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the pit
by
Maxwell shulman-peter
Played 1,216 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"the pit" by Max sp the field is a room. "you are in a field, you can go east, west, north, or south. if you die, restart" the beach is west of the field the beach is a room "you are on a beach, the ocean is west of you and the wind feels great in your hair. You have the sudden erdge to go swimming" the ocean is west of the beach the ocean is a room "you are in the ocean swimming when you stub your toe on something hard, you look down revealing a chest." The chest is in the ocean. "There is a chest with a lid. The lid is a closed, openable container." The lid is part of the chest. The lid is a closed openable container. In the lid is a sword description of the sword is "this is a sword with a beautiful purple handle and a gold stone engraved in the hilt " the forest is north of the field the forest is a room "you are in a forest, in the distance you hear the call of some animal, you can go any direction" the cave is north of the forest the cave is a room "you are in a cave, it could be dangerous, but it is full of glittering crystals" description of crystals is "these are valuable crystals". crystals are in cave. the front yard is east of the forest the front yard is a room. "you arrive at the front yard of a shack, the shack's inconspicuous look gives it a sense of safety, it could provide good cover later.". the shack is east of the front yard. the shack is a room. "you are inside the shack, the musty smell gives you a wave of nostalgia" the alter is west of the forest the alter is a room "you arrive at an alter, upon it rests a bow with a quiver" bow is in the alter. description of bow is "this is an elvin bow". the campfire is east of the field. the campfire is a room "you are in an orc camp, they spot you and call out, what do you do. it would be reckless to run into battle in your current state " the camp is east of the campfire East of campfire is camp. The description of camp is "It's pretty smelly here." There is a orc in camp. N is a number that varies. n is 2. bopping is an action applying to one thing. Understand "flip off [something]" as bopping. Understand "swammy [something]" as bopping. Understand "bop [something]" as bopping. Instead of bopping orc: increase n by 1; move player to cleared camp. cleared camp is a room. Instead of going west in cleared camp, move player to campfire. Instead of going west in cleared camp, move player to campfire. West of cleared camp is bob. "you have killed the orcs, you search the camp to find a scroll that gives you word of a legendary pit to the north.". Every turn: If player is in camp for 3 turns, move player to dat deathy boi. dat deathy boi is a room dat plain boi is north of cleared camp "you are on a plain boi. You see a herd of roaming doges to the west and dat boi guarding something to the north. this entire area is quite dank" the town is south of the field. the town is a room. "you are in a town, to the south is the town hall, to the west is the inn, and to the east is the library" the inn is west of the town. the inn is a room. "You enter the inn, inside are several people sitting at banquet tables. you see an elf sitting by himself and you feel bad for him, when you go to sit by him he thanks you. he gives you word of a sacred pit north of the orc encampment to the east, but you will need to beat the orcs first.". the library is east of the town. the library is a room. "you are in a library, the musty smell of books gives it a homey feel, to the east you can learn of the surrounding area." the research room is east of the library. the research room is a room. " you pick up a book with the title Midrules geography, and learn of a ocean to the east, a forest to the north, and a Orcish realm to the east." the town hall is south of the town. the town hall is a room. "you arrive at the town hall, there is a guard outside, he begins to give you weird looks and tells you to go away." every turn: If player is in town hall for 3 turns, move player to dat deathy boi doge field is west of dat plain boi doge field is a room every turn: if player is in doge field for 1 turn, move player to death by doges death by doges is a room "you were murdered by doges, much fun, very death". dat boi's entrance is north of dat plain boi dat boi's entrance is a room "you arrive at an entrance guarded by dat boi, his unicycle is more beautiful than you could ever imagine. he warns you to stay away." every turn: if player is in dat boi's entrance for 2 turns, move player to dat deathy boi. secret entrance is west of dat boi's entrance secret entrance is a room "you travel east until something catches your eye, there is a crack in the wall just big enough for you to squeeze through." THE PIT ENTRANCE is north of secret entrance THE PIT ENTRANCE is a room "you enter a long chamber. at the bottom you see a pedestal with a pair of brass knuckles. on the floor around it you see a large swirling orange and blue pattern, than you notice something else, the entire thing is inhabited by small red creatures, one spots you and says 'ah, my friend, do you know the direction?' he tells you to go east if you do" every turn: if player is in THE PIT ENTRANCE for 2 turns, move player to death by German knuckles death by German knuckles is a room de direction is east of THE PIT ENTRANCE de direction is a room "you now know the direction" the knuckle room is below de direction the knuckle room is a room description of red knuckles is "these are legendary weapons, use them with care". red knuckles are in the knuckle room every turn: if player is in the knuckle room for 3 turns, move player to death by German knuckles After taking red knuckles: say "you take the red knuckles, they feel powerful in you grasp"; award 100 points. Every turn while in the knuckle room: if score is 100 begin; say "you know the wae and the direction, you walk out of the pit as a hero"; end the game in victory; end if.