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The Mansion
by
Raymond Tao
Played 918 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
[Laundry Room] The player is in the Laundry room. Laundry room is a room. “A ceiling lamp shines dimly like a faint candle, swaying back and forth. The walls are old and decaying, a long corridor lies southâ€. Washing machine is a container in the laundry room."[If open]The maw of the washing machine is menacingly open. Inside, you can see [the list of things in the washing machine].[otherwise]A washing machine waits silently in the corner, the door hung slightly askew.". The description is "The machine is covered in dust" Instead of taking the washing machine: say “It’s too heavy.â€; stop the action. Washing machine is openable. Washing machine is closed. The Rusty Key is in washing machine. The description is "This little Rusty Attic Key is orange with rust, The handle has been inscribed, reading 'The Toys are locked up, let them out would you?'". Ceiling lamp is scenery in laundry room. The description is "The lamp sways back and forth." The Laundry room is north from the basement corridor. [Basement Corridor] The Basement Corridor is a room. The description is "The walls are pale and faded, the floors are covered with cracked dirty tiles and an acrid mold sits in the corner. After looking around to the:[Paragraph break]- North: you can see a laundry room.[Paragraph break]- East: you see the end of the corridor leading to a locked room.[Paragraph break]- South: you see a staircase leading to a door.[Paragraph break]- West: you see a storage closet." [Storage Closet] The Storage Closet is a room."The Storage closet is full of dust and cobwebs, no one's been here for a very long time... also there's a broom, it's the coolest broom" Broom is in the storage closet. The Description is "The coolest broom, just seeing it makes you want to test it out." instead of doing something except examining to the Broom: say "Instead, you are overtaken with an uncontrollable urge to sweep, by the end of your dust cleanse you put away the broom only to realize you didn't actually sweep anything." Basement Key is in the Storage Closet."A Basement Key hangs on a key ring on a rusted hook." The Description is "The Basement Key is a rusted crimson, The handle is engraved with words reading 'The keys are its hearts.'" Storage Closet is west from Basement Corridor. [Basement Corridor End] Basement Corridor End is a room.â€The walls are pale and frayed, floors are covered in a shredded carpet rancid with mold transitioning to tiles as it moves east. After looking around to the:[Paragraph break]- East: you meet a solid iron door, with a large inscription in front writing 'Burner Room’[Paragraph break]- South: You stare into the arch leading to a wine cellar[Paragraph break]- West: You see a corner of the corridor turn." Basement corridor end is east from Basement corridor. [Wine Cellar] The Wine Cellar is a room. "An ancient Wine Cellar with a collection of Wine Racks. It must be at least a century old." The Wine Cellar is south of the basement corridor end. Small chest is a container in the wine cellar."A small chest sits on a barrel strangely lacking any dust". the description is "The small chest is seemingly the only thing that isn't dusty in the basement. It sports a faint aroma of grapes and ... blood?" the small chest is openable. the small chest is closed. The Fancy Key is in the small Chest. the description is "A Silver key, smooth and reflective. The Fancy Key smells of various foods, its handle has the engraving 'The Crow won't visit me.'" Wine Rack is Scenery. wine rack is in the wine cellar. Understand “Alcoholâ€, “Wineâ€, “Grape Juiceâ€, and “Fermented Grapes†as the Wine Rack. The Description is “The Wine is old, very old. One reads 325 AD, Did they even have paper back then?†Instead of Taking Wine rack: say “You grab a bottle and take a swig of wine...[paragraph break]Tastes like vinegar…you take another swig to confirm...[paragraph break] yup that’s just a bottle of vinegar you swigged. The wine is way past expired.†[Furnace Room] Iron Furnace is in the furnace room. â€At the center of the small room you can see an Iron Furnace with a billowing fiery orange flameâ€. The description is “The Iron furnace hungers for hearts, it’s pipes rattle with steam as the flame crackles.†The Iron Furnace is a Container. Iron Furnace is openable. Iron Furnace is closed. Instead of dropping rusty Key in the furnace room: Remove the rusty Key from play; say "You watch the rusty Key melt in the furnace, revealing a gold sheen beneath the rust. The fire burns a brilliant Gold before returning to a fiery Orange."; award 50 points. Instead of dropping Basement Key in the furnace room: Remove the Basement Key from play; say "Dropping the Key into the furnace you see it bubble and dissolve into a red mist. The fire burns a deep Crimson before returning to a fiery Orange."; award 50 points. Instead of dropping Furnace Key in the furnace room: Remove the Furnace Key from play; say "The Flames move around the key almost as though it feared the key, after several seconds the flames change to an ashen black and consume the key with a voracious appetite before returning to their burning orange"; award 100 points Instead of dropping Fancy Key in the furnace room: Remove the Fancy Key from play; say "The Radiant key bounces about the coals like a dancer before dropping into the flames in a white glistening inferno, calming in a swirl as it returns to a powerful orange"; award 100 points. Instead of dropping Garage Key in the furnace room: Remove the Garage Key from play; say "you toss the dinky little key into the flames... it melts, what did you expect? It's such a knockoff even its country is a knockoff. 'made in Chainor?'"; award 1 points. Every turn while in the furnace room: if score is 300 begin; say "As you toss in the final key, the mansion dissolves around you like paper blowing into the wind... you find yourself in bed.[paragraph break]There's a black key in your hand with a button on the end of the handle."; end the game in victory; end if. The Furnace Room is a room.â€The Room is black with ash, the walls littered with pipes.†[Furnace Door] The Furnace Door is a door. â€The Iron Door lies silent, awaiting a key to open its rusted locks†The Furnace Door is west of the Furnace Room and east of the Basement Corridor End. The furnace door is scenery. The Furnace door is lockable and locked. The furnace key unlocks the furnace door. [Basement stairs] Basement stairs is a room.â€The Stairs are old and dry, the lamp above flickers in orange hues as the basement door to the South eagerly awaits its key.†Basement Stairs is south from the Basement Corridor. [Basement Door] Basement Door is a door.â€The Crimson door eagerly waits for it's key" Basement Door is south of the Basement Stairs and north of the Lobby. The Basement door is scenery. The Basement door is lockable and locked. The Basement key unlocks the Basement door. [The Lobby] The Lobby is a Room. â€Several chairs lie across the room with a table in the centre, a grand chandelier hangs from the ceiling, 3 hallways are seen South, East and West.†[The East Hallway] The East hallway is a Room. â€A long hallway with a dark crimson wallpaper, further down the hall east you can see a ball room, west you can see the lobby.†The East Hallway is east of the Lobby. [The South Hallway] The South hallway is a Room.â€An intricately decorated hallway with a navy people wallpaper, south there lies a dark rotting staircase, turning east you see a fancy silver door, and north you can see the lobby and its circle of chairsâ€.The South hallway is south of the Lobby. [The West Hallway] The West hallway is a Room.â€A strange hallway always somehow feeling… off, almost as though the entire hallway is on its side. Further west you can see a doorway, east you can see the lobbyâ€. The West hallway is west from the Lobby. [The Garage] The Garage is a Room. "A large Empty Garage littered with trash, you see a workshop Southeast and a large garage door West. It's splattered with blood." The Garage is west of the West Hallway. [Garage Door] Garage Door is a door.â€The Large Garage door rests silently" Garage Door is west of the Garage and east of Freedom. The Garage door is scenery. The Garage door is lockable and locked. The Garage key unlocks the Garage door. [Freedom] Freedom is a room. instead of going to Freedom: Say “You leave The Mansion, free at last you take in a breath of fresh air and walk away.â€; end the game in victory [The Workshop] The Workshop is a Room. "A workshop full of sawdust, a small workbench" The Parchment is in the Workshop."A Parchment sits on the Workbench". The description is "Arrows are seen scribbled along the parchment- '[bold type]v > ^ > ^ > > v[roman type]'". The Furnace Key is in the Workshop."A Dark Key hangs on a toolrack, it's the only thing that hangs on the toolrack." The description is "An iron key, covered in ash and still warm. Beneath the ash you see an inscription on the handle that reads 'Feed me.'" The Workshop Gate is a door. The Workshop gate is west of the workshop and southeast of the garage. [Ballroom] Ballroom is a room.â€As you enter the ballroom you’re blinded by the brightly lit chandelier hanging above, as you almost slip on the smooth floors you notice the large bright red curtains that drag across the ornament skirtings seemingly glistening like gold.†The ballroom is east of the east hallway. [Kitchen] Kitchen is a room.â€The walls are covered in a white tile with similarly bright cupboards, a silver oven and fridge are next to catch your eye†Rusty sink is a supporter in the kitchen.â€You notice the out of place rusty sink in the center of the counter†The rusty sink is fixed in place. Instead of taking the Rusty sink: say “It’s built into the counter.â€; stop the action. Garage Key is on the rusty sink. the description is "A dinky little plastic remote shaped like a key with a button built into the handle. Engraved on it is the words ‘Made in Chainor.’" [Kitchen Door] Kitchen Door is a door.â€The Gleaming Silver door awaits it’s key." Kitchen Door is east of the south hallway and west of the Kitchen. The Kitchen door is scenery. The Kitchen door is lockable and locked. The Fancy Key unlocks the Kitchen door. [Attic Stairs] The Old Stairs is a room. †.†The old stairs are south of the south hallway [The Crow and other scripts] The description of the Black Shadow is "a mysterious black shadow, do you dare to see what it actually is?". The Black Shadow is an animal. "In the corner of the room, a black shadow catches your eye.". The black shadow is in the Ballroom. The description of the Crow is "The crow has feathers as dark as the night.[one of] Why is it also in the mansion??[or][stopping]". The crow is a female animal. "The crow is with you.". The crow is either hidden or discovered. The crow is hidden. understand "examine" or "inspect" as looking. understand "shadow" or "dark" or "dark shadow" or "keem" as black shadow. Before examining the black shadow, say "You take a deep breath ...". Instead of examining the black shadow for the first time: remove the black shadow from play; move the crow to the ballroom; now the crow is discovered; say "Upon closer inspection, the black shadow merely appears to be a[italic type] large crow.[roman type][paragraph break]It seems to be staring right at you.". Every turn: if the crow is discovered: if the location of the crow is not the location of the player: move the crow to the location of the player; say "[first time]The crow seems to be taking an interest in your travels. It hops alongside you.[only]". Every turn: [crow idle text] [all the or's are so that the crow is not spamming the player] if crow is visible, say "[one of]The crow impatiently preens her feathers.[or]The crow idly flaps her wings.[or]The crow pecks at the floor.[or][or][or][or][or][or]The crow watches.[purely at random]". Understand "rook" or "raven" or "bert" or "birb" or "bird" or "cow" or "crow" or "Avery" as The Crow. [[pathfinding... thing (shows points of interest)] [not going to be done in time (too much)] POI is a kind of room. If the crow is adjacent to a POI: say "The Crow caws loudly, it seems to be telling you something ...[first time](there is a room of interest nearby)[only]".] [dialogue Understand "ask"] [what are you doing here reading the source code cheater >_<] [Assorted stuff] Pants is an object. The description of the pants is "[One of]Light gray sweatpants with big pockets. Really big pockets. You may be able to fit inside if you try hard enough.[or]Stop looking at your pants and play the game. òwó.[or]please??? stop ?.. 3:[or]:angry_eyes:[or]aaaaaaaaa[or]you should enter your pockets. ;3[stopping]". The player is wearing pants. Pockets are part of the pants. It is a container. understand "pocket" and "poket" as pockets. Pockets are enterable. Instead of entering pockets: say "you manage to enter your pockets ... somehow[line break]umm yay??[paragraph break]"; move player to the poket dimension. Poket dimension is a room. "welcemo to le poket dimesion xdddddd[line break]you fell intoo my cleaver trap.. or until i anm borthererd enouoph to make the exit ;333[line break]or you can just type undo .[paragraph break];3". understand the command "attack" as something new. attacking it with is an action applying to two things. understand "attack [someone] with [something]" as attacking it with. understand "shoot [someone] with [something]" as attacking it with. understand "shoot [someone]" as attacking. understand the command "attack" as something new. report attacking something (this is the first attacking rule): let verbword be word number 1 in the player's command; say "You can't [verbword] [the noun].". report attacking something with a second noun (this is the second attacking rule): let verbword be word number 1 in the player's command; say "You can't [verbword] [the noun] with [the second noun].". a gun is an object in the poket dimension. The description of a gun is "a reel gun in the real world, on the current mortal plane in which we are consciously residing in". Instead of attacking the player with a gun : say "bangg11!!11[paragraph break]violins is not the anwser[line break]gma e over ;3"; end the story. [The Attic] The Attic is a room. â€Dust falls from the ceiling as you enter the room, a cobweb can be seen in a corner. Tis a truly old attic.†[Attic Door] Attic Door is a door.â€The old rotted door barely stands up in it’s wonky frame" Instead of attacking attic door: say “Your attempts to break the door only end in hands covered in moss… you eat the moss off your hands, you perpetuate the cycle of existence...†Attic Door is south of the Attic Stairs and north of the attic. The Attic door is scenery. The Attic door is lockable and locked. The Rusty Key unlocks the Attic door.