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Dark Night
by
Lívia Gonçalves de Lima
Played 465 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
When play begins, say "You're in a dark space, but not so dark like you can't see anything. You need to get out of here." Dark Space is a room. Player is in the Dark Space. Description of the Dark Space is "Just a normal dark space. Wait, dark rooms aren't normal, are they? There are ways to the north, west and east." West is a direction. Bunch of Boxes is west of Dark Space. Description of Bunch of Boxes is "It is exactly what it looks like: a lot of boxes." W Key is an object. W Key is in Bunch of Boxes. East is a direction. Bedroom is east of Dark Space. Description of the Bedroom is "A normal bedroom with everything a bedroom needs to be a bedroom." Wardrobe is in Bedroom. Before taking Wardrobe: instead say "It's too heavy to pick up". Wardrobe is locked. W Key unlock Wardrobe. B Key is an object. B Key is in Wardrobe. North is a direction. The Front is north of Dark Space. Description of The Front is "There's nothing here, just more darkness." Black is a door. The door called Black is north of the Front and south of the Forest . Black is in The Front. Black is locked. B Key unlock Black. Before examining Black: instead say "It's a door named as Black." Description of Forest is "The moonlight brightens everything around you. With the little rocks shining and revealing a path, the florest doesn't seem scary at all." More Forest is north of Forest. Description of More Forest is "The moon is smiling at you. You're at the right path. Keep going." Even More Forest is north of More Forest. Description of Even More Forest is "Keep going." Nada is north of Even More Forest. Description of Nada is "You made it." Me is a man. Me is in Nada. Before examining Me: instead say "He looks exactly like you." Shovel is a object. Shovel is in Nada. Before asking Me for Shovel: instead say "I'm you. I'm your worst nightmare. You need to kill me to get out of here. Use this shovel." Before attacking Me: instead say "You killed Me, but you are still there. Try waking up in another way." Before waking up: say "Congratulations! You escaped from your nightmare!" Waking up is a win condition. To when the player wake up: end the story finally. When play ends, say "Did you have a great time?"