envy its strong armor. The tide shifts again. It always does. One breath, you’re drifting in calm, the next, the current’s got you, pulling you toward the drop-off where the blue goes black. You flail. Useless. The ocean laughs in the crash of waves against distant rocks. Breathe. Or don’t. The water doesn’t care either way.". Tidal Open Waters 6,8 is a room. The description of Tidal Open Waters 6,8 is " The tide owns you now. It drags you through its moods, one moment passive, warm and heavy, the next all riptide fury, salt stinging your stalky krill eyes as the wave hurls you sideways. You kick, but your tiny krill legs betray you. It rolls you like a cigarette in its teeth. The light here plays tricks. Shadows stretch long where they shouldn’t; that’s not just a rock; that’s something coiled. The surface glitters, but below, the water goes murky with mud kicked up from the bottom. Something brushes your leg. Seaweed. Probably. A crab scuttles past, one claw snapped clean off. Survivor. You envy its strong armor. The tide shifts again. It always does. One breath, you’re drifting in calm, the next, the current’s got you, pulling you toward the drop-off where the blue goes black. You flail. Useless. The ocean laughs in the crash of waves against distant rocks. Breathe. Or don’t. The water doesn’t care either way.". Tide Pool 7,8 is a room. The description of Tide Pool 7,8 is "The receding tide has left behind a glittering maze of shallow pools, each one a tiny universe filed with wonders. Sun-warmed shallows pulse with heat, while darker crevices exhale the cold breath of deeper water. Anemones bloom like poisonous flowers, their tendrils swaying in the lazy current. Hermit crabs conduct their shaky migrations between pools, dragging stolen shells across volcanic rock polished smooth by centuries of waves. However, like most things in the ocean, this beautiful scenery doesn’t last long. Your small krill brain has not realized that you are TRAPPED, in this supposed sanctuary, a saltwater sarcophagus, a shimmering slaughterhouse, a sunlit snare where the seabirds swoop and the starfish slowly scheme. Time slips faster here, every moment drains you twice as hard.". Plankton Room 8,8 is a room. The description of Plankton Room 8,8 is " A soft cloud of plankton envelops you, their gentle bioluminescence casting glimmers of light into the cold, dark ocean. They pulse and sway with the rhythm of the ocean, fragile and mesmerizing, offering promises of survival. Instinct urges you forward as hunger claws at your small frame, this is a feast, a rare treat in a world where famine rules. Yet, your cautious krill mind whispers warnings, for you know too well of the dangers of hastiness. The water feels too calm, the scene too perfect; beneath this sanctuary may lie yet another trap, one more cruel twist in the endless game of survival. As you drift closer, the plankton seem alive, almost beckoning you to trust their safety, their simplicity. The void looms just beyond their glow, a relentless reminder of your precarious reality. You hesitate, torn between courage and fear, desperation and doubt. Will you risk everything for this fleeting chance or retreat to the cold, unforgiving embrace of the dark abyss? ". Tide Pool 9,8 is a room. The description of Tide Pool 9,8 is "The receding tide has left behind a glittering maze of shallow pools, each one a tiny universe filed with wonders. Sun-warmed shallows pulse with heat, while darker crevices exhale the cold breath of deeper water. Anemones bloom like poisonous flowers, their tendrils swaying in the lazy current. Hermit crabs conduct their shaky migrations between pools, dragging stolen shells across volcanic rock polished smooth by centuries of waves. However, like most things in the ocean, this beautiful scenery doesn’t last long. Your small krill brain has not realized that you are TRAPPED, in this supposed sanctuary, a saltwater sarcophagus, a shimmering slaughterhouse, a sunlit snare where the seabirds swoop and the starfish slowly scheme. Time slips faster here, every moment drains you twice as hard. ". Puzzle Room 0,9 is a room. The description of Puzzle Room 0,9 is "Your antenna brushes against a scrap of kelp parchment wedged between two brain corals, its surface covered in scratch marks from previous desperate attempts. A barnacle-encrusted chest with a glowing bioluminescent lock sits nearby, pulsing faintly as water currents swirl around it. The parchment is brittle with age, the ink blurred by seawater but still legible as you carefully unfurl it: The krill-tastic roots of a krill-tastic quadratic, Of form ax² + bx + c, so classic. With roots of -1 and k so free, A krillish puzzle beneath the sea. At x=2, the value is set, 21 is what we get. The krill-tastic password to the chest is b+c. Solve this mystery, swift and quick, Unlock the krillish math so slick! The moment you finish reading, the parchment disintegrates into specks of organic matter that swirl away in the current. The chest's lock glows brighter in response, its mechanism whirring softly as it awaits input. All around you, the coral walls bear deep grooves from countless failed attempts at solving the riddle - some fresh enough that you can still smell the bitter tang of frustrated krill ink in the water. The solution must be near, hidden within these numbers, and the chest's contents could be your key to progressing deeper into the abyss.". The chest_3 is a container in the Puzzle Room 0,9. The chest_3 is openable, closed, and locked, container. Temp_3 is a room. The description of the chest_3 is "It's a small chest_3 with a keypad on the front try to (punch (a number) into (chest))". The Third key is an object in Temp_3. The description of the Third key is "Only the bravest of krill have ventured far enough to see this key, its lustre shines brighter than any star and the intricate engravings put the works of Mi-krill-angelo to shame. Don’t lose it."; Instead of eating the Third Key, end the story saying "Mi-krill-angelo would not be proud.". The chest_3 has a number called the combo. When play begins, now the combo of the chest_3 is 11. Understand "keypad" as the chest_3. Typ3ing on it is an action applying to one number and one thing. Understand "punch [a number] into [something]" as typ3ing on it. Check typ3ing on it: if the second noun is not the chest_3: instead say "You don't know how to do that to [the second noun]."; if the second noun is unlocked: instead say "[The second noun] is already unlocked." Carry out typ3ing on it: if the number understood is the combo of the second noun: now the second noun is unlocked. Report typ3ing on it: if the second noun is unlocked: Now the Third key is in Puzzle Room 0,9; if the second noun is unlocked: say "A key falls out. "; otherwise: say "You enter the number but nothing happens." Typhoon Teleport Room 1,9 is a room. The description of Typhoon Teleport Room 1,9 is "The water here is chaos incarnate. Currents slash you like a sword, flinging you like a ragdoll through churning darkness. Debris claws at your shell, splintered wood, shredded kelp, the occasional tooth that definitely wasn't there before. The pressure pops in your ears like firecrackers. >SWIM Your puny kicks accomplish nothing. The vortex spits you out. You are violently relocated to another typhoon. From the player's perspective, it feels completely random, though the coordinates actually mirror your position on the opposite side of the map. ". Tropical Open Ocean 2,9 is a room. The description of Tropical Open Ocean 2,9 is " The water here is treacherously clear, sunlight spreads into a hazy gold that does nothing to soften the hunger lurking below. You drift through warm currents, past coral skeletons, their vibrant tendrils hiding stonefish spines and the slow-blinking eyes of octopuses plotting ambushes. A parrotfish crunches coral nearby, its vivid scales a beacon for the prowling reef sharks that glide just beyond visibility. Above, a school of sardines twists into frantic silver spirals as a tuna slashes through them, leaving behind a cloud of scales that catch the light like falling stars. The ocean hums with life, but none of it is safe; even the gentle jellyfish’s trailing filaments carry venom, and the friendly-seeming remora could lead a predator straight to you. The current tugs you forward, toward a darkening drop-off where the warm shallows give way to the unknown. Something moves in the blue distance, too large, too smooth. Your instincts scream to flee, but the tide offers no mercy, only the cruel democracy of the food chain. ". Tropical Open Ocean 3,9 is a room. The description of Tropical Open Ocean 3,9 is " The water here is treacherously clear, sunlight spreads into a hazy gold that does nothing to soften the hunger lurking below. You drift through warm currents, past coral skeletons, their vibrant tendrils hiding stonefish spines and the slow-blinking eyes of octopuses plotting ambushes. A parrotfish crunches coral nearby, its vivid scales a beacon for the prowling reef sharks that glide just beyond visibility. Above, a school of sardines twists into frantic silver spirals as a tuna slashes through them, leaving behind a cloud of scales that catch the light like falling stars. The ocean hums with life, but none of it is safe; even the gentle jellyfish’s trailing filaments carry venom, and the friendly-seeming remora could lead a predator straight to you. The current tugs you forward, toward a darkening drop-off where the warm shallows give way to the unknown. Something moves in the blue distance, too large, too smooth. Your instincts scream to flee, but the tide offers no mercy, only the cruel democracy of the food chain. ". Whalekill Room 4,9 is a room. The description of Whalekill Room 4,9 is "". After going to Whalekill Room 4,9: end the story saying "A cavernous space reeks of salt and rotting flesh. The walls are slimy with a slick, organic juice, like the inside of some beast. Beneath your frail pereiopods betray you, the floor pulses, as if it's breathing. A low, subsonic hum vibrates through your exoskeleton. You shouldn't be in here. The walls convulse violently, suddenly, they’re not walls at all, but the ribcage of a living thing. The ceiling collapses inward in a slurry of blubber and teeth, crushing you into krill paste. The whale’s stomach accepts its meal.". Tidal Open Waters 5,9 is a room. The description of Tidal Open Waters 5,9 is " The tide owns you now. It drags you through its moods, one moment passive, warm and heavy, the next all riptide fury, salt stinging your stalky krill eyes as the wave hurls you sideways. You kick, but your tiny krill legs betray you. It rolls you like a cigarette in its teeth. The light here plays tricks. Shadows stretch long where they shouldn’t; that’s not just a rock; that’s something coiled. The surface glitters, but below, the water goes murky with mud kicked up from the bottom. Something brushes your leg. Seaweed. Probably. A crab scuttles past, one claw snapped clean off. Survivor. You envy its strong armor. The tide shifts again. It always does. One breath, you’re drifting in calm, the next, the current’s got you, pulling you toward the drop-off where the blue goes black. You flail. Useless. The ocean laughs in the crash of waves against distant rocks. Breathe. Or don’t. The water doesn’t care either way.". Tide Pool 6,9 is a room. The description of Tide Pool 6,9 is "The receding tide has left behind a glittering maze of shallow pools, each one a tiny universe filed with wonders. Sun-warmed shallows pulse with heat, while darker crevices exhale the cold breath of deeper water. Anemones bloom like poisonous flowers, their tendrils swaying in the lazy current. Hermit crabs conduct their shaky migrations between pools, dragging stolen shells across volcanic rock polished smooth by centuries of waves. However, like most things in the ocean, this beautiful scenery doesn’t last long. Your small krill brain has not realized that you are TRAPPED, in this supposed sanctuary, a saltwater sarcophagus, a shimmering slaughterhouse, a sunlit snare where the seabirds swoop and the starfish slowly scheme. Time slips faster here, every moment drains you twice as hard.". Tide Pool 7,9 is a room. The description of Tide Pool 7,9 is "The receding tide has left behind a glittering maze of shallow pools, each one a tiny universe filed with wonders. Sun-warmed shallows pulse with heat, while darker crevices exhale the cold breath of deeper water. Anemones bloom like poisonous flowers, their tendrils swaying in the lazy current. Hermit crabs conduct their shaky migrations between pools, dragging stolen shells across volcanic rock polished smooth by centuries of waves. However, like most things in the ocean, this beautiful scenery doesn’t last long. Your small krill brain has not realized that you are TRAPPED, in this supposed sanctuary, a saltwater sarcophagus, a shimmering slaughterhouse, a sunlit snare where the seabirds swoop and the starfish slowly scheme. Time slips faster here, every moment drains you twice as hard.". Tide Pool 8,9 is a room. The description of Tide Pool 8,9 is "The receding tide has left behind a glittering maze of shallow pools, each one a tiny universe filed with wonders. Sun-warmed shallows pulse with heat, while darker crevices exhale the cold breath of deeper water. Anemones bloom like poisonous flowers, their tendrils swaying in the lazy current. Hermit crabs conduct their shaky migrations between pools, dragging stolen shells across volcanic rock polished smooth by centuries of waves. However, like most things in the ocean, this beautiful scenery doesn’t last long. Your small krill brain has not realized that you are TRAPPED, in this supposed sanctuary, a saltwater sarcophagus, a shimmering slaughterhouse, a sunlit snare where the seabirds swoop and the starfish slowly scheme. Time slips faster here, every moment drains you twice as hard.". Tide Pool 9,9 is a room. The description of Tide Pool 9,9 is "The receding tide has left behind a glittering maze of shallow pools, each one a tiny universe filed with wonders. Sun-warmed shallows pulse with heat, while darker crevices exhale the cold breath of deeper water. Anemones bloom like poisonous flowers, their tendrils swaying in the lazy current. Hermit crabs conduct their shaky migrations between pools, dragging stolen shells across volcanic rock polished smooth by centuries of waves. However, like most things in the ocean, this beautiful scenery doesn’t last long. Your small krill brain has not realized that you are TRAPPED, in this supposed sanctuary, a saltwater sarcophagus, a shimmering slaughterhouse, a sunlit snare where the seabirds swoop and the starfish slowly scheme. YOU WILL NEVER ESCAPE.". [Room Locations] Whalekill Room 0,0 is west of Puzzle Room 1,0. Puzzle Room 1,0 is east of Whalekill Room 0,0. Cold Open Ocean 2,0 is east of Puzzle Room 1,0. Cold Open Ocean 3,0 is east of Cold Open Ocean 2,0. Cold Open Ocean 4,0 is east of Cold Open Ocean 3,0. Abyssal Open Ocean 5,0 is east of Cold Open Ocean 4,0. Abyssal Open Ocean 6,0 is east of Abyssal Open Ocean 5,0. Typhoon Teleport Room 7,0 is east of Abyssal Open Ocean 6,0. Abyssal Open Ocean 8,0 is east of Typhoon Teleport Room 7,0. Abyssal Open Ocean 9,0 is east of Abyssal Open Ocean 8,0. Cold Open Ocean 0,1 is south of Whalekill Room 0,0. Cold Open Ocean 1,1 is east of Cold Open Ocean 0,1 and south of Puzzle Room 1,0. Cold Open Ocean 2,1 is east of Cold Open Ocean 1,1 and south of Cold Open Ocean 2,0. Cold Open Ocean 3,1 is east of Cold Open Ocean 2,1 and south of Cold Open Ocean 3,0. Cold Open Ocean 4,1 is east of Cold Open Ocean 3,1 and south of Cold Open Ocean 4,0. Plankton Room 5,1 is east of Cold Open Ocean 4,1 and south of Abyssal Open Ocean 5,0. Abyssal Open Ocean 6,1 is east of Plankton Room 5,1 and south of Abyssal Open Ocean 6,0. Abyssal Open Ocean 7,1 is east of Abyssal Open Ocean 6,1 and south of Typhoon Teleport Room 7,0. Abyssal Open Ocean 8,1 is east of Abyssal Open Ocean 7,1 and south of Abyssal Open Ocean 8,0. Abyssal Open Ocean 9,1 is east of Abyssal Open Ocean 8,1 and south of Abyssal Open Ocean 9,0. Cold Open Ocean 0,2 is south of Cold Open Ocean 0,1. Cap Armor Room 1,2 is east of Cold Open Ocean 0,2 and south of Cold Open Ocean 1,1. Plankton Room 2,2 is east of Cap Armor Room 1,2 and south of Cold Open Ocean 2,1. Cold Open Ocean 3,2 is east of Plankton Room 2,2 and south of Cold Open Ocean 3,1. Cold Open Ocean 4,2 is east of Cold Open Ocean 3,2 and south of Cold Open Ocean 4,1. Abyssal Open Ocean 5,2 is east of Cold Open Ocean 4,2 and south of Plankton Room 5,1. Abyssal Open Ocean 6,2 is east of Abyssal Open Ocean 5,2 and south of Abyssal Open Ocean 6,1. Whalekill Room 7,2 is east of Abyssal Open Ocean 6,2 and south of Abyssal Open Ocean 7,1. Abyssal Open Ocean 8,2 is east of Whalekill Room 7,2 and south of Abyssal Open Ocean 8,1. Abyssal Open Ocean 9,2 is east of Abyssal Open Ocean 8,2 and south of Abyssal Open Ocean 9,1. Cold Open Ocean 0,3 is south of Cold Open Ocean 0,2. Whalekill Room 1,3 is east of Cold Open Ocean 0,3 and south of Cap Armor Room 1,2. Cold Open Ocean 2,3 is east of Whalekill Room 1,3 and south of Plankton Room 2,2. Cold Open Ocean 3,3 is east of Cold Open Ocean 2,3 and south of Cold Open Ocean 3,2. Cold Open Ocean 4,3 is east of Cold Open Ocean 3,3 and south of Cold Open Ocean 4,2. Abyssal Open Ocean 5,3 is east of Cold Open Ocean 4,3 and south of Abyssal Open Ocean 5,2. Abyssal Open Ocean 6,3 is east of Abyssal Open Ocean 5,3 and south of Abyssal Open Ocean 6,2. Abyssal Open Ocean 7,3 is east of Abyssal Open Ocean 6,3 and south of Whalekill Room 7,2. Abyssal Open Ocean 8,3 is east of Abyssal Open Ocean 7,3 and south of Abyssal Open Ocean 8,2. Poseidon's gate is east of Abyssal Open Ocean 8,3 and south of Abyssal Open Ocean 9,2. Cold Open Ocean 0,4 is south of Cold Open Ocean 0,3. Cold Open Ocean 1,4 is east of Cold Open Ocean 0,4 and south of Whalekill Room 1,3. Cold Open Ocean 2,4 is east of Cold Open Ocean 1,4 and south of Cold Open Ocean 2,3. Estuary Open 3,4 is east of Cold Open Ocean 2,4 and south of Cold Open Ocean 3,3. Estuary Open 4,4 is east of Estuary Open 3,4 and south of Cold Open Ocean 4,3. Estuary Open 5,4 is east of Estuary Open 4,4 and south of Abyssal Open Ocean 5,3. Abyssal Open Ocean 6,4 is east of Estuary Open 5,4 and south of Abyssal Open Ocean 6,3. Abyssal Open Ocean 7,4 is east of Abyssal Open Ocean 6,4 and south of Abyssal Open Ocean 7,3. Abyssal Open Ocean 8,4 is east of Abyssal Open Ocean 7,4 and south of Abyssal Open Ocean 8,3. Typhoon Teleport Room 9,4 is east of Abyssal Open Ocean 8,4 and south of Poseidon's gate. Tropical Open Ocean 0,5 is south of Cold Open Ocean 0,4. Tropical Open Ocean 1,5 is east of Tropical Open Ocean 0,5 and south of Cold Open Ocean 1,4. Tropical Open Ocean 2,5 is east of Tropical Open Ocean 1,5 and south of Cold Open Ocean 2,4. Estuary Open 3,5 is east of Tropical Open Ocean 2,5 and south of Estuary Open 3,4. Estuary Spawn 4,5 is east of Estuary Open 3,5 and south of Estuary Open 4,4. Estuary Open 5,5 is east of Estuary Spawn 4,5 and south of Estuary Open 5,4. Tidal Open Waters 6,5 is east of Estuary Open 5,5 and south of Abyssal Open Ocean 6,4. Plankton Room 7,5 is east of Tidal Open Waters 6,5 and south of Abyssal Open Ocean 7,4. Tidal Open Waters 8,5 is east of Plankton Room 7,5 and south of Abyssal Open Ocean 8,4. Cap Armor Room 9,5 is east of Tidal Open Waters 8,5 and south of Typhoon Teleport Room 9,4. Tropical Open Ocean 0,6 is south of Tropical Open Ocean 0,5. Tropical Open Ocean 1,6 is east of Tropical Open Ocean 0,6 and south of Tropical Open Ocean 1,5. Tropical Open Ocean 2,6 is east of Tropical Open Ocean 1,6 and south of Tropical Open Ocean 2,5. Estuary Open 3,6 is east of Tropical Open Ocean 2,6 and south of Estuary Open 3,5. Estuary Open 4,6 is east of Estuary Open 3,6 and south of Estuary Spawn 4,5. Estuary Open 5,6 is east of Estuary Open 4,6 and south of Estuary Open 5,5. Tidal Open Waters 6,6 is east of Estuary Open 5,6 and south of Tidal Open Waters 6,5. Tidal Open Waters 7,6 is east of Tidal Open Waters 6,6 and south of Plankton Room 7,5. Whalekill Room 8,6 is east of Tidal Open Waters 7,6 and south of Tidal Open Waters 8,5. Tide Pool 9,6 is east of Whalekill Room 8,6 and south of Cap Armor Room 9,5. Tropical Open Ocean 0,7 is south of Tropical Open Ocean 0,6. Tropical Open Ocean 1,7 is east of Tropical Open Ocean 0,7 and south of Tropical Open Ocean 1,6. Plankton Room 2,7 is east of Tropical Open Ocean 1,7 and south of Tropical Open Ocean 2,6. Tropical Open Ocean 3,7 is east of Plankton Room 2,7 and south of Estuary Open 3,6. Tropical Open Ocean 4,7 is east of Tropical Open Ocean 3,7 and south of Estuary Open 4,6. Tidal Open Waters 5,7 is east of Tropical Open Ocean 4,7 and south of Estuary Open 5,6. Puzzle Room 6,7 is east of Tidal Open Waters 5,7 and south of Tidal Open Waters 6,6. Tidal Open Waters 7,7 is east of Puzzle Room 6,7 and south of Tidal Open Waters 7,6. Tide Pool 8,7 is east of Tidal Open Waters 7,7 and south of Whalekill Room 8,6. Tide Pool 9,7 is east of Tide Pool 8,7 and south of Tide Pool 9,6. Plankton Container Room 0,8 is south of Tropical Open Ocean 0,7. Whalekill Room 1,8 is east of Plankton Container Room 0,8 and south of Tropical Open Ocean 1,7. Tropical Open Ocean 2,8 is east of Whalekill Room 1,8 and south of Plankton Room 2,7. Tropical Open Ocean 3,8 is east of Tropical Open Ocean 2,8 and south of Tropical Open Ocean 3,7. Tropical Open Ocean 4,8 is east of Tropical Open Ocean 3,8 and south of Tropical Open Ocean 4,7. Tidal Open Waters 5,8 is east of Tropical Open Ocean 4,8 and south of Tidal Open Waters 5,7. Tidal Open Waters 6,8 is east of Tidal Open Waters 5,8 and south of Puzzle Room 6,7. Tide Pool 7,8 is east of Tidal Open Waters 6,8 and south of Tidal Open Waters 7,7. Plankton Room 8,8 is east of Tide Pool 7,8 and south of Tide Pool 8,7. Tide Pool 9,8 is east of Plankton Room 8,8 and south of Tide Pool 9,7. Puzzle Room 0,9 is south of Plankton Container Room 0,8. Typhoon Teleport Room 1,9 is east of Puzzle Room 0,9 and south of Whalekill Room 1,8. Tropical Open Ocean 2,9 is east of Typhoon Teleport Room 1,9 and south of Tropical Open Ocean 2,8. Tropical Open Ocean 3,9 is east of Tropical Open Ocean 2,9 and south of Tropical Open Ocean 3,8. Whalekill Room 4,9 is east of Tropical Open Ocean 3,9 and south of Tropical Open Ocean 4,8. Tidal Open Waters 5,9 is east of Whalekill Room 4,9 and south of Tidal Open Waters 5,8. Tide Pool 6,9 is east of Tidal Open Waters 5,9 and south of Tidal Open Waters 6,8. Tide Pool 7,9 is east of Tide Pool 6,9 and south of Tide Pool 7,8. Tide Pool 8,9 is east of Tide Pool 7,9 and south of Plankton Room 8,8. Tide Pool 9,9 is east of Tide Pool 8,9 and south of Tide Pool 9,8. [Hunger Code] Food is a kind of thing. Food is edible. Food has a time called the satisfaction period. A person can be hungry or replete. The player is hungry. Check eating something when the player is not hungry: say "You're not hungry right now." Carry out eating something: now the player is replete; hunger resumes in the satisfaction period of the noun from now. At the time when hunger resumes: starvation occurs in seven minutes from now; now the player is hungry. At the time when starvation occurs: if the player is hungry, end the story saying "You have starved". Every turn when the player is hungry: choose a random row in the Table of message; say "[hunger entry][paragraph break]". table of message hunger "Hunger gnaws at you, sharp and insistent pains. Everything, everyone... is starting to look... edible." "You feel lightheaded. Probably the current. Or maybe it's the fact you haven't eaten in forever." "Your stomach contracts like a dying sea horse, screaming for just one planktonic bite." “EAT SOME GOD DAMM FOOD” [Teleport Logic] After going to Typhoon Teleport Room 7,0, move the player to the Typhoon Teleport Room 9,4. After going to Typhoon Teleport Room 1,9, move the player to the Typhoon Teleport Room 7,0. After going to Typhoon Teleport Room 9,4, move the player to the Typhoon Teleport Room 1,9. After going to Tide Pool 9,9, move the player to the Tide Pool 9,9. After going to Tide Pool 8,9, move the player to the Tide Pool 9,9. After going to Tide Pool 7,9, move the player to the Tide Pool 9,9. After going to Tide Pool 6,9, move the player to the Tide Pool 9,9. After going to Tide Pool 9,8, move the player to the Tide Pool 9,8. After going to Tide Pool 9,7, move the player to the Tide Pool 9,7. After going to Tide Pool 9,6, move the player to the Tide Pool 9,9. After going to Tide Pool 7,8, move the player to the Tide Pool 9,9. After going to Tide Pool 8,7, move the player to the Tide Pool 9,9. [Object Def] The Jar is an object in the Plankton Container Room 0,8. The description of the Jar is "The water here hangs unnaturally still, trapped in the skeletal embrace of a sunken ship’s cargo hold. Light slants through broken hull planks, illuminating floating motes of debris and one perfectly intact glass jar, drifting as if held by ghostly hands. Its lid dangles open, rusted hinges weeping trails of orange into the water. Inside, a faint bioluminescent glimmer clings to the glass. Inside, flecks of plankton swirl, preserved by salt and desperation. The jar's glass is fogged with generations of krill fingerprints and the ghosts of past meals. Barnacles crust its base like a natural pedestal, as if the ocean itself decided this artifact deserved reverence. A slow current makes it rotate slightly, revealing your warped reflection in the curved glass a tiny, hungry thing staring at its last chance.". The Jar is an openable container. Instead of eating the Jar, end the story saying "You meathead, you deserve to be removed from the gene pool.". The Bottle Helmet is an object in the Cap Armor Room 9,5. The description of the Bottle Helmet is "Greta Thunberg eat your heart out, for you shall celebrate this plastic in the ocean. Don a majestic relic of industrialisation and it shall guide you through the perils of the deep dark depths.". The Bottle Helmet is wearable. Instead of eating the Bottle Helmet, end the story saying "Are you proud of yourself?". The Bottle Shield is an object in the Cap Armor Room 1,2. The description of the Bottle Helmet 2 is "Before you sits an aegis of the ocean worthy of an aquatic gladiator. If thou be worthy, accept the protection of a piece of an old recycled plastic bottle and it shall bring you good fortune.". The Bottle Shield is wearable. Instead of eating the Bottle Shield, end the story saying "Reduce Reuse Restart". The Plankton_0 is an object in the Estuary Spawn 4,5. The description of the Plankton_0 is "Yum". The Plankton_1 is an object in the Plankton Room 5,1. The description of the Plankton_1 is "Yum". The Plankton_2 is an object in the Plankton Room 2,2. The description of the Plankton_2 is "Yum". The Plankton_4 is an object in the Plankton Room 1,4. The description of the Plankton_4 is "Yum". The Plankton_5 is an object in the Plankton Room 7,5. The description of the Plankton_5 is "Yum". The Plankton_6 is an object in the Plankton Room 2,7. The description of the Plankton_6 is "Yum". The Plankton_7 is an object in the Plankton Room 8,8. The description of the Plankton_7 is "Yum". The Plankton_0 is food. The satisfaction period of the Plankton_0 is 10 minutes. The Plankton_1 is food. The satisfaction period of the Plankton_1 is 10 minutes. The Plankton_2 is food. The satisfaction period of the Plankton_2 is 10 minutes. The Plankton_4 is food. The satisfaction period of the Plankton_4 is 10 minutes. The Plankton_5 is food. The satisfaction period of the Plankton_5 is 10 minutes. The Plankton_6 is food. The satisfaction period of the Plankton_6 is 10 minutes. The Plankton_7 is food. The satisfaction period of the Plankton_7 is 10 minutes. When play begins: now the player is in Estuary Spawn 4,5.