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Secret Agent Jen
by
Chris
Played 1,860 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
When play begins: say "You are Jen, a MI6 operative and your mission is to steal King Tut's Gem by solving the museum's puzzle. [line break] [line break] Controls: [line break] examine [line break] take [line break] drop [line break] check Inventory by pressing I [line break] [line break] Movements: [line break] north [line break] south [line break] east [line break] west."; The Lobby is a room. "The Floor is freshly waxed and spotless. The room seems eerily empty as if you're being watched. You see two doorways, one to the East and one to the West." The Wild West is a room. "A cowboy is riding a horse in the middle of the room on display. It feels like a ghost town with the exhibits along the walls." The Wild West is west of the Lobby. The Wanted Poster is in the Wild West. The description of the Wanted Poster is "You see Jesse James' face on the wanted poster and a bounty of $1,000 dead or alive." Before taking the Wanted Poster: say "You are now responsible for the capture of Jesse James"; continue the action. The Tumbleweed is in the Wild West. The description of the Tumbleweed is " A gaint Tumbleweed." Before taking the Tumbleweed: say "This looks very sharp."; continue the action. The Boots is in the Wild West. The description of the Boots is "A pair of durable boots." Before taking the Boots: say "THERES A SNAKE IN THESE BOOTS!!"; if the player carries Tumbleweed, say " BUT THEN!... You killed the snake with the sharp tumbleweed!! You then put the big boots on in triumph"; otherwise stop the action. The Space Station is a room. "A spaceship is in the middle of the room hanging from a pully system attached to the wall just within your reach. The rest of the room resembles the cosmos." The Space Station is east of the Lobby. Before going to the Space Station: if the player carries Boots, move the player to the Space Station; otherwise say "You need some sturby boots before going into space."; stop the action. The wire is in the Space Station. The description of the wire is "The wire connects the spaceship to an anchor from the wall. Also, seems like you can cut this with a sharp object." The Helmet is in the Space Station. The description of the Helmet is "An air tight helmet." The Spaceship is in the Space Station. The description of the Spaceship is "A realistic spaceship with a helmet hanging from the tip of the nose." The Spaceship is fixed in place. Understand "cut [something] with [something]" as cutting it with. Instead of cutting something: if a tumbleweed is held by the player, try cutting the noun; otherwise say "Your fingernails are not sharp enough to cut through this." Cutting it with is an action applying to two things. Check cutting it with: if the noun is a person, say "That would hurt." instead; if the second noun is not a tumbleweed, say "[The second noun] can not cut this." instead. Report cutting it with: say "You slash [the noun] with [the second noun] and the helmet falls to the floor and you put it on."; move the Helmet to player. Before taking the wire: say "The wire is holding the spaceship up, but seems like you can cut it with something sharp."; stop the action. Before taking the Helmet: if the Helmet is held by the player, say "You are wearing the helmet, silly goose..."; otherwise say "The helmet is just out of reach."; stop the action. The Ancient Aquarium is a room. "The room makes you feel like you are underwater but in ancient times with exotic marine animals." The Ancient Aquarium is north of the Wild West. Before going to the Ancient Aquarium: if the player carries Helmet, move the player to the Ancient Aquarium; otherwise say "Need some to help you breath underwater."; stop the action. The Clown Fish is in the Ancient Aquarium. The description of the Clown Fish is "Looks like a normal clown fish but upon further examination, you see he has a small fin." The Fish leash is in the Ancient Aquarium. The description of the Fish leash is "Looks like you can walk a fish with this." Before taking the Clown Fish: say "You need something to hold the fish."; if the Fish leash is held by the player, say "You put the leash on the small clown fish, and it drags behind you."; otherwise stop the action. The Dino Land is a room. "This room makes you feel like you're in Jurassic Park." The Dino Land is north of the Space Station. Before going to the Dino Land: if the player carries Clown Fish, move the player to the Dino Land; otherwise say "You need to have Sharkbait 'hoo ha ha' ."; stop the action. The Bone is in the Dino Land. The description of the Bone is "The bone is holding the jaw of the T-rex open." The Trex is in the Dino Land. The description of the Trex is "Skeleton of a T-rex." The Trex is fixed in place. After taking the Bone: say "The skeleton of the T-rex starts to fall apart! Get out of here!" The Egyptian is a room. "You feel a dry heat once you enter. You see a small object half covered in sand next to King Tut's Gem." The Egyptian is north of the Dino Land. Before going to the Egyptian: if the player carries Bone, move the player to the Egyptian; otherwise say "It is very dry, almost dry to the bone"; stop the action. The King Tuts Gem is in the Egyptian. The description of the King Tuts Gem is "A very shiny pink 'panther' diamond." The Small Object is in the Egyptian. The description of the Small Object is "Seems to be your lucky day." After taking the Small Object: say "You found a lucky penny!!" Before taking the King Tuts Gem: say "You're not feeling that lucky today"; if the player carries Small Object, say " BUT! You have a lucky penny!!"; otherwise stop the action. After taking the King Tuts Gem: say " You have completed your mission! Please head back to MI6 to recieve your next assignment from Chris & Jacob!"