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Wandering
by
Megan Cross
Played 1,375 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Wandering" The Front Foyer is a room. "You are in the Front Foyer. To the south is The Living Room. To the east is the closet." The description of the player is "Your name is Avery. You are AWESOME!". The block giving rule is not listed in the check giving it to rules. Player is carrying a coin. The description of the coin is "A silver coin. It couldn't be used for anything in here." Player is carrying a stick. The description of the stick is "This shouldn't do anything, but it has a cool shape, like a triangle almost. Pretty cool.". The Closet is east of The Front Foyer. The Closet is a room. "You are in The Closet. It's so big, just like a room! To return to the Foyer, just type 'west', or 'w'". Here is an Orb. The Orb is an object. The description of The Orb is "A orb with no sharp edges. It glistens with a purple and blue shine. It's just so perfect." The Living Room is south of The Front Foyer. The Living Room is a room. "You've entered the Living Room. To the North is the Front Foyer. To The South is a Golden Door. To the east is the Master Bedroom." The Golden Door is south of The Living Room. The Golden Door is a door. It is locked. It is south of the Living Room and north of the Exit Room. The Golden Door is a scenery. The Exit Room is a room. "Hey, Congrats! You've beat the game! Thanks for playing!" The description of The Golden Door is "A magnificent, Golden Door that will lead to freedom.". The Master Bedroom is east of The Living Room. The Master Bedroom is a room. "Here is the Master Bedroom. To the west is The Living Room. To the south is the Kitchen." Here is a desk. The desk is fixed in place. The Glass of Water and The Lamp is on the desk. Here is the Bed. The Bed is fixed in place. The description of the desk is "A normal wooden desk. Nothing that special about it." The description of the Glass of Water is "Some ordinary water in an ordinary glass.". The Glass of Water is fixed in place. The description of The Lamp is "The light barely seeps through the lamp, but it gives you enough to see where you're going.". The description of the Bed is "The ghost is sleeping under the covers. Let's try to be quick in here." The Ghost is a person in The Master Bedroom. Every turn: if the player has been in The Master Bedroom for 5 turns, say "The ghost is angry that you are in here. In frustration, it flies up, tipping the glass of water on the lamp, outing the power. You hear it leap towards you. Quick! Leave the room so it doesn't catch you in time!". The Kitchen is south of The Master Bedroom. The Kitchen is a room. "Finally! You're in the Kitchen. To the north is back up to the Master Bedroom." The Ghoul is a person in The Kitchen. "Great. Another ghost is in this house. This time, a ghoul... Hey, it's holding a key! Maybe if you could trade with the ghoul... with something in your inventory. Let's give it what we have..." Instead of giving coin to The Ghoul, say "'What is that? You want my key for THAT? No way.'" Instead of giving stick to The Ghoul, say "'A stick? Really?'. The Ghoul shakes his head in disapproval." Instead of giving the Orb to The Ghoul, say "'Interesting... Cool. I'll take it. Here's the key. Pick it up.' The Ghoul points to the key he put on the table. Type 'pick up key' to pick it up!" Here is the key. The key is an object. The description of the key is "An iron key that looks almost like a eye-shaped handle.". The key will unlock the Golden Door. Instead of unlocking the Golden Door with the key: Now the Golden Door is unlocked; say "The door clicks. You know it's unlocked.".