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Castille
by
Norberto Perez
Played 1,818 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"The Castillo" by Norberto Perez Courtyard is a room. "You are inside of a courtyard, You must find a way out. There seems to be nobody to help you." The description of the player is "You are in danger!!!." The block giving rule is not listed in the check giving it to rules. East of the courtyard is the Supply Room. Supply Room is a room. "You are in a supply room, filled with medicine and supplies. Maybe there is something you can use." Here is a chest. Chest is a fixed in place closed openable locked container. The knife unlocks the chest. Inside the chest is a rifle. "There is a chest sitting in the center with a tight rope keeping it shut." After taking rifle: say "You pick up the musket and hold it high above your head. You can now destroy any opponent within 50 yards of a clear shot! As long as you can reload in time!!"; award 15 points North of the courtyard is the North Gate. The North Gate is a room. "You hear voices to the right..." South of the Courtyard is the Main Gate. The Main Gate is a room. "You are at the Castillo's Main Gate. It looks dangerous outside." South of the Main Gate is the Wooden Bridge. The Wooden Bridge is a room. "You are on the Wooden Bridge. To the north is the Castillo." South of the Wooden Bridge is the Forest. The Forest is a room. "You are in a deep forest, something lays in front of you on the road" The knife is in the Forest. After taking knife: say "A war blade Knife you found! Maybe you can cut you way out!"; award 10 points East of the North Gate is the Barracks. Barracks is a room. AB is a scene. AB begins when the player is in the Barracks for the first turn. A Zombie is a person. "A zombie walks out from the shadows and confronts you!" When AB begins: say "A zombie is sheltered in the Barracks."; now the zombie is in the Barracks; if the player is not carrying Rifle: end the story; say "He jumps out at you, eating you alive! You should have been carrying some form of firearm."; otherwise: now the zombie is off-stage; move the corpse to Barracks; now the Keys is in the Barracks; The corpse is a supporter. The torn note is on the corpse. The description of the torn note is "Dock Master". West of North Gate is the Tower. The Tower is a room. "The Northwest Tower". South of the Tower is the Corridor. The Corridor is a room. Here is a lever. The Guard Tower is a room. The Guard Tower is east of the Main Gate. The Kite is in the Guard Tower. After taking the kite: say "You know can fly hopefully from this place!"; award 10 points After pulling the lever: say "You opened a dungeon door filled with zombies, now you will die!"; end the game in death. South of the Corridor is the Armory. The Armory is a room. "You are where they carry weapons, maybe you can protect yourself with something from here." Here is a shield. After taking the shield: say "Now you have something for protection, hopefully" The Dock Gate is a door. The Dock Gate is closed. The Dock Gate is locked. Keys unlock The Dock Gate. The Dock is north of North Gate The Pier is a room. The Pier is north of the Dock Gate. The Ship is in The Pier. After taking The Ship: say "You are now on a ship out of here, congrats!";end the game in victory.