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Duplicate: A Bio-punk IF (unfinished)
by
Stephen Scheuermann
Played 1,945 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Duplicate A Biopunk Interactive Fiction" by Stephen Scheuermann Include Basic Screen Effects by Emily Short. When play begins: say "[line break]The year is 2048.[paragraph break][quotation mark]Welcome to the new millennium[quotation mark], Dr. Wilberg introduces the fallacy to his comrade- he is staring at a mirror. [quotation mark]I'm still stone cold, all of these years...[quotation mark] He cleans himself, his hands, with water from the sink.[paragraph break][quotation mark]Sinks' too dirty for this operation.[quotation mark] A man walks into the operating room, now standing beside the surgeon. [quotation mark]Dr. Wilberg, where have you been all this time,[quotation mark] the man says with a cracking smile.[paragraph break][quotation mark]Not too bad; fills my bank with gold everyday. ...Look-don't have too much time[quotation mark], he gazes at his METRO watch, chrome with 2160p resolution screen; it is overall large enough to weigh down an arm, though isn't, as it is made with very lightweight metal materials.[paragraph break][quotation mark]...Sometimes it makes me wonder why you don't splice yourself- up.[quotation mark][paragraph break]The doctor closes in to his comrade: [quotation mark]Look at this watch; what do you want to see?- Me wearing the internet on my eyes? Possibly I need a bigger punch than that: something along the lines as my own plastic explosives.[quotation mark][paragraph break][quotation mark]-Hidden in your watch?[quotation mark][paragraph break][quotation mark]Yes, you see it now?- sometimes technology is a bitch; no form, no relation.[quotation mark][paragraph break]"; center "[bracket]Press any key to continue[close bracket]"; wait for any key; clear the screen. Chapter 1 First Backstory is a room. "[First Backstory description]" Scene #1 is a room. "[Scene 1 description]" Scene #2 is a room. "[Scene 2 description]" Scene #3 is a room. "[Scene 3 description]" Living room is a room. "[Living room description]" To say Scene 1 description: say "[line break]The year is 2048.[paragraph break][quotation mark]Welcome to the new millennium[quotation mark], Dr. Wilberg introduces the fallacy to his comrade- he is staring at a mirror. [quotation mark]I'm still stone cold, all of these years...[quotation mark] He clearns himself, his hands, with water from the sink.[paragraph break][quotation mark]Sinks' too dirty for this operationn.[quotation mark] A man walks into the operating room, now standing beside the surgeon. [quotation mark]Dr. Wilberg, where have you been all this time,[quotation mark] the man says with a cracking smile.[paragraph break][quotation mark]Not too bad; fills my bank with gold everyday. ...Look-don't have too much time[quotation mark], he gazes at his METRO watch, chrome with 2160p resolution screen; it is overall large enough to weigh down an arm, though isn't, as it is made with very lightweight metal materials.[paragraph break][quotation mark]...Sometimes it makes me wonder why you don't splice yourself- up.[quotation mark][paragraph break]The doctor closes in to his comrade: [quotation mark]Look at this watch; what do you want to see?- Me wearing the internet on my eyes? Possibly I need a bigger punch than that: something along the lines as my own plastic explosives.[quotation mark][paragraph break][quotation mark]-Hidden in your watch?[quotation mark][paragraph break][quotation mark]Yes, you see it now?- sometimes technology is a bitch; no form, no relation.[quotation mark][paragraph break]"; center "[bracket]Press any key to continue[close bracket][line break]"; wait for any key; move player to Scene #2. To say Scene 2 description: say "[line break]Wildlife biologist: [quotation mark]I can't believe what this world's come to sometimes.[quotation mark][line break]Second biologist: [quotation mark]Well Freddy, just keep up the good work; it'll be good for you...in the future.[quotation mark][paragraph break]"; center "[bracket]Press any key to continue[close bracket][line break]"; wait for any key; move player to Scene #3. To say Scene 3 description: say "[line break][quotation mark]Sometimes I can't believe my fortune![quotation mark], a man reveals, spreading himself as if crucified. His back, is facing to his wife.[paragraph break][quotation mark]Look Raynaldo, we're gonna need extra funds for tomorrow; we're not rich and you've bullshitted a lot of our money! I just need asssurance that you're doing the right thing.[quotation mark][paragraph break][quotation mark][apostrophe]Bout what Jane?! I don't have cancer! Anymore!?[quotation mark][paragraph break]'Half price onn implants!? Why would we need you to have implants!?'[paragraph break]Raynaldo stays in his posture. 'This is has become the next big thing. Like [apostrophe]youtube[apostrophe] and [apostrophe]electricity.[apostrophe] I just wish you could go into the future.'[paragraph break]'It[apostrophe]s become a race to see who[apostrophe]s going to die. I[apostrophe]M Christian; I don't want to attack God[apostrophe]s creation!'[paragraph break]'...Maybe we should consider some things.[quotation mark][paragraph break]"; center "[bracket]Press any key to continue[close bracket][line break]"; wait for any key; move player to First Backstory. To say First Backstory description: say "[paragraph break][line break]The year is now 2063.[paragraph break]You are Yuri Garris, a man destined for something great. Yuri has always been one to do against the law, finding himself in the wrong place at the wrong time, finding himself arrested and put into prison. But this time he murders- more and more until judgment day, when he is finally put on trial. They submit him to science, allowing experimentation on him- trying to understand his brain. Biotechnology rampant, cloning a necessity; still to this day, only subjectivity on the science of the brain. You become an expendable experiment, you are aligned to the military for the sake of your use as a human. Something all humans have in common: they all have their specific uses. With the world's wars using biological and chemical weapons for half a century, you have become a kind of mega-force. Terra-forming lands, droughting and poisoning others, war has never been the same. Neither has civilization, society, or planet Earth. Small arms are now microbial weapons, splicing genes with animals for increased performance, and virus-inducing weapons. Materials are being manipulated at the seems; there's no order. Evolution has repeated itself. But evolution has solved everything.[paragraph break]"; say "In your trials across the ocean on others[apostrophe] soil and sand, as a mercenary, your genes had been manipulated to fit the suit. However, genes within your body have been reorganized in their prospective gears.[paragraph break]"; center "[bracket]Press any key to continue[close bracket][line break]"; wait for any key; clear the screen; move player to Living room. To say Living room description: if looking for the first time begin; say "[paragraph break][italic type][quotation mark]Hallelujah![quotation mark], you say.[roman type][paragraph break]The year is 2079.[paragraph break]You came home many years before, but now you stay sitting on your couch in your own apartment. You wait for your friend Hartfield to knock the door at any moment.[paragraph break]You live in one of the last inorganic building constructions known to man. You have prided yourself on this fact ever since the hyper violence of being a military soldier. You live on the far banks of outer society and social living, but also live among overgrown infestation and plants.[paragraph break][italic type][quotation mark]What now? Oh...must be Hartfield at the door?[quotation mark][roman type]"; say "[paragraph break]You can see the door to out front, a couch, and television."; end if. Hallway is west of Living room. "A short hallway; the bathroom just next to you. There is a wall between you and the dining room." Dining room is northwest of Living room. "A small dining room for eating. A small table to eat at is here, with glass cups there, still with some alcohol left from last night with Hartfield." Kitchen is southwest of Dining room. Kitchen is west of Hallway. "You are in your own medium sized kitchen." Bathroom is a room. Bathroom is south of Hallway. "You are in your bathroom." Front Steps is north of Living Room. Road is east of Front Steps. "[Road description]" To say Road description: if car is closed, say "[paragraph break][italic type][quotation mark]...[apostrophe]Might take a while! You know how far you are![quotation mark][roman type]" There is a door inside Bathroom. It is scenery. It is closed. It is openable. It is outside of the bathroom and inside from the Hallway. There is a door inside Living Room. It is scenery. It is closed. It is openable. It is inside of Living Room and outside of Front Steps. Hartfield is a man in Front Steps. Knocking On Door is a scene. "There is a knocking at the door. [italic type][quotation mark]It must be Hartfield.[quotation mark][roman type]" Knocking On Door begins when the player is in Hallway for the first turn. Second Knocking on Door is a scene. "There is a knocking at the door. [italic type][quotation mark]It must be Hartfield.[quotation mark][roman type]" Second Knocking On Door begins when the player is in Dining Room for the first turn. Saying Hello To Hartfield is a scene. "[italic type][quotation mark]Welcome brother![quotation mark][roman type], Hartfield exclaims." Saying Hello To Hartfield begins when player is in Front Steps. Wondering is an action applying to nothing. Asking is an action applying to nothing. Greeting is an action applying to nothing. Goodanswering is an action applying to nothing. Badanswering is an action applying to nothing. notconsenting is an action applying to nothing. Understand "How's it going" as wondering. Understand "Hi" as greeting. Understand "Hey" as greeting. Understand "Hello" as greeting. Understand "Hi Hartfield" as greeting. Understand "Hello Hartfield" as greeting. Understand "How are you" as wondering. Understand "Welcome" as asking. Understand "Come in" as asking. Understand "Come on in" as asking. Understand "Come inside" as asking. Understand "Please come in" as asking. Understand "Please come on in" as asking. Understand "Please come inside" as asking. Understand "good" as goodanswering. Understand "I'm doing good" as goodanswering. Understand "I'm doing bad" as badanswering. Understand "I'm doing alright" as goodanswering. Understand "I'm doing great" as goodanswering. Understand "bad" as badanswering. Understand "alright" as goodanswering. Understand "well" as goodanswering. Understand "great" as goodanswering. Understand "horrible" as badanswering. Understand "What are you doing here" as asking. Understand "Let's go" as goodanswering. Understand "no" as notconsenting. Instead of wondering: If player is in Front Steps, say "[paragraph break][italic type][quotation mark]Nothing much bro![quotation mark][roman type]" Instead of asking: if player is in Front Steps, say "[paragraph break][italic type][quotation mark]...I thought we were going for a bite to eat?[quotation mark][roman type][paragraph break]You can see his car parked near the overgrown grass. You look over to Hartfield; [italic type][quotation mark]Ethanol huh?[quotation mark][roman type]" Instead of greeting: if player is in Front Steps, say "[paragraph break][italic type][quotation mark]Hey! How's it going![quotation mark][roman type]" Instead of goodanswering: if player is in Front Steps, say "[paragraph break][italic type][quotation mark]Well that's good. Come. There's something I have to tell you; I'll tell you while we drive to Fast Fries.[quotation mark][roman type][paragraph break]You can see his car over on the road. (To your east)" Instead of badanswering: if player is in Front Steps, say "[paragraph break][italic type][quotation mark]Well...that's too bad. Come. There's something I have to tell you; I'll tell you while we drive to Fast Fries.[quotation mark][roman type][paragraph break]You can see his car over on the road. (To your east)" In Road is a vehicle called the car. Ride Along is a scene. "[paragraph break]The ignition starts, Hartfield at the wheel; you are now on your way.[paragraph break][paragraph break]Hartfield has always been just as a loner as Yuri. Yet they have seemingly separate personalities. One considers himself a loser- Hartfield; the other considers himself a genius- Yuri. Yet maybe this was always how they got along. Yuri and Hartfield had been working on robotic construction for the last two years, both working at NEST, a robotics and A.I. corporation. The corporation has always been about half an hour away.[paragraph break]The pasts of both men criss-cross as they find their way into the day's conversation:" Ride Along begins when player is in car. When Ride Along begins: move player to Fast Fries Restaurant; move Hartfield to Fast Fries Restaurant. Fast Fries Restaurant is a room. "[Fast Fries Restaurant description]" To say Fast Fries Restaurant description: say "You look around Fast Fries, taking in an air in the night's atmosphere.[paragraph break][italic type][quotation mark]So Yuri! How was your week so far? You get anything you liked done? I've personally found myself to happy with the A.I. construct we've been working on. Very interesting! ...So yeah, do anything fun?[quotation mark][roman type]"; if player consents: say "[paragraph break]Hartfield looks at his food, investigating the synthetic burger, flipping through its contents: [italic type][quotation mark]I've always been in disbelieve- how much food costs nowadays. [quotation mark][roman type][paragraph break]He then looks at you, straight in the eyes."; say "[paragraph break][italic type][quotation mark]Can you believe that technology has reached this far in civilization?[quotation mark][roman type] He looks down at his meal again."; say "[italic type][quotation mark]I hope you understand that ostricizing biology is not a pretty concept; I think I could say that I've seen the worst.[quotation mark][roman type]"; say "[paragraph break][italic type][quotation mark]Personally I've been having trouble coping with a problem of witnessing- and interacting with biotech. I know that you're pretty traditional of a guy Yuri, I think you understand what it takes to live in this world-[quotation mark][roman type]" Whyasking is an action applying to nothing. Whatasking is an action applying to nothing. Handgiving is an action applying to nothing. Dnatelling is an action applying to nothing. Driving is an action applying to one thing. Understand "why" as whatasking. Understand "why do you say that" as whatasking. Understand "what do you mean" as whatasking. Understand "what did you do" as whatasking. Understand "what stuff did you do" as whatasking. Understand "give left hand" as handgiving. Understand "give your left hand" as handgiving. Understand "give hand" as handgiving. Understand "give your hand" as handgiving. Understand "show left hand" as handgiving. Understand "show hands" as handgiving. Understand "I'm normal" as dnatelling. Understand "I'm normal now" as dnatelling. Understand "My DNA is back to normal" as dnatelling. Understand "I'm back to normal now" as dnatelling. Understand "I'm back to normal" as dnatelling. Understand "I changed back" as dnatelling. Understand "Drive [car]" as driving. Instead of driving: say "[italic type][quotation mark]Hey- my car my rules! ...Just get in the car.[quotation mark][roman type]" Instead of whatasking: if player is in Fast Fries Restaurant begin; say "[paragraph break][italic type][quotation mark]The worst I've done would be operating splicing mechanisms, for juveniles and drug dealers, among others of the like. Yeah, you see the world the way it is, with genetic engineering as a cornerstone... but I know there's gonna be ethical roundabout to all of this. I could tell you the time this one man I've spliced: he was a serial rapist, no memory of his past doings. He only wanted to see the light, so I was the one to give that to him. Experimenting with genes, he gave something to remember him by: ...well his entire genomic data. I will say this: if one were to give his or her entire biological data- In This Day And Age... Wouldn't there be massive exposure to biohackers?[quotation mark][roman type]"; if player consents, say "[paragraph break][italic type][quotation mark]...I wonder how you know that... Give me your left hand.[quotation mark][roman type]"; end if. Instead of handgiving: if player is in Fast Fries Restaurant begin; say "[paragraph break][italic type][quotation mark]...Look. There's a physical chip right under the skin. Do you mind?[quotation mark][roman type]"; if player consents, say ""; say "[paragraph break]Hartfield spins out a surgical blade from beneath his index finger's nail.[italic type][quotation mark] Chip away![quotation mark][roman type][paragraph break]"; say "He proceeds to take out your chip- the skin regenerates in mere moments: [italic type][quotation mark]I think you might be the one![quotation mark][roman type] He looks at it with diligence now."; say "[paragraph break][italic type][quotation mark]Do you understand what this means? ...You have been spliced with animal DNA...interesting! Although you don't seem spliced; I wonder why?[quotation mark][roman type]"; say "[paragraph break]Yuri tells his story, being a soldier and coming back home after war.[paragraph break][italic type][quotation mark]Hmm...Interesting story Yuri! So in general, you've been to war in the east- you're DNA reverted back. And now you're here! As an engineer![quotation mark][roman type] He stops you from speaking about your criminal record.[paragraph break][italic type][quotation mark]I know... but that's how destiny finds it's companions![quotation mark][roman type]"; center "[paragraph break][bracket]Press any key to continue[close bracket][paragraph break]"; wait for any key; move player to Choose Your DNA; end if. Choose Your DNA is a room. "[Second Backstory description]" To say Second Backstory description: center "[paragraph break][roman type]What was Yuri's DNA spliced with?[paragraph break][bracket]Choose from: canine, bird, reptile, crustacean, insect.[close bracket][paragraph break][bold type]This is the end of the demo.[roman type]"