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Cabin Murder Simulator
by
SophieMandyCrystine
Played 50 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Cabin Murder Simulator" Include Underside by Eric Eve. When play begins: say "[italic type]You wake up to the sound of chirping birds and sunlight streaming through the window. It seems that you're in a cabin room with baby blue painted walls. While you have no recollection of how or why you ended up here, you feel like there was something important that happened yesterday.[roman type]"; Instead of taking inventory: say "[if the player carries something]You are carrying [a list of things carried by the player][otherwise]You are empty-handed"; say "[if the player wears something]. You're wearing [a list of things worn by the player][end if]."; if the player wears the jacket: if the pocket contains something: say "You've got [a list of things in the pocket] in your pocket." affiliation is a kind of value. The affiliations are good, neutral, and evil. The player has an affiliation. [Blue Bedroom] The Blue Bedroom is a room. The Blue Bedroom is northeast of the blue door. The description is "A simple, comfortable bed with blue covers lies under a window pointing towards the forest. Against the opposite wall, there is a desk and a closet, both painted baby-blue. A door points towards the southwest." The blue door is a door. The blue door is southwest of the Blue Bedroom and northeast of the Living Room. The desk is fixed in place in the Blue Bedroom. The description of the desk is "A plain ochre desk that is collecting dust on top. There is nothing remarkable about it." The closet is a closed, fixed in place, openable container in the Blue Bedroom. The description of the closet is "Blue paint is peeling off the doors. This closet looks funny." After opening the closet: say "You look inside the closet and see a couple of nightgowns resting on metal hangers. There is also a men's shirt folded on the bottom of the closet floor." Inside the closet is the shirt. The description of the shirt is "this doesn't look like my shirt. Maybe I should return it to its owner." The window is fixed in place in the Blue Bedroom. The description of the window is "An old white window with smudged glass-panes." The bed is a supporter in Blue Bedroom. the bed is fixed in place. An underside called under#bed is part of the bed. The description of the bed is "A neatly made twin sized bed with a gingham blanket." The journal is a thing. The journal can be found. The journal is not found. The journal can be read. The description of the journal is "You open the journal and flip through its pages. One page in particular catches your eye: [paragraph break]April 10, 2000 [paragraph break]Today, I found myself in a random cabin in the middle of the woods. Along with me are three other people - a tall man, most likely a cop, a reserved researcher, and a suspicious individual who never seems to take anything seriously." The journal is in under#bed. Instead of looking under the bed: if the journal is found: say "There's nothing else under the bed."; otherwise: now the journal is found; now the player carries the journal; say "As you peek under the bed, you notice something tucked away in the shadows—a dusty, worn-out journal. You take it, recognizing it as your own." [Living Room] The Living room is a room. The Living room is southwest of the blue door. The description is “Entering the living room, you spot two of the other residents sitting in black and white sofa chairs next to a grand piano. One of the men had leaned back and was reading a hunting magazine, while the other had propped his leg up against a coffee table and was watching a fitting advertisement on gun safety. As you stare at their faces, their names start to become familiar to you. To the east, there is a black door. To the west, there is a white door. To the north is the Kitchen, and to the south is a netted door." The black sofa is a supporter in the living room. The description is "A black sofa chair, sleek yet luxuriously elegant." The white sofa is a supporter in the living room. The description is "A white sofa chair with a cozy and homely feel." Instead of taking black sofa, say "Urghhh, despite your best efforts, it doesn't seem to budge. Your strength fails you as you pant from exhaustion." Instead of taking white sofa, say "Urghhh, despite your best efforts, it doesn't seem to budge. Your strength fails you as you pant from exhaustion." Axel is a man in the Living Room. The description of Axel is "A mischievous looking man, possibly willing to work with you given the correct circumstances." Jason is a man in the Living Room. The description of Jason is "A stoic looking man, although you can't tell what he's thinking behind that face. He gives off an easy-going demeanor." Talking to is an action applying to one visible thing. Understand "talk to [someone]" or “converse with [someone]” as talking to. Check talking to: say "[The noun] doesn't reply." Instead of talking to Jason: say "[one of] Putting his feet down from the table, Jason says, 'You’re finally awake. I know you just got here but we have an emergency. We have to find Mikey. It’s been a day since we woke up in this cabin but we haven’t seen him anywhere.’[or]'Do you need help searching?'[or]'Have you found Mikey yet?'[stopping]" Instead of asking Jason about "journal": say "'That's strange. How could you have possibly written about us being stuck in this cabin before we got here?'" Instead of asking Jason about "Corpse": say "'So Mikey's body was buried in the woods... It had to have been a murder. Maybe the reason we woke up here without our memories had to do with the person that killed Mikey. I'm going to stay and look for clues.'" Instead of asking Jason about "pistol": say "'Good job for finding this pistol. It's likely the murder weapon. We can take the gun to the police station and hand it over to forensics. Who knows if the murderer left any other traces in this cabin?'" Instead of asking Jason about "drugs": say "'It looks like it might be a sleeping drug. That would explain our missing memories. I could be wrong, though.'" Instead of asking Jason about "bullet": say "You found bullets in Axel's drawer? Hand them over to me. We're leaving this place without him immediately." Instead of asking Jason about "bloody gloves": say "'We need to get these to forensics at the local police station. They'll serve as concrete proof of who the murder is once we do a DNA scan on the gloves. Let's go.'" Instead of talking to Axel: Say “[one of]Looking up from his book, Axel says, ‘Oh, hi. You haven't left your room in a day so I thought you disappeared along with Mikey.'[or]'Is Mikey gone for good?'[or]'Still can't find him?'[stopping]” Instead of asking Axel about "journal": say "'Am i the suspicious looking individual you wrote about? That's sort of hurtful, you know.'" Instead of asking Axel about "Corpse": say "'If Mikey's been murdered, we're probably not safe here. In fact, I'm going to leave after I pack up some of my stuff. You can come with me if you want.'" Instead of asking Axel about "pistol": say "'I would've thought the murderer would use a hunting rifle rather than a pistol. I guess he isn't very smart. Hey, have you seen a silver key? I seem to have lost it and can't leave this cabin without it." Instead of asking Axel about "drugs": say "'Drugs? In my drawer? You sure it isn't allergy medicine?'" Instead of asking Axel about "bullet": say "'So what are you implying by saying you found bullets in my drawer? I probably came here to hunt before losing my memories.'" Instead of asking Axel about "bloody gloves": say "'Okay, it looks like you caught me. I wasn't expecting to lose track of my key, but those drugs must've messed with my thought process. Honestly though, you have a perfectly good gun on you. Don't you think it would be fun to try and shoot something? Or someone?'" Instead of giving pistol to Jason: say "You hand over the pistol to Jason, not wanting to hold an object used for murder any longer. Noticeably, Axel has left the room, so the two of you head out of the cabin on your own. Catching a ride to the police station, the gun is scanned by the forensics team. You receive news that they weren't able to find any prints, and are left to wonder who the murderer was."; end the story saying "Incomplete ending! Try again?" Instead of giving bullet to Jason: say "You hand the bullet to Jason and the two of you rush out of the living room with the pistol in your hand. Axel just sits on one of the chairs, watching you leave. You and Jason catch a ride to the police station where you make a statement about Mikey's dead body and finding the bullets, drugs, and bloody gloves in Axel's drawer. Even without confirmation, both you and everyone at the police station could tell who the murderer was."; end the story saying "Complete ending! Do you want to find another ending?" Instead of giving bloody gloves to Jason: say "You hand the bloody gloves to Jason and the two of you rush out of the living room with the pistol in your hand. Axel just sits on one of the chairs, watching you leave. You and Jason catch a ride to the police station where you make a statement about Mikey's dead body and finding the bullets, drugs, and bloody gloves in Axel's drawer. Even without confirmation, both you and everyone at the police station could tell who the murderer was."; end the story saying "Complete ending! Do you want to find another ending?" Instead of giving drugs to Jason: say "Jason says, 'I'll keep that safe for you.'"; remove drugs from play.; now affiliation is good. Instead of giving silver key to Axel: say "Axel smiles eerily as he replies, 'Thanks bud, I was looking for that...'"; say "As you leave the cabin with Axel and Jason in tow, you wonder what all the fuss was about. Mikey's death was never really resolved and to this day, you sometimes think back to that time."; end the story saying "Incomplete ending! Try again?" Instead of giving pistol to Axel: say "For some reason, you decide to hand over the dangerous weapon to the dangerous man."; say "In the blink of an eye, you see Jason falling to the ground upon the gunshot. It's easy to assume what happened. You and Axel hurriedly leave the cabin, leaving this memory in a deep corner of your mind as you continue with your daily live afterwards.."; end the story saying "Incomplete ending! Try again?" Instead of shooting Jason with pistol: if affiliation is good: say "As you aim the pistol towards Jason, he lunges at you, quickly tackling you to the ground and taking you out. Maybe shooting at an officer wasn't the best idea..."; end the game in death.; else: say "Axel begins to clap. 'How unexpected', he exclaims in surprise, 'I never expected you to have the guts to do that'".; say "Keeping this experience close to your heart, you leave the cabin with yet another adventure to tell your friends, not that you should. "; end the story saying "Complete ending! Do you want to find another ending?"; Instead of shooting Axel with pistol: say "You quickly dispose of Axel with your pistol, but not before Jason catches a glimpse of the his disheveled and evident corpse"; say "You are promptly brought to the police station where it is assumed that Mikey was another one of your victims. Jason scowls in disgust, 'I can't believe I've been living with you...'.".; end the story saying "Incomplete ending! Try again?"; The piano is fixed in place in the Living Room. The description of the piano is "Upon further inspection, the piano has a thin layer of dust on the keys. Looks like someone opened the cover to play but decided against it." The black door is a door. The black door is east of the Living Room and west of the Spare Bedroom. The white door is a door. The white door is west of the Living Room and east of the Main bedroom. The netted door is a door. The netted door is south of the Living Room and north of the Porch. [Spare Bedroom] The Spare Bedroom is a room. Spare Bedroom is east of the black door. The description of the Spare Bedroom is "A room smaller than your own but very neatly kept. In it, there is only a wooden desk and a black bed stationed side-by-side." The wooden desk is fixed in place in the Spare bedroom. The description of the wooden desk is “A wooden desk with nothing special, except maybe one drawer.” Drawer is part of the wooden desk. The drawer is a closed, openable, lockable, locked container. The description of drawer is "The drawer has a shiny silver lock, exuding a mysterious vibe." The silver key unlocks the drawer. A bullet is in the drawer. The description of bullet is "A singular bullet, it could be lethal if shot at someone. Better not waste it...". drugs are in the drawer. The description of the drugs is "White powder. Probably not prescription, it would be best not to eat it." Drugs are edible. bloody gloves are in the drawer. The description of the bloody gloves is "White latex gloves stained with blood, very suspicious indeed." Instead of eating drugs: Say "BLEAHGH!!! You tense up, freeze in place and fall over lifelessly. If only your curiosity hadn't gotten the better of you...."; end the game in Death. [Main Bedroom] The Main bedroom is a room. Main bedroom is west of white door. The description of the Main bedroom is “This room must be the biggest bedroom in the house. On the left side of the room, there is a grey bed. On the right, there is a green bed and a green desk. To the north you see the washroom and to the east, there is a white door.” Green desk is in the Main bedroom. The description of green desk is “A sage green desk, rather peaceful looking desk with nothing special.” Instead of taking green desk, say “Too heavy, and also you’re weak.”. Green bed is in main bedroom. The description of green bed is “Just a bed, now avert your eyes.” Instead of taking green bed, say “The sleep demons resist your attempt to thwart control, you cannot take the bed.” Grey bed is in main bedroom. The description of grey bed is “A rather drab grey bed.”. Instead of taking grey bed, say “Ew, of course not. No one wants to take a grey bed. Plus, it looks a little moldy”. [Washroom] The Washroom is a room. Washroom is north of Main Bedroom. The description of the Washroom is “Faint mold sprouts from the corners while a lingering smell of metal, rust and antiseptic wafts from the drains, the scent permeating the air. The carpet underfoot is dusty, clearly in need of cleaning.” The carpet is in the Washroom. The carpet is a thing. The carpet is scenery. The description of the carpet is “Upon closer inspection, the dust seems to be mixed in with gunpowder”. Instead of taking the carpet, say “The dust on the carpet jostles as you attempt to take the carpet, leaving you in a coughing fit, heaving so hard the carpet drops from your hands.” Trash can is in the Washroom. Trash can is a container. Description of Trash can is “Nothing but junk in here. Tissues and the sort.” Tissues are a thing. Tissues are in Trash can. The description of tissues is “Something to cry into? Something to wipe with?” [Kitchen] The Kitchen is a room. Kitchen is north of the Living Room. The description of the Kitchen is “There’s a wooden kitchen table in the kitchen with some plates containing food. The sliding door leads to the north, where the backyard is. There seems to be a cabinet under the sink that is slightly ajar.” The plates are a thing. The plates are in the kitchen. The plates are scenery. The description of the plates is “There seems to be leftover food from last night’s dinner.” Instead of taking the plates, say “Your butter fingers strike again! As the plates slip out of your fingers, they magically fall right onto the kitchen table, unbroken.” The cabinet is a thing. The cabinet is in the kitchen. The cabinet is scenery. The description of the cabinet is “Inside, there are trash bags and cleaning chemicals.” The trash bags are a thing. The trash bags are in the cabinet. The description of the trash bags is “Looking closer, you find that there are a few bags missing. Someone must’ve used them to pack up the trash, right?” Instead of taking the trash bags, say “Why would you need trash bags? There doesn’t seem to be any trash that needs to be taken out.” Understand "trash bags" as trash. Understand "trash bag" as trash. The cleaning chemicals are a thing. The cleaning chemicals are in the cabinet. The description of the cleaning chemicals is “Normal cleaning chemicals, just as you suspected. However, a few bottles of stronger chemicals seem to be out of place.” Instead of taking the cleaning chemicals, say “You want to take…a bunch of random chemicals?” The sliding door is a door. The sliding door is north of the kitchen. [Backyard] The Backyard is a room. Backyard is north of the sliding door. The description of the Backyard is “Not much to see. Dying grass, mud - typical of springtime. A crumbling, white-painted fence surrounds the perimeter. There’s a rusty door leading into a shed in the northwest as well as the sliding door that leads back to the kitchen in the south.” The white-painted fence is in the backyard. The description of the white-painted fence is “This fence seems like it could fall apart any second, but it’s still sturdy enough to hold itself together.” The white-painted fence is scenery. The rusty door is a door. The rusty door is northwest of the Backyard. The rusty door is scenery. The rusty door is lockable and locked. The brass key unlocks the rusty door. Before going through the rusty door: if the rusty door is closed and the rusty door is locked: if the player carries the brass key: say "(first unlocking the rusty door with the brass key, then opening the door)[paragraph break]"; now the rusty door is unlocked; now the rusty door is open. [Shed] The Shed is a room. The Shed is northwest of the rusty door. The description of the Shed is “The shed is filled with boxes covered in cobwebs, but there are few that stand out; a tall box, a short box, and a long one.” The boxes are in the shed. The description of the boxes is “These boxes must be a billion years old…When was the last time anyone came in here to clean up?” Instead of taking the boxes, say “Nope! Why would you want to carry around a bunch of old musty boxes?” The tall box is in the shed. The tall box is a closed openable container. Silver key is in tall box. Instead of taking the tall box, say “This box is way too tall to carry around.” The short box is in the shed. The short box is a closed openable container. The dried fruit is in the small box. The description of the dried fruit is “Leaning down, you inspect the dried fruit. You notice a couple of rats scurrying around, dead cockroaches, and cobwebs…Gross!” The dried fruit is edible. Instead of taking the small box, say “This box is falling apart, probably for the best if you left this behind.” The long box is in the shed. The long box is a closed openable container. The pistol is in long box. The description of the pistol is “Isn’t this an extremely dangerous weapon? Why is it in this shed? The pistol seems to be recently used - it smells like gunpowder.” Understand "Gun" as pistol. Instead of taking the long box, say “This box feels as if it's glued to the floor, even your best efforts fall short." [shooting code] A gun is a kind of thing. A gun has a number called bullets. The pistol is a gun. The bullets of the pistol is 0. Every turn: If player is holding pistol: If player is holding bullet: increment the bullets of pistol; remove bullet from play.; say "'ka-chik' -- Your pistol is loaded, it has [bullets of pistol] bullet[if bullets of pistol is not 1]s[end if]"; Definition: A thing is ungunlike if it is not a gun. Understand "shoot [gun] at [something ungunlike]" as shooting it with (with nouns reversed). Understand "shoot [something] with [something]" as shooting it with. Understand "shoot [something] at [something]" as shooting it with (with nouns reversed). Understand "fire [gun] at [something ungunlike]" as shooting it with (with nouns reversed). Understand "fire at [something ungunlike] with [gun]" as shooting it with. Understand "fire at [something] with [something]" as shooting it with. Shooting it with is an action applying to two things. Check shooting something with something: if the player is not carrying a gun, say "Shoot? With what gun?" instead; if the noun is the player, say "That would be a spectacularly horrible idea.[if the bullets of the second noun is 0] Besides, [the second noun] is empty.[end if]" instead; if the second noun is not a gun, say "Try a gun, you dope." instead. A thing can be precious. A thing has some text called preciousreason. The preciousreason of a thing is usually "You can't shoot that, for reasons that should be obvious." A thing can be fragile. A thing has some text called smithereens. The smithereens of a thing is usually "It explodes into a zillion pieces!" Check shooting something with a gun: if the bullets of the second noun is 0: say "You're empty." instead; otherwise if the noun is precious: say "[the preciousreason of the noun][paragraph break]" instead; Carry out shooting something with a gun: decrement the bullets of the second noun; say "Nice shot! You fire right into the center of [the noun]."; if the noun is fragile: say "[the smithereens of the noun][paragraph break]"; remove the noun from play; [Porch] The Porch is a room. Porch is south of the netted door. The description of the Porch is “Looking around, you see the path that leads into the forest in the southeast. On the porch deck, there’s a chair.” There is a chair in the porch. The chair is fixed in place. Instead of taking the chair, say “This chair doesn’t budge from its spot, as if fixed in place by some magical force.” [Forest] The Forest is a room. Forest is southeast of Porch. The description of the Forest is “Trees all around, a sense of emptiness fills you as you trek along on the beaten path. The clearing continues to the south and the porch is just northwest.” Trees are a backdrop. The description of trees are usually "Just a tree, what are you looking at?!". It is everywhere.Instead of taking trees, say “Haha, you’re a million years too early to try lifting a tree, maybe you could go for a sapling…”. Understand "tree" as trees. Trees are in Forest and Deeper Forest. [Deeper Forest] The Deeper Forest is a room. The Deeper forest is south of Forest. The description of deeper forest is "The thick foliage surrounds you as the trees around seem to draw ever closer. An unexpected rotten stench seems to loom around. The eerie silence is undisturbed, the only noises to be heard are your own footsteps. The clearing leads north as you see the cliff just south." The pile of leaves are a supporter in the deeper forest. The pile of leaves are fixed in place. An underside called under#pile of leaves is part of the pile of leaves. The description of the pile of leaves is "An unassuming pile of leaves, not suspicious at all."A Corpse is in under#pile of leaves. A Corpse is a supporter. A Corpse is fixed in place. The jacket is on a corpse. Description of jacket is "A Blue jacket, clearly much worn as showcased by the fading colors. It looks like it might fit you nicely." Jacket is wearable. The pocket is an open container. The pocket is part of the jacket. There is lint in the pocket. There is a brass key in the pocket. There is a receipt in the pocket. After looking under the pile of leaves: say "'Oh my god...'[paragraph break]It's him. This entire time you've been searching for the third resident, Mikey, and now that you've found him you don't know what to do. Should you call for Jason and Axel? It looks like someone shot him." The receipt can be read. The description of the receipt is “THE GENERAL STORE [line break]04/01/2000 23:30[line break]GLOCK 20 G4 PISTOL $599.99[line break]Thank you for shopping!” [Cliff] The Cliff is a room. The Cliff is south of the Deeper Forest. The description of the cliff is “A daunting view overlooking a ravine, one wrong step south and it could all be over. The forest clearing is to the north.” [Ravine fall off] The Ravine is a room. The Ravine is south of The cliff. Every turn: if the player is in The ravine: say "uh oh! You took one too many steps off the cliff... You will rest forever at the bottom of this ravine, unable to resolve the mystery behind the cabin, bringing all your knowledge down with you, never to be seen again."; end the game in Death.