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Undertale
by
Gregory Anderson
Played 1,758 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Undertale - Not based on the real indie game, just an inspiration" The Clearing is a room. "You wake up after a while of being unconscious. You can't recall a lot of what happened, but from what you remember you fell into the cavern from the hole above. The sun shines brightly in the darkness through the hole. There is a cavern opening northwest of here. " The Ruins is a room. "You can't see anything in this cavern still. However, you do see a few things in the dark. In the far distance is the entrance to some ruins." The entrance to the ruins is in the Ruins. "As you look towards the entrance, you see nothing but darkness. The darkness prevents you from continuing. Perhaps there's something that will help you see around here?" The Ruins is northwest of the Clearing. Flowey is proper-named. Sunflower is improper-named. Now Flowey is improper-named; Sunflower is a person in the Ruins. "You see a small sunflower in the center of the room. The sunflower is kind of weird. It makes faces at you. It also has a mouth, for some reason. Even if it might seem weird, maybe you can ask it about who is it?" After asking the Sunflower about "who is it": say "'Oho, so you never seen a talking sunflower before? That's funny.' it smiles. 'My name is Flowey, nice to meetcha. There's a lot of creepy monsters down here, but I can show you how to survive! Ask me how!'"; now Flowey is proper-named. After asking Sunflower about "how to survive": say "'You see, all you have to do to survive is collect the.... friendship pellets. The more you collect, the more your LV increases. You know what LV stands for?'" After asking Sunflower about "LV": say "'It stands for 'Love' silly!' he exclaims. 'Now let me just give you a few of these friendship pellets.' He magically drops a few on the floor. Go ahead and take them." Friendship pellets is an object. Friendship pellets are in the Ruins. " " After taking the friendship pellets: say "You suddenly feel a rather sharp blow to your arm, as soon as your hand touches the pellets. Flowey's face turned sour and evil. 'FOOL. DO YOU ACTUALLY THINK I WOULD BE HERE TO HELP YOU? DOWN HERE IT IS KILLED OR BE KILLED.' He produces a rather absurd amount of pellets, encircling you, providing you no escape. 'GOODBYE. HEHEHEAHAHA!' his laugh was rather ear curdling. After looking around for an exit there seems that there is nothing to do. So why don't you do just that you moron. Just sit there and 'wait'." After waiting for one turn: say "Suddenly all of the pellets disappear. Flowey has a confused facial expression. 'What? What's going on?' Suddenly, a rather humanoid female monster starts to make her way into the area, looking rather displeased at Flowey. With a swift attack, she swats Flowey out of the earth and into the darkness. She turns around to you, with a worried look on her face. 'Are you alright child? I'm sorry for any harm he has done to you. My name is Touriel.' She looks behind her. 'Come child, follow me to the saferoom, I wish to help you.' She leaves the area again, heading north where the destoryed ruins are at." The saferoom is north of the the Ruins. The Saferoom is a room. "You find yourself in a well lit room with chiseled walls. Touriel sits at another door in front of you. On each side of the room is a pile of leaves you would find in Autumn." The plain door is north of the Saferoom. The plain door is a closed locked door. Leaves are an object in the room. "The leaves are an orange-ish hue and looks comfortable to just jump into. You would probably want to touch it just in case its a trap." Carry out touching Leaves: say "Feeling the rustling leaves crunching in your hand fills you with determination. You learned about the idea of saving your memories from now on, and keep this in mind." Touriel is a person in the Saferoom. "You should ask where to leave the room from here." After asking Touriel about "leaving": say "'Hello child, thank you for following me.' she smiles. 'I will help you find your way to the surface. The path is hidden to lock out any monsters that try to escape it.' she unlocks the door. 'Follow me please.'"; now the plain door is unlocked. The Path is north of the plain door. The Path is a room. "You walk into the path, seeing a light at the end. Toriel waits at the end, gesturing to the light." Every turn while in the path: say "You leave the underground, having more determination than ever."; end the game in victory.