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Galactic Jump
by
The One Above All
Played 1,460 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
Planet Keplar is a room. "You are bewildered and stranded on the strange and arid planet of Keplar, after crashing on it during your space exploration. You are on an arduous mission of returning to your home planet, Planet Earth. You have enough food and water for three days. There is a decrepit wooden door to your West and a modern, shiny door to your North. There is a doorway to the East." The chest is in the Chest Chamber. The Chest Chamber is a room. "The Chest Chamber is a plain white room, in fact it is so white that it hurts your eyes. There is also a chest in the middle of the room." The chest is a closed openable container. Chest is fixed in place. The description of the chest is "The chest appears to be made of rich dark mahogany with an elaborate gold lining around the lid." In the chest is a Decrepit key. The description of the Decrepit key is " The Decrepit key is a worn out key, ages old; looks as if it may fall apart any second." The Chest Chamber is east of Planet Keplar. The Decrepit door is a closed locked door. The Decrepit door is west of Planet Keplar. The Decrepit key unlocks the Decrepit door. The Fork is a room. The Fork is west of the Decrepit Door. "There are two doors to your North and South. The North door is unlocked but the South door is locked." The Icy river is a room. "The Icy River is a cold frozen place with a beautiful, fully frozen river in front of you. There is a chest just in front of the river, it appears to be made out of clouded ice." Icy door is a door. The Icy door is north of The Fork. Icy door is south of Icy river. The small chest is in the Icy river. The small chest is fixed in place. The small chest is an closed openable container. In the small chest is a Log key, a red rod, a blue rod, and a yellow rod. The description of the red rod is "A long rod, dusty and chipped, but the colour is like blood and remains consistent throughout the rod. The rod emanates a mysterious energy somewhat like radioactive material." The description of the blue rod is "The blue rod looks brand new, glistening and shining from the light above as if it was made in a factory. It appears to be made of shiny aluminum that looked like it should be cold, yet there is a pulsing heat inside the rod." The description of the yellow rod is "The yellow rod is a prolonged, narrow, rod, that, despite its insubstantial, delicate, nature and numerous, obscure dents, brightly glistens a beaming gold." The Log door is a door. The Log door is south of the Fork. The Log door is a closed locked door. The Log key unlocks the Log door. The Log forest is south of the Log door. "The Log Forest is a sylvan land that seems separate from the rest of Planet Keplar. The trees of this forest are rotting presenting me with an unpleasant aroma in my mouth. This forest has an ominous existence about it. Maybe the creatures of this planet are watching me." The log chest is in the Log forest. The log chest is fixed in place. The log chest is a container. In the log chest is a Shiny key. The description of Shiny key is "The Shiny key appears to be chipped and is a scintillating colour." The Lab is a room. The Shiny door is a closed locked door. The Shiny key unlocks the Shiny door. The Shiny door is north of Planet Keplar. The Lab is north of the Shiny door. "The lab is a very empty place with only a hole in the ground that seems to lead to nothingness. There is a poster on the wall that seems to explain something. It says: Unlocking hole with fuel source will activate wormhole. Remember the order: Yellow, Red, and Blue. Good Luck." The hole is north of the lab. The hole is a locked openable door. Yellow rod unlocks hole. The Planet Sirius is a room. “You have successfully attained your arrival on Sirius Star. Surrounded by thousands of vast, glistening stars, Sirius Star is a scarlet, luminous sphere of plasma held together by its own gravity, endlessly shimmering in the tranquil, night sky. To the south is the Sirius wormhole, as well as Betria Star, with its blinding, radiant beam. There is a second hole to your north.†The hole is south of Planet Sirius. The second hole is north of Planet Sirius. The second hole is a locked openable door. Red rod unlocks second hole. The Planet Betria is a room. The Planet Betria is north of the second hole. "You are on Planet Betria. It is a beautiful lush green place with a lot of forest. Above you are millions of glistening, beautiful, and magnificent stars." The Martian is a person in Planet Betria. “The Martian is a peculiar, eccentric hermit, who protects his home star, Betria, under all circumstances without fear of failure. He will attempt to deceive all interlopers with his mischievous ways, so be cautious, and don’t let him delude you!" Every turn when the player can see the Martian: say “The Martian approaches maliciously, and smiles. 'Do you wish to uncover a clue, perhaps to achieve your objective? From Betria to Earth is quite an adventure, maybe use blue if you wish to venture.' he says ominously." "There is a third hole to the north" The third hole is a locked openable door. blue rod unlocks third hole. The third hole is north of Planet Betria Planet Earth is a room. The third hole is south of Planet Earth. "On Planet Earth, there are beautiful skyscrapers below you. There are many birds, flying across the blue sky below you. You made it! We knew you could do it! Great Job!"; Every turn while in the Planet Earth: if score is 0 begin; say "You have won the game because it's a win condition if you reach Planet Earth"; end the game in victory; end if.