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crystal hunt.
by
Michael Rust
Played 1,207 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
[living room] The living room is a room. "you find yourself standing in your living room. It is scarcely decorated and furnished. There seems to be a passage east." [kitchen] The kitchen is east from the living room. "you are in a kitchen. there is a note on the table in front of you and a passage leading south." The note is a scenery supporter in the kitchen. The description is "It reminds you to get to the train station at 3, time to go. next to it is a train ticket, you quickly pocket it." The train ticket is a object. [street] The street is south of the kitchen. "you are on the street. a wagon rushes past you almost causing you to fall over. there is a sidewalk leading south." [Train station] The Train station is south of the street. "You have arrived at the train station the train's whistle blows telling you to get on, The door to the train is north." [train] The train is north of the train station. "You get on the train to begin your great journey, after a while the rocking of the train and the comfy seat lulls you to sleep." [Train compartment] The Train compartment is a room. "oh no, you overslept! checking your watch you see that your stop seems to have passed an hour ago! strangely enough, there seems to be nobody on the train, but the door to the east seems to lead outside." [The mountains] The mountains is a room. "As you step outside you realize that you're not at your destination, your at a giant mountain range, but that doesn't make sense, there was no mountain range around for hundreds of miles. looking around you notice other things, instead of your formal suit you have a backpack and a trenchcoat on, instead of a train you see a hut, and looking east, you see a path as well as a village inhabited by... by savages!"