Home
Start a new game
Explore games
Help
Log in or sign up
Log in
Username
Password (
Forgot it?
)
×
New to Playfic?
Full Name
Email
Username
Password
Password (confirm)
Are you sure about this?
Gustavo's Business
by
Michael Omura China
Played 1,271 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Gustavo's Business" by Priscilla and Michael When play begins: Say "Welcome to Gustavo's Business here are some tutorials and basic objective for this game. The Objective of this game you are a african american buiness owner that needs money to get a sign to put up on the buiness building. Some basic commands that youll need is Open, Hat, Inventory, North, South,Talk to, Take, Give something, Put something Hope you have a fun time and enjoy the game." Your Car dealership is a room. "The car dealership is cold and dusty. You are the owner of this establishment. It has been a real struggle of starting this business as an African American, The Civilian Conservation Corps was a rasict program, but still got you into the car dealership business, during the Great Depression, 1933. You have one employee. There is a car and a cabinet in the room. There is a window in Your Car Dealership. There is a bank to the north. There is a convenience store to the south." There is an employee in Your Car Dealership. Instead of talking to the employee: say "Remember to put on your hat before leaving sir. I doubt anyone will help negroes like us. I'll stay here if any one comes in." Instead of taking employee: say "No he needs to stay here." Your Car Dealership contains a cabinet. In the cabinet is a hat. The cabinet is lockable. The cabinet is unlocked. The cabinet is closed. The cabinet is scenery. There is a window in Your Car Dealership. The window is scenery in Your Car Dealership. Objects can be put on the window. The description is "The blank wall seems like it is missing something." The hat is an object in the cabinet. The hat is wearable. The description is "The white man's hat is cotton and white. It makes you look like a white man." The white car is a vehicle in your Car Dealership. In the car is The white car is lockable. The white car is unlocked. The white car is closed. The white car can be bought. The description is "The car is white and old. It is unlocked. The car is for sale." Driving is an action applying to one visible thing. Instead of driving the white car, say "This car is for sale. I cannot drive it." Instead of taking the white car, say "That's impossible." The Bank is a room. The bank is north of Your Car Dealership. "The bank opened in 1930, it is clean and new, and is very discriminated towards African Americans. It is insured from President Franklin D Roosevlet's Glass Steegal Act of 1933. There is a bank teller ahead." There is a bank teller is a man in the bank. The bank teller is holding money. Money is an object. The description of money is "money" Talking to is an action applying to one visible thing. Understand "greet [something]" or "say hello/hi to [something]" or "talk to [something]" as talking to. Instead of talking to bank teller when the player is not wearing the hat: say "Negro get the hell out of my bank." This is the hat rule: say "I need to wear the hat in order for the bank teller to help me." Instead of talking to the bank teller when the player is wearing the hat: say "You are a fine young man that needs money, so here you go, but watch out for negroes, they might want to try and steal." Instead of taking money when the player is wearing the hat: move the money to the player; now the player carries the money; say "Thank you for my money. Have a nice day." The Convenience Store is a room. It is south of Your Car Dealership. "The Convenience Store is clean and bright. The clerk is an old white country man standing by the cashier. There is a sign in the corner." The Clerk is a man in the Convenience Store. The description of the Clerk is "The old clerk is a mean old racist jerk but will do anything for money." Giving money is an action applying to one visible thing. The sign is an object in the Convenience Store. The description is "This is an attraction sign. It will lure customers into your dealership." The sign can be bought. Instead of taking the sign: say "That would be stealing!" The turkey is an object in the Convenience Store. Instead of taking the turkey: say "He ate it." Instead of talking to the Clerk when the player is not carrying money: say "You can't buy anything without money so get out." Instead of talking to the Clerk when the player is carrying money: say "What do you want today. I have a turkey. I ate it. But there's a sign over there." Instead of giving money to the clerk: move the money to the clerk; move the sign to the player; now the player carries the sign; say "Okay here's the sign. We are done here bye now." Put is an action applying to one visible thing. Instead of dropping the sign: say "oh no i need that for my car dealership" Instead of putting the sign on the window: end the story finally saying "That looks great. Now someone will come in."