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Memories
by
Samantha Rolon
Played 2,032 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Memories" by Samantha Rolon Release along with an interpreter. Use no scoring. Include Basic Help Menu by Emily Short. Part - Mechanics Instead of taking the cup, say "A cup? Surely you have no use for one." Instead of taking the cardboard box, say "I don't think you can fit that in your pocket." Instead of taking the shoebox, say "I don't think you have any uses for a shoebox right now." Instead of opening the dresser, say "I assume you're looking for something specific?" The player is carrying a heart-shaped locket. [In player inventory] A heart-shaped locket is a container. A heart-shaped locket is lockable and locked. The description is "A rather large golden locket, with a silver chain attached. Your father gave it to you when you were younger. You remember asking him what was in it. He always responded the same way; 'Home is where the heart is.'" A house key is in the heart-shaped locket. The description is "The key to the front door of the house." A house key unlocks the front door. A cradle is a thing. [Located in the Nursery] A dresser is a supporter. [Located in the Nursery] A small trinket box is a container. [Located in the nursery] The bronze ornate key unlocks the family room door. [Located in the nursery] The family room door is a door. It is north of the Nursery and south of the Living Room. [Located in the nursery] A table is a supporter. [Located in the Living Room] A crinkled paper is a thing. [Located in the Living Room] A jar is a container. [Located in the Living Room] A china cabinet is a container that is fixed in place. [Located in the Living Room] The rusty key unlocks the dining room door. [Located in the living room] The dining room door is a door. It is east of the Living room and west of the kitchen. [Located in the living room] The large bedroom door is a door. It is west of the living room and east of the master bedroom. [Located in the living room] The old bedroom door is a door. It is northeast of Living Room and southwest of Childhood Room. [Located in the living room] The front door is a door. It is north of the living room and south of the front yard. [Located in the living room] A counter is a supporter. [Located in the kitchen] An open cabinet is a container in the kitchen. [Located in the kitchen] A cookie jar is a container. [Located in the kitchen] A golden key unlocks the large bedroom door. [Located in the kitchen] A picture album is a fixed in place thing. [Located in the Master Bedroom] An end table is fixed in place and a supporter. [Located in the Master Bedroom] A closet is fixed in place and a container. [Located in the Master Bedroom] A cardboard box is fixed in place and a container. [Located in the Master Bedroom] A silver key unlocks the old bedroom door. [Located in the Master Bedroom.] A bed is fixed in place and a supporter. [Located in Childhood Room] A shoebox is fixed in place and a container. [Located in Childhood Room] A tiny key unlocks the heart-shaped locket. [Located in Childhood Room] Chapter - The Beginning Vacant Home is a region. [Rooms inside the building go in this region] The Nursery is in Vacant Home. The Living Room is in Vacant Home. The Kitchen is in Vacant Home. The Master Bedroom is in Vacant Home. The Childhood Room is in Vacant Home. The Front Yard is in Vacant Home. When play begins: say "(Author's Note: This is a thought-provoking casual text game. Please examine everything thoroughly to get the full experience. Type HELP if you need...well, help. Enjoy!) [italic type]Your head hurts. You glance around the room, slightly squinting from the pain. There is a large heart-shaped locket in your pocket. You don't quite understand why you're here, but you recognize this setting from your past..." [Nursery] The Nursery is a room. "The room has a soft cool draft wisping across the wooden floors originating from a slightly ajar window. There is a single cradle in the far left corner which is swaying ever so gently along with the wind, along with a dresser with a small trinket box of some kind on top of it. An old rocking chair creaks softly against the wooden floor. The door leading out north into the next room is locked shut." A rocking chair is fixed in place scenery in the Nursery. The description is "A rocking chair your father made for your mother right before you were born." A window is fixed in place scenery in the Nursery. The description is "A partly open window." A cradle is a fixed in place scenery in the Nursery. The description is "An old fashioned wooden cradle. It is adorned with light pink ribbons of a pastel type. You recognize it from your childhood. [Italic type] You think back to the time that you were helping your parents clean up the attic. You saw your middle-aged mother dote over it as if it held many precious memories. Why was it here?" A dresser is a fixed in place thing in the Nursery. The description is "Just a normal dresser, with handles that match the bronze accents placed among the room. [italic type] Dad always favored the bronze handles. He built this dresser when you were just a baby." A small trinket box is closed and openable and fixed in place and in the Nursery. The description is "It is decorated with a hand-painted bouquet of assorted flowers. You remember your mother saying she used to store all your valuables in it from when you were a baby." A bronze ornate key is in the small trinket box. The description is "A bronze key with a ruby encassed in it's center.[italic type] This key...you remember seeing it somewhere before...maybe it unlocks something important?" The family room door is lockable and locked. The description is "[italic type] This door must lead out to the Living room..." [Default locked door, first challenge for player] [Living room] Family Memories is a scene. "[italic type] You remember this room being a lot bigger to your younger self...your family spent many late nights together here. Countless games, funny discussions..." Family Memories begins when the player is in the living room for the first time. The Living Room is a room. The description is "A small family room. The furniture is all covered with a visible layer of thick dust, and the windows are all tightly shut. There is a table set in front of the tv with a pile of papers sprawled out on it. An old television is sitting in the corner in front of the couch, covered with cobwebs. The nursery is to the south, a white door leads east into the kitchen, your bedroom to the northeast and an oak door leading west into the master bedroom. The front door is to the north. Your mother's prized china cabinet is now worn out, the glass tinted heavily." A couch is fixed in place scenery in the Living Room. The description is "An old torn leather couch. There were many nights when your family gathered on this couch to play a game or discuss how the day went. That is....until they left constantly. Then the quality time spent just felt like faded dreams." A television is fixed in place scenery in the Living Room. The description is "An old tv. Its antennas have been broken off long ago. When you were little, the only time your family would allow you to watch television was to see the weather or current news. But when they began to leave without you for extensive periods of time, it was as if those rules weren't even existent." A table is a fixed in place thing in the Living Room. The description is "A heavy stained wooden table. It's seen better days." A crinkled paper is on the table. The description is "The paper is a forclosure statement of some kind. The text is faded out too much to read any of the smaller-printed details. [italic type] Was this...no. You shake your head in dismay, refolding the paper and putting it back." A china cabinet is closed and openable and a fixed in place thing in the Living Room. The description is "You peer into the cabinet, glancing at all of the plates. You chuckle. Mom never let you touch these. You always wondered why they were there if no one would use them. You peer into the corner, where you spot a small jar. [italic type] Ah! There's a key in there." The dining room door is lockable and locked. The description is "A beat up old door that leads into the kitchen. Termites seem to have gotten to it since you lived here. [italic type] A few tiny fingerprints were dried up along with the paint...they are most likely yours. The doorknob is old and rusted." The large bedroom door is lockable and locked. The description is "A large heavy oak door, stained red. It's doorknob is golden." The old bedroom door is lockable and locked. The description is "A cheap wooden door, painted white. It has little drawings of flowers and animals scribbled on it. The doorknob is silver and rather small." The front door is lockable and locked and north of the living room. The description is "A thick front door, worn down throughout the years." A jar is in the China Cabinet. It is closed and openable. The description is "A simple clear glass jar, sealed with a large flat cork." [Second key; unlocks kitchen door] A rusty key is in the jar. The description is "An old key. You can tell it's been through a lot." [Kitchen] Unstable Door is a scene. "[italic type] The door is practically off of its hinges due to the force you used to open it. This scene makes you completely sick to your stomach. It seems as though your memories along with this house are falling apart...You shudder and regain your composure." Unstable door begins when the player is in the kitchen for the first time. The Kitchen is east of the white wooden door. The description is "The kitchen was in a worse condition than the living room was. The cabinets looked like they were ransacked; as if someone was in a hurry to empty them out. The only thing left was a cookie jar and a single cup, placed on the kitchen table. The door leading out into the living room can be seen to the west." A kitchen table is fixed in place scenery in the Kitchen. The description is "Another place where your family spent many good times, but also bad. Your father and mother had to explain to you when you were younger that they'd be traveling far away, in the middle of dinner one night. But that time, it was [italic type] without you." A cup is fixed in place scenery in the Kitchen. The description is "A broken glass cup. The only dish that was left behind." A counter is a fixed in place thing in the kitchen. The description is "A common wooden table. Stains were visible on the surface, along with a couple of dusty broken cups." An open cabinet is fixed in place and openable and open. The description is "Out of all the cabinets that were bolted shut, this one managed to be left open. There is a jar that looks like it stored sweets at one point in the cabinet." A cookie jar is openable and closed and in the open cabinet. The description is "A jar that you remember to have held your mom's most famous sweets; homemade coconut snickerdoodles. [italic type] You smile as you remember the scent perfectly...The moment you smelled that wonderful warm batch come out of the oven, your mouth would water." A golden key is in the cookie jar. The description is "A beautiful gold key, still shining, even amongst the dull sunlight that barely shines through the dusty windows. You hold it up into the light. [italic type] This is definitely the key to your parents' bedroom. You remember your father insist that his room be 'just like a kings throne!' You giggle softly at the memory." [Master Bedroom] Parents' Bedroom is a scene. "[italic type]You shiver as the door creaks behind you eerily. You breathe out deeply, your head pounding as fast as your heart was beating." Parents' Bedroom begins when the player is in the master bedroom for the first time. The Master Bedroom is a room. The description is "Your parents' bedroom. Why was everything so desolate? It was as if...the house was abandoned for years now. Despite the rest of the house's condition, the bedroom was as you remembered it. Dark, as if hardly anyone used it. There was a large vanity at the other side of the room. Your parents were always out traveling anyway. The living room is to the east." A vanity is fixed in place scenery in the Master Bedroom. The description is "A large vanity. The mirror is ovular and ornately decorated. The drawers were all open and completely empty. You remember pulling up a stool in front of it to see your reflection when you were a kid. Now, you could barely see a speck of your reflection. You think about cleaning it off with your sleeve, but then decide against it." An end table is a fixed in place thing in the Master Bedroom. The description is "A thick heavy end table at the bedside." A picture album is on the end table. The description is "Countless pages full of you and your parents on vacation, around the house and traveling to many different places. Your parents always liked to travel. They often brought you along. But once you got a bit older, they felt you would be fine home alone. [italic type] You flip through the rest of the pages, tearing up at what you see. You mutter under your breath. What they didn't know was how desperate you were for their attention after that...You close the book, rubbing your throbbing head." A closet is closed and and openable and in the master bedroom. The description is "A tall, simple built in closet." A cardboard box is closed and openable and in the closet. The description is "A beat up cardboard box." A silver key is in the cardboard box. The description is "You remember this key as the one to your bedroom. It is deteriorating, most likely from what it has been exposed to over the years." [Childhood Room] Young Memories is a scene. "[italic type] You blink your eyes as you step into your childhood room for the first time in years. The bed was tinier than you remembered; along with the blanket covered with ponies you loved so much. Out of all the rooms in the house, this one seemed to be stuck in the days when you had those sleepovers, puppet shows and bird watches. You smile slightly as the wallpaper catches your eye. You remember spending a whole summer one year trying to convince your dad to buy it. He argued that such bright pink would blind a person when they woke every morning, but you insisted still." Young Memories begins when the player is in the Childhood Room for the first time. The Childhood Room is a room. The description is "Your old room. There is a slight draft coming in from a broken window, along with a few of your old toys scattered about. Your blanket is hanging off of your old bed. The door out into the living room is to the southwest." Wallpaper is fixed in place scenery in the Childhood Room. The description is "Staring at it too long makes you blink excessively. Although your dad constantly reminded you that you might regret it in the future, you stand by your decision even now. This wallpaper was like a declaration of your independance back then." A blanket is fixed in place scenery in the Childhood Room. The description is "You smile as you run your hand along the blanket. Just as soft as you remember it. It was your most prized posession as a kid; your mother had made it for you to help you with your restless nights alone while she was away." A bed is in the Childhood Room. The description is "A small child's bed, with your favorite blanket covering it." A shoebox is openable and closed and on the bed. The description is "A tattered, plain brown shoebox, decorated with a light coating of glue sparkles." A tiny key is in the shoebox. The description is "A very small key. What could it fit into?" [Front Yard] After opening the front door, end the story saying "[italic type] As you step onto the soft green grass, a bright light floods your vision. When you are able to open your eyes again, a man in a white coat is leaning over you, flashing something in your eyes. He asks repeatedly if you're okay. After no response, the man finally explains something about an accident. 'Your family......funeral......for your loss...' and yet your ears are ringing and your head continues to pound even more, so you close your eyes, and you're back in your front yard once more."