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My New Game
by
Samuel Byrne
Played 1,486 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Don't try to escape" by Sam and Jeffrey when play begins: Say "You just woke up in a quiet bunker. The lights are flickering and the air feels stale. All you know is something terrible has happened outside. The Power has gone out and the bunker is running on the backup battery power. The battery only has 45 minutes of power left but there is a backup generator located in the bunker. Get the backup generator started before the battery power runs out or the entire bunker will self destruct. Each move you make will account for 1 minute, so move wisely." The time of day is 1:00 PM. Every turn rule: if time of day is 1:45 PM: end the story saying "You ran out of time. The backup battery died, and everything went dark. Then the bunker exploded.". The Entry Way is a room. "All metal walls, with a bunker door that is locked. The bunker door leads outside to fresh air. There is a window to the west that looks into the laboratory. The laboratory looks dangerous. The armory is north of the Entry Way". A Storage Shelf is in the Entry Way. It is fixed in place. The Storage Shelf is a locked container. The description of the Storage Shelf is " Tall wood Storage shelf that needs a key to unlock. Probably full of coats. ". The Bunker Door is a door. It is north of The End and south of the Entry Way. It is locked. The gold key unlocks the Bunker Door. The description of the Bunker Door is " A thick heavy metal door. It's probably bulletproof. On it is a large gold lock. Not quite sure what lays behind it.". The Armory is north of the Entry Way. The Armory is a room. "A narrow room, There is a stair case on the east side that goes up to the second floor. To the west there is a large window that looks into the laboratory, it looks dangerous. The glass looks thick, but not quite bulletproof. The storage room is to the north. The Entry Way is to the south.". The Window is in the Armory. It is fixed in place. It is not described. A safe is in the Armory. It is fixed in place. The safe is a locked container. The silver key unlocks the safe. Body Armor is in the safe. The description of the safe is " A heavy gun safe. Locked. It might be empty, there is already a gun on the table. There is a silver lock on the safe. ". A table is in the Armory. It is fixed in place. The table is a supporter. A gun is on the table. The description of the gun is " A 9 mm revolver.". The description of the table is " A sturdy wood table.". After eating something: End the story saying "That was yummy. BUT YOU'RE DEAD!"; continue the action. The Storage Room is north of the Armory. The Stairs are up from the Armory. The Entry Way is south of the Armory. The Storage Room is a room. "A Cluttered room is various bins and boxes. The Power Room is to the west. The Armory is to the south.". A small chest is in the Storage Room. It is fixed in place. The small chest is a container. A silver key is in the small chest. The description of the small chest is "A small wooden box with a metal latch. There is a silver key and cyanide pill inside. ". The silver key is not described. The small chest is open. The cyanide pill is in the small chest. It is not described. The description of the cyanide pill is "A pill that will kill you instantly". The cyanide pill is edible. The Armory is south of the Storage Room. The Power Room is west of the Storage Room. The Power Room is a room. The description of the Power Room is "The room is small and not well lit, the generator seems to be off and there is a mechanic named John standing in the corner. The Storage room is to the east.". The Generator is in the Power Room. It is fixed in place. The Generator is a device. The Generator is switched off. The description of the Generator is "The generator is old and worn down, there also seems to be something wrong with the generator." John is a person. John is in the power room. The description of John is "A short, old man in greasy overalls. Maybe 'ask john about generator'.". After asking John about "generator": say "Johns says 'The generator seems to have blown a fuse. There are some up in my workshop. Can you go get them?'". Before switching on something: if the player carries the fuse: Say "Good Job"; Continue the action. After switching on something: End the story saying "You have saved the bunker"; Continue the action. Before switching on something: if the player does not carry the fuse: Say "The generator is missing a part. 'Ask John about generator'."; Stop the action. The Stairs is a room. "The office is to the west. The armory is down the stairs." The Armory is down from the Stairs. The Office is west of the Stairs. The Office is a room. "The room is well decorated. The bunk Room is to the north and the mechanic's workshop is to the south. The Stairs are to the east.". A desk is in the Office. It is fixed in place. The desk is a supporter. A manual is on the desk. The description of the manual is "How to fix the water pump.". The description of the desk is " long oak desk.". The Bunk Room is north of the Office. The Stairs are east of the Office. The Mechanic’s Workshop is south of the Office. Understand "shoot [something]" as shooting. Shooting is an action applying to one thing. Before shooting something: unless the player carries the gun: say "You can't shoot without a gun"; stop the action. After shooting the bunker door: unless the player carries body armor: End the story saying "The bullet ricocheted and killed you.". After shooting the window: Say "The glass shattered. Lethal diseases spread into the air. You will die soon. Better hurry."; Now the time of day is 1:40 PM. The Mechanic’s Workshop is a room. "A long work shop that smells musty. There are four cabinets and a work bench. The cabinets are red, gray, blue, and black. Examine the cabinets. The office is to the north.". A Red cabinet is in the Mechanic’s Workshop. It is fixed in place. The Red cabinet is a closed container. The Red cabinet is not described. It is locked. The iron key unlocks the red cabinet. A Gray cabinet is in the Mechanic’s Workshop. It is fixed in place. The Gray cabinet is a container. It is not described. it is locked. The iron key unlocks the gray cabinet. A Blue cabinet is in the Mechanic’s Workshop. It is fixed in place. The Blue cabinet is a container. It is not described. it is locked. The iron key unlocks the blue cabinet. A Black cabinet is in the Mechanic’s Workshop. It is fixed in place. The Black cabinet is a container. It is not described. it is locked. The iron key unlocks the black cabinet. The fuse is in the Blue cabinet. The Office is north of the Mechanic’s Workshop. The snake is in the gray cabinet. The snake is fixed in place. it is not described. The work bench is in the Mechanic's Workshop. The work bench is a supporter. The iron key is on the work bench. After opening the red cabinet: end the story saying "There was a massive King Cobra in the cabinet and it has eaten you. NOW YOU'RE DEAD!". The Bunk Room is a room. "There are bunk beds on each side of the room. The sheets are messy and old. The Pantry is to the east, and to the south is the Office." A large chest is in the Bunk Room. It is fixed in place. The large chest is a locked container. The description of the large chest is " A solid metal chest, probably full of Twinkies.". A bed is in the Bunk Room. It is fixed in place. The Office is south of the Bunk Room. The Pantry is east of the Bunk Room. The Pantry is a room. "Shelves cover the entire room. The shelves are full of freeze dried food. There is a metal shelf in the room that has no food on it but a glimmer catches your eye. The Bunk Room is to the west.". A Metal Shelf is in the Pantry. It is fixed in place. The Metal Shelf is a supporter. A gold key is on the Metal Shelf. The description of the Metal Shelf is "A sturdy metal shelf with a gold key resting on it.". The description of the gold key is "Maybe used to set you free.". The gold key is not described. The Bunk Room is west of the Pantry. After opening the bunker door: end the story saying "There has been a great flood outside and you cannot stop the water from coming in. The bunker fills up and you DROWN TO DEATH". The End is a room.